From b229c879c1d422b9fe710ca3e163be191cdabab3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 17 Apr 2018 15:32:59 +0200 Subject: [PATCH] Eevee: Render: Fix assert with framebuffer not being bound before read. --- source/blender/draw/engines/eevee/eevee_render.c | 1 + 1 file changed, 1 insertion(+) diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index 130999adb39..08dcb626964 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -288,6 +288,7 @@ static void eevee_render_result_z( if ((view_layer->passflag & SCE_PASS_Z) != 0) { RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_Z, viewname); + GPU_framebuffer_bind(vedata->fbl->main_fb); GPU_framebuffer_read_depth(vedata->fbl->main_fb, rect->xmin, rect->ymin, BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),