From b006bfe10b7e875988b4cb41e4e21b1c3ba8d2ae Mon Sep 17 00:00:00 2001 From: Miguel Pozo Date: Thu, 7 Dec 2023 17:39:13 +0100 Subject: [PATCH] Fix: EEVEE-Next: Deferred tile stencil compilation --- .../eevee_next/shaders/eevee_deferred_tile_stencil_vert.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_deferred_tile_stencil_vert.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_deferred_tile_stencil_vert.glsl index 1ec3a7a5083..e0560037047 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_deferred_tile_stencil_vert.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_deferred_tile_stencil_vert.glsl @@ -21,7 +21,7 @@ void main() int tile_size = (1 << closure_tile_size_shift); vec2 ss_coord = vec2((tile_coord + tile_corner) * tile_size) / - vec2(imageSize(direct_radiance_tx)); + vec2(textureSize(direct_radiance_tx, 0)); vec2 ndc_coord = ss_coord * 2.0 - 1.0; /* gl_Position expects Homogenous space coord. But this is the same thing as NDC in 2D mode. */