diff --git a/source/blender/asset_system/intern/asset_storage.cc b/source/blender/asset_system/intern/asset_storage.cc index 02db8550e4c..672892dfea6 100644 --- a/source/blender/asset_system/intern/asset_storage.cc +++ b/source/blender/asset_system/intern/asset_storage.cc @@ -45,7 +45,7 @@ bool AssetStorage::remove_asset(AssetRepresentation &asset) void AssetStorage::remap_ids_and_remove_invalid(const blender::bke::id::IDRemapper &mappings) { - Set removed_assets{}; + Set removed_assets; for (auto &asset_ptr : local_id_assets_) { AssetRepresentation &asset = *asset_ptr; diff --git a/source/blender/blendthumb/src/blendthumb_png.cc b/source/blender/blendthumb/src/blendthumb_png.cc index bfc448a5d0d..4b979fd776a 100644 --- a/source/blender/blendthumb/src/blendthumb_png.cc +++ b/source/blender/blendthumb/src/blendthumb_png.cc @@ -49,7 +49,7 @@ static blender::Vector filtered_rows_from_thumb(const Thumbnail *thumb) /* In the image data sent to the compression step, each scan-line is preceded by a filter type * byte containing the numeric code of the filter algorithm used for that scan-line. */ const size_t line_size = thumb->width * 4; - blender::Vector filtered{}; + blender::Vector filtered; size_t final_size = thumb->height * (line_size + 1); filtered.reserve(final_size); for (int i = 0; i < thumb->height; i++) { @@ -88,7 +88,7 @@ std::optional> blendthumb_create_png_data_from_thumb( } /* Create `IDAT` chunk data. */ - blender::Vector image_data{}; + blender::Vector image_data; { auto image_data_opt = zlib_compress(filtered_rows_from_thumb(thumb)); if (image_data_opt == std::nullopt) { @@ -98,7 +98,7 @@ std::optional> blendthumb_create_png_data_from_thumb( } /* Create the IHDR chunk data. */ - blender::Vector ihdr_data{}; + blender::Vector ihdr_data; { const size_t ihdr_data_final_size = 4 + 4 + 5; ihdr_data.reserve(ihdr_data_final_size); @@ -115,7 +115,7 @@ std::optional> blendthumb_create_png_data_from_thumb( } /* Join it all together to create a PNG image. */ - blender::Vector png_buf{}; + blender::Vector png_buf; { const size_t png_buf_final_size = ( /* Header. */ diff --git a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc index 86abea04b4c..98e85c8c370 100644 --- a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc +++ b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc @@ -474,7 +474,7 @@ static void build_mesh_positions(const CurvesInfo &curves_info, } const Span tangents = curves_info.main.evaluated_tangents(); const Span normals = curves_info.main.evaluated_normals(); - Span radii_eval = {}; + Span radii_eval; if (const GVArray radii = *curves_info.main.attributes().lookup("radius", AttrDomain::Point)) { radii_eval = evaluate_attribute(radii, curves_info.main, eval_buffer).typed(); } diff --git a/source/blender/blenkernel/intern/lib_query.cc b/source/blender/blenkernel/intern/lib_query.cc index d5e6beb8b01..530e3d05b6c 100644 --- a/source/blender/blenkernel/intern/lib_query.cc +++ b/source/blender/blenkernel/intern/lib_query.cc @@ -616,7 +616,7 @@ struct UnusedIDsData { std::array *num_local; std::array *num_linked; - blender::Set unused_ids{}; + blender::Set unused_ids; UnusedIDsData(Main *bmain, const int id_tag, LibQueryUnusedIDsData ¶meters) : bmain(bmain), diff --git a/source/blender/draw/engines/workbench/workbench_private.hh b/source/blender/draw/engines/workbench/workbench_private.hh index 401a4428f15..66b82046896 100644 --- a/source/blender/draw/engines/workbench/workbench_private.hh +++ b/source/blender/draw/engines/workbench/workbench_private.hh @@ -158,7 +158,7 @@ struct SceneState { bool xray_mode = false; DRWState cull_state = DRW_STATE_NO_DRAW; - Vector clip_planes = {}; + Vector clip_planes; float4 background_color = float4(0); @@ -293,7 +293,7 @@ class MeshPass : public PassMain { private: using TextureSubPassKey = std::pair; - Map texture_subpass_map_ = {}; + Map texture_subpass_map_; PassMain::Sub *passes_[geometry_type_len][shader_type_len] = {{nullptr}}; diff --git a/source/blender/draw/engines/workbench/workbench_resources.cc b/source/blender/draw/engines/workbench/workbench_resources.cc index 73eced5d34a..d423776a2bc 100644 --- a/source/blender/draw/engines/workbench/workbench_resources.cc +++ b/source/blender/draw/engines/workbench/workbench_resources.cc @@ -21,7 +21,7 @@ static bool get_matcap_tx(Texture &matcap_tx, StudioLight &studio_light) if (matcap_diffuse && matcap_diffuse->float_buffer.data) { int layers = 1; float *buffer = matcap_diffuse->float_buffer.data; - Vector combined_buffer = {}; + Vector combined_buffer; if (matcap_specular && matcap_specular->float_buffer.data) { int size = matcap_diffuse->x * matcap_diffuse->y * 4; diff --git a/source/blender/draw/engines/workbench/workbench_shadow.cc b/source/blender/draw/engines/workbench/workbench_shadow.cc index c8ba56067e1..a46d1f697e7 100644 --- a/source/blender/draw/engines/workbench/workbench_shadow.cc +++ b/source/blender/draw/engines/workbench/workbench_shadow.cc @@ -96,8 +96,8 @@ void ShadowPass::ShadowView::setup(View &view, float3 light_direction, bool forc float4 frustum_planes[6]; DRW_culling_frustum_planes_get(nullptr, (float(*)[4])frustum_planes); - Vector faces_result = {}; - Vector corners_result = {}; + Vector faces_result; + Vector corners_result; /* "Unlit" frustum faces are left "as-is" */ diff --git a/source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc b/source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc index df3878f64d8..430be729db5 100644 --- a/source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc +++ b/source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc @@ -100,10 +100,10 @@ class OverrideIDHierarchyBuilder { const ID &override_root_id_; /* The ancestor IDs leading to the current ID, to avoid IDs recursing into themselves. Changes * with every level of recursion. */ - Set parent_ids{}; + Set parent_ids; /* The IDs that were already added to #parent_te, to avoid duplicates. Entirely new set with * every level of recursion. */ - Set sibling_ids{}; + Set sibling_ids; }; public: