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@@ -50,10 +50,14 @@ static struct GPUTextureGlobal {
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GPUTexture *invalid_tex_1D;
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GPUTexture *invalid_tex_2D;
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GPUTexture *invalid_tex_3D;
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} GG = {NULL, NULL, NULL};
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/** Sampler objects used to replace internal texture parameters. */
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GLuint samplers[GPU_SAMPLER_MAX];
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} GG = {NULL};
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/* Maximum number of FBOs a texture can be attached to. */
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#define GPU_TEX_MAX_FBO_ATTACHED 12
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/* Maximum number of texture unit a texture can be attached to. */
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#define GPU_TEX_MAX_BIND 4
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typedef enum eGPUTextureFormatFlag {
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GPU_FORMAT_DEPTH = (1 << 0),
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@@ -70,17 +74,18 @@ typedef enum eGPUTextureFormatFlag {
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/* GPUTexture */
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struct GPUTexture {
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int w, h, d; /* width/height/depth */
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int orig_w, orig_h; /* width/height (of source data), optional. */
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int number; /* number for multitexture binding */
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int refcount; /* reference count */
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GLenum target; /* GL_TEXTURE_* */
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GLenum target_base; /* same as target, (but no multisample)
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* use it for unbinding */
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GLuint bindcode; /* opengl identifier for texture */
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int w, h, d; /* width/height/depth */
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int orig_w, orig_h; /* width/height (of source data), optional. */
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int number[GPU_TEX_MAX_BIND]; /* Texture unit(s) to which this texture is bound. */
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int refcount; /* reference count */
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GLenum target; /* GL_TEXTURE_* */
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GLenum target_base; /* same as target, (but no multisample)
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* use it for unbinding */
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GLuint bindcode; /* opengl identifier for texture */
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eGPUTextureFormat format;
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eGPUTextureFormatFlag format_flag;
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eGPUSamplerState sampler_state; /* Internal Sampler state. */
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int mipmaps; /* number of mipmaps */
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int components; /* number of color/alpha channels */
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@@ -827,12 +832,14 @@ GPUTexture *GPU_texture_create_nD(int w,
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tex->h = h;
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tex->d = d;
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tex->samples = samples;
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tex->number = -1;
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tex->refcount = 1;
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tex->format = tex_format;
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tex->components = gpu_get_component_count(tex_format);
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tex->mipmaps = 0;
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tex->format_flag = 0;
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for (int i = 0; i < GPU_TEX_MAX_BIND; i++) {
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tex->number[i] = -1;
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}
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if (n == 2) {
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if (d == 0) {
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@@ -976,26 +983,13 @@ GPUTexture *GPU_texture_create_nD(int w,
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if (GPU_texture_stencil(tex) || /* Does not support filtering */
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GPU_texture_integer(tex) || /* Does not support filtering */
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GPU_texture_depth(tex)) {
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glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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tex->sampler_state = GPU_SAMPLER_DEFAULT & ~GPU_SAMPLER_FILTER;
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}
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else {
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glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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if (GPU_texture_depth(tex)) {
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glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, GL_NONE);
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glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
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}
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glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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if (n > 1) {
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glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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if (n > 2) {
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glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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tex->sampler_state = GPU_SAMPLER_DEFAULT;
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}
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/* Avoid issue with incomplete textures. */
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glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glBindTexture(tex->target, 0);
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@@ -1014,12 +1008,14 @@ GPUTexture *GPU_texture_cube_create(int w,
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tex->h = w;
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tex->d = d;
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tex->samples = 0;
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tex->number = -1;
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tex->refcount = 1;
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tex->format = tex_format;
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tex->components = gpu_get_component_count(tex_format);
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tex->mipmaps = 0;
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tex->format_flag = GPU_FORMAT_CUBE;
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for (int i = 0; i < GPU_TEX_MAX_BIND; i++) {
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tex->number[i] = -1;
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}
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if (d == 0) {
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tex->target_base = tex->target = GL_TEXTURE_CUBE_MAP;
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@@ -1117,22 +1113,13 @@ GPUTexture *GPU_texture_cube_create(int w,
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if (GPU_texture_stencil(tex) || /* Does not support filtering */
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GPU_texture_integer(tex) || /* Does not support filtering */
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GPU_texture_depth(tex)) {
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glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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tex->sampler_state = GPU_SAMPLER_DEFAULT & ~GPU_SAMPLER_FILTER;
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}
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else {
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glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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tex->sampler_state = GPU_SAMPLER_DEFAULT;
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}
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if (GPU_texture_depth(tex)) {
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glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, GL_NONE);
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glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
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}
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glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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/* Avoid issue with incomplete textures. */
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glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glBindTexture(tex->target, 0);
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@@ -1143,7 +1130,6 @@ GPUTexture *GPU_texture_cube_create(int w,
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GPUTexture *GPU_texture_create_buffer(eGPUTextureFormat tex_format, const GLuint buffer)
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{
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GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
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tex->number = -1;
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tex->refcount = 1;
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tex->format = tex_format;
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tex->components = gpu_get_component_count(tex_format);
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@@ -1151,6 +1137,10 @@ GPUTexture *GPU_texture_create_buffer(eGPUTextureFormat tex_format, const GLuint
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tex->target_base = tex->target = GL_TEXTURE_BUFFER;
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tex->mipmaps = 0;
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for (int i = 0; i < GPU_TEX_MAX_BIND; i++) {
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tex->number[i] = -1;
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}
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GLenum internalformat = gpu_format_to_gl_internalformat(tex_format);
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gpu_get_gl_dataformat(tex_format, &tex->format_flag);
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@@ -1196,11 +1186,17 @@ GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode)
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{
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GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
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tex->bindcode = bindcode;
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tex->number = -1;
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tex->refcount = 1;
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tex->target = textarget;
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tex->target_base = textarget;
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tex->samples = 0;
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tex->sampler_state = GPU_SAMPLER_REPEAT | GPU_SAMPLER_ANISO;
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if (GPU_get_mipmap()) {
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tex->sampler_state |= (GPU_SAMPLER_MIPMAP | GPU_SAMPLER_FILTER);
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}
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for (int i = 0; i < GPU_TEX_MAX_BIND; i++) {
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tex->number[i] = -1;
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}
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if (!glIsTexture(tex->bindcode)) {
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GPU_print_error_debug("Blender Texture Not Loaded");
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@@ -1727,11 +1723,11 @@ void GPU_invalid_tex_free(void)
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}
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}
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void GPU_texture_bind(GPUTexture *tex, int number)
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void GPU_texture_bind(GPUTexture *tex, int unit)
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{
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BLI_assert(number >= 0);
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BLI_assert(unit >= 0);
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if (number >= GPU_max_textures()) {
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if (unit >= GPU_max_textures()) {
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fprintf(stderr, "Not enough texture slots.\n");
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return;
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}
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@@ -1748,38 +1744,59 @@ void GPU_texture_bind(GPUTexture *tex, int number)
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}
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}
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glActiveTexture(GL_TEXTURE0 + number);
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for (int i = 0; i < GPU_TEX_MAX_BIND; i++) {
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if (tex->number[i] == -1) {
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tex->number[i] = unit;
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break;
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}
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else if (tex->number[i] == unit) {
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/* Already bound to this unit.
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* But might be with another sampler object so we still rebind. */
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break;
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}
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else if (i == GPU_TEX_MAX_BIND - 1) {
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fprintf(stderr, "Texture is already bound to its maximum number of sampler units!\n");
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BLI_assert(0); /* Should never happen! */
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return;
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}
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}
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glActiveTexture(GL_TEXTURE0 + unit);
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if (tex->bindcode != 0) {
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glBindTexture(tex->target, tex->bindcode);
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glBindSampler(unit, GG.samplers[tex->sampler_state]);
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}
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else {
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GPU_invalid_tex_bind(tex->target_base);
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glBindSampler(unit, 0);
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}
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tex->number = number;
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}
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void GPU_texture_unbind(GPUTexture *tex)
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{
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if (tex->number == -1) {
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return;
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for (int i = 0; i < GPU_TEX_MAX_BIND; i++) {
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if (tex->number[i] != -1) {
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glActiveTexture(GL_TEXTURE0 + tex->number[i]);
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glBindTexture(tex->target, 0);
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glBindSampler(tex->number[i], 0);
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tex->number[i] = -1;
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}
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else {
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break;
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}
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}
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glActiveTexture(GL_TEXTURE0 + tex->number);
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glBindTexture(tex->target, 0);
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tex->number = -1;
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}
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int GPU_texture_bound_number(GPUTexture *tex)
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{
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return tex->number;
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/* TODO remove. Makes no sense now. */
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return tex->number[0];
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}
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#define WARN_NOT_BOUND(_tex) \
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{ \
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if (_tex->number == -1) { \
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if (_tex->number[0] == -1) { \
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fprintf(stderr, "Warning : Trying to set parameter on a texture not bound.\n"); \
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BLI_assert(0); \
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return; \
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@@ -1794,7 +1811,7 @@ void GPU_texture_generate_mipmap(GPUTexture *tex)
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gpu_texture_memory_footprint_remove(tex);
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int levels = 1 + floor(log2(max_ii(tex->w, tex->h)));
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glActiveTexture(GL_TEXTURE0 + tex->number);
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glActiveTexture(GL_TEXTURE0 + tex->number[0]);
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if (GPU_texture_depth(tex)) {
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/* Some drivers have bugs when using glGenerateMipmap with depth textures (see T56789).
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@@ -1905,110 +1922,48 @@ void GPU_texture_copy(GPUTexture *dst, GPUTexture *src)
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void GPU_texture_compare_mode(GPUTexture *tex, bool use_compare)
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{
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WARN_NOT_BOUND(tex);
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/* Could become an assertion ? (fclem) */
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if (!GPU_texture_depth(tex)) {
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return;
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}
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GLenum mode = (use_compare) ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE;
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glActiveTexture(GL_TEXTURE0 + tex->number);
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glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, mode);
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SET_FLAG_FROM_TEST(tex->sampler_state, use_compare, GPU_SAMPLER_COMPARE);
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}
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void GPU_texture_filter_mode(GPUTexture *tex, bool use_filter)
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{
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WARN_NOT_BOUND(tex);
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/* Stencil and integer format does not support filtering. */
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BLI_assert(!use_filter || !(GPU_texture_stencil(tex) || GPU_texture_integer(tex)));
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GLenum filter = (use_filter) ? GL_LINEAR : GL_NEAREST;
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glActiveTexture(GL_TEXTURE0 + tex->number);
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glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, filter);
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glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, filter);
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|
|
|
|
SET_FLAG_FROM_TEST(tex->sampler_state, use_filter, GPU_SAMPLER_FILTER);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter)
|
|
|
|
|
{
|
|
|
|
|
WARN_NOT_BOUND(tex);
|
|
|
|
|
|
|
|
|
|
/* Stencil and integer format does not support filtering. */
|
|
|
|
|
BLI_assert((!use_filter && !use_mipmap) ||
|
|
|
|
|
BLI_assert(!(use_filter || use_mipmap) ||
|
|
|
|
|
!(GPU_texture_stencil(tex) || GPU_texture_integer(tex)));
|
|
|
|
|
|
|
|
|
|
GLenum filter = (use_filter) ? GL_LINEAR : GL_NEAREST;
|
|
|
|
|
GLenum mipmap = ((use_filter) ? (use_mipmap) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR :
|
|
|
|
|
(use_mipmap) ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST);
|
|
|
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE0 + tex->number);
|
|
|
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, mipmap);
|
|
|
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, filter);
|
|
|
|
|
SET_FLAG_FROM_TEST(tex->sampler_state, use_mipmap, GPU_SAMPLER_MIPMAP);
|
|
|
|
|
SET_FLAG_FROM_TEST(tex->sampler_state, use_filter, GPU_SAMPLER_FILTER);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat, bool use_clamp)
|
|
|
|
|
{
|
|
|
|
|
WARN_NOT_BOUND(tex);
|
|
|
|
|
|
|
|
|
|
GLenum repeat = (use_repeat) ? GL_REPEAT : (use_clamp) ? GL_CLAMP_TO_EDGE : GL_CLAMP_TO_BORDER;
|
|
|
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE0 + tex->number);
|
|
|
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_S, repeat);
|
|
|
|
|
if (tex->target_base != GL_TEXTURE_1D) {
|
|
|
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_T, repeat);
|
|
|
|
|
}
|
|
|
|
|
if (tex->target_base == GL_TEXTURE_3D) {
|
|
|
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_R, repeat);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (repeat == GL_CLAMP_TO_BORDER) {
|
|
|
|
|
const float black[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
|
|
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, black);
|
|
|
|
|
}
|
|
|
|
|
SET_FLAG_FROM_TEST(tex->sampler_state, use_repeat, GPU_SAMPLER_REPEAT);
|
|
|
|
|
SET_FLAG_FROM_TEST(tex->sampler_state, !use_clamp, GPU_SAMPLER_CLAMP_BORDER);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_texture_swizzle_channel_auto(GPUTexture *tex, int channels)
|
|
|
|
|
{
|
|
|
|
|
WARN_NOT_BOUND(tex);
|
|
|
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE0 + tex->number);
|
|
|
|
|
glActiveTexture(GL_TEXTURE0 + tex->number[0]);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_G, (channels >= 2) ? GL_GREEN : GL_RED);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_B, (channels >= 3) ? GL_BLUE : GL_RED);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_A, (channels >= 4) ? GL_ALPHA : GL_ONE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static GLenum gpu_get_gl_filterfunction(eGPUFilterFunction filter)
|
|
|
|
|
{
|
|
|
|
|
switch (filter) {
|
|
|
|
|
case GPU_NEAREST:
|
|
|
|
|
return GL_NEAREST;
|
|
|
|
|
case GPU_LINEAR:
|
|
|
|
|
return GL_LINEAR;
|
|
|
|
|
default:
|
|
|
|
|
BLI_assert(!"Unhandled filter mode");
|
|
|
|
|
return GL_NEAREST;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_texture_filters(GPUTexture *tex,
|
|
|
|
|
eGPUFilterFunction min_filter,
|
|
|
|
|
eGPUFilterFunction mag_filter)
|
|
|
|
|
{
|
|
|
|
|
WARN_NOT_BOUND(tex);
|
|
|
|
|
|
|
|
|
|
/* Stencil and integer format does not support filtering. */
|
|
|
|
|
BLI_assert(!(GPU_texture_stencil(tex) || GPU_texture_integer(tex)));
|
|
|
|
|
BLI_assert(mag_filter == GPU_NEAREST || mag_filter == GPU_LINEAR);
|
|
|
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE0 + tex->number);
|
|
|
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, gpu_get_gl_filterfunction(min_filter));
|
|
|
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, gpu_get_gl_filterfunction(mag_filter));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_texture_free(GPUTexture *tex)
|
|
|
|
|
{
|
|
|
|
|
tex->refcount--;
|
|
|
|
|
@@ -2169,3 +2124,55 @@ void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size)
|
|
|
|
|
size[2] = max_ii(1, tex->d / div);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
|
|
|
/** \name GPU Sampler Objects
|
|
|
|
|
*
|
|
|
|
|
* Simple wrapper around opengl sampler objects.
|
|
|
|
|
* Override texture sampler state for one sampler unit only.
|
|
|
|
|
* \{ */
|
|
|
|
|
|
|
|
|
|
void GPU_samplers_init(void)
|
|
|
|
|
{
|
|
|
|
|
glGenSamplers(GPU_SAMPLER_MAX, GG.samplers);
|
|
|
|
|
for (int i = 0; i < GPU_SAMPLER_MAX; i++) {
|
|
|
|
|
eGPUSamplerState state = i;
|
|
|
|
|
GLenum clamp_type = (state & GPU_SAMPLER_CLAMP_BORDER) ? GL_CLAMP_TO_BORDER : GL_CLAMP_TO_EDGE;
|
|
|
|
|
GLenum wrap_s = (state & GPU_SAMPLER_REPEAT_R) ? GL_REPEAT : clamp_type;
|
|
|
|
|
GLenum wrap_t = (state & GPU_SAMPLER_REPEAT_S) ? GL_REPEAT : clamp_type;
|
|
|
|
|
GLenum wrap_r = (state & GPU_SAMPLER_REPEAT_T) ? GL_REPEAT : clamp_type;
|
|
|
|
|
GLenum mag_filter = (state & GPU_SAMPLER_FILTER) ? GL_LINEAR : GL_NEAREST;
|
|
|
|
|
GLenum min_filter = (state & GPU_SAMPLER_FILTER) ?
|
|
|
|
|
((state & GPU_SAMPLER_MIPMAP) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR) :
|
|
|
|
|
((state & GPU_SAMPLER_MIPMAP) ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST);
|
|
|
|
|
GLenum compare_mode = (state & GPU_SAMPLER_COMPARE) ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE;
|
|
|
|
|
float aniso_filter = ((state & GPU_SAMPLER_MIPMAP) && (state & GPU_SAMPLER_ANISO)) ?
|
|
|
|
|
GPU_get_anisotropic() :
|
|
|
|
|
1.0f;
|
|
|
|
|
|
|
|
|
|
glSamplerParameteri(GG.samplers[i], GL_TEXTURE_WRAP_S, wrap_s);
|
|
|
|
|
glSamplerParameteri(GG.samplers[i], GL_TEXTURE_WRAP_T, wrap_t);
|
|
|
|
|
glSamplerParameteri(GG.samplers[i], GL_TEXTURE_WRAP_R, wrap_r);
|
|
|
|
|
glSamplerParameteri(GG.samplers[i], GL_TEXTURE_MIN_FILTER, min_filter);
|
|
|
|
|
glSamplerParameteri(GG.samplers[i], GL_TEXTURE_MAG_FILTER, mag_filter);
|
|
|
|
|
glSamplerParameteri(GG.samplers[i], GL_TEXTURE_COMPARE_MODE, compare_mode);
|
|
|
|
|
glSamplerParameteri(GG.samplers[i], GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
|
|
|
|
|
if (GLEW_EXT_texture_filter_anisotropic) {
|
|
|
|
|
glSamplerParameterf(GG.samplers[i], GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso_filter);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** Other states are left to default:
|
|
|
|
|
* - GL_TEXTURE_BORDER_COLOR is {0, 0, 0, 0}.
|
|
|
|
|
* - GL_TEXTURE_MIN_LOD is -1000.
|
|
|
|
|
* - GL_TEXTURE_MAX_LOD is 1000.
|
|
|
|
|
* - GL_TEXTURE_LOD_BIAS is 0.0f.
|
|
|
|
|
**/
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_samplers_free(void)
|
|
|
|
|
{
|
|
|
|
|
glDeleteSamplers(GPU_SAMPLER_MAX, GG.samplers);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** \} */
|
|
|
|
|
|