diff --git a/source/blender/bmesh/intern/bmesh_queries.c b/source/blender/bmesh/intern/bmesh_queries.c index 5e8ae696db2..668fb998254 100644 --- a/source/blender/bmesh/intern/bmesh_queries.c +++ b/source/blender/bmesh/intern/bmesh_queries.c @@ -1514,7 +1514,7 @@ float BM_loop_calc_face_angle(const BMLoop *l) * \param epsilon: Value to avoid numeric errors (1e-5f works well). * \param r_normal Resulting normal */ -float BM_loop_calc_face_normal_safe_ex(const BMLoop *l, float epsilon_sq, float r_normal[3]) +float BM_loop_calc_face_normal_safe_ex(const BMLoop *l, const float epsilon_sq, float r_normal[3]) { /* Note: we cannot use result of normal_tri_v3 here to detect colinear vectors (vertex on a straight line) * from zero value, because it does not normalize both vectors before making crossproduct.