Cleanup: compiler warnings
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@@ -605,6 +605,10 @@ void ObjectManager::device_update_transforms(DeviceScene *dscene, Scene *scene,
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}
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});
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if (progress.get_cancel()) {
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return;
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}
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dscene->objects.copy_to_device();
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if (state.need_motion == Scene::MOTION_PASS) {
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dscene->object_motion_pass.copy_to_device();
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