Fix #110041: gizmo stuck in place when playing back animation
The new notifier triggers `WM_gizmomap_tag_refresh` in `view3d_main_region_listener` which makes sure that gizmos are updated when playback ends.
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@@ -4939,6 +4939,7 @@ int ED_screen_animation_play(bContext *C, int sync, int mode)
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* playback. */
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* playback. */
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WM_event_add_notifier(C, NC_SPACE | ND_SPACE_SEQUENCER, scene);
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WM_event_add_notifier(C, NC_SPACE | ND_SPACE_SEQUENCER, scene);
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WM_event_add_notifier(C, NC_SPACE | ND_SPACE_SPREADSHEET, scene);
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WM_event_add_notifier(C, NC_SPACE | ND_SPACE_SPREADSHEET, scene);
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WM_event_add_notifier(C, NC_SCENE | ND_TRANSFORM, scene);
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}
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}
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else {
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else {
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BKE_callback_exec_id_depsgraph(
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BKE_callback_exec_id_depsgraph(
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