I18n: make more parts of the UI translatable
- "Name collisions" label in mesh properties - "Threshold" labels in Vertex Weight Edit modifier - "Particle System" label in Particle Instance modifier - Slot number in the Shader Editor - Status bar keymap items during modal operations: add TIP_() macro to status bar interface template - On dumping messages, sort preset files so their messages are stable between runs Ref. T43295 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15607
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committed by
Campbell Barton
parent
2de1b06287
commit
af59e32c13
@@ -6458,13 +6458,13 @@ bool uiTemplateEventFromKeymapItem(struct uiLayout *layout,
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for (int j = 0; j < ARRAY_SIZE(icon_mod) && icon_mod[j]; j++) {
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uiItemL(layout, "", icon_mod[j]);
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}
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uiItemL(layout, text, icon);
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uiItemL(layout, TIP_(text), icon);
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ok = true;
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}
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else if (text_fallback) {
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const char *event_text = WM_key_event_string(kmi->type, true);
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uiItemL(layout, event_text, ICON_NONE);
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uiItemL(layout, text, ICON_NONE);
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uiItemL(layout, TIP_(text), ICON_NONE);
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ok = true;
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}
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return ok;
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@@ -553,7 +553,7 @@ static void panel_draw(const bContext *UNUSED(C), Panel *panel)
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"particle_system",
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&particle_obj_ptr,
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"particle_systems",
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"Particle System",
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IFACE_("Particle System"),
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ICON_NONE);
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}
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else {
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@@ -316,7 +316,7 @@ static void panel_draw(const bContext *UNUSED(C), Panel *panel)
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sub = uiLayoutRow(sub, true);
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uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_add"));
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uiLayoutSetPropSep(sub, false);
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uiItemR(sub, ptr, "add_threshold", UI_ITEM_R_SLIDER, "Threshold", ICON_NONE);
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uiItemR(sub, ptr, "add_threshold", UI_ITEM_R_SLIDER, IFACE_("Threshold"), ICON_NONE);
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uiItemDecoratorR(row, ptr, "add_threshold", 0);
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col = uiLayoutColumnWithHeading(layout, false, IFACE_("Group Remove"));
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@@ -327,7 +327,7 @@ static void panel_draw(const bContext *UNUSED(C), Panel *panel)
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sub = uiLayoutRow(sub, true);
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uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_remove"));
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uiLayoutSetPropSep(sub, false);
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uiItemR(sub, ptr, "remove_threshold", UI_ITEM_R_SLIDER, "Threshold", ICON_NONE);
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uiItemR(sub, ptr, "remove_threshold", UI_ITEM_R_SLIDER, IFACE_("Threshold"), ICON_NONE);
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uiItemDecoratorR(row, ptr, "remove_threshold", 0);
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uiItemR(layout, ptr, "normalize", 0, NULL, ICON_NONE);
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