diff --git a/source/blender/draw/engines/gpencil/gpencil_shader.c b/source/blender/draw/engines/gpencil/gpencil_shader.c index 8c7ba42a70e..fe095b1b916 100644 --- a/source/blender/draw/engines/gpencil/gpencil_shader.c +++ b/source/blender/draw/engines/gpencil/gpencil_shader.c @@ -77,10 +77,33 @@ static struct { void GPENCIL_shader_free(void) { - GPUShader **sh_data_as_array = (GPUShader **)&g_shaders; - for (int i = 0; i < (sizeof(g_shaders) / sizeof(GPUShader *)); i++) { - DRW_SHADER_FREE_SAFE(sh_data_as_array[i]); - } + DRW_SHADER_FREE_SAFE(g_shaders.antialiasing_sh[0]); + DRW_SHADER_FREE_SAFE(g_shaders.antialiasing_sh[1]); + DRW_SHADER_FREE_SAFE(g_shaders.antialiasing_sh[2]); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_sh); + DRW_SHADER_FREE_SAFE(g_shaders.composite_sh); + DRW_SHADER_FREE_SAFE(g_shaders.layer_blend_sh); + DRW_SHADER_FREE_SAFE(g_shaders.depth_merge_sh); + DRW_SHADER_FREE_SAFE(g_shaders.mask_invert_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_composite_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_colorize_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_blur_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_glow_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_pixel_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_rim_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_shadow_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_transform_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_fill_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_stroke_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_point_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_edit_point_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_line_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_drawing_fill_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_fullscreen_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_simple_fullscreen_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_blend_fullscreen_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_background_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_paper_sh); } GPUShader *GPENCIL_shader_antialiasing(int stage)