From bcdce4ffd848d5b47c467bedeb221645ec033f20 Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Thu, 14 Jul 2022 10:47:26 +0200 Subject: [PATCH] Geometry Nodes: fix face corner to edge boolean interpolation This is a follow up for rB44e530e1b107fd0d91f472f9a58642ab59fd5422 which did not fix the function that interpolates boolean attributes. --- .../blenkernel/intern/geometry_component_mesh.cc | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/source/blender/blenkernel/intern/geometry_component_mesh.cc b/source/blender/blenkernel/intern/geometry_component_mesh.cc index 83bf2a5d27b..436868ba375 100644 --- a/source/blender/blenkernel/intern/geometry_component_mesh.cc +++ b/source/blender/blenkernel/intern/geometry_component_mesh.cc @@ -327,13 +327,16 @@ void adapt_mesh_domain_corner_to_edge_impl(const Mesh &mesh, for (const int poly_index : IndexRange(mesh.totpoly)) { const MPoly &poly = mesh.mpoly[poly_index]; - for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) { - const int loop_index_next = (loop_index == poly.totloop) ? poly.loopstart : (loop_index + 1); - const MLoop &loop = mesh.mloop[loop_index]; + for (const int i : IndexRange(poly.totloop)) { + const int next_i = (i + 1) % poly.totloop; + const int loop_i = poly.loopstart + i; + const int next_loop_i = poly.loopstart + next_i; + const MLoop &loop = mesh.mloop[loop_i]; const int edge_index = loop.e; + loose_edges[edge_index] = false; - if (!old_values[loop_index] || !old_values[loop_index_next]) { + if (!old_values[loop_i] || !old_values[next_loop_i]) { r_values[edge_index] = false; } }