Shaders: rename Principled BSDF Emission to Emission Color
Ref #99447 Ref #112848
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@@ -468,14 +468,14 @@ class PrincipledBSDFWrapper(ShaderWrapper):
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def emission_color_get(self):
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if not self.use_nodes or self.node_principled_bsdf is None:
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return Color((0.0, 0.0, 0.0))
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return rgba_to_rgb(self.node_principled_bsdf.inputs["Emission"].default_value)
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return rgba_to_rgb(self.node_principled_bsdf.inputs["Emission Color"].default_value)
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@_set_check
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def emission_color_set(self, color):
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if self.use_nodes and self.node_principled_bsdf is not None:
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color = values_clamp(color, 0.0, 1000000.0)
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color = rgb_to_rgba(color)
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self.node_principled_bsdf.inputs["Emission"].default_value = color
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self.node_principled_bsdf.inputs["Emission Color"].default_value = color
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emission_color = property(emission_color_get, emission_color_set)
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@@ -484,7 +484,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
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return None
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return ShaderImageTextureWrapper(
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self, self.node_principled_bsdf,
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self.node_principled_bsdf.inputs["Emission"],
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self.node_principled_bsdf.inputs["Emission Color"],
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grid_row_diff=1,
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)
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