* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
This commit is contained in:
Nathan Letwory
2009-02-15 23:26:00 +00:00
parent 915baae622
commit c3d74547be
15 changed files with 73 additions and 37 deletions

View File

@@ -6,4 +6,9 @@ sources = env.Glob('*.cpp') #'SG_BBox.cpp SG_Controller.cpp SG_IObject.cpp SG_No
incs = '. #intern/moto/include'
env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['game','player'], priority=[50,130] )
cxxflags = []
if env['OURPLATFORM']=='win32-vc':
cxxflags.append ('/GR')
cxxflags.append ('/O2')
env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['game','player'], priority=[50,130], cxx_compileflags = cxxflags )