svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
This commit is contained in:
Brecht Van Lommel
2009-06-08 20:08:19 +00:00
594 changed files with 28292 additions and 13753 deletions

View File

@@ -132,7 +132,6 @@ modified for Blender/Mathutils by Campell Barton
######################################################################
# Public interface
######################################################################
from Blender.Mathutils import DotVecs
def convexHull(point_list_2d):
"""Calculate the convex hull of a set of vectors
The vectors can be 3 or 4d but only the Xand Y are used.
@@ -197,7 +196,7 @@ def plane2mat(plane, normalize= False):
up= cent - ((plane[0]+plane[1])/2.0)
right= cent - ((plane[1]+plane[2])/2.0)
z= CrossVecs(up, right)
z= up.cross(right)
if normalize:
up.normalize()

View File

@@ -569,12 +569,11 @@ def face_edges(me):
def facesPlanerIslands(me):
DotVecs= Blender.Mathutils.DotVecs
def roundvec(v):
return round(v[0], 4), round(v[1], 4), round(v[2], 4)
face_props= [(cent, no, roundvec(no), DotVecs(cent, no)) for f in me.faces for no, cent in ((f.no, f.cent),)]
face_props= [(cent, no, roundvec(no), cent.dot(no)) for f in me.faces for no, cent in ((f.no, f.cent),)]
face_edge_users= face_edges(me)
islands= []
@@ -607,7 +606,7 @@ def facesPlanerIslands(me):
face_prop2= face_props[fidx2]
# normals are the same?
if face_prop1[2]==face_prop2[2]:
if abs(face_prop1[3] - DotVecs(face_prop1[1], face_prop2[0])) < 0.000001:
if abs(face_prop1[3] - face_prop1[1].dot(face_prop2[0])) < 0.000001:
used_faces[fidx2]= 1
island.append(fidx2)
islands.append([me.faces[i] for i in island])
@@ -616,7 +615,6 @@ def facesPlanerIslands(me):
def facesUvIslands(me, PREF_IMAGE_DELIMIT=True):
DotVecs= Blender.Mathutils.DotVecs
def roundvec(v):
return round(v[0], 4), round(v[1], 4)

View File

@@ -1,332 +0,0 @@
from Blender import *
try:
import psyco
psyco.full()
except:
print 'no psyco for you!'
DotVecs= Mathutils.DotVecs
#========================================================
# SPACIAL TREE - Seperate Class - use if you want to
# USed for getting vert is a proximity
LEAF_SIZE = 128
class octreeNode:
def __init__(self, verts, parent):
# Assunme we are a leaf node, until split is run.
self.verts = verts
self.children = []
if parent == None: # ROOT NODE, else set bounds when making children,
# BOUNDS
v= verts[0]
maxx,maxy,maxz= v.co
minx,miny,minz= maxx,maxy,maxz
for v in verts:
x,y,z= v.co
if x>maxx: maxx= x
if y>maxy: maxy= y
if z>maxz: maxz= z
if x<minx: minx= x
if y<miny: miny= y
if z<minz: minz= z
self.minx= minx
self.miny= miny
self.minz= minz
self.maxx= maxx
self.maxy= maxy
self.maxz= maxz
# We have no parent to split us so split ourselves.
#self.setCornerPoints()
self.splitNode()
def splitNode(self):
if len(self.verts) > LEAF_SIZE:
self.makeChildren() # 8 new children,
self.verts = None
# Alredy assumed a leaf not so dont do anything here.
def makeChildren(self):
verts= self.verts
# Devide into 8 children.
axisDividedVerts = [[],[],[],[],[],[],[],[]] # Verts Only
divx = (self.maxx + self.minx) / 2
divy = (self.maxy + self.miny) / 2
divz = (self.maxz + self.minz) / 2
# Sort into 8
for v in verts:
x,y,z = v.co
if x > divx:
if y > divy:
if z > divz:
axisDividedVerts[0].append(v)
else:
axisDividedVerts[1].append(v)
else:
if z > divz:
axisDividedVerts[2].append(v)
else:
axisDividedVerts[3].append(v)
else:
if y > divy:
if z > divz:
axisDividedVerts[4].append(v)
else:
axisDividedVerts[5].append(v)
else:
if z > divz:
axisDividedVerts[6].append(v)
else:
axisDividedVerts[7].append(v)
# populate self.children
for i in xrange(8):
octNode = octreeNode(axisDividedVerts[i], self)
# Set bounds manually
if i == 0:
octNode.minx = divx
octNode.maxx = self.maxx
octNode.miny = divy
octNode.maxy = self.maxy
octNode.minz = divz
octNode.maxz = self.maxz
elif i == 1:
octNode.minx = divx
octNode.maxx = self.maxx
octNode.miny = divy
octNode.maxy = self.maxy
octNode.minz = self.minz #
octNode.maxz = divz #
elif i == 2:
octNode.minx = divx
octNode.maxx = self.maxx
octNode.miny = self.miny #
octNode.maxy = divy #
octNode.minz = divz
octNode.maxz = self.maxz
elif i == 3:
octNode.minx = divx
octNode.maxx = self.maxx
octNode.miny = self.miny #
octNode.maxy = divy #
octNode.minz = self.minz #
octNode.maxz = divz #
elif i == 4:
octNode.minx = self.minx #
octNode.maxx = divx #
octNode.miny = divy
octNode.maxy = self.maxy
octNode.minz = divz
octNode.maxz = self.maxz
elif i == 5:
octNode.minx = self.minx #
octNode.maxx = divx #
octNode.miny = divy
octNode.maxy = self.maxy
octNode.minz = self.minz #
octNode.maxz = divz #
elif i == 6:
octNode.minx = self.minx #
octNode.maxx = divx #
octNode.miny = self.miny #
octNode.maxy = divy #
octNode.minz = divz
octNode.maxz = self.maxz
elif i == 7:
octNode.minx = self.minx #
octNode.maxx = divx #
octNode.miny = self.miny #
octNode.maxy = divy #
octNode.minz = self.minz #
octNode.maxz = divz #
#octNode.setCornerPoints()
octNode.splitNode() # Splits the node if it can.
self.children.append(octNode)
# GETS VERTS IN A Distance RANGE-
def getVertsInRange(self, loc, normal, range_val, vertList):
#loc= Mathutils.Vector(loc) # MUST BE VECTORS
#normal= Mathutils.Vector(normal)
'''
loc: Vector of the location to search from
normal: None or Vector - if a vector- will only get verts on this side of the vector
range_val: maximum distance. A negative value will fill the list with teh closest vert only.
vertList: starts as an empty list
list that this function fills with verts that match
'''
xloc,yloc,zloc= loc
if range_val<0:
range_val= -range_val
FIND_CLOSEST= True
vertList.append(None) # just update the 1 vertex
else:
FIND_CLOSEST= False
if self.children:
# Check if the bounds are in range_val,
for childNode in self.children:
# First test if we are surrounding the point.
if\
childNode.minx - range_val < xloc and\
childNode.maxx + range_val > xloc and\
childNode.miny - range_val < yloc and\
childNode.maxy + range_val > yloc and\
childNode.minz - range_val < zloc and\
childNode.maxz + range_val > zloc:
# Recurse down or get virts.
childNode.getVertsInRange(loc, normal, range_val, vertList)
#continue # Next please
else: # we are a leaf node. Test vert locations.
if not normal:
# Length only check
for v in self.verts:
length = (loc - v.co).length
if length < range_val:
if FIND_CLOSEST:
# Just update the 1 vert
vertList[0]= (v, length)
range_val= length # Shink the length so we only get verts from their.
else:
vertList.append((v, length))
else:
# Lengh and am I infront of the vert.
for v in self.verts:
length = (loc - v.co).length
if length < range_val:
# Check if the points in front
dot= DotVecs(normal, loc) - DotVecs(normal, v.co)
if dot<0:
vertList.append((v, length))
# END TREE
# EXAMPLE RADIO IN PYTHON USING THE ABOVE FUNCTION
"""
import BPyMesh
# Radio bake
def bake():
_AngleBetweenVecs_= Mathutils.AngleBetweenVecs
def AngleBetweenVecs(a1,a2):
try:
return _AngleBetweenVecs_(a1,a2)
except:
return 180
scn = Scene.GetCurrent()
ob = scn.getActiveObject()
me = ob.getData(mesh=1)
dist= Draw.PupFloatInput('MaxDist:', 2.0, 0.1, 20.0, 0.1, 3)
if dist==None:
return
# Make nice normals
BPyMesh.meshCalcNormals(me)
len_verts= len(me.verts)
#me.sel= False
meshOctTree = octreeNode(me.verts, None)
# Store face areas
vertex_areas= [0.0] * len_verts
# Get vertex areas - all areas of face users
for f in me.faces:
a= f.area
for v in f.v:
vertex_areas[v.index] += a
bias= 0.001
t= sys.time()
# Tone for the verts
vert_tones= [0.0] * len_verts
maxtone= 0.0
mintone= 100000000
for i, v in enumerate(me.verts):
if not i%10:
print 'verts to go', len_verts-i
v_co= v.co
v_no= v.no
verts_in_range= []
meshOctTree.getVertsInRange(v_co, v_no, dist, verts_in_range)
tone= 0.0
# These are verts in our range
for test_v, length in verts_in_range:
if bias<length:
try:
# Make sure this isnt a back facing vert
normal_diff= AngleBetweenVecs(test_v.no, v_no)
except:
continue
if normal_diff > 90: # were facing this vert
#if 1:
# Current value us between zz90 and 180
# make between 0 and 90
# so 0 is right angles and 90 is direct opposite vertex normal
normal_diff= (normal_diff-90)
# Vertex area needs to be taken into account so we dont have small faces over influencing.
vertex_area= vertex_areas[test_v.index]
# Get the angle the vertex is in location from the location and normal of the vert.
above_diff= AngleBetweenVecs(test_v.co-v.co, v_no)
## Result will be between 0 :above and 90: horizon.. invert this so horizon has littel effect
above_diff= 90-above_diff
# dist-length or 1.0/length both work well
tone= (dist-length) * vertex_area * above_diff * normal_diff
vert_tones[i] += tone
if maxtone<vert_tones[i]:
maxtone= vert_tones[i]
if mintone>vert_tones[i]:
mintone= vert_tones[i]
if not maxtone:
Draw.PupMenu('No verts in range, use a larger range')
return
# Apply tones
for f in me.faces:
f_col= f.col
for i, v in enumerate(f.v):
c= f_col[i]
v_index= v.index
tone= int(((maxtone - vert_tones[v.index]) / maxtone) * 255 )
#print tone
c.r= c.g= c.b= tone
print 'time', sys.time()-t
if __name__=="__main__":
bake()
"""

View File

@@ -25,7 +25,6 @@ import Blender
import bpy
Vector= Blender.Mathutils.Vector
Ang= Blender.Mathutils.AngleBetweenVecs
CrossVecs= Blender.Mathutils.CrossVecs
MidpointVecs= Blender.Mathutils.MidpointVecs
import BPyMesh
@@ -198,8 +197,8 @@ def redux(ob, REDUX=0.5, BOUNDRY_WEIGHT=2.0, REMOVE_DOUBLES=False, FACE_AREA_WEI
# the point of collapsing.
# Enlarge so we know they intersect: self.length*2
cv1= CrossVecs(v1no, CrossVecs(v1no, v1co-v2co))
cv2= CrossVecs(v2no, CrossVecs(v2no, v2co-v1co))
cv1= v1no.cross(v1no.cross(v1co-v2co))
cv2= v2no.cross(v2no.cross(v2co-v1co))
# Scale to be less then the edge lengths.
cv2.length = cv1.length = 1

View File

@@ -1,6 +1,6 @@
import Blender
from Blender import Mathutils, Window, Scene, Draw, Mesh
from Blender.Mathutils import CrossVecs, Matrix, Vector, Intersect
from Blender.Mathutils import Matrix, Vector, Intersect
# DESCRIPTION:
# screen_x, screen_y the origin point of the pick ray

View File

@@ -1,6 +1,6 @@
#dxfLibrary.py : provides functions for generating DXF files
# --------------------------------------------------------------------------
__version__ = "v1.29beta - 2008.12.28"
__version__ = "v1.32 - 2009.06.06"
__author__ = "Stani Michiels(Stani), Remigiusz Fiedler(migius)"
__license__ = "GPL"
__url__ = "http://wiki.blender.org/index.php/Scripts/Manual/Export/autodesk_dxf"
@@ -18,31 +18,39 @@ IDEAs:
-
TODO:
- add support for SPLINEs, (bad idea, cause DXF r14 object :(
- add support for DXFr14 (needs extended file header)
- add support for SPLINEs (possible first in DXFr14 version)
History
v1.32 - 2009.06.06 by migius
- modif Style class: changed defaults to widthFactor=1.0, obliqueAngle=0.0
- modif Text class: alignment parameter reactivated
v1.31 - 2009.06.02 by migius
- modif _Entity class: added paperspace,elevation
v1.30 - 2009.05.28 by migius
- bugfix 3dPOLYLINE/POLYFACE: VERTEX needs x,y,z coordinates, index starts with 1 not 0
v1.29 - 2008.12.28 by Yorik
- modif POLYLINE to support bulge segments
- modif POLYLINE to support bulge segments
v1.28 - 2008.12.13 by Steeve/BlenderArtists
- bugfix for EXTMIN/EXTMAX to suit Cycas-CAD
- bugfix for EXTMIN/EXTMAX to suit Cycas-CAD
v1.27 - 2008.10.07 by migius
- beautifying output code: keys whitespace prefix
- refactoring DXF-strings format: NewLine moved to the end of
- beautifying output code: keys whitespace prefix
- refactoring DXF-strings format: NewLine moved to the end of
v1.26 - 2008.10.05 by migius
- modif POLYLINE to support POLYFACE
- modif POLYLINE to support POLYFACE
v1.25 - 2008.09.28 by migius
- modif FACE class for r12
- modif FACE class for r12
v1.24 - 2008.09.27 by migius
- modif POLYLINE class for r12
- changing output format from r9 to r12(AC1009)
- modif POLYLINE class for r12
- changing output format from r9 to r12(AC1009)
v1.1 (20/6/2005) by www.stani.be/python/sdxf
- Python library to generate dxf drawings
- Python library to generate dxf drawings
______________________________________________________________
""" % (__author__,__version__,__license__,__url__)
# --------------------------------------------------------------------------
# DXF Library: copyright (C) 2005 by Stani Michiels (AKA Stani)
# 2008 modif by Remigiusz Fiedler (AKA migius)
# 2008/2009 modif by Remigiusz Fiedler (AKA migius)
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
@@ -85,7 +93,6 @@ def _point(x,index=0):
def _points(plist):
"""Convert a list of tuples to dxf points"""
out = '\n'.join([_point(plist[i],i)for i in range(len(plist))])
#print 'deb: points=\n', out #-------------------
return out
#---base classes----------------------------------------
@@ -104,17 +111,21 @@ class _Call:
#-------------------------------------------------------
class _Entity(_Call):
"""Base class for _common group codes for entities."""
def __init__(self,color=None,extrusion=None,layer='0',
def __init__(self,paperspace=None,color=None,layer='0',
lineType=None,lineTypeScale=None,lineWeight=None,
thickness=None,parent=None):
extrusion=None,elevation=None,thickness=None,
parent=None):
"""None values will be omitted."""
self.paperspace = paperspace
self.color = color
self.extrusion = extrusion
self.layer = layer
self.lineType = lineType
self.lineTypeScale = lineTypeScale
self.lineWeight = lineWeight
self.extrusion = extrusion
self.elevation = elevation
self.thickness = thickness
#self.visible = visible
self.parent = parent
def _common(self):
@@ -122,13 +133,16 @@ class _Entity(_Call):
if self.parent:parent=self.parent
else:parent=self
result =''
if parent.paperspace==1: result+=' 67\n1\n'
if parent.layer!=None: result+=' 8\n%s\n'%parent.layer
if parent.color!=None: result+=' 62\n%s\n'%parent.color
if parent.extrusion!=None: result+='%s\n'%_point(parent.extrusion,200)
if parent.lineType!=None: result+=' 6\n%s\n'%parent.lineType
#TODO: if parent.lineWeight!=None: result+='370\n%s\n'%parent.lineWeight
#TODO: if parent.visible!=None: result+='60\n%s\n'%parent.visible
if parent.lineTypeScale!=None: result+=' 48\n%s\n'%parent.lineTypeScale
if parent.elevation!=None: result+=' 38\n%s\n'%parent.elevation
if parent.thickness!=None: result+=' 39\n%s\n'%parent.thickness
if parent.extrusion!=None: result+='%s\n'%_point(parent.extrusion,200)
return result
#--------------------------
@@ -307,6 +321,10 @@ class PolyLine(_Entity):
self.points=points
self.org_point=org_point
self.flag=flag
self.polyface = False
self.polyline2d = False
self.faces = [] # dummy value
self.width= None # dummy value
if self.flag & POLYFACE_MESH:
self.polyface=True
self.points=points[0]
@@ -322,21 +340,21 @@ class PolyLine(_Entity):
def __str__(self):
result= ' 0\nPOLYLINE\n%s 70\n%s\n' %(self._common(),self.flag)
#print 'deb: self._common()', self._common() #----------
result+=' 66\n1\n'
result+='%s\n' %_point(self.org_point)
if self.polyface:
result+=' 71\n%s\n' %self.p_count
result+=' 72\n%s\n' %self.f_count
elif self.polyline2d:
if self.width: result+=' 40\n%s\n 41\n%s\n' %(self.width[0],self.width[1])
if self.width!=None: result+=' 40\n%s\n 41\n%s\n' %(self.width[0],self.width[1])
for point in self.points:
result+=' 0\nVERTEX\n'
result+=' 8\n%s\n' %self.layer
result+='%s\n' %_point(point[0:2])
if self.polyface:
result+='%s\n' %_point(point[0:3])
result+=' 70\n192\n'
elif self.polyline2d:
result+='%s\n' %_point(point[0:2])
if len(point)>4:
width1, width2 = point[3], point[4]
if width1!=None: result+=' 40\n%s\n' %width1
@@ -344,6 +362,8 @@ class PolyLine(_Entity):
if len(point)==6:
bulge = point[5]
if bulge: result+=' 42\n%s\n' %bulge
else:
result+='%s\n' %_point(point[0:3])
for face in self.faces:
result+=' 0\nVERTEX\n'
result+=' 8\n%s\n' %self.layer
@@ -407,7 +427,7 @@ class Text(_Entity):
if self.style: result+=' 7\n%s\n'%self.style
if self.flag: result+=' 71\n%s\n'%self.flag
if self.justifyhor: result+=' 72\n%s\n'%self.justifyhor
#TODO: if self.alignment: result+='%s\n'%_point(self.alignment,1)
if self.alignment: result+='%s\n'%_point(self.alignment,1)
if self.justifyver: result+=' 73\n%s\n'%self.justifyver
return result
@@ -528,7 +548,7 @@ class LineType(_Call):
#-----------------------------------------------
class Style(_Call):
"""Text style"""
def __init__(self,name='standard',flag=0,height=0,widthFactor=40,obliqueAngle=50,
def __init__(self,name='standard',flag=0,height=0,widthFactor=1.0,obliqueAngle=0.0,
mirror=0,lastHeight=1,font='arial.ttf',bigFont=''):
self.name=name
self.flag=flag

View File

@@ -6,7 +6,7 @@ import BPyWindow
mouseViewRay= BPyWindow.mouseViewRay
from Blender import Mathutils, Window, Scene, Draw, sys
from Blender.Mathutils import CrossVecs, Vector, Intersect, LineIntersect, AngleBetweenVecs
from Blender.Mathutils import Vector, Intersect, LineIntersect, AngleBetweenVecs
LMB= Window.MButs['L']
def mouseup():
@@ -101,11 +101,11 @@ def vertexGradientPick(ob, MODE):
# make a line 90d to the grad in screenspace.
if (OriginA-OriginB).length <= eps: # Persp view. same origin different direction
cross_grad= CrossVecs(DirectionA, DirectionB)
cross_grad= DirectionA.cross(DirectionB)
ORTHO= False
else: # Ortho - Same direction, different origin
cross_grad= CrossVecs(DirectionA, OriginA-OriginB)
cross_grad= DirectionA.cross(OriginA-OriginB)
ORTHO= True
cross_grad.normalize()

View File

@@ -1,7 +1,7 @@
# -*- coding: latin-1 -*-
"""
SVG 2 OBJ translater, 0.5.9n
Copyright (c) jm soler juillet/novembre 2004-february 2009,
SVG 2 OBJ translater, 0.5.9o
Copyright (c) jm soler juillet/novembre 2004-april 2009,
# ---------------------------------------------------------------
released under GNU Licence
for the Blender 2.42 Python Scripts Bundle.
@@ -255,7 +255,7 @@ Changelog:
- removed all debug statements
- correction of a zero division error in the calc_arc function.
0.5.9f: - 2007/15/7
0.5.9f: - 2007/15/7
- Correction de plusieurs bugs sur l'attributions des couleurs et le nommage
des courbes
@@ -266,6 +266,8 @@ Changelog:
0.5.9k : - 14/01/2009
0.5.9l : - 31/01/2009
0.5.9n : - 01/02/2009
0.5.9o : - 04/04/2009, remove pattern if it made with path.
==================================================================================
=================================================================================="""
@@ -280,6 +282,7 @@ LAST_ID=''
LAST_COLOR=[0.0,0.0,0.0,0.0]
SEPARATE_CURVES=0
USE_COLORS=0
PATTERN=0
SVGCOLORNAMELIST={ 'aliceblue':[240, 248, 255] ,'antiquewhite':[250, 235, 215]
,'aqua':[ 0, 255, 255], 'aquamarine':[127, 255, 212]
@@ -787,6 +790,7 @@ def polygon(prp):
D.append('Z')
return D
#--------------------
# 0.5.8, to remove exec
#--------------------
@@ -1462,13 +1466,13 @@ def collect_ATTRIBUTS(data):
# --------------------------------------------
def build_HIERARCHY(t):
global CP, curves, SCALE, DEBUG, BOUNDINGBOX, scale_, tagTRANSFORM
global LAST_ID
global LAST_ID, PATTERN
TRANSFORM=0
t=t.replace('\t',' ')
while t.find(' ')!=-1: t=t.replace(' ',' ')
n0=0
t0=t1=0
baliste=[]
#baliste=[]
balisetype=['?','?','/','/','!','!']
BALISES=['D', #DECL_TEXTE',
'D', #DECL_TEXTE',
@@ -1490,26 +1494,37 @@ def build_HIERARCHY(t):
if t0>-1 and t1>-1:
if t[t0+1] in balisetype:
b=balisetype.index(t[t0+1])
if t[t0+2]=='-':
b=balisetype.index(t[t0+1])+1
balise=BALISES[b]
if b==2:
parent=STACK.pop(-1)
if parent!=None and TRANSFORM>0:
TRANSFORM-=1
elif t[t1-1] in balisetype:
balise=BALISES[balisetype.index(t[t1-1])+1]
else:
t2=t.find(' ',t0)
if t2>t1: t2=t1
ouvrante=1
NOM=t[t0+1:t2]
if '</'+NOM in t: #.find('</'+NOM)>-1:
balise=BALISES[-1]
if NOM=='pattern' and not PATTERN:
t1=t.find('</'+NOM+'>',t0)+len('</'+NOM+'>')
balise=BALISES[-3]
else:
balise=BALISES[-2]
if balise=='E' or balise=='O':
proprietes=collect_ATTRIBUTS(t[t0:t1+ouvrante])
if 'id' in proprietes:
@@ -1532,6 +1547,11 @@ def build_HIERARCHY(t):
# 0.5.8, to remove exec
#--------------------
D=OTHERSSHAPES[proprietes['TYPE']](proprietes)
#elif proprietes['TYPE'] in ['pattern']:
# print 'pattern'
# D=''
CP=[0.0,0.0]
if len(D)>0:
cursor=0
@@ -1567,7 +1587,7 @@ def build_HIERARCHY(t):
def scan_FILE(nom):
global CP, curves, SCALE, DEBUG, BOUNDINGBOX, scale_, tagTRANSFORM
global SEPARATE_CURVES, USE_COLORS
global SEPARATE_CURVES, USE_COLORS, PATTERN
dir,name=split(nom)
name=name.split('.')
@@ -1583,13 +1603,14 @@ def scan_FILE(nom):
togAS = Blender.Draw.Create(0)
togSP = Blender.Draw.Create(0)
togCOL = Blender.Draw.Create(0)
Pattern= Blender.Draw.Create(0)
block=[\
("Clamp Width 1", togW, "Rescale the import with a Width of one unit"),\
("Clamp Height 1", togH, "Rescale the import with a Heightof one unit"),\
("No Rescaling", togAS, "No rescaling, the result can be very large"),\
("Separate Curves", togSP, "Create an object for each curve, Slower. May manage colors"),\
("Import Colors", togCOL, "try to import color if the path is set as 'fill'. Only With separate option")]
("Import Colors", togCOL, "try to import color if the path is set as 'fill'. Only With separate option"),\
("Import Patterns", Pattern, "import pattern content if it is made with paths.")]
retval = Blender.Draw.PupBlock("Import Options", block)
if togW.val: scale_=1
elif togH.val: scale_=2
@@ -1598,6 +1619,8 @@ def scan_FILE(nom):
if togSP.val: SEPARATE_CURVES=1
if togCOL.val and SEPARATE_CURVES : USE_COLORS=1
if Pattern.val : PATTERN =1
t1=Blender.sys.time()
# 0.4.1 : to avoid to use sax and the xml
@@ -1625,4 +1648,4 @@ def functionSELECT(nom):
if __name__=='__main__':
Blender.Window.FileSelector (functionSELECT, 'SELECT an .SVG FILE', '*.svg')
Blender.Window.FileSelector (functionSELECT, 'SELECT an .SVG FILE', '*.svg')