From b7d0cfaa60cc2f143a411d13739b18c75da4ccbb Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Thu, 20 Jul 2017 14:29:13 +0200 Subject: [PATCH] Depsgraph: Fix missing UV layers with copy on write enabled --- source/blender/blenkernel/intern/object_update.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c index 50502115edc..4684deb1238 100644 --- a/source/blender/blenkernel/intern/object_update.c +++ b/source/blender/blenkernel/intern/object_update.c @@ -361,7 +361,7 @@ void BKE_object_eval_uber_data(EvaluationContext *eval_ctx, /* Copy materials so render engines can access them. */ new_mesh->mat = MEM_dupallocN(mesh->mat); new_mesh->totcol = mesh->totcol; - DM_to_mesh(dm, new_mesh, ob, ob->lastDataMask, true); + DM_to_mesh(dm, new_mesh, ob, CD_MASK_MESH, true); new_mesh->edit_btmesh = mesh->edit_btmesh; /* Store result mesh as derived_mesh of object. This way we have * explicit way to query final object evaluated data and know for sure