From ac582056e2e70f3b0d91ff69d0307dd357e2e2ed Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Thu, 30 Sep 2021 13:41:55 -0500 Subject: [PATCH] Geometry Nodes: Swap order of geometry proximity inputs "Target" is the most important, so it goes at the top. --- source/blender/nodes/geometry/nodes/node_geo_proximity.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/nodes/geometry/nodes/node_geo_proximity.cc b/source/blender/nodes/geometry/nodes/node_geo_proximity.cc index 2b1de5fbf95..7062deff2f1 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_proximity.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_proximity.cc @@ -31,8 +31,8 @@ namespace blender::nodes { static void geo_node_proximity_declare(NodeDeclarationBuilder &b) { - b.add_input("Source Position").implicit_field(); b.add_input("Target"); + b.add_input("Source Position").implicit_field(); b.add_output("Position").dependent_field(); b.add_output("Distance").dependent_field(); }