style cleanup: follow style guide for/with/if spacing

This commit is contained in:
Campbell Barton
2012-03-24 07:52:14 +00:00
parent 81d8f17843
commit b8a71efeba
213 changed files with 2407 additions and 2406 deletions

View File

@@ -445,7 +445,7 @@ void KX_GameObject::ProcessReplica()
}
#ifdef WITH_PYTHON
if(m_attr_dict)
if (m_attr_dict)
m_attr_dict= PyDict_Copy(m_attr_dict);
#endif
@@ -588,7 +588,7 @@ void KX_GameObject::AddMeshUser()
SG_QList::iterator<RAS_MeshSlot> mit(m_meshSlots);
// RAS_MeshSlot* ms;
for(mit.begin(); !mit.end(); ++mit)
for (mit.begin(); !mit.end(); ++mit)
{
(*mit)->m_OpenGLMatrix = fl;
}
@@ -621,7 +621,7 @@ void KX_GameObject::UpdateBuckets( bool recursive )
GetOpenGLMatrix();
SG_QList::iterator<RAS_MeshSlot> mit(m_meshSlots);
for(mit.begin(); !mit.end(); ++mit)
for (mit.begin(); !mit.end(); ++mit)
{
ms = *mit;
ms->m_bObjectColor = m_bUseObjectColor;
@@ -742,11 +742,11 @@ KX_GameObject::UpdateMaterialData(
if (((unsigned int)mesh < m_meshes.size()) && mesh >= 0) {
list<RAS_MeshMaterial>::iterator mit = m_meshes[mesh]->GetFirstMaterial();
for(; mit != m_meshes[mesh]->GetLastMaterial(); ++mit)
for (; mit != m_meshes[mesh]->GetLastMaterial(); ++mit)
{
RAS_IPolyMaterial* poly = mit->m_bucket->GetPolyMaterial();
if(poly->GetFlag() & RAS_BLENDERMAT )
if (poly->GetFlag() & RAS_BLENDERMAT )
{
KX_BlenderMaterial *m = static_cast<KX_BlenderMaterial*>(poly);
@@ -1282,7 +1282,7 @@ void KX_GameObject::Resume(void)
{
if (m_suspended) {
SCA_IObject::Resume();
if(GetPhysicsController())
if (GetPhysicsController())
GetPhysicsController()->RestoreDynamics();
m_suspended = false;
@@ -1294,7 +1294,7 @@ void KX_GameObject::Suspend()
if ((!m_ignore_activity_culling)
&& (!m_suspended)) {
SCA_IObject::Suspend();
if(GetPhysicsController())
if (GetPhysicsController())
GetPhysicsController()->SuspendDynamics();
m_suspended = true;
}
@@ -1379,7 +1379,7 @@ static unsigned char mathutils_kxgameob_vector_cb_index= -1; /* index for our ca
static int mathutils_kxgameob_generic_check(BaseMathObject *bmo)
{
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
if(self==NULL)
if (self==NULL)
return -1;
return 0;
@@ -1388,7 +1388,7 @@ static int mathutils_kxgameob_generic_check(BaseMathObject *bmo)
static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype)
{
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
if(self==NULL)
if (self==NULL)
return -1;
#define PHYS_ERR(attr) PyErr_SetString(PyExc_AttributeError, "KX_GameObject." attr ", is missing a physics controller")
@@ -1407,26 +1407,26 @@ static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype)
self->NodeGetWorldScaling().getValue(bmo->data);
break;
case MATHUTILS_VEC_CB_INERTIA_LOCAL:
if(!self->GetPhysicsController()) return PHYS_ERR("localInertia"), -1;
if (!self->GetPhysicsController()) return PHYS_ERR("localInertia"), -1;
self->GetPhysicsController()->GetLocalInertia().getValue(bmo->data);
break;
case MATHUTILS_VEC_CB_OBJECT_COLOR:
self->GetObjectColor().getValue(bmo->data);
break;
case MATHUTILS_VEC_CB_LINVEL_LOCAL:
if(!self->GetPhysicsController()) return PHYS_ERR("localLinearVelocity"), -1;
if (!self->GetPhysicsController()) return PHYS_ERR("localLinearVelocity"), -1;
self->GetLinearVelocity(true).getValue(bmo->data);
break;
case MATHUTILS_VEC_CB_LINVEL_GLOBAL:
if(!self->GetPhysicsController()) return PHYS_ERR("worldLinearVelocity"), -1;
if (!self->GetPhysicsController()) return PHYS_ERR("worldLinearVelocity"), -1;
self->GetLinearVelocity(false).getValue(bmo->data);
break;
case MATHUTILS_VEC_CB_ANGVEL_LOCAL:
if(!self->GetPhysicsController()) return PHYS_ERR("localLinearVelocity"), -1;
if (!self->GetPhysicsController()) return PHYS_ERR("localLinearVelocity"), -1;
self->GetAngularVelocity(true).getValue(bmo->data);
break;
case MATHUTILS_VEC_CB_ANGVEL_GLOBAL:
if(!self->GetPhysicsController()) return PHYS_ERR("worldLinearVelocity"), -1;
if (!self->GetPhysicsController()) return PHYS_ERR("worldLinearVelocity"), -1;
self->GetAngularVelocity(false).getValue(bmo->data);
break;
@@ -1440,7 +1440,7 @@ static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype)
static int mathutils_kxgameob_vector_set(BaseMathObject *bmo, int subtype)
{
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
if(self==NULL)
if (self==NULL)
return -1;
switch(subtype) {
@@ -1485,7 +1485,7 @@ static int mathutils_kxgameob_vector_set(BaseMathObject *bmo, int subtype)
static int mathutils_kxgameob_vector_get_index(BaseMathObject *bmo, int subtype, int index)
{
/* lazy, avoid repeteing the case statement */
if(mathutils_kxgameob_vector_get(bmo, subtype) == -1)
if (mathutils_kxgameob_vector_get(bmo, subtype) == -1)
return -1;
return 0;
}
@@ -1495,7 +1495,7 @@ static int mathutils_kxgameob_vector_set_index(BaseMathObject *bmo, int subtype,
float f= bmo->data[index];
/* lazy, avoid repeteing the case statement */
if(mathutils_kxgameob_vector_get(bmo, subtype) == -1)
if (mathutils_kxgameob_vector_get(bmo, subtype) == -1)
return -1;
bmo->data[index]= f;
@@ -1519,7 +1519,7 @@ static unsigned char mathutils_kxgameob_matrix_cb_index= -1; /* index for our ca
static int mathutils_kxgameob_matrix_get(BaseMathObject *bmo, int subtype)
{
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
if(self==NULL)
if (self==NULL)
return -1;
switch(subtype) {
@@ -1538,7 +1538,7 @@ static int mathutils_kxgameob_matrix_get(BaseMathObject *bmo, int subtype)
static int mathutils_kxgameob_matrix_set(BaseMathObject *bmo, int subtype)
{
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
if(self==NULL)
if (self==NULL)
return -1;
MT_Matrix3x3 mat3x3;
@@ -1713,7 +1713,7 @@ PyObject* KX_GameObject::PyReinstancePhysicsMesh(PyObject* args)
}
#ifdef USE_BULLET
/* gameobj and mesh can be NULL */
if(KX_ReInstanceBulletShapeFromMesh(this, gameobj, mesh))
if (KX_ReInstanceBulletShapeFromMesh(this, gameobj, mesh))
Py_RETURN_TRUE;
#endif
Py_RETURN_FALSE;
@@ -1732,7 +1732,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
}
/* first see if the attributes a string and try get the cvalue attribute */
if(attr_str && (resultattr=self->GetProperty(attr_str))) {
if (attr_str && (resultattr=self->GetProperty(attr_str))) {
pyconvert = resultattr->ConvertValueToPython();
return pyconvert ? pyconvert:resultattr->GetProxy();
}
@@ -1745,7 +1745,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
return pyconvert;
}
else {
if(attr_str) PyErr_Format(PyExc_KeyError, "value = gameOb[key]: KX_GameObject, key \"%s\" does not exist", attr_str);
if (attr_str) PyErr_Format(PyExc_KeyError, "value = gameOb[key]: KX_GameObject, key \"%s\" does not exist", attr_str);
else PyErr_SetString(PyExc_KeyError, "value = gameOb[key]: KX_GameObject, key does not exist");
return NULL;
}
@@ -1757,7 +1757,7 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
{
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(key);
if(attr_str==NULL)
if (attr_str==NULL)
PyErr_Clear();
if (self==NULL) {
@@ -1769,14 +1769,14 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
int del= 0;
/* try remove both just in case */
if(attr_str)
if (attr_str)
del |= (self->RemoveProperty(attr_str)==true) ? 1:0;
if(self->m_attr_dict)
if (self->m_attr_dict)
del |= (PyDict_DelItem(self->m_attr_dict, key)==0) ? 1:0;
if (del==0) {
if(attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" could not be set", attr_str);
if (attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" could not be set", attr_str);
else PyErr_SetString(PyExc_KeyError, "del gameOb[key]: KX_GameObject, key could not be deleted");
return -1;
}
@@ -1788,11 +1788,11 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
int set= 0;
/* as CValue */
if(attr_str && PyObject_TypeCheck(val, &PyObjectPlus::Type)==0) /* don't allow GameObjects for eg to be assigned to CValue props */
if (attr_str && PyObject_TypeCheck(val, &PyObjectPlus::Type)==0) /* don't allow GameObjects for eg to be assigned to CValue props */
{
CValue* vallie = self->ConvertPythonToValue(val, ""); /* error unused */
if(vallie)
if (vallie)
{
CValue* oldprop = self->GetProperty(attr_str);
@@ -1815,25 +1815,25 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
}
}
if(set==0)
if (set==0)
{
if (self->m_attr_dict==NULL) /* lazy init */
self->m_attr_dict= PyDict_New();
if(PyDict_SetItem(self->m_attr_dict, key, val)==0)
if (PyDict_SetItem(self->m_attr_dict, key, val)==0)
{
if(attr_str)
if (attr_str)
self->RemoveProperty(attr_str); /* overwrite the CValue if it exists */
set= 1;
}
else {
if(attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" not be added to internal dictionary", attr_str);
if (attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" not be added to internal dictionary", attr_str);
else PyErr_SetString(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key not be added to internal dictionary");
}
}
if(set==0)
if (set==0)
return -1; /* pythons error value */
}
@@ -1850,7 +1850,7 @@ static int Seq_Contains(PyObject *self_v, PyObject *value)
return -1;
}
if(PyUnicode_Check(value) && self->GetProperty(_PyUnicode_AsString(value)))
if (PyUnicode_Check(value) && self->GetProperty(_PyUnicode_AsString(value)))
return 1;
if (self->m_attr_dict && PyDict_GetItem(self->m_attr_dict, value))
@@ -2406,7 +2406,7 @@ PyObject* KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DE
PyObject *meshes= PyList_New(self->m_meshes.size());
int i;
for(i=0; i < (int)self->m_meshes.size(); i++)
for (i=0; i < (int)self->m_meshes.size(); i++)
{
KX_MeshProxy* meshproxy = new KX_MeshProxy(self->m_meshes[i]);
PyList_SET_ITEM(meshes, i, meshproxy->NewProxy(true));
@@ -2469,7 +2469,7 @@ PyObject* KX_GameObject::pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
if(self->m_attr_dict==NULL)
if (self->m_attr_dict==NULL)
self->m_attr_dict= PyDict_New();
Py_INCREF(self->m_attr_dict);
@@ -2653,7 +2653,7 @@ PyObject* KX_GameObject::PyGetReactionForce()
PyObject* KX_GameObject::PyEnableRigidBody()
{
if(GetPhysicsController())
if (GetPhysicsController())
GetPhysicsController()->setRigidBody(true);
Py_RETURN_NONE;
@@ -2663,7 +2663,7 @@ PyObject* KX_GameObject::PyEnableRigidBody()
PyObject* KX_GameObject::PyDisableRigidBody()
{
if(GetPhysicsController())
if (GetPhysicsController())
GetPhysicsController()->setRigidBody(false);
Py_RETURN_NONE;
@@ -2806,7 +2806,7 @@ PyObject* KX_GameObject::PyGetPropertyNames()
{
PyObject *list= ConvertKeysToPython();
if(m_attr_dict) {
if (m_attr_dict) {
PyObject *key, *value;
Py_ssize_t pos = 0;
@@ -3311,11 +3311,11 @@ PyObject* KX_GameObject::Pyget(PyObject *args)
return NULL;
if(PyUnicode_Check(key)) {
if (PyUnicode_Check(key)) {
CValue *item = GetProperty(_PyUnicode_AsString(key));
if (item) {
ret = item->ConvertValueToPython();
if(ret)
if (ret)
return ret;
else
return item->GetProxy();