Cleanup: Update userdef_default_theme.c
Run blender_theme_as_c.py so that next time there is less noise. No functional/visual changes expected.
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@@ -392,11 +392,6 @@ const bTheme U_theme_default = {
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.face_retopology = RGBA(0x50c8ff0f),
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.face_retopology = RGBA(0x50c8ff0f),
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.face_back = RGBA(0xff0000b3),
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.face_back = RGBA(0xff0000b3),
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.face_front = RGBA(0x0000ff00),
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.face_front = RGBA(0x0000ff00),
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.bevel = RGBA(0x00a5ffff),
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.seam = RGBA(0xdb2512ff),
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.sharp = RGBA(0x00ffffff),
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.crease = RGBA(0xcc0099ff),
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.freestyle = RGBA(0x7fff7f4d),
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.extra_edge_len = RGBA(0x150806ff),
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.extra_edge_len = RGBA(0x150806ff),
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.extra_edge_angle = RGBA(0x4d4d00ff),
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.extra_edge_angle = RGBA(0x4d4d00ff),
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.extra_face_angle = RGBA(0x0000ccff),
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.extra_face_angle = RGBA(0x0000ccff),
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@@ -411,6 +406,11 @@ const bTheme U_theme_default = {
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.before_current_frame = RGBA(0xf22e23ff),
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.before_current_frame = RGBA(0xf22e23ff),
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.after_current_frame = RGBA(0x78f244ff),
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.after_current_frame = RGBA(0x78f244ff),
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.time_gp_keyframe = RGBA(0x7a9b14ff),
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.time_gp_keyframe = RGBA(0x7a9b14ff),
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.bevel = RGBA(0x00a5ffff),
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.seam = RGBA(0xdb2512ff),
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.sharp = RGBA(0x00ffffff),
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.crease = RGBA(0xcc0099ff),
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.freestyle = RGBA(0x7fff7f4d),
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.nurb_uline = RGBA(0x909000ff),
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.nurb_uline = RGBA(0x909000ff),
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.nurb_vline = RGBA(0x803060ff),
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.nurb_vline = RGBA(0x803060ff),
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.nurb_sel_uline = RGBA(0xf0ff40ff),
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.nurb_sel_uline = RGBA(0xf0ff40ff),
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@@ -684,7 +684,7 @@ const bTheme U_theme_default = {
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.node_zone_simulation = RGBA(0x66416233),
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.node_zone_simulation = RGBA(0x66416233),
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.node_zone_repeat = RGBA(0x76512f33),
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.node_zone_repeat = RGBA(0x76512f33),
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.node_zone_foreach_geometry_element = RGBA(0x33527f33),
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.node_zone_foreach_geometry_element = RGBA(0x33527f33),
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.node_zone_closure = RGBA(0x7D7D3A33),
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.node_zone_closure = RGBA(0x7d7d3a33),
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.movie = RGBA(0x0f0f0fcc),
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.movie = RGBA(0x0f0f0fcc),
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.gp_vertex_size = 3,
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.gp_vertex_size = 3,
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.gp_vertex = RGBA(0x97979700),
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.gp_vertex = RGBA(0x97979700),
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