@@ -6,15 +6,20 @@ It is possible to override context members that the operator sees, so that they
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act on specified rather than the selected or active data, or to execute an
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operator in the different part of the user interface.
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The context overrides are passed as a dictionary, with keys matching the context
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member names in bpy.context.
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The context overrides are passed in as keyword arguments,
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with keywords matching the context member names in ``bpy.context``.
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For example to override ``bpy.context.active_object``,
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you would pass ``{'active_object': object}`` to :class:`bpy.types.Context.temp_override`.
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you would pass ``active_object=object`` to :class:`bpy.types.Context.temp_override`.
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.. note::
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You will nearly always want to use a copy of the actual current context as basis
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(otherwise, you'll have to find and gather all needed data yourself).
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.. note::
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Context members are names which Blender uses for data access,
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overrides do not extend to overriding methods or any Python specific functionality.
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"""
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# Remove all objects in scene rather than the selected ones.
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