From c6ccf5fd2e9ff8a0bfe045c85e4675b3a8940255 Mon Sep 17 00:00:00 2001 From: Janne Karhu Date: Sat, 29 Aug 2009 21:52:57 +0000 Subject: [PATCH] Cloth didn't update properly in particle mode. Don't understand why the particle mode check was there to begin with, but if removing it causes trouble later on some other solution can be figured out. --- source/blender/blenkernel/intern/DerivedMesh.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 84cccd8b939..43b9a63a2c1 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -2077,7 +2077,7 @@ static void clear_mesh_caches(Object *ob) static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask) { Object *obact = scene->basact?scene->basact->object:NULL; - int editing = paint_facesel_test(ob)|(ob && ob->mode & OB_MODE_PARTICLE_EDIT); + int editing = paint_facesel_test(ob); int needMapping = editing && (ob==obact); float min[3], max[3];