Vertex Paint: projection options
This makes vertex paint match image painting more closely. - Add falloff shape option sphere/circle where sphere uses a 3D radius around the cursor and circle uses a 2D radius (projected), like previous releases. - Add normal angle option so you can control the falloff. - Add Cull option, to paint onto faces pointing away. Disabling normals, culling and using circle falloff allows you to paint through the mesh.
This commit is contained in:
@@ -70,7 +70,7 @@ void BKE_brush_randomize_texture_coords(struct UnifiedPaintSettings *ups, bool m
|
||||
/* brush curve */
|
||||
void BKE_brush_curve_preset(struct Brush *b, int preset);
|
||||
float BKE_brush_curve_strength_clamped(struct Brush *br, float p, const float len);
|
||||
float BKE_brush_curve_strength(struct Brush *br, float p, const float len);
|
||||
float BKE_brush_curve_strength(const struct Brush *br, float p, const float len);
|
||||
|
||||
/* sampling */
|
||||
float BKE_brush_sample_tex_3D(
|
||||
|
||||
@@ -231,7 +231,7 @@ typedef struct SculptSession {
|
||||
/* Keep track of how much each vertex has been painted (non-airbrush only). */
|
||||
float *alpha_weight;
|
||||
|
||||
/* Needed to continuously re-apply over the same weights (VP_SPRAY disabled).
|
||||
/* Needed to continuously re-apply over the same weights (VP_FLAG_SPRAY disabled).
|
||||
* Lazy initialize as needed (flag is set to 1 to tag it as uninitialized). */
|
||||
struct MDeformVert *dvert_prev;
|
||||
} wpaint;
|
||||
|
||||
@@ -966,7 +966,7 @@ void BKE_brush_randomize_texture_coords(UnifiedPaintSettings *ups, bool mask)
|
||||
}
|
||||
|
||||
/* Uses the brush curve control to find a strength value */
|
||||
float BKE_brush_curve_strength(Brush *br, float p, const float len)
|
||||
float BKE_brush_curve_strength(const Brush *br, float p, const float len)
|
||||
{
|
||||
float strength;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user