Use a fixed, uniform cell size for hair continuum grids.
This is a bit more awkward for artists to use, but necessary for a stable solution of the hair continuum calculation. The grid size is defined by the user, the extent of the grid is then calculated based on the hair geometry. A hard upper limit prevents bad memory allocation in case too small values are entered. Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp
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@@ -153,7 +153,7 @@ void cloth_init(ClothModifierData *clmd )
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clmd->sim_parms->goalfrict = 0.0f;
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clmd->sim_parms->velocity_smooth = 0.0f;
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clmd->sim_parms->voxel_res = 32;
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clmd->sim_parms->voxel_cell_size = 0.1f;
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if (!clmd->sim_parms->effector_weights)
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clmd->sim_parms->effector_weights = BKE_add_effector_weights(NULL);
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