workaround for a irregularity/bug in physics system (happens very seldom, just 1 report so far, linear velocity/AABB becomes NaN)
This commit is contained in:
@@ -144,10 +144,12 @@ void KX_BulletPhysicsController::setRigidBody(bool rigid)
|
||||
|
||||
void KX_BulletPhysicsController::SuspendDynamics()
|
||||
{
|
||||
GetRigidBody()->SetActivationState(DISABLE_SIMULATION);
|
||||
|
||||
}
|
||||
void KX_BulletPhysicsController::RestoreDynamics()
|
||||
{
|
||||
GetRigidBody()->SetActivationState(ACTIVE_TAG);
|
||||
}
|
||||
|
||||
SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)
|
||||
|
||||
Reference in New Issue
Block a user