From bbb1f26b9c7bab09344cfb89ec84f42e32bbbf93 Mon Sep 17 00:00:00 2001 From: Nicholas Bishop Date: Mon, 13 Aug 2007 01:01:32 +0000 Subject: [PATCH] == Sculpt Mode == Fixed bug reported here: http://blenderartists.org/forum/showthread.php?t=102975 * Removed an opengl texture attribute change used while drawing the propset sculpt brush; was causing model shading to disappear on textured models. --- source/blender/src/drawview.c | 1 - 1 file changed, 1 deletion(-) diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c index e68c0c1e0c8..48af401aeec 100644 --- a/source/blender/src/drawview.c +++ b/source/blender/src/drawview.c @@ -2947,7 +2947,6 @@ void drawview3dspace(ScrArea *sa, void *spacedata) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glPushMatrix(); glTranslatef(pd->origloc[0], pd->origloc[1], 0);