From baf07c22bdbb33f0ecf13aa483f5fb3fa8a486e4 Mon Sep 17 00:00:00 2001 From: Miguel Pozo Date: Thu, 27 Jun 2024 19:15:55 +0200 Subject: [PATCH] Revert "Fix #123794: Crash when UDIMs have gray and color tiles" This reverts commit 095e78bd28bbbab98bc66a8d8947ab1bfae969ac. --- source/blender/blenkernel/intern/image_gpu.cc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/source/blender/blenkernel/intern/image_gpu.cc b/source/blender/blenkernel/intern/image_gpu.cc index ec9ad497e7a..ff63ed32701 100644 --- a/source/blender/blenkernel/intern/image_gpu.cc +++ b/source/blender/blenkernel/intern/image_gpu.cc @@ -225,7 +225,6 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf) ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &iuser, nullptr); if (ibuf) { - const bool tile_use_grayscale = ibuf->planes <= 8; const bool store_premultiplied = BKE_image_has_gpu_texture_premultiplied_alpha(ima, ibuf); IMB_update_gpu_texture_sub(tex, ibuf, @@ -233,7 +232,7 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf) tilelayer, UNPACK2(tilesize), use_high_bitdepth, - tile_use_grayscale, + use_grayscale, store_premultiplied); }