From a46feb5b8f6dacb2a87253fb88ef3d11fc36fe90 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 5 Jan 2012 15:45:57 +0000 Subject: [PATCH] no need to recalculate normals after setting smooth flags, for a short time the flag was used for vertex normals but not anymore. --- source/blender/blenkernel/intern/mesh.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c index 408a141608d..ef2249409f0 100644 --- a/source/blender/blenkernel/intern/mesh.c +++ b/source/blender/blenkernel/intern/mesh.c @@ -1248,8 +1248,6 @@ void mesh_set_smooth_flag(Object *meshOb, int enableSmooth) mf->flag &= ~ME_SMOOTH; } } - - mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL); } void mesh_calc_normals(MVert *mverts, int numVerts, MFace *mfaces, int numFaces, float (*faceNors_r)[3])