diff --git a/extern/bFTGL/make/msvc_9_0/ftgl_static_lib.vcproj b/extern/bFTGL/make/msvc_9_0/ftgl_static_lib.vcproj
index eefbecb3653..47930ffd9f8 100644
--- a/extern/bFTGL/make/msvc_9_0/ftgl_static_lib.vcproj
+++ b/extern/bFTGL/make/msvc_9_0/ftgl_static_lib.vcproj
@@ -1,537 +1,537 @@
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diff --git a/extern/bullet2/make/msvc_9_0/Bullet.vcproj b/extern/bullet2/make/msvc_9_0/Bullet.vcproj
index 3130835fdc8..027ed65ce4e 100644
--- a/extern/bullet2/make/msvc_9_0/Bullet.vcproj
+++ b/extern/bullet2/make/msvc_9_0/Bullet.vcproj
@@ -1,1525 +1,1525 @@
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diff --git a/extern/glew/make/msvc_7_0/glew_vc7.vcproj b/extern/glew/make/msvc_7_0/glew_vc7.vcproj
index a8141587350..6965afe1b0e 100644
--- a/extern/glew/make/msvc_7_0/glew_vc7.vcproj
+++ b/extern/glew/make/msvc_7_0/glew_vc7.vcproj
@@ -1,146 +1,146 @@
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diff --git a/extern/glew/make/msvc_9_0/glew.vcproj b/extern/glew/make/msvc_9_0/glew.vcproj
index f9d8df478ca..1b33b3953cc 100644
--- a/extern/glew/make/msvc_9_0/glew.vcproj
+++ b/extern/glew/make/msvc_9_0/glew.vcproj
@@ -1,196 +1,196 @@
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diff --git a/extern/make/msvc_9_0/build_install_all.vcproj b/extern/make/msvc_9_0/build_install_all.vcproj
index 523b1c5d0a3..2e0a6edde02 100644
--- a/extern/make/msvc_9_0/build_install_all.vcproj
+++ b/extern/make/msvc_9_0/build_install_all.vcproj
@@ -1,114 +1,114 @@
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diff --git a/extern/qhull/make/msvc_9_0/qhull.vcproj b/extern/qhull/make/msvc_9_0/qhull.vcproj
index fe5b3e806b6..eb5d8f4c54e 100644
--- a/extern/qhull/make/msvc_9_0/qhull.vcproj
+++ b/extern/qhull/make/msvc_9_0/qhull.vcproj
@@ -1,877 +1,877 @@
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index 39363156181..5fa51d3e146 100644
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diff --git a/intern/SoundSystem/make/msvc_9_0/SoundSystem.vcproj b/intern/SoundSystem/make/msvc_9_0/SoundSystem.vcproj
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diff --git a/intern/SoundSystem/make/msvc_9_0/dummy/DummySoundSystem.vcproj b/intern/SoundSystem/make/msvc_9_0/dummy/DummySoundSystem.vcproj
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diff --git a/intern/SoundSystem/make/msvc_9_0/openal/OpenALSoundSystem.vcproj b/intern/SoundSystem/make/msvc_9_0/openal/OpenALSoundSystem.vcproj
index 5593f00cb2b..7f6ee4987cd 100644
--- a/intern/SoundSystem/make/msvc_9_0/openal/OpenALSoundSystem.vcproj
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--- a/intern/bmfont/make/msvc_6_0/bmfont.dsp
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diff --git a/intern/bmfont/make/msvc_9_0/bmfont.vcproj b/intern/bmfont/make/msvc_9_0/bmfont.vcproj
index 91d6e6afc1a..276359d8c37 100644
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diff --git a/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw b/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw
index 321de497224..5baacb9adf7 100644
--- a/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw
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diff --git a/intern/boolop/intern/BOP_Merge2.cpp b/intern/boolop/intern/BOP_Merge2.cpp
index 2dc182289b3..db1762eee19 100644
--- a/intern/boolop/intern/BOP_Merge2.cpp
+++ b/intern/boolop/intern/BOP_Merge2.cpp
@@ -1,6 +1,6 @@
/**
*
- * $Id$
+ * $Id: BOP_Merge2.cpp 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/intern/boolop/intern/BOP_Misc.h b/intern/boolop/intern/BOP_Misc.h
index ce963b5ce92..10044780a4a 100644
--- a/intern/boolop/intern/BOP_Misc.h
+++ b/intern/boolop/intern/BOP_Misc.h
@@ -1,6 +1,6 @@
/**
*
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+ * $Id: BOP_Misc.h 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
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index d4e0025adc2..f8a072b4531 100644
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+# ADD BASE BSC32 /nologo
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+# End Special Build Tool
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index de8cdcd1d33..1827dc3746e 100644
--- a/intern/bsp/make/msvc6_0/bsplib.dsw
+++ b/intern/bsp/make/msvc6_0/bsplib.dsw
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diff --git a/intern/bsp/make/msvc_9_0/bsplib.vcproj b/intern/bsp/make/msvc_9_0/bsplib.vcproj
index a1b16d5b93f..6f9808adab4 100644
--- a/intern/bsp/make/msvc_9_0/bsplib.vcproj
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diff --git a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp
index 4474eaa5d90..aaa45273845 100644
--- a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp
+++ b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp
@@ -1,126 +1,126 @@
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diff --git a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw
index 0d9ca3d2b08..802fba84bef 100644
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diff --git a/intern/container/make/msvc_6_0/container.dsw b/intern/container/make/msvc_6_0/container.dsw
index ed9604641fb..13092e3c427 100644
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diff --git a/intern/container/make/msvc_9_0/container.vcproj b/intern/container/make/msvc_9_0/container.vcproj
index 2b40571672d..5d0926a2415 100644
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diff --git a/intern/decimation/make/msvc_6_0/decimation.dsp b/intern/decimation/make/msvc_6_0/decimation.dsp
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diff --git a/intern/elbeem/make/msvc_9_0/elbeem.vcproj b/intern/elbeem/make/msvc_9_0/elbeem.vcproj
index 4108e09799d..10b15df5a0a 100644
--- a/intern/elbeem/make/msvc_9_0/elbeem.vcproj
+++ b/intern/elbeem/make/msvc_9_0/elbeem.vcproj
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index 741d1c3a247..fd287488b56 100644
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diff --git a/intern/ghost/make/msvc_9_0/ghost.vcproj b/intern/ghost/make/msvc_9_0/ghost.vcproj
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diff --git a/intern/guardedalloc/BLO_sys_types.h b/intern/guardedalloc/BLO_sys_types.h
index 5ed3117c890..d74fbc9ef70 100644
--- a/intern/guardedalloc/BLO_sys_types.h
+++ b/intern/guardedalloc/BLO_sys_types.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: BLO_sys_types.h 19485 2009-03-31 22:34:34Z gsrb3d $
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* ***** BEGIN GPL LICENSE BLOCK *****
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diff --git a/intern/guardedalloc/intern/mmap_win.c b/intern/guardedalloc/intern/mmap_win.c
index 5c59640200f..fe4c179615f 100644
--- a/intern/guardedalloc/intern/mmap_win.c
+++ b/intern/guardedalloc/intern/mmap_win.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: mmap_win.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
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diff --git a/intern/guardedalloc/mmap_win.h b/intern/guardedalloc/mmap_win.h
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+++ b/intern/guardedalloc/mmap_win.h
@@ -1,5 +1,5 @@
/**
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+ * $Id: mmap_win.h 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
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index 2de994d12e3..8688b2fcc2c 100644
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index dbb58134b0f..3f563fcbcba 100644
--- a/intern/make/msvc_9_0/INT_build_install_all.vcproj
+++ b/intern/make/msvc_9_0/INT_build_install_all.vcproj
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diff --git a/intern/memutil/make/msvc_60/memutil.dsp b/intern/memutil/make/msvc_60/memutil.dsp
index b7e7904e9bf..62b7efba9d8 100644
--- a/intern/memutil/make/msvc_60/memutil.dsp
+++ b/intern/memutil/make/msvc_60/memutil.dsp
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index 3c19a94c701..bba4cbcdafd 100644
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diff --git a/intern/memutil/make/msvc_9_0/memutil.vcproj b/intern/memutil/make/msvc_9_0/memutil.vcproj
index 6f642fb16bc..ebcc3b4bb6a 100644
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--- a/intern/moto/make/msvc_6_0/MoTo.dsp
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diff --git a/intern/opennl/make/msvc_9_0/opennl.vcproj b/intern/opennl/make/msvc_9_0/opennl.vcproj
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diff --git a/intern/opennl/superlu/BLO_sys_types.h b/intern/opennl/superlu/BLO_sys_types.h
index 411a8582f96..34ed94da34f 100644
--- a/intern/opennl/superlu/BLO_sys_types.h
+++ b/intern/opennl/superlu/BLO_sys_types.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: BLO_sys_types.h 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
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diff --git a/intern/string/make/msvc_6_0/string.dsw b/intern/string/make/msvc_6_0/string.dsw
index 23886681438..b599b6407c5 100644
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diff --git a/intern/string/make/msvc_9_0/string.vcproj b/intern/string/make/msvc_9_0/string.vcproj
index 16df974ff9c..8341b557448 100644
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diff --git a/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp b/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp
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--- a/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp
+++ b/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp
@@ -1,155 +1,155 @@
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+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
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+BSC32=bscmake.exe
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+# ADD BASE LIB32 /nologo
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+!ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Debug"
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+# PROP BASE Use_MFC 0
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+# PROP BASE Intermediate_Dir "BL_avi___Win32_MT_DLL_Debug"
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+# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c
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+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\debug\BL_avi.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
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+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
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+BSC32=bscmake.exe
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+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\BL_avi.lib"
+# ADD LIB32 /nologo
+
+!ENDIF
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+# Begin Target
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+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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+SOURCE=..\..\..\source\blender\avi\intern\avi.c
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+SOURCE=..\..\..\source\blender\avi\AVI_avi.h
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diff --git a/projectfiles/blender/blender.dsp b/projectfiles/blender/blender.dsp
index 48bc7b4b41e..17cd7022d82 100644
--- a/projectfiles/blender/blender.dsp
+++ b/projectfiles/blender/blender.dsp
@@ -1,124 +1,124 @@
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+# ** DO NOT EDIT **
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+!MESSAGE Possible choices for configuration are:
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+PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ XCOPY /Y ..\..\..\lib\windows\sdl\lib\*dll ..\..\bin\ ECHO Done
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "blender - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\obj\windows\blender\debug"
+# PROP Intermediate_Dir "..\..\obj\windows\blender\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 solid.lib SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.a libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib gdi32.lib shell32.lib vfw32.lib advapi32.lib winmm.lib ole32.lib libdecimation.a libiksolver.a libpng.a zlib.lib libmoto.a blender_ONL.lib blender_elbeem.lib boolop.lib BLI_bullet_d.lib pthreadVC2.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\bin\debug\blender.exe" /pdbtype:sept /libpath:"..\..\..\lib\windows\sdl\lib" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ftgl\lib" /libpath:"..\..\..\lib\windows\gettext\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib\debug" /libpath:"..\..\..\lib\windows\moto\lib\debug" /libpath:"..\..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib\debug" /libpath:"..\..\..\lib\windows\string\lib\debug" /libpath:"..\..\..\lib\windows\solid\lib\\" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib\debug" /libpath:"..\..\..\lib\windows\decimation\lib\debug" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\obj\windows\intern\soundsystem\dummy\debug" /libpath:"..\..\obj\windows\intern\soundsystem\openal\debug" /libpath:"..\..\..\lib\windows\soundsystem\lib\debug\\" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib\debug" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\lib\windows\opennl\debug" /libpath:"..\..\..\lib\windows\elbeem\lib\debug" /libpath:"..\..\..\lib\windows\boolop\lib" /libpath:"..\..\..\lib\windows\bullet\lib" /libpath:"..\..\..\lib\windows\elbeem\lib" /libpath:"..\..\..\lib\windows\pthreads\lib"
+# SUBTRACT LINK32 /pdb:none
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ ECHO Done
+# End Special Build Tool
+
+!ENDIF
+
+# Begin Target
+
+# Name "blender - Win32 Release"
+# Name "blender - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\source\creator\creator.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\source\icons\winblender.rc
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=..\..\source\icons\winblender.ico
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\source\icons\winblenderfile.ico
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/blender.dsw b/projectfiles/blender/blender.dsw
index c7369f9df6c..3a69055807e 100644
--- a/projectfiles/blender/blender.dsw
+++ b/projectfiles/blender/blender.dsw
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index 0a5ed2c4d9d..137725d3f7f 100644
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index 465db34f4da..16f0827fbe9 100644
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diff --git a/projectfiles/blender/makesdna/DNA_makesdna.dsp b/projectfiles/blender/makesdna/DNA_makesdna.dsp
index e08d44ade7c..993968c2f6d 100644
--- a/projectfiles/blender/makesdna/DNA_makesdna.dsp
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index 4bae7c4e50f..be9e33e311f 100644
--- a/projectfiles/blender/radiosity/BRA_radiosity.dsp
+++ b/projectfiles/blender/radiosity/BRA_radiosity.dsp
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diff --git a/projectfiles/gameengine/expression/EXP_expressions.dsp b/projectfiles/gameengine/expression/EXP_expressions.dsp
index 7fa6e9da45e..94ded903d41 100644
--- a/projectfiles/gameengine/expression/EXP_expressions.dsp
+++ b/projectfiles/gameengine/expression/EXP_expressions.dsp
@@ -1,302 +1,302 @@
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+++ b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp
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index 56ba052b32d..99b6798bf59 100644
--- a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
+++ b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
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+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/ActiveXgp.ocx" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release"
+# SUBTRACT BASE LINK32 /nodefaultlib
+# ADD LINK32 openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /out:"..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib" /libpath:"../../../../../lib/windows/bmfont/lib" /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/python/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\\" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib"
+# SUBTRACT LINK32 /pdb:none
+
+!ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 2
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "GP_axctl___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "GP_axctl___Win32_MT_DLL_Release"
+# PROP BASE Target_Ext "ocx"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 2
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
+# PROP Target_Ext "ocx"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
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+# ADD LINK32 openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"..\..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib"
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_axctl - Win32 MT DLL Debug"
+# Name "GP_axctl - Win32 MT DLL Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def
+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl
+# End Source File
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+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp
+# End Source File
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+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h
+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h
+# End Source File
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+# End Source File
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+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
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+# End Source File
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+# End Source File
+# Begin Source File
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+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\load.blend
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/common/GP_common.dsp b/projectfiles/gameengine/gameplayer/common/GP_common.dsp
index d3103c4f88a..c1509608731 100644
--- a/projectfiles/gameengine/gameplayer/common/GP_common.dsp
+++ b/projectfiles/gameengine/gameplayer/common/GP_common.dsp
@@ -1,255 +1,255 @@
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diff --git a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp
index 63ce23d2647..d569d6fceac 100644
--- a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp
+++ b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp
@@ -1,156 +1,156 @@
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
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+CFG=GP_ghost - Win32 Release
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+!MESSAGE use the Export Makefile command and run
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+!MESSAGE NMAKE /f "GP_ghost.mak".
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+!MESSAGE You can specify a configuration when running NMAKE
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index 7e3a2060f92..64315293ac6 100644
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index eb16fea9fd2..1af82b0644f 100644
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+++ b/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp
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+# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
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+LINK32=link.exe
+# ADD BASE LINK32 sdldebug.lib sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+
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diff --git a/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp b/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp
index e3145b14931..60dc29e4918 100644
--- a/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp
+++ b/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp
@@ -1,173 +1,173 @@
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-SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html
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+# Microsoft Developer Studio Project File - Name="GP_netscape" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
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+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GP_netscape - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_netscape.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
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+!MESSAGE "GP_netscape - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "GP_netscape - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
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+# Begin Project
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+
+!IF "$(CFG)" == "GP_netscape - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
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+# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins"
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+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
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+BSC32=bscmake.exe
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib libblenkey.a libz.a /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\"
+
+!ELSEIF "$(CFG)" == "GP_netscape - Win32 Debug"
+
+# PROP BASE Use_MFC 0
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+# PROP BASE Output_Dir ".\Debug"
+# PROP BASE Intermediate_Dir ".\Debug"
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+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins"
+# PROP Intermediate_Dir ".\Debug"
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+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libz.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib python15.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\"
+
+!ELSEIF "$(CFG)" == "GP_netscape - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
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+# PROP BASE Intermediate_Dir "GP_netscape___Win32_Profile"
+# PROP BASE Ignore_Export_Lib 0
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+# PROP Use_MFC 0
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+# PROP Output_Dir "GP_netscape___Win32_Profile"
+# PROP Intermediate_Dir "GP_netscape___Win32_Profile"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib"
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_netscape - Win32 Release"
+# Name "GP_netscape - Win32 Debug"
+# Name "GP_netscape - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\npblender.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.rc
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npwin.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp b/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp
index 5ebdc5c9b7d..e065ac280b7 100644
--- a/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp
+++ b/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp
@@ -1,181 +1,181 @@
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-# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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-CFG=GP_netscape2 - Win32 Profile
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+!MESSAGE use the Export Makefile command and run
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+!MESSAGE NMAKE /f "GP_netscape.mak".
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+!MESSAGE "GP_netscape2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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+
+!IF "$(CFG)" == "GP_netscape2 - Win32 Release"
+
+# PROP BASE Use_MFC 0
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+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
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+# ADD BASE BSC32 /nologo
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+# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" /libpath:"../../../../../lib/windows/openal/lib"
+
+!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
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+# PROP BASE Intermediate_Dir ".\Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins"
+# PROP Intermediate_Dir ".\Debug"
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+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
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+# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\iksolver\lib\\"
+
+!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Profile"
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+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c
+# SUBTRACT CPP /Fr
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+# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib"
+
+!ENDIF
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diff --git a/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp b/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp
index 6fc1d06c3f1..84aa94ef1a5 100644
--- a/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp
+++ b/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp
@@ -1,182 +1,182 @@
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diff --git a/projectfiles/gameengine/gameplayer/qt/gp.dsp b/projectfiles/gameengine/gameplayer/qt/gp.dsp
index 9f3e82b6cd6..512c5b69de6 100644
--- a/projectfiles/gameengine/gameplayer/qt/gp.dsp
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diff --git a/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp b/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp
index 65148dd706d..180f147c79a 100644
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-# End Source File
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-# End Source File
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+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp
+DEP_CPP_GP_CP=\
+ "..\..\..\..\..\qtwin\include\qapplication.h"\
+ "..\..\..\..\..\qtwin\include\qarray.h"\
+ "..\..\..\..\..\qtwin\include\qasciidict.h"\
+ "..\..\..\..\..\qtwin\include\qbrush.h"\
+ "..\..\..\..\..\qtwin\include\qcollection.h"\
+ "..\..\..\..\..\qtwin\include\qcolor.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-large.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-medium.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-small.h"\
+ "..\..\..\..\..\qtwin\include\qconfig.h"\
+ "..\..\..\..\..\qtwin\include\qcstring.h"\
+ "..\..\..\..\..\qtwin\include\qcursor.h"\
+ "..\..\..\..\..\qtwin\include\qdatastream.h"\
+ "..\..\..\..\..\qtwin\include\qdialog.h"\
+ "..\..\..\..\..\qtwin\include\qevent.h"\
+ "..\..\..\..\..\qtwin\include\qfeatures.h"\
+ "..\..\..\..\..\qtwin\include\qfont.h"\
+ "..\..\..\..\..\qtwin\include\qfontinfo.h"\
+ "..\..\..\..\..\qtwin\include\qfontmetrics.h"\
+ "..\..\..\..\..\qtwin\include\qframe.h"\
+ "..\..\..\..\..\qtwin\include\qgarray.h"\
+ "..\..\..\..\..\qtwin\include\qgdict.h"\
+ "..\..\..\..\..\qtwin\include\qgl.h"\
+ "..\..\..\..\..\qtwin\include\qglist.h"\
+ "..\..\..\..\..\qtwin\include\qglobal.h"\
+ "..\..\..\..\..\qtwin\include\qiconset.h"\
+ "..\..\..\..\..\qtwin\include\qimage.h"\
+ "..\..\..\..\..\qtwin\include\qintdict.h"\
+ "..\..\..\..\..\qtwin\include\qiodevice.h"\
+ "..\..\..\..\..\qtwin\include\qlist.h"\
+ "..\..\..\..\..\qtwin\include\qmenudata.h"\
+ "..\..\..\..\..\qtwin\include\qmessagebox.h"\
+ "..\..\..\..\..\qtwin\include\qmime.h"\
+ "..\..\..\..\..\qtwin\include\qnamespace.h"\
+ "..\..\..\..\..\qtwin\include\qnp.h"\
+ "..\..\..\..\..\qtwin\include\qobject.h"\
+ "..\..\..\..\..\qtwin\include\qobjectdefs.h"\
+ "..\..\..\..\..\qtwin\include\qpaintdevice.h"\
+ "..\..\..\..\..\qtwin\include\qpainter.h"\
+ "..\..\..\..\..\qtwin\include\qpalette.h"\
+ "..\..\..\..\..\qtwin\include\qpen.h"\
+ "..\..\..\..\..\qtwin\include\qpixmap.h"\
+ "..\..\..\..\..\qtwin\include\qpngio.h"\
+ "..\..\..\..\..\qtwin\include\qpoint.h"\
+ "..\..\..\..\..\qtwin\include\qpointarray.h"\
+ "..\..\..\..\..\qtwin\include\qpopupmenu.h"\
+ "..\..\..\..\..\qtwin\include\qrect.h"\
+ "..\..\..\..\..\qtwin\include\qregexp.h"\
+ "..\..\..\..\..\qtwin\include\qregion.h"\
+ "..\..\..\..\..\qtwin\include\qshared.h"\
+ "..\..\..\..\..\qtwin\include\qsignal.h"\
+ "..\..\..\..\..\qtwin\include\qsize.h"\
+ "..\..\..\..\..\qtwin\include\qsizepolicy.h"\
+ "..\..\..\..\..\qtwin\include\qstring.h"\
+ "..\..\..\..\..\qtwin\include\qstringlist.h"\
+ "..\..\..\..\..\qtwin\include\qstrlist.h"\
+ "..\..\..\..\..\qtwin\include\qstyle.h"\
+ "..\..\..\..\..\qtwin\include\qt_windows.h"\
+ "..\..\..\..\..\qtwin\include\qtranslator.h"\
+ "..\..\..\..\..\qtwin\include\qvaluelist.h"\
+ "..\..\..\..\..\qtwin\include\qwidget.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\
+ "..\..\..\..\..\qtwin\include\qwmatrix.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
+ "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp
+DEP_CPP_GP_IN=\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\ListValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\
+ "..\..\..\..\source\gameengine\Expressions\Value.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"\
+ "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\source\sumo\include\solid.h"\
+ "..\..\..\..\source\sumo\include\solid_types.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+NODEP_CPP_GP_IN=\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\GPC_OpenALWaveCache.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\SND_SoundObject.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp
+DEP_CPP_QTEXA=\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\IntValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\ListValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\
+ "..\..\..\..\source\gameengine\Expressions\Value.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_Camera.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\source\sumo\Fuzzics\include\SM_Scene.h"\
+ "..\..\..\..\source\sumo\include\solid.h"\
+ "..\..\..\..\source\sumo\include\solid_types.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
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+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
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+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
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+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
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+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
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+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp
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diff --git a/projectfiles/gameengine/gameplayer/qt/qtgp.dsw b/projectfiles/gameengine/gameplayer/qt/qtgp.dsw
index aac0b0f2423..22d9c5db23c 100644
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index 8c4370d9c9a..b7139d01bc3 100644
--- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp
+++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
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diff --git a/projectfiles/gameengine/ketsji/network/KX_network.dsp b/projectfiles/gameengine/ketsji/network/KX_network.dsp
index 7a67a825988..0c265e9dd56 100644
--- a/projectfiles/gameengine/ketsji/network/KX_network.dsp
+++ b/projectfiles/gameengine/ketsji/network/KX_network.dsp
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diff --git a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
index 30c08933fad..08bd4a1326d 100644
--- a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
+++ b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
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diff --git a/projectfiles/gameengine/network/network/NG_network.dsp b/projectfiles/gameengine/network/network/NG_network.dsp
index ca67963500c..8c13c01f7e7 100644
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diff --git a/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp b/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp
index 6653783bcae..ce407eda0f7 100644
--- a/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp
+++ b/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp
@@ -1,180 +1,180 @@
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+!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 Profile"
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diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
index 0620baa5d03..0cc26260fd0 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
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diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
index 9d607db809c..fef5dbf63f5 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
@@ -1,162 +1,162 @@
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index bdf4e0f5db5..f54875c2c18 100644
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diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp
index 1a9f6e98201..8f148363add 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp
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diff --git a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
index 8b4cce618d1..1f1b95291ed 100644
--- a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
+++ b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
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index 72777059b50..5a2b4c8cba3 100644
--- a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
+++ b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
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index 0a27fad5a0d..3fd627ce60d 100644
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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diff --git a/projectfiles_vc7/blender/gpu/BL_gpu.vcproj b/projectfiles_vc7/blender/gpu/BL_gpu.vcproj
index a780bfc9e0c..affab366cce 100644
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diff --git a/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj b/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj
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index 0a27fad5a0d..3fd627ce60d 100644
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index 221a72f67ef..dfaa85c35d8 100644
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+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp"
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h"
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles_vc9/blender/BLO_readblenfile/BLO_readblenfile.vcproj b/projectfiles_vc9/blender/BLO_readblenfile/BLO_readblenfile.vcproj
index 07afe8c5b30..1e4e09e3c79 100644
--- a/projectfiles_vc9/blender/BLO_readblenfile/BLO_readblenfile.vcproj
+++ b/projectfiles_vc9/blender/BLO_readblenfile/BLO_readblenfile.vcproj
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diff --git a/projectfiles_vc9/blender/BPY_python/BPY_python.vcproj b/projectfiles_vc9/blender/BPY_python/BPY_python.vcproj
index ff5fe62806c..359ac95b940 100644
--- a/projectfiles_vc9/blender/BPY_python/BPY_python.vcproj
+++ b/projectfiles_vc9/blender/BPY_python/BPY_python.vcproj
@@ -1,914 +1,914 @@
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diff --git a/projectfiles_vc9/blender/avi/BL_avi.vcproj b/projectfiles_vc9/blender/avi/BL_avi.vcproj
index e92139fa61a..4beae98a1fa 100644
--- a/projectfiles_vc9/blender/avi/BL_avi.vcproj
+++ b/projectfiles_vc9/blender/avi/BL_avi.vcproj
@@ -1,536 +1,536 @@
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diff --git a/projectfiles_vc9/blender/blender.sln b/projectfiles_vc9/blender/blender.sln
index ac4c7f60c95..3209b772fe2 100644
--- a/projectfiles_vc9/blender/blender.sln
+++ b/projectfiles_vc9/blender/blender.sln
@@ -1,833 +1,833 @@
-Microsoft Visual Studio Solution File, Format Version 10.00
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- {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
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- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BKE_blenkernel", "blenkernel\BKE_blenkernel.vcproj", "{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLI_blenlib", "blenlib\BLI_blenlib.vcproj", "{31628053-825D-4C06-8A21-D13883489718}"
- ProjectSection(ProjectDependencies) = postProject
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- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_loader", "loader\BLO_loader.vcproj", "{E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_readblenfile", "BLO_readblenfile\BLO_readblenfile.vcproj", "{DB6BE55D-B6D9-494D-856A-8764FF7BA91D}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_avi", "avi\BL_avi.vcproj", "{9A307EE5-CD77-47BC-BD87-62508C7E19D8}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_imbuf", "imbuf\BL_imbuf.vcproj", "{415BFD6E-64CF-422B-AF88-C07F040A7292}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_src", "src\BL_src.vcproj", "{FB88301F-F725-401B-ACD7-D2ABBF333B71}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BPY_python", "BPY_python\BPY_python.vcproj", "{5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRA_radiosity", "radiosity\BRA_radiosity.vcproj", "{2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_render", "render\BRE_render.vcproj", "{106AE171-0083-41D6-A949-20DB0E8DC251}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DNA_makesdna", "makesdna\DNA_makesdna.vcproj", "{E013786A-9575-4F34-81B2-33290357EE87}"
- ProjectSection(ProjectDependencies) = postProject
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- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXP_expressions", "..\gameengine\expression\EXP_expressions.vcproj", "{EADC3C5A-6C51-4F03-8038-1553E7D7F740}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FTF_ftfont", "ftfont\FTF_ftfont.vcproj", "{A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_axctl", "..\gameengine\gameplayer\axctl\GP_axctl.vcproj", "{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}"
- ProjectSection(ProjectDependencies) = postProject
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-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_common", "..\gameengine\gameplayer\common\GP_common.vcproj", "{D8ABD6A5-1B36-4D62-934E-B5C6801130B0}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenderplayer", "..\gameengine\gameplayer\ghost\GP_ghost.vcproj", "{3D310C60-6771-48E4-BCCA-D2718CDED898}"
- ProjectSection(ProjectDependencies) = postProject
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- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_blenderhook", "..\gameengine\blenderhook\KX_blenderhook.vcproj", "{8154A59A-CAED-403D-AB94-BC4E7C032666}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_converter", "..\gameengine\converter\KX_converter.vcproj", "{F90BD995-FFA4-4B18-81E8-FA4322C939E8}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_ketsji", "..\gameengine\ketsji\KX_ketsji.vcproj", "{E645CC32-4823-463E-82F0-46ADDE664018}"
-EndProject
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- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual Studio 2008
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj", "{F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}"
+ ProjectSection(ProjectDependencies) = postProject
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+ {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B}
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8} = {F9850C15-FF0A-429E-9D47-89FB433C9BD8}
+ {A90C4918-4B21-4277-93BD-AF65F30951D9} = {A90C4918-4B21-4277-93BD-AF65F30951D9}
+ {FB88301F-F725-401B-ACD7-D2ABBF333B71} = {FB88301F-F725-401B-ACD7-D2ABBF333B71}
+ {98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}
+ {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
+ {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3}
+ {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018}
+ {FAF46346-65CC-4DB2-85C4-B99826F79D0C} = {FAF46346-65CC-4DB2-85C4-B99826F79D0C}
+ {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E}
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400}
+ {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740}
+ {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E} = {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}
+ {6461F05D-4698-47AB-A8E8-1CA2ACC9948B} = {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}
+ {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
+ {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} = {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}
+ {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD} = {D696C86B-0B53-4471-A50D-5B983A6FA4AD}
+ {138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067}
+ {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
+ {106AE171-0083-41D6-A949-20DB0E8DC251} = {106AE171-0083-41D6-A949-20DB0E8DC251}
+ {670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139}
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
+ {E784098D-3ED8-433A-9353-9679415DDDC5} = {E784098D-3ED8-433A-9353-9679415DDDC5}
+ {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
+ {76D90B92-ECC7-409C-9F98-A8814B90F3C0} = {76D90B92-ECC7-409C-9F98-A8814B90F3C0}
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
+ {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}
+ {8154A59A-CAED-403D-AB94-BC4E7C032666} = {8154A59A-CAED-403D-AB94-BC4E7C032666}
+ {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}
+ {542A9FA1-B7FF-441C-AE15-054DB31D3488} = {542A9FA1-B7FF-441C-AE15-054DB31D3488}
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}
+ {213356A9-3A1F-41DA-9819-1297BCD17DEE} = {213356A9-3A1F-41DA-9819-1297BCD17DEE}
+ {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} = {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}
+ {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90} = {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}
+ {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358}
+ {8B8D4FC3-3234-4E54-8376-5AB83D00D164} = {8B8D4FC3-3234-4E54-8376-5AB83D00D164}
+ {9991A3C3-83FE-4AFE-9E18-9D01CB57E879} = {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}
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+ EndGlobalSection
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diff --git a/projectfiles_vc9/blender/blender.vcproj b/projectfiles_vc9/blender/blender.vcproj
index 2f1bf468219..ebf91196d5a 100644
--- a/projectfiles_vc9/blender/blender.vcproj
+++ b/projectfiles_vc9/blender/blender.vcproj
@@ -1,265 +1,265 @@
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diff --git a/projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj b/projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj
index 3cc89a17f1e..3032f8dc199 100644
--- a/projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj
+++ b/projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj
@@ -1,1080 +1,1080 @@
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diff --git a/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj b/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj
index 8f36578d2b2..b6bff284459 100644
--- a/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj
+++ b/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj
@@ -1,725 +1,725 @@
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diff --git a/projectfiles_vc9/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj b/projectfiles_vc9/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj
index 02ea370e34a..c0f2af31395 100644
--- a/projectfiles_vc9/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj
+++ b/projectfiles_vc9/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj
@@ -1,513 +1,513 @@
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diff --git a/projectfiles_vc9/blender/ftfont/FTF_ftfont.vcproj b/projectfiles_vc9/blender/ftfont/FTF_ftfont.vcproj
index 0ffc2ce2a41..c2f38498ca2 100644
--- a/projectfiles_vc9/blender/ftfont/FTF_ftfont.vcproj
+++ b/projectfiles_vc9/blender/ftfont/FTF_ftfont.vcproj
@@ -1,207 +1,207 @@
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diff --git a/projectfiles_vc9/blender/gpu/BL_gpu.vcproj b/projectfiles_vc9/blender/gpu/BL_gpu.vcproj
index 82b6f30aa86..8fcdbfb4b0a 100644
--- a/projectfiles_vc9/blender/gpu/BL_gpu.vcproj
+++ b/projectfiles_vc9/blender/gpu/BL_gpu.vcproj
@@ -1,525 +1,525 @@
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diff --git a/projectfiles_vc9/blender/imbuf/BL_imbuf.vcproj b/projectfiles_vc9/blender/imbuf/BL_imbuf.vcproj
index ed57fca060a..fcc42c7e692 100644
--- a/projectfiles_vc9/blender/imbuf/BL_imbuf.vcproj
+++ b/projectfiles_vc9/blender/imbuf/BL_imbuf.vcproj
@@ -1,897 +1,897 @@
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diff --git a/projectfiles_vc9/blender/img/BL_img.vcproj b/projectfiles_vc9/blender/img/BL_img.vcproj
index b4c4d1179b0..57f9696c016 100644
--- a/projectfiles_vc9/blender/img/BL_img.vcproj
+++ b/projectfiles_vc9/blender/img/BL_img.vcproj
@@ -1,287 +1,287 @@
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diff --git a/projectfiles_vc9/blender/loader/BLO_loader.vcproj b/projectfiles_vc9/blender/loader/BLO_loader.vcproj
index 2b82599b643..1dd42301333 100644
--- a/projectfiles_vc9/blender/loader/BLO_loader.vcproj
+++ b/projectfiles_vc9/blender/loader/BLO_loader.vcproj
@@ -1,664 +1,664 @@
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diff --git a/projectfiles_vc9/blender/makesdna/DNA_makesdna.vcproj b/projectfiles_vc9/blender/makesdna/DNA_makesdna.vcproj
index cb68fa41619..13d2f1089e0 100644
--- a/projectfiles_vc9/blender/makesdna/DNA_makesdna.vcproj
+++ b/projectfiles_vc9/blender/makesdna/DNA_makesdna.vcproj
@@ -1,828 +1,828 @@
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diff --git a/projectfiles_vc9/blender/nodes/nodes.vcproj b/projectfiles_vc9/blender/nodes/nodes.vcproj
index e782da120e1..58226b50fb4 100644
--- a/projectfiles_vc9/blender/nodes/nodes.vcproj
+++ b/projectfiles_vc9/blender/nodes/nodes.vcproj
@@ -1,738 +1,738 @@
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diff --git a/projectfiles_vc9/blender/radiosity/BRA_radiosity.vcproj b/projectfiles_vc9/blender/radiosity/BRA_radiosity.vcproj
index edde52b0a07..a86c416f61b 100644
--- a/projectfiles_vc9/blender/radiosity/BRA_radiosity.vcproj
+++ b/projectfiles_vc9/blender/radiosity/BRA_radiosity.vcproj
@@ -1,220 +1,220 @@
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diff --git a/projectfiles_vc9/blender/render/BRE_render.vcproj b/projectfiles_vc9/blender/render/BRE_render.vcproj
index 27b2163f20c..554af50175c 100644
--- a/projectfiles_vc9/blender/render/BRE_render.vcproj
+++ b/projectfiles_vc9/blender/render/BRE_render.vcproj
@@ -1,368 +1,368 @@
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diff --git a/projectfiles_vc9/blender/renderconverter/BRE_renderconverter.vcproj b/projectfiles_vc9/blender/renderconverter/BRE_renderconverter.vcproj
index d4be79e1d46..6b4bf85ddda 100644
--- a/projectfiles_vc9/blender/renderconverter/BRE_renderconverter.vcproj
+++ b/projectfiles_vc9/blender/renderconverter/BRE_renderconverter.vcproj
@@ -1,132 +1,132 @@
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diff --git a/projectfiles_vc9/blender/src/BL_src.vcproj b/projectfiles_vc9/blender/src/BL_src.vcproj
index 094fa805db2..67a41f36fd1 100644
--- a/projectfiles_vc9/blender/src/BL_src.vcproj
+++ b/projectfiles_vc9/blender/src/BL_src.vcproj
@@ -1,1297 +1,1297 @@
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diff --git a/projectfiles_vc9/blender/yafray/BRE_yafray.vcproj b/projectfiles_vc9/blender/yafray/BRE_yafray.vcproj
index 92e1bd2595a..8efc7babb86 100644
--- a/projectfiles_vc9/blender/yafray/BRE_yafray.vcproj
+++ b/projectfiles_vc9/blender/yafray/BRE_yafray.vcproj
@@ -1,225 +1,225 @@
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diff --git a/projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj b/projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj
index 8e027fd1854..b2278e5a61f 100644
--- a/projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj
+++ b/projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj
@@ -1,248 +1,248 @@
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diff --git a/projectfiles_vc9/gameengine/converter/KX_converter.vcproj b/projectfiles_vc9/gameengine/converter/KX_converter.vcproj
index 53a628ed5ee..75d37a197df 100644
--- a/projectfiles_vc9/gameengine/converter/KX_converter.vcproj
+++ b/projectfiles_vc9/gameengine/converter/KX_converter.vcproj
@@ -1,623 +1,623 @@
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diff --git a/projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj b/projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj
index 436a007dffb..4b4be9b20a2 100644
--- a/projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj
+++ b/projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj
@@ -1,640 +1,640 @@
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diff --git a/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj b/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj
index e350db5dad8..5882f3d7d4f 100644
--- a/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj
+++ b/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj
@@ -1,800 +1,800 @@
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diff --git a/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj
index 6f189714a42..72dcbb720fc 100644
--- a/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj
+++ b/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj
@@ -1,429 +1,429 @@
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diff --git a/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj b/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj
index 69845ef8069..544a7c7d25f 100644
--- a/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj
+++ b/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj
@@ -1,440 +1,440 @@
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diff --git a/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj
index 01ccd916edb..52366be36c3 100644
--- a/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj
+++ b/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj
@@ -1,297 +1,297 @@
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diff --git a/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj b/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj
index 80c34bef223..c0a559daa0e 100644
--- a/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj
+++ b/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj
@@ -1,1089 +1,1089 @@
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diff --git a/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj b/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj
index a3f43b01763..88817ba2475 100644
--- a/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj
+++ b/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj
@@ -1,524 +1,524 @@
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diff --git a/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj b/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
index bbb8cc5ec25..6814e464b14 100644
--- a/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
+++ b/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
@@ -1,492 +1,492 @@
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diff --git a/projectfiles_vc9/gameengine/network/network/NG_network.vcproj b/projectfiles_vc9/gameengine/network/network/NG_network.vcproj
index a9e0ce1acd2..5e44dea4948 100644
--- a/projectfiles_vc9/gameengine/network/network/NG_network.vcproj
+++ b/projectfiles_vc9/gameengine/network/network/NG_network.vcproj
@@ -1,512 +1,512 @@
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diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
index e6991592d40..7901dfb9d1b 100644
--- a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
@@ -1,477 +1,477 @@
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diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
index 5c0159d5aa9..72f873aeb36 100644
--- a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
@@ -1,489 +1,489 @@
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diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
index e9773ecf683..4b4e5813366 100644
--- a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
@@ -1,348 +1,348 @@
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diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
index 5441c5bd4f1..b2cb70b3384 100644
--- a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
@@ -1,538 +1,538 @@
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diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
index 793c8fe554b..764efdc748f 100644
--- a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
@@ -1,544 +1,544 @@
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diff --git a/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj b/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj
index 924babfbd21..93daa426983 100644
--- a/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj
+++ b/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj
@@ -1,588 +1,588 @@
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diff --git a/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
index 155290e5e39..d351555b1db 100644
--- a/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
+++ b/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
@@ -1,560 +1,560 @@
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diff --git a/projectfiles_vc9/gameengine/scenegraph/SG_SceneGraph.vcproj b/projectfiles_vc9/gameengine/scenegraph/SG_SceneGraph.vcproj
index 9c63f625820..e39379f7f4a 100644
--- a/projectfiles_vc9/gameengine/scenegraph/SG_SceneGraph.vcproj
+++ b/projectfiles_vc9/gameengine/scenegraph/SG_SceneGraph.vcproj
@@ -1,536 +1,536 @@
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diff --git a/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj b/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj
index 232001c1012..7055a3a3924 100644
--- a/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj
+++ b/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj
@@ -1,313 +1,313 @@
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diff --git a/projectfiles_vc9/kernel/gen_messaging/gen_messaging.vcproj b/projectfiles_vc9/kernel/gen_messaging/gen_messaging.vcproj
index ac958a10f54..200b2a8d90f 100644
--- a/projectfiles_vc9/kernel/gen_messaging/gen_messaging.vcproj
+++ b/projectfiles_vc9/kernel/gen_messaging/gen_messaging.vcproj
@@ -1,489 +1,489 @@
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diff --git a/projectfiles_vc9/kernel/system/SYS_system.vcproj b/projectfiles_vc9/kernel/system/SYS_system.vcproj
index a666f1f0737..d7fd4a216a0 100644
--- a/projectfiles_vc9/kernel/system/SYS_system.vcproj
+++ b/projectfiles_vc9/kernel/system/SYS_system.vcproj
@@ -1,520 +1,520 @@
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diff --git a/release/datafiles/.Bfs b/release/datafiles/.Bfs
index 80854424071..2be61eb1dfd 100644
--- a/release/datafiles/.Bfs
+++ b/release/datafiles/.Bfs
@@ -1,2 +1,2 @@
-/
-/tmp/
+/
+/tmp/
diff --git a/release/scripts/export_m3g.py b/release/scripts/export_m3g.py
index 86ac03cc407..80b986010bb 100644
--- a/release/scripts/export_m3g.py
+++ b/release/scripts/export_m3g.py
@@ -11,7 +11,7 @@ Tooltip: 'Export to M3G'
#
# Source: http://www.nelson-games.de/bl2m3g/source
#
-# $Id: m3g_export.py,v 0.1 2005/04/19 12:25 gerhardv Exp gerhardv $
+# $Id: export_m3g.py 17332 2008-11-05 11:42:34Z migius $
#
# Author: Gerhard Völkl
#
diff --git a/release/scripts/image_auto_layout.py b/release/scripts/image_auto_layout.py
index b45963bed33..d19ba1da662 100644
--- a/release/scripts/image_auto_layout.py
+++ b/release/scripts/image_auto_layout.py
@@ -265,8 +265,8 @@ def consolidate_mesh_images(mesh_list, scn, PREF_IMAGE_PATH, PREF_IMAGE_SIZE, PR
render_context.setRenderWinSize(100)
render_context.setImageType(Render.PNG)
render_context.enableExtensions(True)
- render_context.enableSky() # No alpha needed.
- render_context.enableRGBColor()
+ render_context.enablePremultiply() # No alpha needed.
+ render_context.enableRGBAColor()
render_context.threads = 2
#Render.EnableDispView() # Broken??
diff --git a/release/scripts/image_edit.py b/release/scripts/image_edit.py
index a7132a4f986..cae40b74097 100644
--- a/release/scripts/image_edit.py
+++ b/release/scripts/image_edit.py
@@ -1,6 +1,6 @@
#!BPY
"""
-Name: 'Edit Externaly'
+Name: 'Edit Externally'
Blender: 242a
Group: 'Image'
Tooltip: 'Open in an application for editing. (hold Shift to configure)'
@@ -9,22 +9,23 @@ Tooltip: 'Open in an application for editing. (hold Shift to configure)'
__author__ = "Campbell Barton"
__url__ = ["blender", "blenderartists.org"]
__version__ = "1.0"
-
__bpydoc__ = """\
This script opens the current image in an external application for editing.
-Useage:
+Usage:
Choose an image for editing in the UV/Image view.
-To configure the application to open the image with, hold Shift as you click on
-this menu item.
+To configure the application to open the image with, hold Shift as you
+click on this menu item.
-For first time users try running the default application for your operating system.
-If the application does not open you can type in the full path.
-You can choose that the last entered application will be saved as a default.
+For first time users try running the default application for your
+operating system. If the application does not open you can type in
+the full path. You can choose that the last entered application will
+be saved as a default.
-* Note, default commants for opening an image are "start" for win32 and "open" for macos.
-This will use the system default assosiated application.
+* Note, default commants for opening an image are "start" for win32
+and "open" for macos. This will use the system default associated
+application.
"""
# ***** BEGIN GPL LICENSE BLOCK *****
@@ -48,17 +49,36 @@ This will use the system default assosiated application.
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
+import Blender
+from Blender import Image, sys, Draw, Registry
try:
- import os
+ import subprocess
import sys as py_sys
platform = py_sys.platform
except:
- Draw.PupMenu('Error, python not installed')
- os=None
+ Draw.PupMenu('Error: Recent version of Python not installed.')
+ subprocess=None
-import Blender
-from Blender import Image, sys, Draw, Registry
+def os_run(appstring, filename):
+ '''
+ Run the app, take into account different python versions etc
+ looks like python 2.6 wants a list for
+ '''
+
+ # evil trick, temp replace spaces so we can allow spaces in filenames
+ # also allows multiple instances of %f
+ appstring = appstring.replace(' ', '\t')
+ appstring = appstring.replace('%f', filename)
+ appstring = appstring.split('\t')
+
+ print ' '.join(appstring)
+
+ try: # only python 2.6 wants a list?
+ p = subprocess.Popen(appstring)
+ except:
+ p = subprocess.Popen(' '.join(appstring))
+
def edit_extern(image=None):
@@ -66,7 +86,7 @@ def edit_extern(image=None):
image = Image.GetCurrent()
if not image: # Image is None
- Draw.PupMenu('ERROR: You must select an active Image.')
+ Draw.PupMenu('ERROR: Please select active Image.')
return
if image.packed:
Draw.PupMenu('ERROR: Image is packed, unpack before editing.')
@@ -94,16 +114,19 @@ def edit_extern(image=None):
if new_text:
pupblock.append('first time, set path.')
if platform == 'win32':
- appstring = 'start "" /B "%f"'
+ # Example of path to popular image editor... ;-)
+ # appstring = '"C:\\Program Files\\Adobe\\Photoshop CS\\photoshop.exe" "%f"'
+ # Have to add "cmd /c" to make sure we're using Windows shell.
+ appstring = 'cmd /c start "" /B "%f"'
elif platform == 'darwin':
appstring = 'open "%f"'
else:
- appstring = 'gimp-remote "%f"'
+ appstring = 'gimp %f'
appstring_but = Draw.Create(appstring)
save_default_but = Draw.Create(0)
- pupblock.append(('editor: ', appstring_but, 0, 48, 'Path to application, %f will be replaced with the image path.'))
+ pupblock.append(('editor: ', appstring_but, 0, 99, 'Path to application, %f will be replaced with the image path.'))
pupblock.append(('Set Default', save_default_but, 'Store this path in the blender registry.'))
# Only configure if Shift is held,
@@ -118,19 +141,18 @@ def edit_extern(image=None):
Registry.SetKey('ExternalImageEditor', {'path':appstring}, True)
if appstring.find('%f') == -1:
- Draw.PupMenu('ERROR: The comment you entered did not contain the filename ("%f")')
+ Draw.PupMenu('ERROR: No filename specified! ("%f")')
return
# -------------------------------
- appstring = appstring.replace('%f', imageFileName)
- print '\tediting image with command "%s"' % appstring
- os.system(appstring)
+ os_run(appstring, imageFileName)
+
def main():
edit_extern()
-if __name__ == '__main__' and os != None:
- main()
\ No newline at end of file
+if __name__ == '__main__' and subprocess:
+ main()
diff --git a/release/scripts/import_dxf.py b/release/scripts/import_dxf.py
index 4de1de1ee39..ceb4dd56722 100644
--- a/release/scripts/import_dxf.py
+++ b/release/scripts/import_dxf.py
@@ -311,7 +311,7 @@ import Blender
from Blender import Mathutils, BezTriple, Draw, Registry, sys,\
Text3d, Window, Mesh, Material, Group
#from Blender.Mathutils import Vector, Matrix
-import bpy
+#import bpy #not used yet
#import BPyMessages
from dxfReader import readDXF
@@ -366,7 +366,7 @@ THIN_RESOLUTION = 8 #(4-64) thin_cylinder arc_resolution - number of segments
MIN_THICK = MIN_DIST * 10.0 #minimal thickness by forced thickness
MIN_WIDTH = MIN_DIST * 10.0 #minimal width by forced width
TRIM_LIMIT = 3.0 #limit for triming of polylines-wide-segments (values:0.0 - 5.0)
-ELEVATION = 0.0 #standard elevation = coordinate Z
+ELEVATION = 0.0 #standard elevation = coordinate Z value
BYBLOCK = 0
BYLAYER = 256
@@ -860,6 +860,7 @@ class Line: #-----------------------------------------------------------------
curve.append(BezTriple.New(points[1]))
for point in curve:
point.handleTypes = [VECT, VECT]
+ point.radius = 1.0
curve.flagU = 0 # 0 sets the curve not cyclic=open
c.setResolu(settings.var['curve_res'])
c.update() #important for handles calculation
@@ -1324,9 +1325,11 @@ class Polyline: #--------------------------------------------------------------
nurbs_points.append(pkt)
firstpoint = nurbs_points[0]
curve = pline.appendNurb(firstpoint)
- curve.setType(4) # set curvetype NURBS
+ curve.setType(4) # set curve_type NURBS
+ print 'deb: dir(curve):', dir(curve[-1]) #----------------
for point in nurbs_points[1:]:
curve.append(point)
+ #TODO: what is the trick for bevel radius? curve[-1].radius = 1.0
if self.closed:
curve.flagU = 1+0 # Set curve cyclic=close and uni
else:
@@ -1349,6 +1352,7 @@ class Polyline: #--------------------------------------------------------------
curve.append(BezTriple.New(p))
for point in curve:
point.handleTypes = [AUTO, AUTO]
+ point.radius = 1.0
#curve.setType(1) #Bezier curve
if self.closed:
curve.flagU = 5 #1 # Set curve cyclic=close
@@ -1361,6 +1365,7 @@ class Polyline: #--------------------------------------------------------------
p0h1 = [p0h1[i]+begtangent[i] for i in range(3)]
curve.__setitem__(0,BezTriple.New(p0h1+p0+p0h2))
curve[0].handleTypes = [FREE, ALIGN] #remi--todo-----
+ curve[0].radius = 1.0
if endtangent:
#print 'deb:polyline2dCurve.draw curve[-1].vec:', curve[-1].vec #-----
#print 'deb:polyline2dCurve.draw endtangent:', endtangent #-----
@@ -1370,6 +1375,7 @@ class Polyline: #--------------------------------------------------------------
curve.__setitem__(-1,BezTriple.New(p0h1+p0+p0h2))
#print 'deb:polyline2dCurve.draw curve[-1].vec:', curve[-1].vec #-----
curve[-1].handleTypes = [ALIGN, FREE] #remi--todo-----
+ curve[-1].radius = 1.0
@@ -1406,6 +1412,7 @@ class Polyline: #--------------------------------------------------------------
for p in VectorTriples[1:-1]:
curve.append(BezTriple.New(p))
curve[-1].handleTypes = [FREE, FREE]
+ curve[-1].radius = 1.0
prevHandleVect = VectorTriples[-1][:3]
prevHandleType = FREE
@@ -1441,10 +1448,12 @@ class Polyline: #--------------------------------------------------------------
curve.__setitem__(0,BezTriple.New(p0h1+p0+p0h2))
curve[0].handleTypes = [FREE,prevHandleType2]
+ curve[0].radius = 1.0
#print 'deb:drawPlineCurve:closed curve[0].vec:', curve[0].vec #----------
#print 'deb:drawPlineCurve:closed curve[0].handleTypes:', curve[0].handleTypes #----------
else:
curve[0].handleTypes[0] = VECT
+ curve[0].radius = 1.0
else:
curve.flagU = 0 # Set curve not cyclic=open
@@ -2086,9 +2095,10 @@ DXF: X value; APP: 3D point, Y and Z values of control points (in WCS) (one entr
self.ctrlpk_len = getit(obj, 73, 0) # Number of control points
self.fit_pk_len = getit(obj, 74, 0) # Number of fit points (if any)
+ #TODO: import SPLINE as Bezier curve directly, possible?
#print 'deb:Spline self.fit_pk_len=', self.fit_pk_len #------------------------
#self.fit_pk_len = 0 # temp for debug
- if self.fit_pk_len and 'spline_as'==5:
+ if self.fit_pk_len and settings.var['splines_as']==5:
self.spline = False
self.curved = True
else:
@@ -2766,6 +2776,7 @@ class Arc: #-----------------------------------------------------------------
curve.append(BezTriple.New(p))
for point in curve:
point.handleTypes = [FREE, FREE]
+ point.radius = 1.0
curve.flagU = 0 # 0 sets the curve not cyclic=open
arc.setResolu(settings.var['curve_res'])
@@ -3297,6 +3308,7 @@ class Ellipse: #---------------------------------------------------------------
curve.append(BezTriple.New(p))
for point in curve:
point.handleTypes = [FREE, FREE]
+ point.radius = 1.0
curve.flagU = 1 # 0 sets the curve not cyclic=open
if settings.var['fill_on']:
arc.setFlag(6) # 2+4 set top and button caps
@@ -3307,6 +3319,7 @@ class Ellipse: #---------------------------------------------------------------
curve.append(BezTriple.New(p))
for point in curve:
point.handleTypes = [FREE, FREE]
+ point.radius = 1.0
curve.flagU = 0 # 0 sets the curve not cyclic=open
arc.setResolu(settings.var['curve_res'])
@@ -4242,8 +4255,7 @@ def analyzeDXF(dxfFile): #---------------------------------------
Draw.PupMenu('DXF importer: report saved in INF-file:%t|' + '\'%s\'' %infFile)
except:
Draw.PupMenu('DXF importer: ERROR by writing report in INF-file:%t|' + '\'%s\'' %infFile)
- finally:
- f.close()
+ #finally: f.close()
@@ -4262,7 +4274,8 @@ def main(dxfFile): #---------------#############################-----------
global cur_COUNTER #counter for progress_bar
cur_COUNTER = 0
- try:
+ #try:
+ if 1:
#print "Getting settings..."
global GUI_A, GUI_B, g_scale_as
if not GUI_A['g_scale_on'].val:
@@ -4380,7 +4393,7 @@ def main(dxfFile): #---------------#############################-----------
#settings.write(message)
if UI_MODE: Draw.PupMenu('DXF importer: Done!|finished in %.4f sec.' % time_text)
- finally:
+ #finally:
# restore state even if things didn't work
#print 'deb:drawEntities finally!' #-----------------------
Window.WaitCursor(False)
@@ -5072,6 +5085,7 @@ def drawCurveCircle(circle): #--- no more used --------------------------------
curve.append(p4)
for point in curve:
point.handleTypes = [AUTO, AUTO]
+ point.radius = 1.0
curve.flagU = 1 # Set curve cyclic
c.update()
@@ -5113,6 +5127,7 @@ def drawCurveArc(self): #---- only for ELLIPSE --------------------------------
curve.append(p4)
for point in curve:
point.handleTypes = [AUTO, AUTO]
+ point.radius = 1.0
curve.flagU = 1 # Set curve cyclic
a.update()
@@ -5152,12 +5167,12 @@ GUI_B = {} # GUI-buttons dictionary for drawingTypes
# settings default, initialize ------------------------
points_as_menu = "convert to: %t|empty %x1|mesh.vertex %x2|thin sphere %x3|thin box %x4|*curve.vertex %x5"
-lines_as_menu = "convert to: %t|*edge %x1|mesh %x2|*thin cylinder %x3|thin box %x4|Bezier-curve %x5|NURBS-curve %x6"
+lines_as_menu = "convert to: %t|*edge %x1|mesh %x2|*thin cylinder %x3|thin box %x4|Bezier-curve %x5|*NURBS-curve %x6"
mlines_as_menu = "convert to: %t|*edge %x1|*mesh %x2|*thin cylinder %x3|*thin box %x|*curve %x5"
plines_as_menu = "convert to: %t|*edge %x1|mesh %x2|*thin cylinder %x3|*thin box %x4|Bezier-curve %x5|NURBS-curve %x6"
-splines_as_menu = "convert to: %t|mesh %x2|*thin cylinder %x3|*thin box %x4|Bezier-curve %x5|NURBS-curve %x6"
+splines_as_menu = "convert to: %t|mesh %x2|*thin cylinder %x3|*thin box %x4|*Bezier-curve %x5|NURBS-curve %x6"
plines3_as_menu = "convert to: %t|*edge %x1|mesh %x2|*thin cylinder %x3|*thin box %x4|Bezier-curve %x5|NURBS-curve %x6"
-plmesh_as_menu = "convert to: %t|*edge %x1|mesh %x2|NURBS-surface %x6"
+plmesh_as_menu = "convert to: %t|*edge %x1|mesh %x2|*NURBS-surface %x6"
solids_as_menu = "convert to: %t|*edge %x1|mesh %x2"
blocks_as_menu = "convert to: %t|dupliGroup %x1|*real.Group %x2|*exploded %x3"
texts_as_menu = "convert to: %t|text %x1|*mesh %x2|*curve %x5"
@@ -5338,11 +5353,9 @@ def saveConfig(): #--todo-----------------------------------------------
else:
#if BPyMessages.Warning_SaveOver(iniFile): #<- remi find it too abstarct
if sys.exists(iniFile):
- try:
- f = file(iniFile, 'r')
- try: header_str = f.readline()
- finally: f.close()
- except: pass
+ f = file(iniFile, 'r')
+ header_str = f.readline()
+ f.close()
if header_str.startswith(INIFILE_HEADER[0:13]):
if Draw.PupMenu(' OK ? %t|SAVE OVER: ' + '\'%s\'' %iniFile) == 1:
save_ok = True
@@ -5362,10 +5375,9 @@ def saveConfig(): #--todo-----------------------------------------------
output_str = '{\n'.join(output_str.split('{'))
try:
f = file(iniFile, 'w')
- try:
- f.write(INIFILE_HEADER + '\n# this is a comment line\n')
- f.write(output_str)
- finally: f.close()
+ f.write(INIFILE_HEADER + '\n# this is a comment line\n')
+ f.write(output_str)
+ f.close()
#Draw.PupMenu('DXF importer: INI-file: Done!%t|config-data saved in ' + '\'%s\'' %iniFile)
except:
Draw.PupMenu('DXF importer: INI-file: Error!%t|failure by writing to ' + '\'%s\'|no config-data saved!' %iniFile)
@@ -5390,25 +5402,22 @@ def loadConfig(): #remi--todo-----------------------------------------------
update_RegistryKey('iniFileName', iniFile)
#print 'deb:loadConfig iniFile: ', iniFile #----------------------
if iniFile.lower().endswith(INIFILE_EXTENSION) and sys.exists(iniFile):
- try:
- f = file(iniFile, 'r')
- try:
- header_str = f.readline()
- if header_str.startswith(INIFILE_HEADER):
- data_str = f.read()
- f.close()
- #print 'deb:loadConfig data_str from %s: \n' %iniFile , data_str #-----------------
- data = eval(data_str)
- for k, v in data[0].iteritems():
- try: GUI_A[k].val = v
- except: GUI_A[k] = Draw.Create(v)
- for k, v in data[1].iteritems():
- try: GUI_B[k].val = v
- except: GUI_B[k] = Draw.Create(v)
- else:
- Draw.PupMenu('DXF importer: INI-file: Alert!%t|no valid header in INI-file: ' + '\'%s\'' %iniFile)
- finally: f.close()
- except: pass
+ f = file(iniFile, 'r')
+ header_str = f.readline()
+ if header_str.startswith(INIFILE_HEADER):
+ data_str = f.read()
+ f.close()
+ #print 'deb:loadConfig data_str from %s: \n' %iniFile , data_str #-----------------
+ data = eval(data_str)
+ for k, v in data[0].iteritems():
+ try: GUI_A[k].val = v
+ except: GUI_A[k] = Draw.Create(v)
+ for k, v in data[1].iteritems():
+ try: GUI_B[k].val = v
+ except: GUI_B[k] = Draw.Create(v)
+ else:
+ f.close()
+ Draw.PupMenu('DXF importer: INI-file: Alert!%t|no valid header in INI-file: ' + '\'%s\'' %iniFile)
else:
Draw.PupMenu('DXF importer: INI-file: Alert!%t|no valid INI-file selected!')
print "DXF importer: Alert!: no valid INI-file selected."
diff --git a/release/scripts/import_lightwave_motion.py b/release/scripts/import_lightwave_motion.py
index c242a9f6bd3..6beeb90cc26 100644
--- a/release/scripts/import_lightwave_motion.py
+++ b/release/scripts/import_lightwave_motion.py
@@ -22,7 +22,7 @@ Be sure to set the framerate correctly
"""
-# $Id: export_lightwave_motion.py 9924 2007-01-27 02:15:14Z campbellbarton $
+# $Id: import_lightwave_motion.py 17332 2008-11-05 11:42:34Z migius $
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
diff --git a/release/scripts/scripttemplate_gamelogic.py b/release/scripts/scripttemplate_gamelogic.py
index a4c82f98328..01348e86d0a 100644
--- a/release/scripts/scripttemplate_gamelogic.py
+++ b/release/scripts/scripttemplate_gamelogic.py
@@ -86,7 +86,8 @@ def main():
own.life += ob.life
ob.life = 0
print own.life
- """
+ """
+
main()
'''
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index bb7925281e7..d49a5425b61 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -1,4 +1,3 @@
-
/**
* blenlib/BKE_blender.h (mar-2001 nzc)
*
diff --git a/source/blender/blenkernel/BKE_bmesh.h b/source/blender/blenkernel/BKE_bmesh.h
index 04ffc0a4092..91f7cce9ae0 100644
--- a/source/blender/blenkernel/BKE_bmesh.h
+++ b/source/blender/blenkernel/BKE_bmesh.h
@@ -3,7 +3,7 @@
*
* BMesh modeler structure and functions.
*
- * $Id$
+ * $Id: BKE_bmesh.h 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/BKE_bmeshCustomData.h b/source/blender/blenkernel/BKE_bmeshCustomData.h
index e910fc13ed4..aa45f7ae074 100644
--- a/source/blender/blenkernel/BKE_bmeshCustomData.h
+++ b/source/blender/blenkernel/BKE_bmeshCustomData.h
@@ -3,7 +3,7 @@
*
* BMesh modeler structure and functions.
*
- * $Id$
+ * $Id: BKE_bmeshCustomData.h 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h
index 66c8d99959a..a854a707dd7 100644
--- a/source/blender/blenkernel/BKE_bvhutils.h
+++ b/source/blender/blenkernel/BKE_bvhutils.h
@@ -1,6 +1,6 @@
/**
*
- * $Id$
+ * $Id: BKE_bvhutils.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -134,4 +134,3 @@ void bvhcache_init(BVHCache *cache);
void bvhcache_free(BVHCache *cache);
#endif
-
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 28c826d17c3..f3c13d3d820 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -1,7 +1,7 @@
/**
* BKE_cloth.h
*
- * $Id$
+ * $Id: BKE_cloth.h,v 1.1 2007/08/01 02:07:27 daniel Exp $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h
index 5e6485d48a3..ee6acdc4dae 100644
--- a/source/blender/blenkernel/BKE_collision.h
+++ b/source/blender/blenkernel/BKE_collision.h
@@ -1,7 +1,7 @@
/**
* BKE_cloth.h
*
- * $Id$
+ * $Id: BKE_cloth.h,v 1.1 2007/08/01 02:07:27 daniel Exp $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -147,4 +147,3 @@ CollisionModifierData **get_collisionobjects(Object *self, int *numcollobj);
/////////////////////////////////////////////////
#endif
-
diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h
index df565ddc7fe..55a5b837763 100644
--- a/source/blender/blenkernel/BKE_multires.h
+++ b/source/blender/blenkernel/BKE_multires.h
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: BKE_multires.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 5f5635bae1f..2b35cfd5e95 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -1,7 +1,7 @@
/* BKE_particle.h
*
*
- * $Id$
+ * $Id: BKE_particle.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -337,4 +337,4 @@ int psys_particle_dm_face_lookup(struct Object *ob, struct DerivedMesh *dm, int
#define DMCACHE_NOTFOUND -1
#define DMCACHE_ISCHILD -2
-#endif
+#endif
\ No newline at end of file
diff --git a/source/blender/blenkernel/BKE_sculpt.h b/source/blender/blenkernel/BKE_sculpt.h
index 5d7ed28f561..eed8fc2cfdf 100644
--- a/source/blender/blenkernel/BKE_sculpt.h
+++ b/source/blender/blenkernel/BKE_sculpt.h
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: BKE_sculpt.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/BKE_suggestions.h b/source/blender/blenkernel/BKE_suggestions.h
index 473e3f547f2..30d8d7e72f5 100644
--- a/source/blender/blenkernel/BKE_suggestions.h
+++ b/source/blender/blenkernel/BKE_suggestions.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -91,3 +91,4 @@ void texttool_docs_clear();
#endif
#endif
+
diff --git a/source/blender/blenkernel/intern/BME_Customdata.c b/source/blender/blenkernel/intern/BME_Customdata.c
index ea149e03959..e3c868cf5e2 100644
--- a/source/blender/blenkernel/intern/BME_Customdata.c
+++ b/source/blender/blenkernel/intern/BME_Customdata.c
@@ -3,7 +3,7 @@
*
* Custom Data functions for Bmesh
*
- * $Id$
+ * $Id: BME_Customdata.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/BME_conversions.c b/source/blender/blenkernel/intern/BME_conversions.c
index 39af580969f..52a00ba108c 100644
--- a/source/blender/blenkernel/intern/BME_conversions.c
+++ b/source/blender/blenkernel/intern/BME_conversions.c
@@ -3,7 +3,7 @@
*
* BMesh mesh level functions.
*
- * $Id$
+ * $Id: BME_conversions.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/BME_eulers.c b/source/blender/blenkernel/intern/BME_eulers.c
index d0b4ab6a9ca..771f0b433b8 100644
--- a/source/blender/blenkernel/intern/BME_eulers.c
+++ b/source/blender/blenkernel/intern/BME_eulers.c
@@ -3,7 +3,7 @@
*
* BMesh Euler construction API.
*
- * $Id$
+ * $Id: BME_eulers.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/BME_mesh.c b/source/blender/blenkernel/intern/BME_mesh.c
index f635cfcfcd2..e4625c569d3 100644
--- a/source/blender/blenkernel/intern/BME_mesh.c
+++ b/source/blender/blenkernel/intern/BME_mesh.c
@@ -3,7 +3,7 @@
*
* BMesh mesh level functions.
*
- * $Id$
+ * $Id: BME_mesh.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/BME_structure.c b/source/blender/blenkernel/intern/BME_structure.c
index 22ee48e4f7e..2e590b9dff5 100644
--- a/source/blender/blenkernel/intern/BME_structure.c
+++ b/source/blender/blenkernel/intern/BME_structure.c
@@ -3,7 +3,7 @@
*
* Low level routines for manipulating the BMesh structure.
*
- * $Id$
+ * $Id: BME_structure.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/BME_tools.c b/source/blender/blenkernel/intern/BME_tools.c
index f3e4add34e9..9e684b77d6e 100644
--- a/source/blender/blenkernel/intern/BME_tools.c
+++ b/source/blender/blenkernel/intern/BME_tools.c
@@ -3,7 +3,7 @@
*
* Functions for changing the topology of a mesh.
*
- * $Id$
+ * $Id: BME_tools.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/bmesh_private.h b/source/blender/blenkernel/intern/bmesh_private.h
index dd7d20bcf15..a9adbc4137e 100644
--- a/source/blender/blenkernel/intern/bmesh_private.h
+++ b/source/blender/blenkernel/intern/bmesh_private.h
@@ -3,7 +3,7 @@
*
* low level, 'private' function prototypes for bmesh kernel.
*
- * $Id$
+ * $Id: bmesh_private.h 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index d9e005811d0..6078dd1ce82 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -617,7 +617,6 @@ void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
}
}
-
/* BVHCache */
typedef struct BVHCacheItem
{
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 4d312632b1a..52ed333bc02 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: multires.c 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 3fea9e44acb..a79898e3b5c 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -1,7 +1,7 @@
/* particle.c
*
*
- * $Id$
+ * $Id: particle.c $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -3974,4 +3974,4 @@ void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3]
VECADDFAC(center, bb->vec, xvec, bb->offset[0]);
VECADDFAC(center, center, yvec, bb->offset[1]);
-}
\ No newline at end of file
+}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index bbf62d033bf..a5267c895c0 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1,7 +1,7 @@
/* particle_system.c
*
*
- * $Id$
+ * $Id: particle_system.c $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/suggestions.c b/source/blender/blenkernel/intern/suggestions.c
index dee33656332..653c2edbb0b 100644
--- a/source/blender/blenkernel/intern/suggestions.c
+++ b/source/blender/blenkernel/intern/suggestions.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: suggestions.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/verse_method.c b/source/blender/blenkernel/intern/verse_method.c
index 30886782019..2ea6c477d13 100644
--- a/source/blender/blenkernel/intern/verse_method.c
+++ b/source/blender/blenkernel/intern/verse_method.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: verse_method.c 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenlib/BLI_kdopbvh.h b/source/blender/blenlib/BLI_kdopbvh.h
index dabf12d48d3..62aede31682 100644
--- a/source/blender/blenlib/BLI_kdopbvh.h
+++ b/source/blender/blenlib/BLI_kdopbvh.h
@@ -1,6 +1,6 @@
/**
*
- * $Id$
+ * $Id: BLI_kdopbvh.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenlib/BLI_kdtree.h b/source/blender/blenlib/BLI_kdtree.h
index 49c21e424f7..2d1925e5a52 100644
--- a/source/blender/blenlib/BLI_kdtree.h
+++ b/source/blender/blenlib/BLI_kdtree.h
@@ -1,7 +1,7 @@
/**
* A kd-tree for nearest neighbour search.
*
- * $Id$
+ * $Id: BLI_kdtree.h 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenlib/intern/BLI_kdtree.c b/source/blender/blenlib/intern/BLI_kdtree.c
index 8e8b2e9f0e9..94e958216f7 100644
--- a/source/blender/blenlib/intern/BLI_kdtree.c
+++ b/source/blender/blenlib/intern/BLI_kdtree.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: BLI_kdtree.c 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index a5a2e2dd13e..7396009ece1 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: GPU_draw.h 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 66b19449419..7c4e0ec60b7 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: GPU_extensions.h 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index ccc687858f4..7c1ab1522c6 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: GPU_material.h 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/gpu/Makefile b/source/blender/gpu/Makefile
index b9bde147115..4c69330a653 100644
--- a/source/blender/gpu/Makefile
+++ b/source/blender/gpu/Makefile
@@ -1,5 +1,5 @@
#
-# $Id$
+# $Id: Makefile 19485 2009-03-31 22:34:34Z gsrb3d $
#
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
diff --git a/source/blender/gpu/intern/Makefile b/source/blender/gpu/intern/Makefile
index 733ee3f764c..230e7cfc19a 100644
--- a/source/blender/gpu/intern/Makefile
+++ b/source/blender/gpu/intern/Makefile
@@ -1,5 +1,5 @@
#
-# $Id$
+# $Id: Makefile 19485 2009-03-31 22:34:34Z gsrb3d $
#
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 94c1910e3bc..1857af43323 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: gpu_codegen.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index 53b52f24f16..58965d4f01b 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: gpu_codegen.h 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 7b1fc67d0c6..8b5881f6bde 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: gpu_draw.c 19616 2009-04-09 10:05:17Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 7654c67419b..8a4457cb820 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: gpu_extensions.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 87703bc73bf..370ff89e3cf 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: gpu_material.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/IMB_jp2.h b/source/blender/imbuf/intern/IMB_jp2.h
index abc6b78357c..1d89ab8e375 100644
--- a/source/blender/imbuf/intern/IMB_jp2.h
+++ b/source/blender/imbuf/intern/IMB_jp2.h
@@ -1,7 +1,9 @@
+<<<<<<< .working
/*
* IMB_jp2.h
*
- * $Id$
+<<<<<<< .working
+ * $Id: IMB_jp2.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -47,3 +49,57 @@ short imb_savejp2(struct ImBuf *ibuf, char *name, int flags);
#endif
+=======
+/*
+ * IMB_jp2.h
+ *
+ * $Id: IMB_bmp.h 14444 2008-04-16 22:40:48Z hos $
+=======
+ * $Id$
+>>>>>>> .merge-right.r19825
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+/**
+ * \file IMB_jp2.h
+ * \ingroup imbuf
+ * \brief Function declarations for jp2.c
+ */
+
+#ifndef IMB_JP2_H
+#define IMB_JP2_H
+
+#ifdef WITH_OPENJPEG
+struct ImBuf;
+
+int imb_is_a_jp2(void *buf);
+struct ImBuf *imb_jp2_decode(unsigned char *mem, int size, int flags);
+short imb_savejp2(struct ImBuf *ibuf, char *name, int flags);
+#endif /* WITH_OPENJPEG */
+
+#endif
+
+>>>>>>> .merge-right.r19804
diff --git a/source/blender/imbuf/intern/dds/BlockDXT.cpp b/source/blender/imbuf/intern/dds/BlockDXT.cpp
index 2a8a2c470c4..f14f08ba0aa 100644
--- a/source/blender/imbuf/intern/dds/BlockDXT.cpp
+++ b/source/blender/imbuf/intern/dds/BlockDXT.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: BlockDXT.cpp 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/dds/BlockDXT.h b/source/blender/imbuf/intern/dds/BlockDXT.h
index 3f9a81e40c8..dfcd549facd 100644
--- a/source/blender/imbuf/intern/dds/BlockDXT.h
+++ b/source/blender/imbuf/intern/dds/BlockDXT.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: BlockDXT.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/dds/Color.h b/source/blender/imbuf/intern/dds/Color.h
index e499572b4d7..d154069f54f 100644
--- a/source/blender/imbuf/intern/dds/Color.h
+++ b/source/blender/imbuf/intern/dds/Color.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: Color.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/dds/ColorBlock.cpp b/source/blender/imbuf/intern/dds/ColorBlock.cpp
index 043fba9d675..18585f919ea 100644
--- a/source/blender/imbuf/intern/dds/ColorBlock.cpp
+++ b/source/blender/imbuf/intern/dds/ColorBlock.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: ColorBlock.cpp 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/dds/ColorBlock.h b/source/blender/imbuf/intern/dds/ColorBlock.h
index 537c17346a1..4fdb0588cf2 100644
--- a/source/blender/imbuf/intern/dds/ColorBlock.h
+++ b/source/blender/imbuf/intern/dds/ColorBlock.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: ColorBlock.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/dds/Common.h b/source/blender/imbuf/intern/dds/Common.h
index 6f09346f770..a25a90c18c9 100644
--- a/source/blender/imbuf/intern/dds/Common.h
+++ b/source/blender/imbuf/intern/dds/Common.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: Common.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
index 0981ae88db6..72de1673569 100644
--- a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
+++ b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: DirectDrawSurface.cpp 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/dds/DirectDrawSurface.h b/source/blender/imbuf/intern/dds/DirectDrawSurface.h
index 28fcc95fe83..45b65d63aad 100644
--- a/source/blender/imbuf/intern/dds/DirectDrawSurface.h
+++ b/source/blender/imbuf/intern/dds/DirectDrawSurface.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: DirectDrawSurface.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/dds/Image.cpp b/source/blender/imbuf/intern/dds/Image.cpp
index 8f6ac8658ba..7a2909cef00 100644
--- a/source/blender/imbuf/intern/dds/Image.cpp
+++ b/source/blender/imbuf/intern/dds/Image.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: Image.cpp 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/dds/Image.h b/source/blender/imbuf/intern/dds/Image.h
index f2ff9e4fbf3..facf86295e2 100644
--- a/source/blender/imbuf/intern/dds/Image.h
+++ b/source/blender/imbuf/intern/dds/Image.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: Image.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/dds/Makefile b/source/blender/imbuf/intern/dds/Makefile
index e14f9320d19..b9503bdc1bc 100644
--- a/source/blender/imbuf/intern/dds/Makefile
+++ b/source/blender/imbuf/intern/dds/Makefile
@@ -1,5 +1,7 @@
+<<<<<<< .working
#
-# $Id$
+<<<<<<< .working
+# $Id: Makefile 19805 2009-04-20 00:19:16Z genscher $
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
@@ -58,3 +60,68 @@ CPPFLAGS += -I../..
CPPFLAGS += -I..
CPPFLAGS += -I.
CPPFLAGS += -DWITH_DDS
+=======
+#
+# $Id: Makefile 7037 2006-03-12 14:11:23Z ton $
+=======
+# $Id$
+>>>>>>> .merge-right.r19825
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL LICENSE BLOCK *****
+#
+#
+
+LIBNAME = dds
+DIR = $(OCGDIR)/blender/imbuf/dds
+SOURCEDIR = source/blender/imbuf/intern/dds
+
+include nan_compile.mk
+include nan_definitions.mk
+
+CFLAGS += $(LEVEL_1_C_WARNINGS)
+
+CPPFLAGS += -I$(NAN_JPEG)/include
+CPPFLAGS += -I$(NAN_PNG)/include
+CPPFLAGS += -I$(NAN_ZLIB)/include
+CPPFLAGS += -I$(NAN_TIFF)/include
+CPPFLAGS += -I../../../include
+CPPFLAGS += -I../../../blenkernel
+CPPFLAGS += -I../../../blenlib
+CPPFLAGS += -I../../../avi
+CPPFLAGS += -I../../../quicktime
+# path to the guarded memory allocator
+CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
+CPPFLAGS += -I$(NAN_MEMUTIL)/include
+# This is not really needed, but until /include is cleaned, it must be
+# there for proper compilation.
+# - No, it is also needed in antialias, for listbase (nzc)
+CPPFLAGS += -I../../../makesdna
+# external interface of this module
+CPPFLAGS += -I../..
+CPPFLAGS += -I..
+CPPFLAGS += -I.
+CPPFLAGS += -DWITH_DDS
+>>>>>>> .merge-right.r19804
diff --git a/source/blender/imbuf/intern/dds/PixelFormat.h b/source/blender/imbuf/intern/dds/PixelFormat.h
index 2004d689a3e..6562a7d6249 100644
--- a/source/blender/imbuf/intern/dds/PixelFormat.h
+++ b/source/blender/imbuf/intern/dds/PixelFormat.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: PixelFormat.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/dds/Stream.cpp b/source/blender/imbuf/intern/dds/Stream.cpp
index 456f22e83b4..b0af71a516a 100644
--- a/source/blender/imbuf/intern/dds/Stream.cpp
+++ b/source/blender/imbuf/intern/dds/Stream.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: Stream.cpp 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/dds/Stream.h b/source/blender/imbuf/intern/dds/Stream.h
index 73e76d0cd4f..68af0e4e02d 100644
--- a/source/blender/imbuf/intern/dds/Stream.h
+++ b/source/blender/imbuf/intern/dds/Stream.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: Stream.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/dds/dds_api.cpp b/source/blender/imbuf/intern/dds/dds_api.cpp
index cf2f6c16d08..94b69711c49 100644
--- a/source/blender/imbuf/intern/dds/dds_api.cpp
+++ b/source/blender/imbuf/intern/dds/dds_api.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: dds_api.cpp 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/dds/dds_api.h b/source/blender/imbuf/intern/dds/dds_api.h
index 39e73e3eb37..3a7fe16fd51 100644
--- a/source/blender/imbuf/intern/dds/dds_api.h
+++ b/source/blender/imbuf/intern/dds/dds_api.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: dds_api.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/include/BIF_editparticle.h b/source/blender/include/BIF_editparticle.h
index 9abf4e6c2b4..2db9aacc96b 100644
--- a/source/blender/include/BIF_editparticle.h
+++ b/source/blender/include/BIF_editparticle.h
@@ -1,7 +1,7 @@
/* BIF_editparticle.h
*
*
- * $Id$
+ * $Id: BIF_editparticle.h $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/include/BIF_meshlaplacian.h b/source/blender/include/BIF_meshlaplacian.h
index 71db8d0bba2..7974a55871f 100644
--- a/source/blender/include/BIF_meshlaplacian.h
+++ b/source/blender/include/BIF_meshlaplacian.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: BIF_meshlaplacian.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/include/BIF_radialcontrol.h b/source/blender/include/BIF_radialcontrol.h
index a23b9c7aa61..81181a3a91e 100644
--- a/source/blender/include/BIF_radialcontrol.h
+++ b/source/blender/include/BIF_radialcontrol.h
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: multires.h 13015 2007-12-27 07:27:03Z nicholasbishop $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/include/BSE_editaction_types.h b/source/blender/include/BSE_editaction_types.h
index c0842d405e3..4bdb06ef8e3 100644
--- a/source/blender/include/BSE_editaction_types.h
+++ b/source/blender/include/BSE_editaction_types.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: BIF_editaction.h 10519 2007-04-13 11:15:08Z aligorith $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -83,4 +83,4 @@ typedef enum ACTCONT_TYPES {
ACTCONT_GPENCIL
} ACTCONT_TYPES;
-#endif
+#endif
\ No newline at end of file
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index 311a70c93ca..c99dc44cd5e 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -1,5 +1,5 @@
/**
-* $Id$
+* $Id: DNA_cloth_types.h,v 1.1 2007/08/01 02:28:34 daniel Exp $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index e68f8515af1..59fc4057a5f 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -1,7 +1,8 @@
/* DNA_particle_types.h
*
*
- * $Id$
+<<<<<<< .working
+ * $Id: DNA_particle_types.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/nodes/TEX_node.h b/source/blender/nodes/TEX_node.h
index d298f062143..e26254600a9 100644
--- a/source/blender/nodes/TEX_node.h
+++ b/source/blender/nodes/TEX_node.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: TEX_node.h 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c b/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c
index 846aec490c2..b5649d1aabf 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: CMP_normalize.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_premulkey.c b/source/blender/nodes/intern/CMP_nodes/CMP_premulkey.c
index 4fde652c59d..73d996ee15a 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_premulkey.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_premulkey.c
@@ -1,5 +1,5 @@
/**
-* $Id$
+* $Id: CMP_premulkey.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_scale.c b/source/blender/nodes/intern/CMP_nodes/CMP_scale.c
index cc6f9249495..ee3607c11f6 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_scale.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_scale.c
@@ -65,8 +65,8 @@ static void node_composit_exec_scale(void *data, bNode *node, bNodeStack **in, b
newx = cbuf->x * (rd->size / 100.0f);
newy = cbuf->y * (rd->size / 100.0f);
} else { /* CMP_SCALE_ABSOLUTE */
- newx= (int)in[1]->vec[0];
- newy= (int)in[2]->vec[0];
+ newx= MAX2((int)in[1]->vec[0], 1);
+ newy= MAX2((int)in[2]->vec[0], 1);
}
newx= MIN2(newx, CMP_SCALE_MAX);
newy= MIN2(newy, CMP_SCALE_MAX);
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c
index fbab7f64cb3..2897e2d126f 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: SHD_invert.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/nodes/intern/TEX_nodes/Makefile b/source/blender/nodes/intern/TEX_nodes/Makefile
index ac741280478..9dd7c7873ca 100644
--- a/source/blender/nodes/intern/TEX_nodes/Makefile
+++ b/source/blender/nodes/intern/TEX_nodes/Makefile
@@ -1,5 +1,5 @@
#
-# $Id$
+# $Id: Makefile 19485 2009-03-31 22:34:34Z gsrb3d $
#
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_image.c b/source/blender/nodes/intern/TEX_nodes/TEX_image.c
index b84088da154..a3f6cdc23a2 100644
--- a/source/blender/nodes/intern/TEX_nodes/TEX_image.c
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_image.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: TEX_image.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c b/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c
index 71d9cb07e18..abacccf7672 100644
--- a/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: TEX_valToRgb.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/python/api2_2x/doc/Particle.py b/source/blender/python/api2_2x/doc/Particle.py
index 6107f0bda2f..67da15422b1 100644
--- a/source/blender/python/api2_2x/doc/Particle.py
+++ b/source/blender/python/api2_2x/doc/Particle.py
@@ -1,3 +1,4 @@
+<<<<<<< .working
# Blender.Object module and the Object PyType object
"""
@@ -40,6 +41,7 @@ This module provides access to the B{Particle} in Blender.
- LINE: Draw as lines
- PATH: Draw pathes
- OBJECT: Draw object
+<<<<<<< .working
- GROUP: Draw group
- BILLBOARD: Draw as billboard
@type CHILDTYPE: readonly dictionary
@@ -250,3 +252,260 @@ class Particle:
@rtype: list of floats
@return: list of floats or list of tuples if id is not zero (size,id) or None if system is disabled.
"""
+=======
+# Blender.Object module and the Object PyType object
+
+"""
+The Blender.Particle submodule
+
+
+Particle
+========
+
+This module provides access to the B{Particle} in Blender.
+
+@type TYPE: readonly dictionary
+@var TYPE: Constant dict used for with L{Particle.TYPE}
+ - HAIR: set particle system to hair mode.
+ - REACTOR: set particle system to reactor mode.
+ - EMITTER: set particle system to emitter mode.
+@type DISTRIBUTION: readonly dictionary
+@var DISTRIBUTION: Constant dict used for with L{Particle.DISTRIBUTION}
+ - GRID: set grid distribution.
+ - RANDOM: set random distribution.
+ - JITTERED: set jittered distribution.
+@type EMITFROM: readonly dictionary
+@var EMITFROM: Constant dict used for with L{Particle.EMITFROM}
+ - VERTS: set particles emit from vertices
+ - FACES: set particles emit from faces
+ - VOLUME: set particles emit from volume
+ - PARTICLE: set particles emit from particles
+@type REACTON: readonly dictionary
+@var REACTON: Constant dict used for with L{Particle.REACTON}
+ - NEAR: react on near
+ - COLLISION: react on collision
+ - DEATH: react on death
+@type DRAWAS: readonly dictionary
+@var DRAWAS: Constant dict used for with L{Particle.DRAWAS}
+ - NONE: Don't draw
+ - POINT: Draw as point
+ - CIRCLE: Draw as circles
+ - CROSS: Draw as crosses
+ - AXIS: Draw as axis
+ - LINE: Draw as lines
+ - PATH: Draw pathes
+ - OBJECT: Draw object
+ - GROUP: Draw goup
+=======
+ - GROUP: Draw group
+>>>>>>> .merge-right.r19825
+ - BILLBOARD: Draw as billboard
+@type CHILDTYPE: readonly dictionary
+@var CHILDTYPE: Constant dict used for whith L{Particle.CHILDTYPE}
+ - NONE: set no children
+ - PARTICLES: set children born from particles
+ - FACES: set children born from faces
+@type CHILDKINK: readonly dictionary
+@var CHILDKINK: Type of periodic offset on the path
+ - NOTHING: set no offset on the path
+ - CURL: set curl offset on the path
+ - RADIAL: set radial offset on the path
+ - WAVE: set wave offset on the path
+ - BRAID: set braid offset on the path
+@type CHILDKINKAXIS: readonly dictionary
+@var CHILDKINKAXIS: Which axis to use for offset
+ - X: set X axis for offset
+ - Y: set Y axis for offset
+ - Z: set Z axis for offset
+"""
+
+class Particle:
+ """
+ The Particle object
+ ===================
+ This object gives access to paticles data.
+
+ @ivar seed: Set an offset in the random table.
+ @type seed: int
+ @ivar type: Type of particle system ( Particle.TYPE[ 'HAIR' | 'REACTOR' | 'EMITTER' ] ).
+ @type type: int
+ @ivar resolutionGrid: The resolution of the particle grid.
+ @type resolutionGrid: int
+ @ivar startFrame: Frame number to start emitting particles.
+ @type startFrame: float
+ @ivar endFrame: Frame number to stop emitting particles.
+ @type endFrame: float
+ @ivar editable: Finalize hair to enable editing in particle mode.
+ @type editable: int
+ @ivar amount: The total number of particles.
+ @type amount: int
+ @ivar multireact: React multiple times ( Particle.REACTON[ 'NEAR' | 'COLLISION' | 'DEATH' ] ).
+ @type multireact: int
+ @ivar reactshape: Power of reaction strength, dependent on distance to target.
+ @type reactshape: float
+ @ivar hairSegments: Amount of hair segments.
+ @type hairSegments: int
+ @ivar lifetime: Specify the life span of the particles.
+ @type lifetime: float
+ @ivar randlife: Give the particle life a random variation.
+ @type randlife: float
+ @ivar randemission: Emit particles in random order.
+ @type randemission: int
+ @ivar particleDistribution: Where to emit particles from ( Particle.EMITFROM[ 'PARTICLE' | 'VOLUME' | 'FACES' | 'VERTS' ] )
+ @type particleDistribution: int
+ @ivar evenDistribution: Use even distribution from faces based on face areas or edge lengths.
+ @type evenDistribution: int
+ @ivar distribution: How to distribute particles on selected element ( Particle.DISTRIBUTION[ 'GRID' | 'RANDOM' | 'JITTERED' ] ).
+ @type distribution: int
+ @ivar jitterAmount: Amount of jitter applied to the sampling.
+ @type jitterAmount: float
+ @ivar pf: Emission locations / face (0 = automatic).
+ @type pf:int
+ @ivar invert: Invert what is considered object and what is not.
+ @type invert: int
+ @ivar targetObject: The object that has the target particle system (empty if same object).
+ @type targetObject: Blender object
+ @ivar targetpsys: The target particle system number in the object.
+ @type targetpsys: int
+ @ivar 2d: Constrain boids to a surface.
+ @type 2d: float
+ @ivar maxvel: Maximum velocity.
+ @type maxvel: float
+ @ivar avvel: The usual speed % of max velocity.
+ @type avvel: float
+ @ivar latacc: Lateral acceleration % of max velocity
+ @type latacc: float
+ @ivar tanacc: Tangential acceleration % of max velocity
+ @type tanacc: float
+ @ivar groundz: Default Z value.
+ @type groundz: float
+ @ivar object: Constrain boids to object's surface.
+ @type object: Blender Object
+ @ivar renderEmitter: Render emitter object.
+ @type renderEmitter: int
+ @ivar displayPercentage: Particle display percentage.
+ @type displayPercentage: int
+ @ivar hairDisplayStep: How many steps paths are drawn with (power of 2) in visu mode.
+ @type hairDisplayStep: int
+ @ivar hairRenderStep: How many steps paths are rendered with (power of 2) in render mode."
+ @type hairRenderStep: int
+ @ivar duplicateObject: Get the duplicate object.
+ @type duplicateObject: Blender Object
+ @ivar drawAs: Get draw type Particle.DRAWAS([ 'NONE' | 'OBJECT' | 'POINT' | ... ]).
+ @type drawAs: int
+ @ivar childAmount: The total number of children
+ @type childAmount: int
+ @ivar childType: Type of childrens ( Particle.CHILDTYPE[ 'FACES' | 'PARTICLES' | 'NONE' ] )
+ @type childType: int
+ @ivar childRenderAmount: Amount of children/parent for rendering
+ @type childRenderAmount: int
+ @ivar childRadius: Radius of children around parent
+ @type childRadius: float
+ @ivar childRound: Roundness of children around parent
+ @type childRound: float
+ @ivar childClump: Amount of clumpimg
+ @type childClump: float
+ @ivar childShape: Shape of clumpimg
+ @type childShape: float
+ @ivar childSize: A multiplier for the child particle size
+ @type childSize: float
+ @ivar childRand: Random variation to the size of the child particles
+ @type childRand: float
+ @ivar childRough1: Amount of location dependant rough
+ @type childRough1: float
+ @ivar childRough1Size: Size of location dependant rough
+ @type childRough1Size: float
+ @ivar childRough2: Amount of random rough
+ @type childRough2: float
+ @ivar childRough2Size: Size of random rough
+ @type childRough2Size: float
+ @ivar childRough2Thresh: Amount of particles left untouched by random rough
+ @type childRough2Thresh: float
+ @ivar childRoughE: Amount of end point rough
+ @type childRoughE: float
+ @ivar childRoughEShape: Shape of end point rough
+ @type childRoughEShape: float
+ @ivar childKink: Type of periodic offset on the path (Particle.CHILDKINK[ 'BRAID' | 'WAVE' | 'RADIAL' | 'CURL' | 'NOTHING' ])
+ @type childKink: int
+ @ivar childKinkAxis: Which axis to use for offset (Particle.CHILDKINKAXIS[ 'Z' | 'Y' | 'X' ])
+ @type childKinkAxis: int
+ @ivar childKinkFreq: The frequency of the offset (1/total length)
+ @type childKinkFreq: float
+ @ivar childKinkShape: Adjust the offset to the beginning/end
+ @type childKinkShape: float
+ @ivar childKinkAmp: The amplitude of the offset
+ @type childKinkAmp: float
+ @ivar childBranch: Branch child paths from eachother
+ @type childBranch: int
+ @ivar childBranch: Animate branching
+ @type childBranch: int
+ @ivar childBranch: Start and end points are the same
+ @type childBranch: int
+ @ivar childBranch: Threshold of branching
+ @type childBranch: float
+ """
+
+ def freeEdit():
+ """
+ Free edit mode.
+ @return: None
+ """
+
+ def getLoc(all=0,id=0):
+ """
+ Get the particles locations.
+ A list of tuple is returned in particle mode.
+ A list of list of tuple is returned in hair mode.
+ The tuple is a vector of 3 or 4 floats in world space (x,y,z, optionally the particle's id).
+ @type all: int
+ @param all: if not 0 export all particles (uninitialized (unborn or died)particles exported as None).
+ @type id: int
+ @param id: add the particle id in the end of the vector tuple
+ @rtype: list of vectors (tuple of 3 floats and optionally the id) or list of list of vectors
+ @return: list of vectors or list of list of vectors (hair mode) or None if system is disabled
+ """
+ def getRot(all=0,id=0):
+ """
+ Get the particles' rotations as quaternion.
+ A list of tuple is returned in particle mode.
+ The tuple is vector of 4 or 5 floats (x,y,z,w, optionally the id of the particle).
+
+ @type all: int
+ @param all: if not 0, export all particles (uninitialized (unborn or died) particles exported as None).
+ @type id: int
+ @param id: add the particle id in the return tuple
+ @rtype: list of tuple of 4 or 5 elements (if id is not zero)
+ @return: list of 4-tuples or None if system is disabled
+ """
+
+ def getMat():
+ """
+ Get the particles' material.
+ @rtype: Blender Material
+ @return: The material assigned to particles
+ """
+
+ def getSize(all=0,id=0):
+ """
+ Get the particles' size.
+ A list of float or list of tuple (particle's size,particle's id).
+ @type all: int
+ @param all: if not 0, export all particles (uninitialized (unborn or died) particles exported as None).
+ @type id: int
+ @param id: add the particle id in the return tuple
+ @rtype: list of floats
+ @return: list of floats or list of tuples if id is not zero (size,id) or None if system is disabled.
+ """
+
+ def getAge(all=0,id=0):
+ """
+ Get the particles' age.
+ A list of float or list of tuple (particle's age, particle's id).
+ @type all: int
+ @param all: if not 0, export all particles (uninitialized (unborn or died) particles exported as None).
+ @type id: int
+ @param id: add the particle id in the return tuple
+ @rtype: list of floats
+ @return: list of floats or list of tuples if id is not zero (size,id) or None if system is disabled.
+ """
+>>>>>>> .merge-right.r19804
diff --git a/source/blender/python/api2_2x/doc/epy_docgen.sh b/source/blender/python/api2_2x/doc/epy_docgen.sh
old mode 100755
new mode 100644
diff --git a/source/blender/render/extern/include/RE_raytrace.h b/source/blender/render/extern/include/RE_raytrace.h
index 8f429f7dd90..a61cc736bf3 100644
--- a/source/blender/render/extern/include/RE_raytrace.h
+++ b/source/blender/render/extern/include/RE_raytrace.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: RE_raytrace.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/include/occlusion.h b/source/blender/render/intern/include/occlusion.h
index 646ad30b318..6690bd274d6 100644
--- a/source/blender/render/intern/include/occlusion.h
+++ b/source/blender/render/intern/include/occlusion.h
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: occlusion.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/include/strand.h b/source/blender/render/intern/include/strand.h
index 09988125830..d0180715ed0 100644
--- a/source/blender/render/intern/include/strand.h
+++ b/source/blender/render/intern/include/strand.h
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: strand.h 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/include/voxeldata.h b/source/blender/render/intern/include/voxeldata.h
index 190a5a5a1c4..36c7789da80 100644
--- a/source/blender/render/intern/include/voxeldata.h
+++ b/source/blender/render/intern/include/voxeldata.h
@@ -42,7 +42,7 @@ int resolX, resolY, resolZ;
int frames;
} VoxelDataHeader;
-inline int _I(int x, int y, int z, int *n);
+__inline int _I(int x, int y, int z, int *n);
void make_voxeldata(struct Render *re);
void free_voxeldata(struct Render *re);
int voxeldatatex(struct Tex *tex, float *texvec, struct TexResult *texres);
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index 9ce274ba775..67f1cb4ac89 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: occlusion.c 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/source/raytrace.c b/source/blender/render/intern/source/raytrace.c
index b34fe6a7039..77f42907131 100644
--- a/source/blender/render/intern/source/raytrace.c
+++ b/source/blender/render/intern/source/raytrace.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: raytrace.c 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -1439,4 +1439,3 @@ float RE_ray_tree_max_size(RayTree *tree)
{
return ((Octree*)tree)->ocsize;
}
-
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index 05e36160f0e..5ba7be3314a 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: strand.c 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/src/booleanops.c b/source/blender/src/booleanops.c
index 948797014a4..c5b97e475a9 100644
--- a/source/blender/src/booleanops.c
+++ b/source/blender/src/booleanops.c
@@ -537,7 +537,7 @@ int NewBooleanMesh(Base *base, Base *base_select, int int_op_type)
/* put some checks in for nice user feedback */
if (dm == NULL || dm_select == NULL) return 0;
- if (!dm->getNumFaces(dm) || !dm_select->getNumFaces(dm_select)) return 0;
+ if (!dm->getNumFaces(dm) || !dm_select->getNumFaces(dm_select))
{
MEM_freeN(mat);
return -1;
diff --git a/source/blender/src/editparticle.c b/source/blender/src/editparticle.c
index d48b84789d8..0538bcb98d7 100644
--- a/source/blender/src/editparticle.c
+++ b/source/blender/src/editparticle.c
@@ -1,7 +1,7 @@
/* editparticle.c
*
*
- * $Id$
+ * $Id: editparticle.c $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/src/ghostwinlay.c b/source/blender/src/ghostwinlay.c
index 9388ac93543..794ba0cf6e0 100644
--- a/source/blender/src/ghostwinlay.c
+++ b/source/blender/src/ghostwinlay.c
@@ -212,7 +212,12 @@ static GHOST_TStandardCursor convert_cursor(int curs) {
case CURSOR_FACESEL: return GHOST_kStandardCursorRightArrow;
case CURSOR_WAIT: return GHOST_kStandardCursorWait;
case CURSOR_EDIT: return GHOST_kStandardCursorCrosshair;
- case CURSOR_HELP: return GHOST_kStandardCursorHelp;
+ case CURSOR_HELP:
+#ifdef __APPLE__
+ return GHOST_kStandardCursorLeftRight;
+#else
+ return GHOST_kStandardCursorHelp;
+#endif
case CURSOR_X_MOVE: return GHOST_kStandardCursorLeftRight;
case CURSOR_Y_MOVE: return GHOST_kStandardCursorUpDown;
case CURSOR_PENCIL: return GHOST_kStandardCursorPencil;
diff --git a/source/blender/src/meshlaplacian.c b/source/blender/src/meshlaplacian.c
index 96349e8fb98..83fe8962347 100644
--- a/source/blender/src/meshlaplacian.c
+++ b/source/blender/src/meshlaplacian.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: meshlaplacian.c 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/src/radialcontrol.c b/source/blender/src/radialcontrol.c
index b61a150bada..72c2fdb7448 100644
--- a/source/blender/src/radialcontrol.c
+++ b/source/blender/src/radialcontrol.c
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: radialcontrol.c 19485 2009-03-31 22:34:34Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/src/sculptmode-stroke.c b/source/blender/src/sculptmode-stroke.c
index 455112343e9..e36db918210 100644
--- a/source/blender/src/sculptmode-stroke.c
+++ b/source/blender/src/sculptmode-stroke.c
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: sculptmode-stroke.c 19805 2009-04-20 00:19:16Z genscher $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/darwin/Makefile b/source/darwin/Makefile
index f7b513fc214..b37a4404711 100644
--- a/source/darwin/Makefile
+++ b/source/darwin/Makefile
@@ -1,5 +1,13 @@
#
+<<<<<<< .working
+<<<<<<< .working
+# $Id: Makefile 19805 2009-04-20 00:19:16Z genscher $
+=======
+# $Id: Makefile,v 1.7 2003/05/12 18:12:25 sgefant Exp $
+=======
# $Id$
+>>>>>>> .merge-right.r19825
+>>>>>>> .merge-right.r19804
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 7515f3f5f91..f413ad969f4 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -1037,7 +1037,7 @@ int BL_ActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF
if (!PyString_Check(value))
{
- PyErr_SetString(PyExc_ValueError, "actuator.action = val: Action Actuator, expected the string name of the action");
+ PyErr_SetString(PyExc_ValueError, "expected the string name of the action");
return -1;
}
@@ -1049,7 +1049,7 @@ int BL_ActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF
action= (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(val);
if (!action)
{
- PyErr_SetString(PyExc_ValueError, "actuator.action = val: Action Actuator, action not found!");
+ PyErr_SetString(PyExc_ValueError, "action not found!");
return 1;
}
}
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 6ae7f716b4b..d5b5762d9e7 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -154,7 +154,7 @@ public:
case ACT_ACTION_FROM_PROP:
return 0;
default:
- PyErr_SetString(PyExc_ValueError, "Action Actuator, invalid play type supplied");
+ PyErr_SetString(PyExc_ValueError, "invalid type supplied");
return 1;
}
}
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index 62bc99bb437..25a4413a31d 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -869,7 +869,7 @@ int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE
/* exact copy of BL_ActionActuator's function from here down */
if (!PyString_Check(value))
{
- PyErr_SetString(PyExc_ValueError, "actuator.action = val: Shape Action Actuator, expected the string name of the action");
+ PyErr_SetString(PyExc_ValueError, "expected the string name of the action");
return -1;
}
@@ -881,7 +881,7 @@ int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE
action= (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(val);
if (action==NULL)
{
- PyErr_SetString(PyExc_ValueError, "actuator.action = val: Shape Action Actuator, action not found!");
+ PyErr_SetString(PyExc_ValueError, "action not found!");
return 1;
}
}
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h
index 3bc35ac9495..716d8c9995b 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.h
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.h
@@ -144,7 +144,7 @@ public:
case ACT_ACTION_FROM_PROP:
return 0;
default:
- PyErr_SetString(PyExc_ValueError, "Shape Action Actuator, invalid play type supplied");
+ PyErr_SetString(PyExc_ValueError, "invalid type supplied");
return 1;
}
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
index 251a586308e..f7f79d7904c 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
@@ -1,7 +1,7 @@
/**
* SCA_2DFilterActuator.cpp
*
- * $Id$
+ * $Id: SCA_2DFilterActuator.cpp 19790 2009-04-19 14:57:52Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
index de0201a4b19..57c202cd165 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
@@ -1,7 +1,7 @@
/**
* SCA_2DFilterActuator.h
*
- * $Id$
+ * $Id: SCA_2DFilterActuator.h 19610 2009-04-08 21:40:55Z ben2610 $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index 1c601eded81..28ff1c82924 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -601,7 +601,7 @@ PyObject* SCA_JoystickSensor::pyattr_get_axis_single(void *self_v, const KX_PYAT
SCA_Joystick *joy = self->m_pJoystickMgr->GetJoystickDevice(self->m_joyindex);
if(self->m_joymode != KX_JOYSENSORMODE_AXIS_SINGLE) {
- PyErr_SetString(PyExc_TypeError, "val = sensor.axisSingle: Joystick Sensor, not 'Single Axis' type");
+ PyErr_SetString(PyExc_TypeError, "joystick sensor is not an 'Single Axis' type");
return NULL;
}
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index c946156283f..d56e5fe29dc 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -590,7 +590,7 @@ KX_PYMETHODDEF_DOC_O(SCA_KeyboardSensor, getKeyStatus,
"\tGet the given key's status (KX_NO_INPUTSTATUS, KX_JUSTACTIVATED, KX_ACTIVE or KX_JUSTRELEASED).\n")
{
if (!PyInt_Check(value)) {
- PyErr_SetString(PyExc_ValueError, "sensor.getKeyStatus(int): Keyboard Sensor, expected an int");
+ PyErr_SetString(PyExc_ValueError, "getKeyStatus expected an int");
return NULL;
}
@@ -598,7 +598,7 @@ KX_PYMETHODDEF_DOC_O(SCA_KeyboardSensor, getKeyStatus,
if ((keycode < SCA_IInputDevice::KX_BEGINKEY)
|| (keycode > SCA_IInputDevice::KX_ENDKEY)){
- PyErr_SetString(PyExc_AttributeError, "sensor.getKeyStatus(int): Keyboard Sensor, invalid keycode specified!");
+ PyErr_SetString(PyExc_AttributeError, "invalid keycode specified!");
return NULL;
}
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
index 4dbeb156e63..8f41e799b01 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
@@ -279,7 +279,7 @@ KX_PYMETHODDEF_DOC_O(SCA_MouseSensor, getButtonStatus,
if ((button < SCA_IInputDevice::KX_LEFTMOUSE)
|| (button > SCA_IInputDevice::KX_RIGHTMOUSE)){
- PyErr_SetString(PyExc_ValueError, "sensor.getButtonStatus(int): Mouse Sensor, invalid button specified!");
+ PyErr_SetString(PyExc_ValueError, "invalid button specified!");
return NULL;
}
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index b8052555528..121f868a281 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -187,7 +187,7 @@ SCA_IActuator* SCA_PythonController::LinkedActuatorFromPy(PyObject *value)
/* set the exception */
PyObject *value_str = PyObject_Repr(value); /* new ref */
- PyErr_Format(PyExc_ValueError, "'%s' not in this python controllers actuator list", PyString_AsString(value_str));
+ PyErr_Format(PyExc_ValueError, "'%s' not in this controllers actuator list", PyString_AsString(value_str));
Py_DECREF(value_str);
return false;
@@ -417,14 +417,14 @@ PyObject* SCA_PythonController::PyGetActuators()
}
const char SCA_PythonController::GetSensor_doc[] =
-"getSensor (char sensorname) return linked sensor that is named [sensorname]\n";
+"GetSensor (char sensorname) return linked sensor that is named [sensorname]\n";
PyObject*
SCA_PythonController::PyGetSensor(PyObject* value)
{
char *scriptArg = PyString_AsString(value);
if (scriptArg==NULL) {
- PyErr_SetString(PyExc_TypeError, "controller.getSensor(string): Python Controller, expected a string (sensor name)");
+ PyErr_SetString(PyExc_TypeError, "expected a string (sensor name)");
return NULL;
}
@@ -438,21 +438,21 @@ SCA_PythonController::PyGetSensor(PyObject* value)
}
}
- PyErr_Format(PyExc_AttributeError, "controller.getSensor(string): Python Controller, unable to find requested sensor \"%s\"", scriptArg);
+ PyErr_Format(PyExc_AttributeError, "Unable to find requested sensor \"%s\"", scriptArg);
return NULL;
}
const char SCA_PythonController::GetActuator_doc[] =
-"getActuator (char sensorname) return linked actuator that is named [actuatorname]\n";
+"GetActuator (char sensorname) return linked actuator that is named [actuatorname]\n";
PyObject*
SCA_PythonController::PyGetActuator(PyObject* value)
{
char *scriptArg = PyString_AsString(value);
if (scriptArg==NULL) {
- PyErr_SetString(PyExc_TypeError, "controller.getActuator(string): Python Controller, expected a string (actuator name)");
+ PyErr_SetString(PyExc_TypeError, "expected a string (actuator name)");
return NULL;
}
@@ -465,7 +465,7 @@ SCA_PythonController::PyGetActuator(PyObject* value)
}
}
- PyErr_Format(PyExc_AttributeError, "controller.getActuator(string): Python Controller, unable to find requested actuator \"%s\"", scriptArg);
+ PyErr_Format(PyExc_AttributeError, "Unable to find requested actuator \"%s\"", scriptArg);
return NULL;
}
@@ -536,7 +536,7 @@ int SCA_PythonController::pyattr_set_script(void *self_v, const KX_PYATTRIBUTE_D
char *scriptArg = PyString_AsString(value);
if (scriptArg==NULL) {
- PyErr_SetString(PyExc_TypeError, "controller.script = string: Python Controller, expected a string script text");
+ PyErr_SetString(PyExc_TypeError, "expected a string (script name)");
return -1;
}
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index 3a72d9b7652..6fb10faaf8c 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -386,7 +386,7 @@ int SCA_RandomActuator::pyattr_set_seed(void *self, const struct KX_PYATTRIBUTE_
act->m_base->SetSeed(ival);
return 0;
} else {
- PyErr_SetString(PyExc_TypeError, "actuator.seed = int: Random Actuator, expected an integer");
+ PyErr_SetString(PyExc_TypeError, "expected an integer");
return 1;
}
}
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
index 5ead82db428..e04d2a8ab90 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
@@ -224,7 +224,7 @@ int SCA_RandomSensor::pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *at
{
SCA_RandomSensor* self= static_cast(self_v);
if (!PyInt_Check(value)) {
- PyErr_SetString(PyExc_TypeError, "sensor.seed = int: Random Sensor, expected an integer");
+ PyErr_SetString(PyExc_TypeError, "expected an integer");
return -1;
}
self->m_basegenerator->SetSeed(PyInt_AsLong(value));
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 0ecbbea3af6..907ba99e63b 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -151,7 +151,7 @@ GPG_Application::~GPG_Application(void)
-bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene)
+bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene, int argc, char **argv)
{
bool result = false;
@@ -163,6 +163,10 @@ bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene)
m_startScene = scene;
result = true;
}
+
+ /* Python needs these */
+ m_argc= argc;
+ m_argv= argv;
return result;
}
@@ -681,7 +685,7 @@ bool GPG_Application::startEngine(void)
// some python things
- PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest, m_maggie);
+ PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest, m_maggie, m_argc, m_argv);
m_ketsjiengine->SetPythonDictionary(dictionaryobject);
initRasterizer(m_rasterizer, m_canvas);
PyObject *gameLogic = initGameLogic(m_ketsjiengine, startscene);
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
index 38408f919b4..845686f5770 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
@@ -58,7 +58,7 @@ public:
GPG_Application(GHOST_ISystem* system);
~GPG_Application(void);
- bool SetGameEngineData(struct Main* maggie, struct Scene* scene);
+ bool SetGameEngineData(struct Main* maggie, struct Scene* scene, int argc, char** argv);
bool startWindow(STR_String& title, int windowLeft, int windowTop, int windowWidth, int windowHeight,
const bool stereoVisual, const int stereoMode);
bool startFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode);
@@ -154,5 +154,9 @@ protected:
*/
char* m_pyGlobalDictString;
int m_pyGlobalDictString_Length;
+
+ /* argc and argv need to be passed on to python */
+ int m_argc;
+ char** m_argv;
};
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index a41446ad88c..64e70ce37c3 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -206,6 +206,8 @@ void usage(const char* program)
printf(" blender_material 0 Enable material settings\n");
printf(" ignore_deprecation_warnings 1 Ignore deprecation warnings\n");
printf("\n");
+ printf(" - : all arguments after this are ignored, allowing python to access them from sys.argv\n");
+ printf("\n");
printf("example: %s -w 320 200 10 10 -g noaudio c:\\loadtest.blend\n", program);
printf("example: %s -g show_framerate = 0 c:\\loadtest.blend\n", program);
}
@@ -293,6 +295,7 @@ static BlendFileData *load_game_data(char *progname, char *filename = NULL, char
int main(int argc, char** argv)
{
int i;
+ int argc_py_clamped= argc; /* use this so python args can be added after ' - ' */
bool error = false;
SYS_SystemHandle syshandle = SYS_GetSystem();
bool fullScreen = false;
@@ -393,6 +396,12 @@ int main(int argc, char** argv)
#endif
if (argv[i][0] == '-')
{
+ /* ignore all args after " - ", allow python to have own args */
+ if (argv[i][1]=='\0') {
+ argc_py_clamped= i;
+ break;
+ }
+
switch (argv[i][1])
{
case 'g':
@@ -596,7 +605,7 @@ int main(int argc, char** argv)
char pathname[FILE_MAXDIR + FILE_MAXFILE];
char *titlename;
- get_filename(argc, argv, filename);
+ get_filename(argc_py_clamped, argv, filename);
if(filename[0])
BLI_convertstringcwd(filename);
@@ -691,7 +700,7 @@ int main(int argc, char** argv)
}
// GPG_Application app (system, maggie, startscenename);
- app.SetGameEngineData(maggie, scene);
+ app.SetGameEngineData(maggie, scene, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */
BLI_strncpy(pathname, maggie->name, sizeof(pathname));
BLI_strncpy(G.sce, maggie->name, sizeof(G.sce));
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 88d920043e0..01b6805ae7a 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -858,7 +858,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()")
Py_RETURN_NONE;
}
if(mShader==0) {
- PyErr_SetString(PyExc_TypeError, "shader.validate(): BL_Shader, invalid shader object");
+ PyErr_Format(PyExc_TypeError, "invalid shader object");
return NULL;
}
int stat = 0;
@@ -1175,7 +1175,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis
}break;
default:
{
- PyErr_SetString(PyExc_TypeError, "shader.setUniform4i(name, ix,iy,iz, iw): BL_Shader. invalid list size");
+ PyErr_Format(PyExc_TypeError, "Invalid list size");
return NULL;
}break;
}
@@ -1185,7 +1185,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis
return NULL;
}
-KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2 or list3 or list4) )")
+KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( int (list2 or list3 or list4) )")
{
if(mError) {
Py_RETURN_NONE;
@@ -1194,84 +1194,70 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2
PyObject *listPtr =0;
int array_data[4] = {0,0,0,0};
- if(!PyArg_ParseTuple(args, "sO:setUniformiv", &uniform, &listPtr))
- return NULL;
-
- int loc = GetUniformLocation(uniform);
-
- if(loc == -1) {
- PyErr_SetString(PyExc_TypeError, "shader.setUniformiv(...): BL_Shader, first string argument is not a valid uniform value");
- return NULL;
- }
-
- if(!PySequence_Check(listPtr)) {
- PyErr_SetString(PyExc_TypeError, "shader.setUniformiv(...): BL_Shader, second argument is not a sequence");
- return NULL;
- }
-
- unsigned int list_size = PySequence_Size(listPtr);
-
- for(unsigned int i=0; (i(self_v);
int param = PyObject_IsTrue( value );
if (param == -1) {
- PyErr_SetString(PyExc_AttributeError, "camera.perspective = bool: KX_Camera, expected True/False or 0/1");
+ PyErr_SetString(PyExc_AttributeError, "expected True or False");
return -1;
}
@@ -808,7 +808,7 @@ int KX_Camera::pyattr_set_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef,
KX_Camera* self= static_cast(self_v);
float param = PyFloat_AsDouble(value);
if (param == -1) {
- PyErr_SetString(PyExc_AttributeError, "camera.lens = float: KX_Camera, expected a float greater then zero");
+ PyErr_SetString(PyExc_AttributeError, "expected a float greater then zero");
return -1;
}
@@ -828,7 +828,7 @@ int KX_Camera::pyattr_set_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef,
KX_Camera* self= static_cast(self_v);
float param = PyFloat_AsDouble(value);
if (param == -1) {
- PyErr_SetString(PyExc_AttributeError, "camera.near = float: KX_Camera, expected a float greater then zero");
+ PyErr_SetString(PyExc_AttributeError, "expected a float greater then zero");
return -1;
}
@@ -848,7 +848,7 @@ int KX_Camera::pyattr_set_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, P
KX_Camera* self= static_cast(self_v);
float param = PyFloat_AsDouble(value);
if (param == -1) {
- PyErr_SetString(PyExc_AttributeError, "camera.far = float: KX_Camera, expected a float greater then zero");
+ PyErr_SetString(PyExc_AttributeError, "expected a float greater then zero");
return -1;
}
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
index 1ce7fac0cfe..462abd3a584 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
@@ -652,7 +652,7 @@ int KX_ConstraintActuator::pyattr_check_direction(void *self, const struct KX_PY
MT_Vector3 dir(act->m_refDirection);
MT_Scalar len = dir.length();
if (MT_fuzzyZero(len)) {
- PyErr_SetString(PyExc_ValueError, "actuator.direction = vec: KX_ConstraintActuator, invalid direction");
+ PyErr_SetString(PyExc_ValueError, "Invalid direction");
return 1;
}
act->m_refDirVector = dir/len;
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index ee1946d093b..321370f9f3f 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -1,4 +1,4 @@
-/* $Id: KX_Dome.cpp 19618 2009-04-09 10:29:07Z ben2610 $
+/* $Id$
-----------------------------------------------------------------------------
This program is free software; you can redistribute it and/or modify it under
diff --git a/source/gameengine/Ketsji/KX_Dome.h b/source/gameengine/Ketsji/KX_Dome.h
index 1f3cea1881e..de3360cd897 100644
--- a/source/gameengine/Ketsji/KX_Dome.h
+++ b/source/gameengine/Ketsji/KX_Dome.h
@@ -1,4 +1,4 @@
-/* $Id: KX_Dome.h 19599 2009-04-08 15:06:20Z ben2610 $
+/* $Id$
-----------------------------------------------------------------------------
This program is free software; you can redistribute it and/or modify it under
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index af1dc7f67b2..9fe7ab75267 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1187,13 +1187,13 @@ PyObject* KX_GameObject::PyReplaceMesh(PyObject* value)
meshname = PyString_AsString(value);
if (meshname==NULL) {
- PyErr_SetString(PyExc_ValueError, "gameOb.replaceMesh(value): KX_GameObject, expected a mesh name");
+ PyErr_SetString(PyExc_ValueError, "Expected a mesh name");
return NULL;
}
mesh_pt = SCA_ILogicBrick::m_sCurrentLogicManager->GetMeshByName(STR_String(meshname));
if (mesh_pt==NULL) {
- PyErr_SetString(PyExc_ValueError, "gameOb.replaceMesh(value): KX_GameObject, the mesh name given does not exist");
+ PyErr_SetString(PyExc_ValueError, "The mesh name given does not exist");
return NULL;
}
scene->ReplaceMesh(this, (class RAS_MeshObject*)mesh_pt);
@@ -1259,8 +1259,8 @@ PyObject *KX_GameObject::Map_GetItem(PyObject *self_v, PyObject *item)
return pyconvert;
}
else {
- if(attr_str) PyErr_Format(PyExc_KeyError, "value = gameOb[key]: KX_GameObject, key \"%s\" does not exist", attr_str);
- else PyErr_SetString(PyExc_KeyError, "value = gameOb[key]: KX_GameObject, key does not exist");
+ if(attr_str) PyErr_Format(PyExc_KeyError, "KX_GameObject key \"%s\" does not exist", attr_str);
+ else PyErr_SetString(PyExc_KeyError, "KX_GameObject key does not exist");
return NULL;
}
@@ -1290,8 +1290,8 @@ int KX_GameObject::Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
del |= (PyDict_DelItem(self->m_attr_dict, key)==0) ? 1:0;
if (del==0) {
- if(attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" could not be set", attr_str);
- else PyErr_SetString(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key could not be set");
+ if(attr_str) PyErr_Format(PyExc_KeyError, "KX_GameObject key \"%s\" not found", attr_str);
+ else PyErr_SetString(PyExc_KeyError, "KX_GameObject key not found");
return -1;
}
else if (self->m_attr_dict) {
@@ -1342,8 +1342,8 @@ int KX_GameObject::Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
set= 1;
}
else {
- if(attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" not be added to internal dictionary", attr_str);
- else PyErr_SetString(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key not be added to internal dictionary");
+ if(attr_str) PyErr_Format(PyExc_KeyError, "KX_GameObject key \"%s\" not be added to internal dictionary", attr_str);
+ else PyErr_SetString(PyExc_KeyError, "KX_GameObject key not be added to internal dictionary");
}
}
@@ -1424,7 +1424,7 @@ int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrd
KX_IPhysicsController *spc = self->GetPhysicsController();
MT_Scalar val = PyFloat_AsDouble(value);
if (val < 0.0f) { /* also accounts for non float */
- PyErr_SetString(PyExc_AttributeError, "gameOb.mass = float: KX_GameObject, expected a float zero or above");
+ PyErr_SetString(PyExc_AttributeError, "expected a float zero or above");
return 1;
}
@@ -1447,7 +1447,7 @@ int KX_GameObject::pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF
KX_IPhysicsController *spc = self->GetPhysicsController();
MT_Scalar val = PyFloat_AsDouble(value);
if (val < 0.0f) { /* also accounts for non float */
- PyErr_SetString(PyExc_AttributeError, "gameOb.linVelocityMin = float: KX_GameObject, expected a float zero or above");
+ PyErr_SetString(PyExc_AttributeError, "expected a float zero or above");
return 1;
}
@@ -1470,7 +1470,7 @@ int KX_GameObject::pyattr_set_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF
KX_IPhysicsController *spc = self->GetPhysicsController();
MT_Scalar val = PyFloat_AsDouble(value);
if (val < 0.0f) { /* also accounts for non float */
- PyErr_SetString(PyExc_AttributeError, "gameOb.linVelocityMax = float: KX_GameObject, expected a float zero or above");
+ PyErr_SetString(PyExc_AttributeError, "expected a float zero or above");
return 1;
}
@@ -1492,7 +1492,7 @@ int KX_GameObject::pyattr_set_visible(void *self_v, const KX_PYATTRIBUTE_DEF *at
KX_GameObject* self= static_cast(self_v);
int param = PyObject_IsTrue( value );
if (param == -1) {
- PyErr_SetString(PyExc_AttributeError, "gameOb.visible = bool: KX_GameObject, expected True or False");
+ PyErr_SetString(PyExc_AttributeError, "expected True or False");
return 1;
}
@@ -1569,7 +1569,7 @@ int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUT
{
KX_GameObject* self= static_cast(self_v);
if (!PySequence_Check(value)) {
- PyErr_SetString(PyExc_AttributeError, "gameOb.orientation = [...]: KX_GameObject, expected a sequence");
+ PyErr_SetString(PyExc_AttributeError, "'orientation' attribute needs to be a sequence");
return 1;
}
@@ -1609,7 +1609,7 @@ int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUT
return 1;
}
- PyErr_SetString(PyExc_AttributeError, "gameOb.orientation = [...]: KX_GameObject, could not set the orientation from a 3x3 matrix, quaternion or euler sequence");
+ PyErr_SetString(PyExc_AttributeError, "could not set the orientation from a 3x3 matrix, quaternion or euler sequence");
return 1;
}
@@ -1658,7 +1658,7 @@ int KX_GameObject::pyattr_set_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF
MT_Scalar val = PyFloat_AsDouble(value);
SG_Node* sg_parent= self->GetSGNode()->GetSGParent();
if (val < 0.0f) { /* also accounts for non float */
- PyErr_SetString(PyExc_AttributeError, "gameOb.timeOffset = float: KX_GameObject, expected a float zero or above");
+ PyErr_SetString(PyExc_AttributeError, "expected a float zero or above");
return 1;
}
if (sg_parent && sg_parent->IsSlowParent())
@@ -1682,13 +1682,13 @@ int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attr
unsigned int state = 0;
if (state_i == -1 && PyErr_Occurred()) {
- PyErr_SetString(PyExc_TypeError, "gameOb.state = int: KX_GameObject, expected an int bit field");
+ PyErr_SetString(PyExc_TypeError, "expected an int bit field");
return 1;
}
state |= state_i;
if ((state & ((1<<30)-1)) == 0) {
- PyErr_SetString(PyExc_AttributeError, "gameOb.state = int: KX_GameObject, state bitfield was not between 0 and 30 (1<<0 and 1<<29)");
+ PyErr_SetString(PyExc_AttributeError, "The state bitfield was not between 0 and 30 (1<<0 and 1<<29)");
return 1;
}
self->SetState(state);
@@ -1701,7 +1701,7 @@ PyObject* KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DE
PyObject *meshes= PyList_New(self->m_meshes.size());
int i;
- for(i=0; i < self->m_meshes.size(); i++)
+ for(i=0; i < (int)self->m_meshes.size(); i++)
{
KX_MeshProxy* meshproxy = new KX_MeshProxy(self->m_meshes[i]);
PyList_SET_ITEM(meshes, i, meshproxy->GetProxy());
@@ -1847,7 +1847,7 @@ int KX_GameObject::py_setattro(PyObject *attr, PyObject *value) // py_setattro m
ret= PY_SET_ATTR_SUCCESS;
}
else {
- PyErr_Format(PyExc_AttributeError, "gameOb.myAttr = value: KX_GameObject, failed assigning value to internal dictionary");
+ PyErr_Format(PyExc_AttributeError, "failed assigning value to KX_GameObject internal dictionary");
ret= PY_SET_ATTR_FAIL;
}
}
@@ -1866,7 +1866,7 @@ int KX_GameObject::py_delattro(PyObject *attr)
if (m_attr_dict && (PyDict_DelItem(m_attr_dict, attr) == 0))
return 0;
- PyErr_Format(PyExc_AttributeError, "del gameOb.myAttr: KX_GameObject, attribute \"%s\" dosnt exist", attr_str);
+ PyErr_Format(PyExc_AttributeError, "attribute \"%s\" dosnt exist", attr_str);
return 1;
}
@@ -2390,7 +2390,7 @@ KX_PYMETHODDEF_DOC_O(KX_GameObject, getVectTo,
toPoint = other->NodeGetWorldPosition();
} else
{
- PyErr_SetString(PyExc_TypeError, "gameOb.getVectTo(other): KX_GameObject, expected a 3D Vector or KX_GameObject type");
+ PyErr_SetString(PyExc_TypeError, "Expected a 3D Vector or GameObject type");
return NULL;
}
}
@@ -2484,7 +2484,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
toPoint = other->NodeGetWorldPosition();
} else
{
- PyErr_SetString(PyExc_TypeError, "gameOb.rayCastTo(other,dist,prop): KX_GameObject, the first argument to rayCastTo must be a vector or a KX_GameObject");
+ PyErr_SetString(PyExc_TypeError, "the first argument to rayCastTo must be a vector or a KX_GameObject");
return NULL;
}
}
@@ -2577,7 +2577,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
fromPoint = other->NodeGetWorldPosition();
} else
{
- PyErr_SetString(PyExc_TypeError, "gameOb.rayCast(to,from,dist,prop,face,xray,poly): KX_GameObject, the second optional argument to rayCast must be a vector or a KX_GameObject");
+ PyErr_SetString(PyExc_TypeError, "the second optional argument to rayCast must be a vector or a KX_GameObject");
return NULL;
}
}
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index e2c59ab4242..ded862fb21d 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -243,7 +243,7 @@ PyObject* KX_MeshProxy::PyGetPolygon(PyObject* args, PyObject* kwds)
if (polyindex<0 || polyindex >= m_meshobj->NumPolygons())
{
- PyErr_SetString(PyExc_AttributeError, "mesh.getPolygon(int): KX_MeshProxy, invalid polygon index");
+ PyErr_SetString(PyExc_AttributeError, "Invalid polygon index");
return NULL;
}
@@ -254,7 +254,7 @@ PyObject* KX_MeshProxy::PyGetPolygon(PyObject* args, PyObject* kwds)
polyob = (new KX_PolyProxy(m_meshobj, polygon))->NewProxy(true);
}
else {
- PyErr_SetString(PyExc_AttributeError, "mesh.getPolygon(int): KX_MeshProxy, polygon is NULL, unknown reason");
+ PyErr_SetString(PyExc_AttributeError, "polygon is NULL, unknown reason");
}
return polyob;
}
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp
index 69c0a3cd510..ae152e75617 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp
@@ -1,7 +1,7 @@
/**
* Set or remove an objects parent
*
- * $Id$
+ * $Id: KX_ParentActuator.cpp 19794 2009-04-19 17:29:07Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.h b/source/gameengine/Ketsji/KX_ParentActuator.h
index f9f0b73b876..067ae6e6ffe 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.h
+++ b/source/gameengine/Ketsji/KX_ParentActuator.h
@@ -2,7 +2,7 @@
* Set or remove an objects parent
*
*
- * $Id$
+ * $Id: KX_ParentActuator.h 19519 2009-04-03 14:51:06Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Ketsji/KX_PolyProxy.cpp b/source/gameengine/Ketsji/KX_PolyProxy.cpp
index 2e5dd72db0e..5888579431a 100644
--- a/source/gameengine/Ketsji/KX_PolyProxy.cpp
+++ b/source/gameengine/Ketsji/KX_PolyProxy.cpp
@@ -242,7 +242,7 @@ KX_PYMETHODDEF_DOC(KX_PolyProxy, getVertexIndex,
}
if (index < 0 || index > 3)
{
- PyErr_SetString(PyExc_AttributeError, "poly.getVertexIndex(int): KX_PolyProxy, expected an index between 0-3");
+ PyErr_SetString(PyExc_AttributeError, "Valid range for index is 0-3");
return NULL;
}
if (index < m_polygon->VertexCount())
diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h
index 4a64063aaa1..39c9c358792 100644
--- a/source/gameengine/Ketsji/KX_PyMath.h
+++ b/source/gameengine/Ketsji/KX_PyMath.h
@@ -92,35 +92,18 @@ bool PyMatTo(PyObject* pymat, T& mat)
}
/**
- * Converts a python sequence to a MT class.
+ * Converts a python list to a MT class.
*/
template
bool PyVecTo(PyObject* pyval, T& vec)
{
-
- if(PyTuple_Check(pyval))
- {
- unsigned int numitems = PyTuple_GET_SIZE(pyval);
- if (numitems != Size(vec)) {
- PyErr_Format(PyExc_AttributeError, "error setting vector, %d args, should be %d", numitems, Size(vec));
- return false;
- }
-
- for (unsigned int x = 0; x < numitems; x++)
- vec[x] = PyFloat_AsDouble(PyTuple_GET_ITEM(pyval, x)); /* borrow ref */
-
- if (PyErr_Occurred()) {
- PyErr_SetString(PyExc_AttributeError, "one or more of the items in the sequence was not a float");
- return false;
- }
-
- return true;
- }
- else if (PySequence_Check(pyval))
+ if (PySequence_Check(pyval))
{
unsigned int numitems = PySequence_Size(pyval);
if (numitems != Size(vec)) {
- PyErr_Format(PyExc_AttributeError, "error setting vector, %d args, should be %d", numitems, Size(vec));
+ char err[128];
+ sprintf(err, "error setting vector, %d args, should be %d", numitems, Size(vec));
+ PyErr_SetString(PyExc_AttributeError, err);
return false;
}
@@ -139,7 +122,9 @@ bool PyVecTo(PyObject* pyval, T& vec)
return true;
} else
{
- PyErr_Format(PyExc_AttributeError, "not a sequence type, expected a sequence of numbers size %d", Size(vec));
+ char err[128];
+ sprintf(err, "not a sequence type, expected a sequence of numbers size %d", Size(vec));
+ PyErr_SetString(PyExc_AttributeError, err);
}
return false;
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 097d20fe0e5..2227072d2e7 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -553,7 +553,7 @@ static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args)
return NULL;
if (!gp_Rasterizer) {
- PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setEyeSeparation(float), Rasterizer not available");
+ PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
@@ -565,7 +565,7 @@ static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args)
static PyObject* gPyGetEyeSeparation(PyObject*)
{
if (!gp_Rasterizer) {
- PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getEyeSeparation(), Rasterizer not available");
+ PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
@@ -579,7 +579,7 @@ static PyObject* gPySetFocalLength(PyObject*, PyObject* args)
return NULL;
if (!gp_Rasterizer) {
- PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setFocalLength(float), Rasterizer not available");
+ PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
@@ -591,7 +591,7 @@ static PyObject* gPySetFocalLength(PyObject*, PyObject* args)
static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*)
{
if (!gp_Rasterizer) {
- PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getFocalLength(), Rasterizer not available");
+ PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
@@ -624,7 +624,7 @@ static PyObject* gPySetMistColor(PyObject*, PyObject* value)
return NULL;
if (!gp_Rasterizer) {
- PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
+ PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
gp_Rasterizer->SetFogColor(vec[0], vec[1], vec[2]);
@@ -642,7 +642,7 @@ static PyObject* gPySetMistStart(PyObject*, PyObject* args)
return NULL;
if (!gp_Rasterizer) {
- PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistStart(float), Rasterizer not available");
+ PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
@@ -661,7 +661,7 @@ static PyObject* gPySetMistEnd(PyObject*, PyObject* args)
return NULL;
if (!gp_Rasterizer) {
- PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistEnd(float), Rasterizer not available");
+ PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
@@ -679,7 +679,7 @@ static PyObject* gPySetAmbientColor(PyObject*, PyObject* value)
return NULL;
if (!gp_Rasterizer) {
- PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setAmbientColor(color), Rasterizer not available");
+ PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
gp_Rasterizer->SetAmbientColor(vec[0], vec[1], vec[2]);
@@ -711,7 +711,7 @@ static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args)
return NULL;
if (!gp_Rasterizer) {
- PyErr_SetString(PyExc_RuntimeError, "Rasterizer.enableMotionBlur(float), Rasterizer not available");
+ PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
@@ -723,7 +723,7 @@ static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args)
static PyObject* gPyDisableMotionBlur(PyObject*, PyObject* args)
{
if (!gp_Rasterizer) {
- PyErr_SetString(PyExc_RuntimeError, "Rasterizer.disableMotionBlur(), Rasterizer not available");
+ PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
@@ -763,7 +763,7 @@ static PyObject* gPySetGLSLMaterialSetting(PyObject*,
flag = getGLSLSettingFlag(setting);
if (flag==-1) {
- PyErr_SetString(PyExc_ValueError, "Rasterizer.setGLSLMaterialSetting(string): glsl setting is not known");
+ PyErr_SetString(PyExc_ValueError, "glsl setting is not known");
return NULL;
}
@@ -804,7 +804,7 @@ static PyObject* gPyGetGLSLMaterialSetting(PyObject*,
flag = getGLSLSettingFlag(setting);
if (flag==-1) {
- PyErr_SetString(PyExc_ValueError, "Rasterizer.getGLSLMaterialSetting(string): glsl setting is not known");
+ PyErr_SetString(PyExc_ValueError, "glsl setting is not known");
return NULL;
}
@@ -832,7 +832,7 @@ static PyObject* gPySetMaterialType(PyObject*,
else if(type == KX_TEXFACE_MATERIAL)
flag = 0;
else {
- PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
+ PyErr_SetString(PyExc_ValueError, "material type is not known");
return NULL;
}
@@ -863,7 +863,7 @@ static PyObject* gPyDrawLine(PyObject*, PyObject* args)
PyObject* ob_color;
if (!gp_Rasterizer) {
- PyErr_SetString(PyExc_RuntimeError, "Rasterizer.drawLine(obFrom, obTo, color): Rasterizer not available");
+ PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
@@ -1270,7 +1270,7 @@ PyObject *KXpy_reload(PyObject *self, PyObject *args) {
return newmodule;
if (found==0) /* if its found but could not import then it has its own error */
- PyErr_SetString(PyExc_ImportError, "reload(module): failed to reload from blenders internal text");
+ PyErr_SetString(PyExc_ImportError, "failed to reload from blenders internal text");
return newmodule;
}
@@ -1517,7 +1517,7 @@ static PyObject* gPyEventToString(PyObject*, PyObject* value)
PyErr_Clear(); // incase there was an error clearing
Py_DECREF(mod);
- if (!ret) PyErr_SetString(PyExc_ValueError, "GameKeys.EventToString(int): expected a valid int keyboard event");
+ if (!ret) PyErr_SetString(PyExc_ValueError, "expected a valid int keyboard event");
else Py_INCREF(ret);
return ret;
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
index 5f3aa39aeed..dcd11b551a1 100644
--- a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
@@ -1,5 +1,5 @@
/**
- * $Id: KX_PythonInitTypes.cpp 19794 2009-04-19 17:29:07Z campbellbarton $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.h b/source/gameengine/Ketsji/KX_PythonInitTypes.h
index 890b02f6f03..6da79be9301 100644
--- a/source/gameengine/Ketsji/KX_PythonInitTypes.h
+++ b/source/gameengine/Ketsji/KX_PythonInitTypes.h
@@ -1,5 +1,5 @@
/**
- * $Id: KX_PythonInitTypes.h 19709 2009-04-13 19:33:22Z gsrb3d $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
index 53067e94cd8..44dedb38429 100644
--- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
@@ -121,7 +121,7 @@ int KX_SCA_ReplaceMeshActuator::pyattr_set_mesh(void *self, const struct KX_PYAT
} else if (PyString_Check(value)) {
void* mesh = SCA_ILogicBrick::m_sCurrentLogicManager->GetMeshByName(STR_String(PyString_AsString(value)));
if (mesh==NULL) {
- PyErr_SetString(PyExc_ValueError, "actuator.mesh = string: Replace Mesh Actuator, mesh name given does not exist");
+ PyErr_SetString(PyExc_ValueError, "The mesh name given does not exist");
return 1;
}
actuator->m_mesh= (class RAS_MeshObject*)mesh;
@@ -129,7 +129,7 @@ int KX_SCA_ReplaceMeshActuator::pyattr_set_mesh(void *self, const struct KX_PYAT
KX_MeshProxy* proxy = (KX_MeshProxy*)value;
actuator->m_mesh= proxy->GetMesh();
} else {
- PyErr_SetString(PyExc_ValueError, "actuator.mesh = value: Replace Mesh Actuator, expected the mesh name, a KX_MeshProxy or None");
+ PyErr_SetString(PyExc_ValueError, "Expected the name of a mesh, a mesh proxy or None");
return 1;
}
return 0;
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 0e1572da679..96f2f3e8ed3 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1678,7 +1678,7 @@ PyObject* KX_Scene::py_getattro(PyObject *attr)
Py_INCREF(object);
}
else {
- PyErr_Format(PyExc_AttributeError, "value = scene.myAttr: KX_Scene, attribute \"%s\" not found", PyString_AsString(attr));
+ PyErr_Format(PyExc_AttributeError, "KX_Scene attribute \"%s\" not found", PyString_AsString(attr));
}
}
@@ -1696,7 +1696,7 @@ int KX_Scene::py_setattro(PyObject *attr, PyObject *value)
ret= PY_SET_ATTR_SUCCESS;
}
else {
- PyErr_SetString(PyExc_AttributeError, "scene.UserAttr = value: KX_Scenes, failed assigning value to internal dictionary");
+ PyErr_SetString(PyExc_AttributeError, "failed assigning value to KX_Scenes internal dictionary");
ret= PY_SET_ATTR_FAIL;
}
}
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index b9edd7436df..eb1d91d760f 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -355,7 +355,7 @@ PyObject* KX_SoundActuator::pyattr_get_filename(void *self, const struct KX_PYAT
char* name = objectname.Ptr();
if (!name) {
- PyErr_SetString(PyExc_RuntimeError, "value = actuator.filename: KX_SoundActuator, unable to get sound filename");
+ PyErr_SetString(PyExc_RuntimeError, "Unable to get sound filename");
return NULL;
} else
return PyString_FromString(name);
@@ -541,7 +541,7 @@ int KX_SoundActuator::pyattr_set_orientation(void *self, const struct KX_PYATTRI
KX_SoundActuator * actuator = static_cast (self);
if (!PySequence_Check(value)) {
- PyErr_SetString(PyExc_AttributeError, "value = actuator.orientation: KX_SoundActuator, expected a sequence");
+ PyErr_SetString(PyExc_AttributeError, "'orientation' attribute needs to be a sequence");
return 1;
}
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index 5a6e8e6f501..e7f8acbd1a8 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -369,7 +369,7 @@ const char KX_TouchSensor::GetTouchMaterial_doc[] =
"\tKX_FALSE if it looks for a specific property.\n" ;
PyObject* KX_TouchSensor::PyGetTouchMaterial()
{
- ShowDeprecationWarning("getTouchMaterial()", "the useMaterial property");
+ ShowDeprecationWarning("getTouchMaterial()", "the materialCheck property");
return PyInt_FromLong(m_bFindMaterial);
}
@@ -382,7 +382,6 @@ const char KX_TouchSensor::SetTouchMaterial_doc[] =
"\tKX_FALSE to switch off positive pulse mode.\n" ;
PyObject* KX_TouchSensor::PySetTouchMaterial(PyObject *value)
{
- ShowDeprecationWarning("setTouchMaterial()", "the useMaterial property");
int pulseArg = PyInt_AsLong(value);
if(pulseArg ==-1 && PyErr_Occurred()) {
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp
index 88f63334285..8be125011bb 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.cpp
+++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp
@@ -398,7 +398,7 @@ PyObject* KX_VertexProxy::PySetRGBA(PyObject* value)
}
}
- PyErr_SetString(PyExc_TypeError, "vert.setRGBA(value): KX_VertexProxy, expected a 4D vector or an int");
+ PyErr_SetString(PyExc_TypeError, "expected a 4D vector or an int");
return NULL;
}
diff --git a/source/gameengine/Physics/common/PHY_IController.cpp b/source/gameengine/Physics/common/PHY_IController.cpp
index 98139cce4b5..47fe9a9eea8 100644
--- a/source/gameengine/Physics/common/PHY_IController.cpp
+++ b/source/gameengine/Physics/common/PHY_IController.cpp
@@ -1,5 +1,5 @@
/**
- * $Id: PHY_IController.cpp 19709 2009-04-13 19:33:22Z gsrb3d $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h
index 73e6d1ada18..45e93f9d24e 100644
--- a/source/gameengine/Physics/common/PHY_IController.h
+++ b/source/gameengine/Physics/common/PHY_IController.h
@@ -1,5 +1,5 @@
/**
- * $Id: PHY_IController.h 19709 2009-04-13 19:33:22Z gsrb3d $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.cpp b/source/gameengine/Physics/common/PHY_IGraphicController.cpp
index 441f850a2b3..4dccecd3d29 100644
--- a/source/gameengine/Physics/common/PHY_IGraphicController.cpp
+++ b/source/gameengine/Physics/common/PHY_IGraphicController.cpp
@@ -1,5 +1,5 @@
/**
- * $Id: PHY_IGraphicController.cpp 19709 2009-04-13 19:33:22Z gsrb3d $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h
index 4e11445c33a..36b8a978e87 100644
--- a/source/gameengine/Physics/common/PHY_IGraphicController.h
+++ b/source/gameengine/Physics/common/PHY_IGraphicController.h
@@ -1,5 +1,5 @@
/**
- * $Id: PHY_IGraphicController.h 19709 2009-04-13 19:33:22Z gsrb3d $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/PyDoc/BL_ShapeActionActuator.py b/source/gameengine/PyDoc/BL_ShapeActionActuator.py
index e1e8b039749..0384bfca14e 100644
--- a/source/gameengine/PyDoc/BL_ShapeActionActuator.py
+++ b/source/gameengine/PyDoc/BL_ShapeActionActuator.py
@@ -1,3 +1,4 @@
+<<<<<<< .working
# $Id$
# Documentation for BL_ShapeActionActuator
from SCA_IActuator import *
@@ -11,6 +12,7 @@ class BL_ShapeActionActuator(SCA_IActuator):
@type action: string
@ivar start: Specifies the starting frame of the shape animation.
@type start: float
+<<<<<<< .working
@ivar end: Specifies the ending frame of the shape animation.
@type end: float
@ivar blendin: Specifies the number of frames of animation to generate when making transitions between actions.
@@ -197,3 +199,206 @@ class BL_ShapeActionActuator(SCA_IActuator):
@rtype: string
"""
+=======
+# $Id$
+# Documentation for BL_ShapeActionActuator
+from SCA_IActuator import *
+
+class BL_ShapeActionActuator(SCA_IActuator):
+ """
+ ShapeAction Actuators apply an shape action to an mesh object.\
+
+ @ivar action: The name of the action to set as the current shape action.
+ @type action: string
+ @ivar start: Specifies the starting frame of the shape animation.
+ @type start: float
+ @type end: Specifies the ending frame of the shape animation.
+=======
+ @ivar end: Specifies the ending frame of the shape animation.
+>>>>>>> .merge-right.r19825
+ @type end: float
+ @ivar blendin: Specifies the number of frames of animation to generate when making transitions between actions.
+ @type blendin: float
+ @ivar priority: Sets the priority of this actuator. Actuators will lower
+ priority numbers will override actuators with higher
+ numbers.
+ @type priority: integer
+ @ivar frame: Sets the current frame for the animation.
+ @type frame: float
+ @ivar property: Sets the property to be used in FromProp playback mode.
+ @type property: string
+ @ivar blendTime: Sets the internal frame timer. This property must be in
+ the range from 0.0 to blendin.
+ @type blendTime: float
+ @ivar type: The operation mode of the actuator.
+ KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER,
+ KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
+ @type type: integer
+ @ivar frameProperty: The name of the property that is set to the current frame number.
+ @type frameProperty: string
+
+ """
+ def setAction(action, reset = True):
+ """
+ DEPRECATED: use the 'action' property
+ Sets the current action.
+
+ @param action: The name of the action to set as the current action.
+ @type action: string
+ @param reset: Optional parameter indicating whether to reset the
+ blend timer or not. A value of 1 indicates that the
+ timer should be reset. A value of 0 will leave it
+ unchanged. If reset is not specified, the timer will
+ be reset.
+ """
+
+ def setStart(start):
+ """
+ DEPRECATED: use the 'start' property
+ Specifies the starting frame of the animation.
+
+ @param start: the starting frame of the animation
+ @type start: float
+ """
+
+ def setEnd(end):
+ """
+ DEPRECATED: use the 'end' property
+ Specifies the ending frame of the animation.
+
+ @param end: the ending frame of the animation
+ @type end: float
+ """
+ def setBlendin(blendin):
+ """
+ DEPRECATED: use the 'blendin' property
+ Specifies the number of frames of animation to generate
+ when making transitions between actions.
+
+ @param blendin: the number of frames in transition.
+ @type blendin: float
+ """
+
+ def setPriority(priority):
+ """
+ DEPRECATED: use the 'priority' property
+ Sets the priority of this actuator.
+
+ @param priority: Specifies the new priority. Actuators will lower
+ priority numbers will override actuators with higher
+ numbers.
+ @type priority: integer
+ """
+ def setFrame(frame):
+ """
+ DEPRECATED: use the 'frame' property
+ Sets the current frame for the animation.
+
+ @param frame: Specifies the new current frame for the animation
+ @type frame: float
+ """
+
+ def setProperty(prop):
+ """
+ DEPRECATED: use the 'property' property
+ Sets the property to be used in FromProp playback mode.
+
+ @param prop: the name of the property to use.
+ @type prop: string.
+ """
+
+ def setBlendtime(blendtime):
+ """
+ DEPRECATED: use the 'blendTime' property
+ Sets the internal frame timer.
+
+ Allows the script to directly modify the internal timer
+ used when generating transitions between actions.
+
+ @param blendtime: The new time. This parameter must be in the range from 0.0 to 1.0.
+ @type blendtime: float
+ """
+
+ def setType(mode):
+ """
+ DEPRECATED: use the 'type' property
+ Sets the operation mode of the actuator
+
+ @param mode: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
+ @type mode: integer
+ """
+
+ def getType():
+ """
+ DEPRECATED: use the 'type' property
+ Returns the operation mode of the actuator
+
+ @rtype: integer
+ @return: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
+ """
+
+ def getAction():
+ """
+ DEPRECATED: use the 'action' property
+ getAction() returns the name of the action associated with this actuator.
+
+ @rtype: string
+ """
+
+ def getStart():
+ """
+ DEPRECATED: use the 'start' property
+ Returns the starting frame of the action.
+
+ @rtype: float
+ """
+ def getEnd():
+ """
+ DEPRECATED: use the 'end' property
+ Returns the last frame of the action.
+
+ @rtype: float
+ """
+ def getBlendin():
+ """
+ DEPRECATED: use the 'blendin' property
+ Returns the number of interpolation animation frames to be generated when this actuator is triggered.
+
+ @rtype: float
+ """
+ def getPriority():
+ """
+ DEPRECATED: use the 'priority' property
+ Returns the priority for this actuator. Actuators with lower Priority numbers will
+ override actuators with higher numbers.
+
+ @rtype: integer
+ """
+ def getFrame():
+ """
+ DEPRECATED: use the 'frame' property
+ Returns the current frame number.
+
+ @rtype: float
+ """
+ def getProperty():
+ """
+ DEPRECATED: use the 'property' property
+ Returns the name of the property to be used in FromProp mode.
+
+ @rtype: string
+ """
+ def setFrameProperty(prop):
+ """
+ DEPRECATED: use the 'frameProperty' property
+ @param prop: A string specifying the property of the object that will be updated with the action frame number.
+ @type prop: string
+ """
+ def getFrameProperty():
+ """
+ DEPRECATED: use the 'frameProperty' property
+ Returns the name of the property that is set to the current frame number.
+
+ @rtype: string
+ """
+>>>>>>> .merge-right.r19804
diff --git a/source/gameengine/PyDoc/KX_ParentActuator.py b/source/gameengine/PyDoc/KX_ParentActuator.py
index 2f5d9515d0b..340ac42d926 100644
--- a/source/gameengine/PyDoc/KX_ParentActuator.py
+++ b/source/gameengine/PyDoc/KX_ParentActuator.py
@@ -1,4 +1,12 @@
+<<<<<<< .working
+<<<<<<< .working
+# $Id: KX_ParentActuator.py 19805 2009-04-20 00:19:16Z genscher $
+=======
+# $Id: KX_ParentActuator.py 2615 2004-06-02 12:43:27Z kester $
+=======
# $Id$
+>>>>>>> .merge-right.r19825
+>>>>>>> .merge-right.r19804
# Documentation for KX_ParentActuator
from SCA_IActuator import *
diff --git a/source/gameengine/PyDoc/KX_StateActuator.py b/source/gameengine/PyDoc/KX_StateActuator.py
index fe3669d3809..a7866071637 100644
--- a/source/gameengine/PyDoc/KX_StateActuator.py
+++ b/source/gameengine/PyDoc/KX_StateActuator.py
@@ -1,3 +1,4 @@
+<<<<<<< .working
# $Id$
# Documentation for KX_StateActuator
from SCA_IActuator import *
@@ -42,3 +43,31 @@ class KX_StateActuator(SCA_IActuator):
@param mask: bits that will be modified
@type mask: integer
"""
+=======
+# $Id$
+# Documentation for KX_StateActuator
+from SCA_IActuator import *
+
+class KX_StateActuator(SCA_IActuator):
+ """
+ State actuator changes the state mask of parent object.
+ """
+ def setOperation(op):
+ """
+ Set the type of bit operation to be applied on object state mask.
+ Use setMask() to specify the bits that will be modified.
+
+ @param op: bit operation (0=Copy, 1=Add, 2=Substract, 3=Invert)
+ @type op: integer
+ """
+ def setMask(mask):
+ """
+ Set the value that defines the bits that will be modified by the operation.
+ The bits that are 1 in the value will be updated in the object state,
+ the bits that are 0 are will be left unmodified expect for the Copy operation
+ which copies the value to the object state.
+
+ @param mask: bits that will be modified
+ @type mask: integer
+ """
+>>>>>>> .merge-right.r19804
diff --git a/source/gameengine/PyDoc/KX_VehicleWrapper.py b/source/gameengine/PyDoc/KX_VehicleWrapper.py
index 68240e15622..087aa167475 100644
--- a/source/gameengine/PyDoc/KX_VehicleWrapper.py
+++ b/source/gameengine/PyDoc/KX_VehicleWrapper.py
@@ -5,15 +5,23 @@ class KX_VehicleWrapper: # (PyObjectPlus)
All placeholders have a __ prefix
"""
- def __addWheel(val):
+ def addWheel(wheel, attachPos, attachDir, axleDir, suspensionRestLength, wheelRadius, hasSteering):
+
"""
TODO - Description
- @param val: the starting frame of the animation
- @type val: float
-
- @rtype: integer
- @return: TODO Description
+ @param wheel: The object to use as a wheel.
+ @type wheel: L{KX_GameObject} or a KX_GameObject name
+ @param attachPos: The position that this wheel will attach to.
+ @type attachPos: vector of 3 floats
+ @param attachDir: The direction this wheel points.
+ @type attachDir: vector of 3 floats
+ @param axleDir: The direction of this wheels axle.
+ @type axleDir: vector of 3 floats
+ @param suspensionRestLength: TODO - Description
+ @type suspensionRestLength: float
+ @param wheelRadius: The size of the wheel.
+ @type wheelRadius: float
"""
def __applyBraking(val):
diff --git a/source/gameengine/PyDoc/SCA_DelaySensor.py b/source/gameengine/PyDoc/SCA_DelaySensor.py
index 6560df6573e..3a29cee0308 100644
--- a/source/gameengine/PyDoc/SCA_DelaySensor.py
+++ b/source/gameengine/PyDoc/SCA_DelaySensor.py
@@ -1,3 +1,4 @@
+<<<<<<< .working
# $Id$
# Documentation for SCA_DelaySensor
from SCA_ISensor import *
@@ -20,6 +21,7 @@ class SCA_DelaySensor(SCA_ISensor):
@type delay: integer.
@ivar duration: length of the ON period in number of frame after the initial OFF period.
If duration is greater than 0, a negative trigger is sent at the end of the ON pulse.
+<<<<<<< .working
@type duration: integer
@ivar repeat: 1 if the OFF-ON cycle should be repeated indefinately, 0 if it should run once.
@type repeat: integer
@@ -70,3 +72,83 @@ class SCA_DelaySensor(SCA_ISensor):
@rtype: KX_TRUE or KX_FALSE
"""
+=======
+# $Id$
+# Documentation for SCA_DelaySensor
+from SCA_ISensor import *
+
+class SCA_DelaySensor(SCA_ISensor):
+ """
+ The Delay sensor generates positive and negative triggers at precise time,
+ expressed in number of frames. The delay parameter defines the length
+ of the initial OFF period. A positive trigger is generated at the end of this period.
+ The duration parameter defines the length of the ON period following the OFF period.
+ There is a negative trigger at the end of the ON period. If duration is 0, the sensor
+ stays ON and there is no negative trigger.
+ The sensor runs the OFF-ON cycle once unless the repeat option is set: the
+ OFF-ON cycle repeats indefinately (or the OFF cycle if duration is 0).
+ Use SCA_ISensor::reset() at any time to restart sensor.
+
+ Properties:
+
+ @ivar delay: length of the initial OFF period as number of frame, 0 for immediate trigger.
+ @type delay: integer.
+ @ivar duration: length of the ON period in number of frame after the initial OFF period.
+ If duration is greater than 0, a negative trigger is sent at the end of the ON pulse.
+ @type duration: integer
+ @ivar repeat: 1 if the OFF-ON cycle should be repeated indefinately, 0 if it should run once.
+ @type repeat: integer
+
+=======
+ @type duration: integer
+ @ivar repeat: 1 if the OFF-ON cycle should be repeated indefinately, 0 if it should run once.
+ @type repeat: integer
+>>>>>>> .merge-right.r19825
+ """
+ def setDelay(delay):
+ """
+ DEPRECATED: use the delay property
+ Set the initial delay before the positive trigger.
+
+ @param delay: length of the initial OFF period as number of frame, 0 for immediate trigger
+ @type delay: integer
+ """
+ def setDuration(duration):
+ """
+ DEPRECATED: use the duration property
+ Set the duration of the ON pulse after initial delay and the generation of the positive trigger.
+ If duration is greater than 0, a negative trigger is sent at the end of the ON pulse.
+
+ @param duration: length of the ON period in number of frame after the initial OFF period
+ @type duration: integer
+ """
+ def setRepeat(repeat):
+ """
+ DEPRECATED: use the repeat property
+ Set if the sensor repeat mode.
+
+ @param repeat: 1 if the OFF-ON cycle should be repeated indefinately, 0 if it should run once.
+ @type repeat: integer
+ """
+ def getDelay():
+ """
+ DEPRECATED: use the delay property
+ Return the delay parameter value.
+
+ @rtype: integer
+ """
+ def getDuration():
+ """
+ DEPRECATED: use the duration property
+ Return the duration parameter value
+
+ @rtype: integer
+ """
+ def getRepeat():
+ """
+ DEPRECATED: use the repeat property
+ Return the repeat parameter value
+
+ @rtype: KX_TRUE or KX_FALSE
+ """
+>>>>>>> .merge-right.r19804
diff --git a/source/gameengine/PyDoc/SCA_ILogicBrick.py b/source/gameengine/PyDoc/SCA_ILogicBrick.py
index 18cb900f28d..4688ba12bb6 100644
--- a/source/gameengine/PyDoc/SCA_ILogicBrick.py
+++ b/source/gameengine/PyDoc/SCA_ILogicBrick.py
@@ -8,13 +8,17 @@ class SCA_ILogicBrick:
@ivar executePriority: This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
@type executePriority: int
+ @ivar owner: The game object this logic brick is attached to (read only).
+ @type owner: L{KX_GameObject} or None in exceptional cases.
"""
def getOwner():
"""
Gets the game object associated with this logic brick.
- @rtype: L{KX_GameObject}
+ Deprecated: Use the "owner" property instead.
+
+ @rtype: L{KX_GameObject}
"""
#--The following methods are deprecated--
diff --git a/source/gameengine/PyDoc/SCA_JoystickSensor.py b/source/gameengine/PyDoc/SCA_JoystickSensor.py
index 13b006e8dd6..66342adaf5f 100644
--- a/source/gameengine/PyDoc/SCA_JoystickSensor.py
+++ b/source/gameengine/PyDoc/SCA_JoystickSensor.py
@@ -1,4 +1,12 @@
+<<<<<<< .working
+<<<<<<< .working
+# $Id: SCA_JoystickSensor.py 19805 2009-04-20 00:19:16Z genscher $
+=======
+# $Id: SCA_RandomSensor.py 15444 2008-07-05 17:05:05Z lukep $
+=======
# $Id$
+>>>>>>> .merge-right.r19825
+>>>>>>> .merge-right.r19804
# Documentation for SCA_RandomSensor
from SCA_ISensor import *
diff --git a/source/gameengine/PyDoc/epy_docgen.sh b/source/gameengine/PyDoc/epy_docgen.sh
old mode 100755
new mode 100644
diff --git a/source/gameengine/VideoTexture/FilterNormal.cpp b/source/gameengine/VideoTexture/FilterNormal.cpp
index a7266967efb..03a79c1c8ce 100644
--- a/source/gameengine/VideoTexture/FilterNormal.cpp
+++ b/source/gameengine/VideoTexture/FilterNormal.cpp
@@ -74,7 +74,7 @@ static int setColor (PyFilter * self, PyObject * value, void * closure)
// check validity of parameter
if (value == NULL || !PyInt_Check(value))
{
- PyErr_SetString(PyExc_TypeError, "filt.colorIdx = int: VideoTexture.FilterNormal, expected the value must be a int");
+ PyErr_SetString(PyExc_TypeError, "The value must be a int");
return -1;
}
// set color index
@@ -94,20 +94,15 @@ static PyObject * getDepth (PyFilter * self, void * closure)
static int setDepth (PyFilter * self, PyObject * value, void * closure)
{
// check validity of parameter
- if (value)
+ if (value == NULL || !PyFloat_Check(value))
{
- float depth= (float)PyFloat_AsDouble(value);
- if ((depth==-1 && PyErr_Occurred()) == 0) /* no error converting to a float? */
- {
- // set depth
- getFilter(self)->setDepth(depth);
- // success
- return 0;
- }
+ PyErr_SetString(PyExc_TypeError, "The value must be a float");
+ return -1;
}
-
- PyErr_SetString(PyExc_TypeError, "filt.depth = float: VideoTexture.FilterNormal, expected the value must be a float");
- return -1;
+ // set depth
+ getFilter(self)->setDepth(float(PyFloat_AsDouble(value)));
+ // success
+ return 0;
}
diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp b/source/gameengine/VideoTexture/blendVideoTex.cpp
index c11e7fffecd..ec066811a52 100644
--- a/source/gameengine/VideoTexture/blendVideoTex.cpp
+++ b/source/gameengine/VideoTexture/blendVideoTex.cpp
@@ -1,6 +1,6 @@
/* $Id$
-----------------------------------------------------------------------------
-This source file is part of VideoTexture library
+This source file is part of VideoTexure library
Copyright (c) 2006 The Zdeno Ash Miklas
@@ -49,14 +49,14 @@ static PyObject * getMaterialID (PyObject *self, PyObject *args)
char * matName;
// get parameters
- if (!PyArg_ParseTuple(args, "Os:materialID", &obj, &matName))
+ if (!PyArg_ParseTuple(args, "Os", &obj, &matName))
return NULL;
// get material id
short matID = getMaterialID(obj, matName);
// if material was not found, report errot
if (matID < 0)
{
- PyErr_SetString(PyExc_RuntimeError, "VideoTexture.materialID(ob, string): Object doesn't have material with given name");
+ PyErr_SetString(PyExc_RuntimeError, "object doesn't have material with given name");
return NULL;
}
// return material ID
@@ -67,7 +67,7 @@ static PyObject * getMaterialID (PyObject *self, PyObject *args)
// get last error description
static PyObject * getLastError (PyObject *self, PyObject *args)
{
- return PyString_FromString(Exception::m_lastError.c_str());
+ return Py_BuildValue("s", Exception::m_lastError.c_str());
}
// set log file
@@ -89,7 +89,7 @@ static PyObject * imageToArray (PyObject * self, PyObject *args)
if (!PyArg_ParseTuple(args, "O", &pyImg) || !pyImageTypes.in(pyImg->ob_type))
{
// if object is incorect, report error
- PyErr_SetString(PyExc_TypeError, "VideoTexture.imageToArray(image): The value must be a image source object");
+ PyErr_SetString(PyExc_TypeError, "The value must be a image source object");
return NULL;
}
// get image structure