OpenGL Render restored.
I tried to make it integrate more with regular render but couldn't do it well, it still needs a 3D view to take the settings from, and can't run in a separate thread due to OpenGL. However, it is now rendering to an offscreen buffer which then gets displayed in the image window. This requires FBO's to be available, so a fallback creating a new window is still needed. Currently available from the Render menu in the top header.
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@@ -206,6 +206,11 @@ class INFO_MT_render(bpy.types.Menu):
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layout.itemS()
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layout.itemO("screen.opengl_render", text="OpenGL Render Image")
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layout.item_booleanO("screen.opengl_render", "animation", True, text="OpenGL Render Animation")
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layout.itemS()
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layout.itemO("screen.render_view_show")
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class INFO_MT_help(bpy.types.Menu):
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