diff --git a/extern/bFTGL/make/msvc_9_0/ftgl_static_lib.vcproj b/extern/bFTGL/make/msvc_9_0/ftgl_static_lib.vcproj index eefbecb3653..47930ffd9f8 100644 --- a/extern/bFTGL/make/msvc_9_0/ftgl_static_lib.vcproj +++ b/extern/bFTGL/make/msvc_9_0/ftgl_static_lib.vcproj @@ -1,537 +1,537 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/extern/bullet2/make/msvc_9_0/Bullet.vcproj b/extern/bullet2/make/msvc_9_0/Bullet.vcproj index 3130835fdc8..027ed65ce4e 100644 --- a/extern/bullet2/make/msvc_9_0/Bullet.vcproj +++ b/extern/bullet2/make/msvc_9_0/Bullet.vcproj @@ -1,1525 +1,1525 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/extern/glew/make/msvc_7_0/glew_vc7.vcproj b/extern/glew/make/msvc_7_0/glew_vc7.vcproj index a8141587350..6965afe1b0e 100644 --- a/extern/glew/make/msvc_7_0/glew_vc7.vcproj +++ b/extern/glew/make/msvc_7_0/glew_vc7.vcproj @@ -1,146 +1,146 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/extern/glew/make/msvc_9_0/glew.vcproj b/extern/glew/make/msvc_9_0/glew.vcproj index f9d8df478ca..1b33b3953cc 100644 --- a/extern/glew/make/msvc_9_0/glew.vcproj +++ b/extern/glew/make/msvc_9_0/glew.vcproj @@ -1,196 +1,196 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/extern/make/msvc_9_0/build_install_all.vcproj b/extern/make/msvc_9_0/build_install_all.vcproj index 523b1c5d0a3..2e0a6edde02 100644 --- a/extern/make/msvc_9_0/build_install_all.vcproj +++ b/extern/make/msvc_9_0/build_install_all.vcproj @@ -1,114 +1,114 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/extern/qhull/make/msvc_9_0/qhull.vcproj b/extern/qhull/make/msvc_9_0/qhull.vcproj index fe5b3e806b6..eb5d8f4c54e 100644 --- a/extern/qhull/make/msvc_9_0/qhull.vcproj +++ b/extern/qhull/make/msvc_9_0/qhull.vcproj @@ -1,877 +1,877 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/extern/solid/make/msvc_9_0/broad/broad.vcproj b/extern/solid/make/msvc_9_0/broad/broad.vcproj index c58cb08b2c3..e0f99a4186a 100644 --- a/extern/solid/make/msvc_9_0/broad/broad.vcproj +++ b/extern/solid/make/msvc_9_0/broad/broad.vcproj @@ -1,369 +1,369 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/extern/solid/make/msvc_9_0/complex/complex.vcproj b/extern/solid/make/msvc_9_0/complex/complex.vcproj index 1828c489fc6..c32e29c4c2d 100644 --- a/extern/solid/make/msvc_9_0/complex/complex.vcproj +++ b/extern/solid/make/msvc_9_0/complex/complex.vcproj @@ -1,355 +1,355 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/extern/solid/make/msvc_9_0/convex/convex.vcproj b/extern/solid/make/msvc_9_0/convex/convex.vcproj index cb35a0ea199..31e53140c5f 100644 --- a/extern/solid/make/msvc_9_0/convex/convex.vcproj +++ b/extern/solid/make/msvc_9_0/convex/convex.vcproj @@ -1,469 +1,469 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/extern/solid/make/msvc_9_0/solid.vcproj b/extern/solid/make/msvc_9_0/solid.vcproj index ed81c374696..2d755df2669 100644 --- a/extern/solid/make/msvc_9_0/solid.vcproj +++ b/extern/solid/make/msvc_9_0/solid.vcproj @@ -1,595 +1,595 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/extern/verse/make/msvc_9_0/libverse.vcproj b/extern/verse/make/msvc_9_0/libverse.vcproj index cbe236d5b55..057ac783c4d 100644 --- a/extern/verse/make/msvc_9_0/libverse.vcproj +++ b/extern/verse/make/msvc_9_0/libverse.vcproj @@ -1,368 +1,368 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/extern/verse/make/msvc_9_0/verse.vcproj b/extern/verse/make/msvc_9_0/verse.vcproj index 39363156181..5fa51d3e146 100644 --- a/extern/verse/make/msvc_9_0/verse.vcproj +++ b/extern/verse/make/msvc_9_0/verse.vcproj @@ -1,669 +1,669 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp index 1bd973dfb6c..c7ce7aa7a70 100644 --- a/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp +++ b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp @@ -1,206 +1,206 @@ -# Microsoft Developer Studio Project File - Name="SoundSystem" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SoundSystem - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SoundSystem.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SoundSystem.mak" CFG="SoundSystem - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SoundSystem - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "SoundSystem - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SoundSystem___Win32_Debug" -# PROP BASE Intermediate_Dir "SoundSystem___Win32_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.a ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "SoundSystem - Win32 Release" -# Name "SoundSystem - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\intern\SND_AudioDevice.cpp -# End Source File -# Begin Source File - -SOURCE="..\..\intern\SND_C-api.cpp" -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_CDObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_DeviceManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_IdObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_Scene.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_SoundListener.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_SoundObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_Utils.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_WaveCache.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_WaveSlot.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\intern\SND_AudioDevice.h -# End Source File -# Begin Source File - -SOURCE="..\..\SND_C-api.h" -# End Source File -# Begin Source File - -SOURCE=..\..\SND_CDObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_DependKludge.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_DeviceManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_IAudioDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_IdObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_Object.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_Scene.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_SoundListener.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_SoundObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_Utils.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_WaveCache.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_WaveSlot.h -# End Source File -# Begin Source File - -SOURCE=..\..\SoundDefines.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SoundSystem" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SoundSystem - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SoundSystem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SoundSystem.mak" CFG="SoundSystem - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SoundSystem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "SoundSystem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SoundSystem___Win32_Debug" +# PROP BASE Intermediate_Dir "SoundSystem___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.a ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "SoundSystem - Win32 Release" +# Name "SoundSystem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\SND_AudioDevice.cpp +# End Source File +# Begin Source File + +SOURCE="..\..\intern\SND_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_CDObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_DeviceManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_IdObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_Scene.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_SoundListener.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_SoundObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_Utils.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_WaveCache.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_WaveSlot.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\intern\SND_AudioDevice.h +# End Source File +# Begin Source File + +SOURCE="..\..\SND_C-api.h" +# End Source File +# Begin Source File + +SOURCE=..\..\SND_CDObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_DependKludge.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_DeviceManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_IAudioDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_IdObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_Object.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_Scene.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_SoundListener.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_SoundObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_Utils.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_WaveCache.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_WaveSlot.h +# End Source File +# Begin Source File + +SOURCE=..\..\SoundDefines.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp index 2bf372d0382..4a27fdfa6e3 100644 --- a/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp +++ b/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp @@ -1,103 +1,103 @@ -# Microsoft Developer Studio Project File - Name="DummySoundSystem" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=DummySoundSystem - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "DummySoundSystem.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "DummySoundSystem.mak" CFG="DummySoundSystem - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "DummySoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "DummySoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "DummySoundSystem - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\libDummySoundSystem.lib" - -!ELSEIF "$(CFG)" == "DummySoundSystem - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug\libDummySoundSystem.lib" - -!ENDIF - -# Begin Target - -# Name "DummySoundSystem - Win32 Release" -# Name "DummySoundSystem - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\dummy\SND_DummyDevice.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\dummy\SND_DummyDevice.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="DummySoundSystem" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=DummySoundSystem - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "DummySoundSystem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "DummySoundSystem.mak" CFG="DummySoundSystem - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "DummySoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "DummySoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "DummySoundSystem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\libDummySoundSystem.lib" + +!ELSEIF "$(CFG)" == "DummySoundSystem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug\libDummySoundSystem.lib" + +!ENDIF + +# Begin Target + +# Name "DummySoundSystem - Win32 Release" +# Name "DummySoundSystem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\dummy\SND_DummyDevice.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\dummy\SND_DummyDevice.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp index ef0c10e8eff..67a6bd0bb5a 100644 --- a/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp +++ b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp @@ -1,106 +1,106 @@ -# Microsoft Developer Studio Project File - Name="OpenALSoundSystem" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=OpenALSoundSystem - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "OpenALSoundSystem.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "OpenALSoundSystem.mak" CFG="OpenALSoundSystem - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "OpenALSoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "OpenALSoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "OpenALSoundSystem - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\SoundSystem\sdl" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\..\lib\windows\sdl\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\libOpenALSoundSystem.lib" - -!ELSEIF "$(CFG)" == "OpenALSoundSystem - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "OpenALSoundSystem___Win32_Debug" -# PROP BASE Intermediate_Dir "OpenALSoundSystem___Win32_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\SoundSystem\sdl" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\sdl\include" /I "..\..\..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug\libOpenALSoundSystem.lib" - -!ENDIF - -# Begin Target - -# Name "OpenALSoundSystem - Win32 Release" -# Name "OpenALSoundSystem - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\openal\SND_OpenALDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\sdl\SND_SDLCDDevice.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\openal\SND_OpenALDevice.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="OpenALSoundSystem" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=OpenALSoundSystem - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "OpenALSoundSystem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "OpenALSoundSystem.mak" CFG="OpenALSoundSystem - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "OpenALSoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "OpenALSoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "OpenALSoundSystem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\SoundSystem\sdl" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\..\lib\windows\sdl\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\libOpenALSoundSystem.lib" + +!ELSEIF "$(CFG)" == "OpenALSoundSystem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "OpenALSoundSystem___Win32_Debug" +# PROP BASE Intermediate_Dir "OpenALSoundSystem___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\SoundSystem\sdl" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\sdl\include" /I "..\..\..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug\libOpenALSoundSystem.lib" + +!ENDIF + +# Begin Target + +# Name "OpenALSoundSystem - Win32 Release" +# Name "OpenALSoundSystem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\openal\SND_OpenALDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\sdl\SND_SDLCDDevice.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\openal\SND_OpenALDevice.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/SoundSystem/make/msvc_9_0/SoundSystem.vcproj b/intern/SoundSystem/make/msvc_9_0/SoundSystem.vcproj index bd75fe88d43..4f187567da3 100644 --- a/intern/SoundSystem/make/msvc_9_0/SoundSystem.vcproj +++ b/intern/SoundSystem/make/msvc_9_0/SoundSystem.vcproj @@ -1,447 +1,447 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/SoundSystem/make/msvc_9_0/dummy/DummySoundSystem.vcproj b/intern/SoundSystem/make/msvc_9_0/dummy/DummySoundSystem.vcproj index 2109d92d430..1ec990ec257 100644 --- a/intern/SoundSystem/make/msvc_9_0/dummy/DummySoundSystem.vcproj +++ b/intern/SoundSystem/make/msvc_9_0/dummy/DummySoundSystem.vcproj @@ -1,343 +1,343 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/SoundSystem/make/msvc_9_0/openal/OpenALSoundSystem.vcproj b/intern/SoundSystem/make/msvc_9_0/openal/OpenALSoundSystem.vcproj index 5593f00cb2b..7f6ee4987cd 100644 --- a/intern/SoundSystem/make/msvc_9_0/openal/OpenALSoundSystem.vcproj +++ b/intern/SoundSystem/make/msvc_9_0/openal/OpenALSoundSystem.vcproj @@ -1,351 +1,351 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/bmfont/make/msvc_6_0/bmfont.dsp b/intern/bmfont/make/msvc_6_0/bmfont.dsp index b7ff7774fa1..a9d2d9722e1 100644 --- a/intern/bmfont/make/msvc_6_0/bmfont.dsp +++ b/intern/bmfont/make/msvc_6_0/bmfont.dsp @@ -1,176 +1,176 @@ -# Microsoft Developer Studio Project File - Name="bmfont" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=bmfont - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "bmfont.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "bmfont.mak" CFG="bmfont - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "bmfont - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "bmfont - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "bmfont - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\bmfont" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bmfont" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../intern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bmfont\libbmfont.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copying BMFONT files library (release target) to lib tree. -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\bmfont\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bmfont\*.lib ..\..\..\..\..\lib\windows\bmfont\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "bmfont - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\bmfont\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bmfont\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../.." /I "../../intern" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bmfont\debug\libbmfont.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copying BMFONT files library (debug target) to lib tree. -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\bmfont\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bmfont\debug\*.lib ..\..\..\..\..\lib\windows\bmfont\lib\debug\*.a ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "bmfont - Win32 Release" -# Name "bmfont - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\intern\BMF_Api.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_BitmapFont.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_helv10.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_helv12.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_helvb10.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_helvb12.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_helvb14.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_helvb8.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_scr12.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_scr14.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_scr15.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\intern\BMF_BitmapFont.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_FontData.h -# End Source File -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\BMF_Api.h -# End Source File -# Begin Source File - -SOURCE=..\..\BMF_Fonts.h -# End Source File -# Begin Source File - -SOURCE=..\..\BMF_Settings.h -# End Source File -# End Group -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="bmfont" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=bmfont - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "bmfont.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "bmfont.mak" CFG="bmfont - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "bmfont - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "bmfont - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "bmfont - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\bmfont" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bmfont" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../intern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bmfont\libbmfont.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copying BMFONT files library (release target) to lib tree. +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\bmfont\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bmfont\*.lib ..\..\..\..\..\lib\windows\bmfont\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "bmfont - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\bmfont\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bmfont\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../.." /I "../../intern" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bmfont\debug\libbmfont.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copying BMFONT files library (debug target) to lib tree. +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\bmfont\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bmfont\debug\*.lib ..\..\..\..\..\lib\windows\bmfont\lib\debug\*.a ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "bmfont - Win32 Release" +# Name "bmfont - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\BMF_Api.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_BitmapFont.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helv10.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helv12.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helvb10.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helvb12.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helvb14.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helvb8.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_scr12.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_scr14.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_scr15.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\BMF_BitmapFont.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_FontData.h +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\BMF_Api.h +# End Source File +# Begin Source File + +SOURCE=..\..\BMF_Fonts.h +# End Source File +# Begin Source File + +SOURCE=..\..\BMF_Settings.h +# End Source File +# End Group +# End Group +# End Target +# End Project diff --git a/intern/bmfont/make/msvc_6_0/bmfont.dsw b/intern/bmfont/make/msvc_6_0/bmfont.dsw index 265738bc0fe..d2e2f94cd0b 100644 --- a/intern/bmfont/make/msvc_6_0/bmfont.dsw +++ b/intern/bmfont/make/msvc_6_0/bmfont.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "bmfont"=.\bmfont.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "bmfont"=.\bmfont.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/bmfont/make/msvc_9_0/bmfont.vcproj b/intern/bmfont/make/msvc_9_0/bmfont.vcproj index 91d6e6afc1a..276359d8c37 100644 --- a/intern/bmfont/make/msvc_9_0/bmfont.vcproj +++ b/intern/bmfont/make/msvc_9_0/bmfont.vcproj @@ -1,413 +1,413 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp b/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp index d178f5b4dc1..13e6e65f706 100644 --- a/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp +++ b/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp @@ -1,109 +1,109 @@ -# Microsoft Developer Studio Project File - Name="BMF_Test" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=BMF_Test - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BMF_Test.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BMF_Test.mak" CFG="BMF_Test - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BMF_Test - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "BMF_Test - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BMF_Test - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test" -# PROP Intermediate_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/ghost/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libstring.a libghost.a glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/ghost/lib" - -!ELSEIF "$(CFG)" == "BMF_Test - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test/debug" -# PROP Intermediate_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test/debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/ghost/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 glu32.lib opengl32.lib libstring.a libghost.a user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/ghost/lib" - -!ENDIF - -# Begin Target - -# Name "BMF_Test - Win32 Release" -# Name "BMF_Test - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\intern\BMF_glut_helb8.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\intern\BMF_glut_helb8.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\BMF_Test.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BMF_Test" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=BMF_Test - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BMF_Test.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BMF_Test.mak" CFG="BMF_Test - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BMF_Test - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "BMF_Test - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BMF_Test - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/ghost/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libstring.a libghost.a glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/ghost/lib" + +!ELSEIF "$(CFG)" == "BMF_Test - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test/debug" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test/debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/ghost/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib opengl32.lib libstring.a libghost.a user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/ghost/lib" + +!ENDIF + +# Begin Target + +# Name "BMF_Test - Win32 Release" +# Name "BMF_Test - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\intern\BMF_glut_helb8.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\intern\BMF_glut_helb8.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\BMF_Test.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw b/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw index 321de497224..5baacb9adf7 100644 --- a/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw +++ b/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw @@ -1,44 +1,44 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "BMF_Test"=.\BMF_Test.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name BMF_bmfont - End Project Dependency -}}} - -############################################################################### - -Project: "BMF_bmfont"=..\..\..\make\msvc_6_0\BMF_bmfont.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "BMF_Test"=.\BMF_Test.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name BMF_bmfont + End Project Dependency +}}} + +############################################################################### + +Project: "BMF_bmfont"=..\..\..\make\msvc_6_0\BMF_bmfont.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/boolop/intern/BOP_Merge2.cpp b/intern/boolop/intern/BOP_Merge2.cpp index 2dc182289b3..db1762eee19 100644 --- a/intern/boolop/intern/BOP_Merge2.cpp +++ b/intern/boolop/intern/BOP_Merge2.cpp @@ -1,6 +1,6 @@ /** * - * $Id$ + * $Id: BOP_Merge2.cpp 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/intern/boolop/intern/BOP_Misc.h b/intern/boolop/intern/BOP_Misc.h index ce963b5ce92..10044780a4a 100644 --- a/intern/boolop/intern/BOP_Misc.h +++ b/intern/boolop/intern/BOP_Misc.h @@ -1,6 +1,6 @@ /** * - * $Id$ + * $Id: BOP_Misc.h 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/intern/boolop/make/msvc_6_0/boolop.dsp b/intern/boolop/make/msvc_6_0/boolop.dsp index d4e0025adc2..f8a072b4531 100644 --- a/intern/boolop/make/msvc_6_0/boolop.dsp +++ b/intern/boolop/make/msvc_6_0/boolop.dsp @@ -1,222 +1,222 @@ -# Microsoft Developer Studio Project File - Name="boolop" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=boolop - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "boolop.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "boolop.mak" CFG="boolop - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "boolop - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "boolop - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "boolop - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\source\blender\makesdna\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "../../extern" /I "..\..\..\..\..\lib\windows\guardedalloc\include\\" /I "..\..\..\..\source\blender\blenlib\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x407 /d "NDEBUG" -# ADD RSC /l 0x407 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO copy to lib folder XCOPY /Y .\release\*.lib ..\..\..\..\..\lib\windows\boolop\lib\*.lib -# End Special Build Tool - -!ELSEIF "$(CFG)" == "boolop - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\blender\makesdna\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "../../extern" /I "..\..\..\..\..\lib\windows\guardedalloc\include\\" /I "..\..\..\..\source\blender\blenlib\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x407 /d "_DEBUG" -# ADD RSC /l 0x407 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "boolop - Win32 Release" -# Name "boolop - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\intern\BOP_BBox.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_BSPNode.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_BSPTree.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Edge.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Face.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Face2Face.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Interface.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_MathUtils.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Merge.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Mesh.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Segment.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Splitter.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Tag.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Triangulator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Vertex.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\intern\BOP_BBox.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_BSPNode.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_BSPTree.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Chrono.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Edge.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Face.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Face2Face.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Indexs.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_MathUtils.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Merge.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Mesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Segment.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Splitter.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Tag.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Triangulator.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Vertex.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="boolop" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=boolop - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "boolop.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "boolop.mak" CFG="boolop - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "boolop - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "boolop - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "boolop - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\source\blender\makesdna\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "../../extern" /I "..\..\..\..\..\lib\windows\guardedalloc\include\\" /I "..\..\..\..\source\blender\blenlib\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x407 /d "NDEBUG" +# ADD RSC /l 0x407 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO copy to lib folder XCOPY /Y .\release\*.lib ..\..\..\..\..\lib\windows\boolop\lib\*.lib +# End Special Build Tool + +!ELSEIF "$(CFG)" == "boolop - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\blender\makesdna\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "../../extern" /I "..\..\..\..\..\lib\windows\guardedalloc\include\\" /I "..\..\..\..\source\blender\blenlib\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x407 /d "_DEBUG" +# ADD RSC /l 0x407 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "boolop - Win32 Release" +# Name "boolop - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\BOP_BBox.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_BSPNode.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_BSPTree.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Edge.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Face.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Face2Face.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Interface.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_MathUtils.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Merge.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Mesh.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Segment.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Splitter.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Tag.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Triangulator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Vertex.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\intern\BOP_BBox.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_BSPNode.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_BSPTree.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Chrono.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Edge.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Face.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Face2Face.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Indexs.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_MathUtils.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Merge.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Mesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Segment.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Splitter.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Tag.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Triangulator.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Vertex.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/boolop/make/msvc_9_0/boolop.vcproj b/intern/boolop/make/msvc_9_0/boolop.vcproj index 7fe83962695..9a4632ef5f4 100644 --- a/intern/boolop/make/msvc_9_0/boolop.vcproj +++ b/intern/boolop/make/msvc_9_0/boolop.vcproj @@ -1,487 +1,487 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/bsp/make/msvc6_0/bsplib.dsp b/intern/bsp/make/msvc6_0/bsplib.dsp index 703a6326d3a..00bac967221 100644 --- a/intern/bsp/make/msvc6_0/bsplib.dsp +++ b/intern/bsp/make/msvc6_0/bsplib.dsp @@ -1,138 +1,138 @@ -# Microsoft Developer Studio Project File - Name="bsplib" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=bsplib - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "bsplib.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "bsplib.mak" CFG="bsplib - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "bsplib - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "bsplib - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "bsplib - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\bsp\" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bsp\" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "../../../../../lib/windows/memutil/include" /I "../.." /I "../../../../../lib/windows/moto/include" /I "../../../../../lib/windows/container/include" /I "..\..\..\container" /I "..\..\..\moto\include" /I "..\..\..\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bsp\libbsp.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\*.lib ..\..\..\..\..\lib\windows\bsp\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "bsplib - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\bsp\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bsp\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/memutil" /I "../.." /I "../../../../../lib/windows/moto/include" /I "../../../../../lib/windows/container/include" /I "../../../../../lib/windows/memutil/include" /I "..\..\..\container" /I "..\..\..\moto\include" /I "..\..\..\memutil" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bsp\debug\libbsp.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\*.lib ..\..\..\..\..\lib\windows\bsp\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\vc60.* ..\..\..\..\..\lib\windows\bsp\lib\debug\ ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "bsplib - Win32 Release" -# Name "bsplib - Win32 Debug" -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\intern\BSP_CSGException.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BSP_CSGISplitter.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BSP_CSGMesh.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BSP_CSGMesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BSP_CSGMesh_CFIterator.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BSP_MeshPrimitives.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BSP_MeshPrimitives.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\CSG_BooleanOps.cpp -# End Source File -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\extern\CSG_BooleanOps.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="bsplib" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=bsplib - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "bsplib.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "bsplib.mak" CFG="bsplib - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "bsplib - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "bsplib - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "bsplib - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\bsp\" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bsp\" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "../../../../../lib/windows/memutil/include" /I "../.." /I "../../../../../lib/windows/moto/include" /I "../../../../../lib/windows/container/include" /I "..\..\..\container" /I "..\..\..\moto\include" /I "..\..\..\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bsp\libbsp.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\*.lib ..\..\..\..\..\lib\windows\bsp\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "bsplib - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\bsp\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bsp\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/memutil" /I "../.." /I "../../../../../lib/windows/moto/include" /I "../../../../../lib/windows/container/include" /I "../../../../../lib/windows/memutil/include" /I "..\..\..\container" /I "..\..\..\moto\include" /I "..\..\..\memutil" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bsp\debug\libbsp.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\*.lib ..\..\..\..\..\lib\windows\bsp\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\vc60.* ..\..\..\..\..\lib\windows\bsp\lib\debug\ ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "bsplib - Win32 Release" +# Name "bsplib - Win32 Debug" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\BSP_CSGException.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_CSGISplitter.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_CSGMesh.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_CSGMesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_CSGMesh_CFIterator.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_MeshPrimitives.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_MeshPrimitives.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\CSG_BooleanOps.cpp +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\extern\CSG_BooleanOps.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/bsp/make/msvc6_0/bsplib.dsw b/intern/bsp/make/msvc6_0/bsplib.dsw index de8cdcd1d33..1827dc3746e 100644 --- a/intern/bsp/make/msvc6_0/bsplib.dsw +++ b/intern/bsp/make/msvc6_0/bsplib.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "bsplib"=.\bsplib.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "bsplib"=.\bsplib.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/bsp/make/msvc_9_0/bsplib.vcproj b/intern/bsp/make/msvc_9_0/bsplib.vcproj index a1b16d5b93f..6f9808adab4 100644 --- a/intern/bsp/make/msvc_9_0/bsplib.vcproj +++ b/intern/bsp/make/msvc_9_0/bsplib.vcproj @@ -1,371 +1,371 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp index 4474eaa5d90..aaa45273845 100644 --- a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp +++ b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp @@ -1,126 +1,126 @@ -# Microsoft Developer Studio Project File - Name="BSP_GhostTest" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=BSP_GhostTest - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BSP_GhostTest.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BSP_GhostTest.mak" CFG="BSP_GhostTest - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BSP_GhostTest - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "BSP_GhostTest - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BSP_GhostTest - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "../../extern/" /I "../../../../lib/windows/string/include" /I "../../../../lib/windows/ghost/include" /I "../../../../lib/windows/moto/include" /I "../../../../lib/windows/memutil/include" /I "../../../../lib/windows/container/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\lib\windows\glut-3.7\lib\\" - -!ELSEIF "$(CFG)" == "BSP_GhostTest - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../extern/" /I "../../../../lib/windows/string/include" /I "../../../../lib/windows/ghost/include" /I "../../../../lib/windows/moto/include" /I "../../../../lib/windows/memutil/include" /I "../../../../lib/windows/container/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\glut-3.7\lib\\" - -!ENDIF - -# Begin Target - -# Name "BSP_GhostTest - Win32 Release" -# Name "BSP_GhostTest - Win32 Debug" -# Begin Source File - -SOURCE=.\BSP_GhostTest3D.cpp -# End Source File -# Begin Source File - -SOURCE=.\BSP_GhostTest3D.h -# End Source File -# Begin Source File - -SOURCE=.\BSP_MeshDrawer.cpp -# End Source File -# Begin Source File - -SOURCE=.\BSP_MeshDrawer.h -# End Source File -# Begin Source File - -SOURCE=.\BSP_PlyLoader.cpp -# End Source File -# Begin Source File - -SOURCE=.\BSP_PlyLoader.h -# End Source File -# Begin Source File - -SOURCE=.\BSP_TMesh.h -# End Source File -# Begin Source File - -SOURCE=.\main.cpp -# End Source File -# Begin Source File - -SOURCE=.\ply.h -# End Source File -# Begin Source File - -SOURCE=.\plyfile.c -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BSP_GhostTest" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=BSP_GhostTest - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BSP_GhostTest.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BSP_GhostTest.mak" CFG="BSP_GhostTest - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BSP_GhostTest - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "BSP_GhostTest - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BSP_GhostTest - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "../../extern/" /I "../../../../lib/windows/string/include" /I "../../../../lib/windows/ghost/include" /I "../../../../lib/windows/moto/include" /I "../../../../lib/windows/memutil/include" /I "../../../../lib/windows/container/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\lib\windows\glut-3.7\lib\\" + +!ELSEIF "$(CFG)" == "BSP_GhostTest - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../extern/" /I "../../../../lib/windows/string/include" /I "../../../../lib/windows/ghost/include" /I "../../../../lib/windows/moto/include" /I "../../../../lib/windows/memutil/include" /I "../../../../lib/windows/container/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\glut-3.7\lib\\" + +!ENDIF + +# Begin Target + +# Name "BSP_GhostTest - Win32 Release" +# Name "BSP_GhostTest - Win32 Debug" +# Begin Source File + +SOURCE=.\BSP_GhostTest3D.cpp +# End Source File +# Begin Source File + +SOURCE=.\BSP_GhostTest3D.h +# End Source File +# Begin Source File + +SOURCE=.\BSP_MeshDrawer.cpp +# End Source File +# Begin Source File + +SOURCE=.\BSP_MeshDrawer.h +# End Source File +# Begin Source File + +SOURCE=.\BSP_PlyLoader.cpp +# End Source File +# Begin Source File + +SOURCE=.\BSP_PlyLoader.h +# End Source File +# Begin Source File + +SOURCE=.\BSP_TMesh.h +# End Source File +# Begin Source File + +SOURCE=.\main.cpp +# End Source File +# Begin Source File + +SOURCE=.\ply.h +# End Source File +# Begin Source File + +SOURCE=.\plyfile.c +# End Source File +# End Target +# End Project diff --git a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw index 0d9ca3d2b08..802fba84bef 100644 --- a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw +++ b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw @@ -1,125 +1,125 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "BSP_GhostTest"=.\BSP_GhostTest.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name bsplib - End Project Dependency - Begin Project Dependency - Project_Dep_Name ghost - End Project Dependency - Begin Project Dependency - Project_Dep_Name string - End Project Dependency - Begin Project Dependency - Project_Dep_Name MoTo - End Project Dependency -}}} - -############################################################################### - -Project: "MoTo"=..\..\..\moto\make\msvc_6_0\MoTo.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "bsplib"=..\..\make\msvc6_0\bsplib.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name container - End Project Dependency - Begin Project Dependency - Project_Dep_Name memutil - End Project Dependency - Begin Project Dependency - Project_Dep_Name MoTo - End Project Dependency -}}} - -############################################################################### - -Project: "container"=..\..\..\container\make\msvc_6_0\container.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name memutil - End Project Dependency -}}} - -############################################################################### - -Project: "ghost"=..\..\..\ghost\make\msvc\ghost.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "memutil"=..\..\..\memutil\make\msvc_60\memutil.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "string"=..\..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "BSP_GhostTest"=.\BSP_GhostTest.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name bsplib + End Project Dependency + Begin Project Dependency + Project_Dep_Name ghost + End Project Dependency + Begin Project Dependency + Project_Dep_Name string + End Project Dependency + Begin Project Dependency + Project_Dep_Name MoTo + End Project Dependency +}}} + +############################################################################### + +Project: "MoTo"=..\..\..\moto\make\msvc_6_0\MoTo.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "bsplib"=..\..\make\msvc6_0\bsplib.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name container + End Project Dependency + Begin Project Dependency + Project_Dep_Name memutil + End Project Dependency + Begin Project Dependency + Project_Dep_Name MoTo + End Project Dependency +}}} + +############################################################################### + +Project: "container"=..\..\..\container\make\msvc_6_0\container.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name memutil + End Project Dependency +}}} + +############################################################################### + +Project: "ghost"=..\..\..\ghost\make\msvc\ghost.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "memutil"=..\..\..\memutil\make\msvc_60\memutil.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "string"=..\..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/container/make/msvc_6_0/container.dsp b/intern/container/make/msvc_6_0/container.dsp index ac565c4c1ec..2ccf1f0a384 100644 --- a/intern/container/make/msvc_6_0/container.dsp +++ b/intern/container/make/msvc_6_0/container.dsp @@ -1,133 +1,133 @@ -# Microsoft Developer Studio Project File - Name="container" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=container - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "container.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "container.mak" CFG="container - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "container - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "container - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "container - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\container" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\container" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/container/libcontainer.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\container\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\container\*.lib ..\..\..\..\..\lib\windows\container\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "container - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\container\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\container\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\container\debug\libcontainer.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\container\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\container\debug\*.lib ..\..\..\..\..\lib\windows\container\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\container\debug\vc60.* ..\..\..\..\..\lib\windows\container\lib\debug\ ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "container - Win32 Release" -# Name "container - Win32 Debug" -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\intern\CTR_List.cpp - -!IF "$(CFG)" == "container - Win32 Release" - -# ADD CPP /I "../extern" /I "../../" - -!ELSEIF "$(CFG)" == "container - Win32 Debug" - -# ADD CPP /I "../../" - -!ENDIF - -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\CTR_List.h -# End Source File -# Begin Source File - -SOURCE=..\..\CTR_Map.h -# End Source File -# Begin Source File - -SOURCE=..\..\CTR_TaggedIndex.h -# End Source File -# Begin Source File - -SOURCE=..\..\CTR_TaggedSetOps.h -# End Source File -# Begin Source File - -SOURCE=..\..\CTR_UHeap.h -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="container" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=container - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "container.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "container.mak" CFG="container - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "container - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "container - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "container - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\container" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\container" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/container/libcontainer.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\container\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\container\*.lib ..\..\..\..\..\lib\windows\container\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "container - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\container\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\container\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\container\debug\libcontainer.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\container\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\container\debug\*.lib ..\..\..\..\..\lib\windows\container\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\container\debug\vc60.* ..\..\..\..\..\lib\windows\container\lib\debug\ ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "container - Win32 Release" +# Name "container - Win32 Debug" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\CTR_List.cpp + +!IF "$(CFG)" == "container - Win32 Release" + +# ADD CPP /I "../extern" /I "../../" + +!ELSEIF "$(CFG)" == "container - Win32 Debug" + +# ADD CPP /I "../../" + +!ENDIF + +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\CTR_List.h +# End Source File +# Begin Source File + +SOURCE=..\..\CTR_Map.h +# End Source File +# Begin Source File + +SOURCE=..\..\CTR_TaggedIndex.h +# End Source File +# Begin Source File + +SOURCE=..\..\CTR_TaggedSetOps.h +# End Source File +# Begin Source File + +SOURCE=..\..\CTR_UHeap.h +# End Source File +# End Target +# End Project diff --git a/intern/container/make/msvc_6_0/container.dsw b/intern/container/make/msvc_6_0/container.dsw index ed9604641fb..13092e3c427 100644 --- a/intern/container/make/msvc_6_0/container.dsw +++ b/intern/container/make/msvc_6_0/container.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "container"=.\container.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "container"=.\container.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/container/make/msvc_9_0/container.vcproj b/intern/container/make/msvc_9_0/container.vcproj index 2b40571672d..5d0926a2415 100644 --- a/intern/container/make/msvc_9_0/container.vcproj +++ b/intern/container/make/msvc_9_0/container.vcproj @@ -1,387 +1,387 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/decimation/make/msvc_6_0/decimation.dsp b/intern/decimation/make/msvc_6_0/decimation.dsp index 40b65a032db..013e9e077fb 100644 --- a/intern/decimation/make/msvc_6_0/decimation.dsp +++ b/intern/decimation/make/msvc_6_0/decimation.dsp @@ -1,186 +1,186 @@ -# Microsoft Developer Studio Project File - Name="decimation" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=decimation - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "decimation.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "decimation.mak" CFG="decimation - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "decimation - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "decimation - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "decimation - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\decimation" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\decimation" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /Ob2 /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I"..\..\..\moto\include" /I"..\..\..\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\decimation\libdecimation.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\decimation\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\*.lib ..\..\..\..\..\lib\windows\decimation\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "decimation - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\decimation\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\decimation\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W4 /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I"..\..\..\moto\include" /I"..\..\..\memutil" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\decimation\debug\libdecimation.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\decimation\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\debug\*.lib ..\..\..\..\..\lib\windows\decimation\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\debug\vc60.* ..\..\..\..\..\lib\windows\decimation\lib\debug\ ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "decimation - Win32 Release" -# Name "decimation - Win32 Debug" -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\intern\LOD_decimation.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_DecimationClass.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_EdgeCollapser.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_EdgeCollapser.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_ExternBufferEditor.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_ExternNormalEditor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_ExternNormalEditor.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_FaceNormalEditor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_FaceNormalEditor.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_ManMesh2.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_ManMesh2.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_MeshBounds.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_MeshException.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_MeshPrimitives.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_MeshPrimitives.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_QSDecimator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_QSDecimator.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_Quadric.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_QuadricEditor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_QuadricEditor.h -# End Source File -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\extern\LOD_decimation.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="decimation" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=decimation - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "decimation.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "decimation.mak" CFG="decimation - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "decimation - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "decimation - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "decimation - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\decimation" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\decimation" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /Ob2 /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I"..\..\..\moto\include" /I"..\..\..\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\decimation\libdecimation.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\decimation\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\*.lib ..\..\..\..\..\lib\windows\decimation\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "decimation - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\decimation\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\decimation\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W4 /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I"..\..\..\moto\include" /I"..\..\..\memutil" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\decimation\debug\libdecimation.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\decimation\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\debug\*.lib ..\..\..\..\..\lib\windows\decimation\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\debug\vc60.* ..\..\..\..\..\lib\windows\decimation\lib\debug\ ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "decimation - Win32 Release" +# Name "decimation - Win32 Debug" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\LOD_decimation.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_DecimationClass.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_EdgeCollapser.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_EdgeCollapser.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_ExternBufferEditor.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_ExternNormalEditor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_ExternNormalEditor.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_FaceNormalEditor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_FaceNormalEditor.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_ManMesh2.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_ManMesh2.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_MeshBounds.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_MeshException.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_MeshPrimitives.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_MeshPrimitives.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_QSDecimator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_QSDecimator.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_Quadric.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_QuadricEditor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_QuadricEditor.h +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\extern\LOD_decimation.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/decimation/make/msvc_6_0/decimation.dsw b/intern/decimation/make/msvc_6_0/decimation.dsw index d46268c2545..f874b324725 100644 --- a/intern/decimation/make/msvc_6_0/decimation.dsw +++ b/intern/decimation/make/msvc_6_0/decimation.dsw @@ -1,33 +1,33 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "decimation"=.\decimation.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - - - - - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "decimation"=.\decimation.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + + + + + diff --git a/intern/decimation/make/msvc_9_0/decimation.vcproj b/intern/decimation/make/msvc_9_0/decimation.vcproj index 7d58bf1f4c6..806c48afa3a 100644 --- a/intern/decimation/make/msvc_9_0/decimation.vcproj +++ b/intern/decimation/make/msvc_9_0/decimation.vcproj @@ -1,423 +1,423 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/elbeem/make/msvc_6_0/elbeem.dsp b/intern/elbeem/make/msvc_6_0/elbeem.dsp index 652687ca82b..ef5daa29fa4 100644 --- a/intern/elbeem/make/msvc_6_0/elbeem.dsp +++ b/intern/elbeem/make/msvc_6_0/elbeem.dsp @@ -1,290 +1,290 @@ -# Microsoft Developer Studio Project File - Name="elbeem" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=elbeem - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "elbeem.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "elbeem.mak" CFG="elbeem - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "elbeem - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "elbeem - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "elbeem - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "ELBEEM_BLENDER" /YX /FD /c -# ADD BASE RSC /l 0x407 /d "NDEBUG" -# ADD RSC /l 0x407 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"Release\blender_elbeem.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO copy to lib ... xcopy /Y .\release\blender_elbeem.lib ..\..\..\..\..\lib\windows\elbeem\lib\*.* -# End Special Build Tool - -!ELSEIF "$(CFG)" == "elbeem - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "ELBEEM_BLENDER" /YX /FD /GZ /c -# ADD BASE RSC /l 0x407 /d "_DEBUG" -# ADD RSC /l 0x407 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"Debug\blender_elbeem.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO copy to lib ... xcopy /Y .\debug\blender_elbeem.lib ..\..\..\..\..\lib\windows\elbeem\lib\debug\*.* -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "elbeem - Win32 Release" -# Name "elbeem - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\intern\attributes.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\elbeem.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\isosurface.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_blenderdumper.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_bsptree.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_geometrymodel.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_geometryobject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_lighting.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_ray.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_world.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\parametrizer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\particletracer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\simulation_object.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_adap.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_init.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_interface.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_main.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_util.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\utilities.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\intern\attributes.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\isosurface.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\mcubes_tables.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_blenderdumper.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_bsptree.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_geometryclass.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_geometrymodel.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_geometryobject.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_geometryshader.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_lighting.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_lightobject.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_material.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_matrices.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_ray.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_renderglobals.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_rndstream.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_scene.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_triangle.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_vector3dim.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_world.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\parametrizer.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\particletracer.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\simulation_object.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_class.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_dimenions.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_interface.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_relax.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\utilities.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="elbeem" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=elbeem - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "elbeem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "elbeem.mak" CFG="elbeem - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "elbeem - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "elbeem - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "elbeem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "ELBEEM_BLENDER" /YX /FD /c +# ADD BASE RSC /l 0x407 /d "NDEBUG" +# ADD RSC /l 0x407 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"Release\blender_elbeem.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO copy to lib ... xcopy /Y .\release\blender_elbeem.lib ..\..\..\..\..\lib\windows\elbeem\lib\*.* +# End Special Build Tool + +!ELSEIF "$(CFG)" == "elbeem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "ELBEEM_BLENDER" /YX /FD /GZ /c +# ADD BASE RSC /l 0x407 /d "_DEBUG" +# ADD RSC /l 0x407 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"Debug\blender_elbeem.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO copy to lib ... xcopy /Y .\debug\blender_elbeem.lib ..\..\..\..\..\lib\windows\elbeem\lib\debug\*.* +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "elbeem - Win32 Release" +# Name "elbeem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\attributes.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\elbeem.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\isosurface.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_blenderdumper.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_bsptree.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_geometrymodel.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_geometryobject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_lighting.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_ray.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_world.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\parametrizer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\particletracer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\simulation_object.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_adap.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_init.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_interface.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_main.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_util.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\utilities.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\intern\attributes.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\isosurface.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\mcubes_tables.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_blenderdumper.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_bsptree.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_geometryclass.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_geometrymodel.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_geometryobject.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_geometryshader.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_lighting.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_lightobject.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_material.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_matrices.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_ray.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_renderglobals.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_rndstream.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_scene.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_triangle.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_vector3dim.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_world.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\parametrizer.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\particletracer.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\simulation_object.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_class.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_dimenions.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_interface.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_relax.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\utilities.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/elbeem/make/msvc_9_0/elbeem.vcproj b/intern/elbeem/make/msvc_9_0/elbeem.vcproj index 4108e09799d..10b15df5a0a 100644 --- a/intern/elbeem/make/msvc_9_0/elbeem.vcproj +++ b/intern/elbeem/make/msvc_9_0/elbeem.vcproj @@ -1,524 +1,524 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/ghost/make/msvc/ghost.dsp b/intern/ghost/make/msvc/ghost.dsp index 741d1c3a247..fd287488b56 100644 --- a/intern/ghost/make/msvc/ghost.dsp +++ b/intern/ghost/make/msvc/ghost.dsp @@ -1,292 +1,292 @@ -# Microsoft Developer Studio Project File - Name="ghost" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=ghost - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "ghost.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "ghost.mak" CFG="ghost - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "ghost - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "ghost - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "ghost - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\ghost" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\ghost" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../../../../lib/windows/string/include" /I "..\..\..\..\intern\string" /I "../../../../../lib/windows/wintab/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\ghost\libghost.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copying GHOST files library (release target) to lib tree. -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\*.lib ..\..\..\..\..\lib\windows\ghost\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "ghost - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\ghost\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\ghost\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../.." /I "../../../../../lib/windows/string/include" /I "..\..\..\..\intern\string" /I "../../../../../lib/windows/wintab/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\ghost\debug\libghost.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copying GHOST files library (debug target) to lib tree. -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\debug\*.lib ..\..\..\..\..\lib\windows\ghost\lib\debug\*.a ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "ghost - Win32 Release" -# Name "ghost - Win32 Debug" -# Begin Group "Header Files" - -# PROP Default_Filter "" -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\intern\GHOST_Buttons.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_CallbackEventConsumer.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_Debug.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_DisplayManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_DisplayManagerWin32.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_Event.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventButton.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventCursor.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventKey.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventPrinter.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventWheel.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventWindow.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_ModifierKeys.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_System.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_SystemWin32.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_TimerManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_TimerTask.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_Window.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_WindowManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_WindowWin32.h -# End Source File -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE="..\..\GHOST_C-api.h" -# End Source File -# Begin Source File - -SOURCE=..\..\GHOST_IEvent.h -# End Source File -# Begin Source File - -SOURCE=..\..\GHOST_IEventConsumer.h -# End Source File -# Begin Source File - -SOURCE=..\..\GHOST_ISystem.h -# End Source File -# Begin Source File - -SOURCE=..\..\GHOST_ITimerTask.h -# End Source File -# Begin Source File - -SOURCE=..\..\GHOST_IWindow.h -# End Source File -# Begin Source File - -SOURCE=..\..\GHOST_Rect.h -# End Source File -# Begin Source File - -SOURCE=..\..\GHOST_Types.h -# End Source File -# End Group -# End Group -# Begin Group "Source Files" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\intern\GHOST_Buttons.cpp -# End Source File -# Begin Source File - -SOURCE="..\..\intern\GHOST_C-api.cpp" -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_CallbackEventConsumer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_DisplayManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_DisplayManagerWin32.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventPrinter.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_ISystem.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_ModifierKeys.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_Rect.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_System.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_SystemWin32.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_TimerManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_Window.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_WindowManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_WindowWin32.cpp -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="ghost" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=ghost - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "ghost.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "ghost.mak" CFG="ghost - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "ghost - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "ghost - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "ghost - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\ghost" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\ghost" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../../../../lib/windows/string/include" /I "..\..\..\..\intern\string" /I "../../../../../lib/windows/wintab/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\ghost\libghost.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copying GHOST files library (release target) to lib tree. +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\*.lib ..\..\..\..\..\lib\windows\ghost\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "ghost - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\ghost\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\ghost\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../.." /I "../../../../../lib/windows/string/include" /I "..\..\..\..\intern\string" /I "../../../../../lib/windows/wintab/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\ghost\debug\libghost.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copying GHOST files library (debug target) to lib tree. +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\debug\*.lib ..\..\..\..\..\lib\windows\ghost\lib\debug\*.a ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "ghost - Win32 Release" +# Name "ghost - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\GHOST_Buttons.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_CallbackEventConsumer.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_Debug.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_DisplayManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_DisplayManagerWin32.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_Event.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventButton.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventCursor.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventKey.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventPrinter.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventWheel.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventWindow.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_ModifierKeys.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_System.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_SystemWin32.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_TimerManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_TimerTask.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_Window.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_WindowManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_WindowWin32.h +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE="..\..\GHOST_C-api.h" +# End Source File +# Begin Source File + +SOURCE=..\..\GHOST_IEvent.h +# End Source File +# Begin Source File + +SOURCE=..\..\GHOST_IEventConsumer.h +# End Source File +# Begin Source File + +SOURCE=..\..\GHOST_ISystem.h +# End Source File +# Begin Source File + +SOURCE=..\..\GHOST_ITimerTask.h +# End Source File +# Begin Source File + +SOURCE=..\..\GHOST_IWindow.h +# End Source File +# Begin Source File + +SOURCE=..\..\GHOST_Rect.h +# End Source File +# Begin Source File + +SOURCE=..\..\GHOST_Types.h +# End Source File +# End Group +# End Group +# Begin Group "Source Files" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\GHOST_Buttons.cpp +# End Source File +# Begin Source File + +SOURCE="..\..\intern\GHOST_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_CallbackEventConsumer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_DisplayManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_DisplayManagerWin32.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventPrinter.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_ISystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_ModifierKeys.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_Rect.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_System.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_SystemWin32.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_TimerManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_Window.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_WindowManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_WindowWin32.cpp +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/ghost/make/msvc/ghost.dsw b/intern/ghost/make/msvc/ghost.dsw index a98e7644c11..807a6ec3157 100644 --- a/intern/ghost/make/msvc/ghost.dsw +++ b/intern/ghost/make/msvc/ghost.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "ghost"=".\ghost.dsp" - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "ghost"=".\ghost.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/ghost/make/msvc_9_0/ghost.vcproj b/intern/ghost/make/msvc_9_0/ghost.vcproj index fa128786a90..ced87727fba 100644 --- a/intern/ghost/make/msvc_9_0/ghost.vcproj +++ b/intern/ghost/make/msvc_9_0/ghost.vcproj @@ -1,539 +1,539 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/ghost/test/make/msvc_6_0/gears.dsp b/intern/ghost/test/make/msvc_6_0/gears.dsp index e068231bf32..3e809a6b604 100644 --- a/intern/ghost/test/make/msvc_6_0/gears.dsp +++ b/intern/ghost/test/make/msvc_6_0/gears.dsp @@ -1,102 +1,102 @@ -# Microsoft Developer Studio Project File - Name="gears" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=gears - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "gears.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "gears.mak" CFG="gears - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "gears - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "gears - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "gears - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/" -# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../.." /I "../../../../string" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 - -!ELSEIF "$(CFG)" == "gears - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/debug" -# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../.." /I "../../../../string" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept - -!ENDIF - -# Begin Target - -# Name "gears - Win32 Release" -# Name "gears - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\gears\GHOST_Test.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="gears" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=gears - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "gears.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "gears.mak" CFG="gears - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "gears - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "gears - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "gears - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../.." /I "../../../../string" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "gears - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/debug" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../.." /I "../../../../string" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "gears - Win32 Release" +# Name "gears - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\gears\GHOST_Test.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/intern/ghost/test/make/msvc_6_0/gears_C.dsp b/intern/ghost/test/make/msvc_6_0/gears_C.dsp index df0ae0448fd..5972d123268 100644 --- a/intern/ghost/test/make/msvc_6_0/gears_C.dsp +++ b/intern/ghost/test/make/msvc_6_0/gears_C.dsp @@ -1,102 +1,102 @@ -# Microsoft Developer Studio Project File - Name="gears_C" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=gears_C - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "gears_C.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "gears_C.mak" CFG="gears_C - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "gears_C - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "gears_C - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "gears_C - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/" -# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../.." /I "../../../../string" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 - -!ELSEIF "$(CFG)" == "gears_C - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/debug" -# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../.." /I "../../../../string" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept - -!ENDIF - -# Begin Target - -# Name "gears_C - Win32 Release" -# Name "gears_C - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE="..\..\gears\GHOST_C-Test.c" -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="gears_C" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=gears_C - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "gears_C.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "gears_C.mak" CFG="gears_C - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "gears_C - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "gears_C - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "gears_C - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../.." /I "../../../../string" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "gears_C - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/debug" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../.." /I "../../../../string" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "gears_C - Win32 Release" +# Name "gears_C - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE="..\..\gears\GHOST_C-Test.c" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/intern/ghost/test/make/msvc_6_0/ghost_test.dsw b/intern/ghost/test/make/msvc_6_0/ghost_test.dsw index 7a56a3b5ef1..03bf5eb5c9a 100644 --- a/intern/ghost/test/make/msvc_6_0/ghost_test.dsw +++ b/intern/ghost/test/make/msvc_6_0/ghost_test.dsw @@ -1,77 +1,77 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "gears"=.\gears.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name ghost - End Project Dependency - Begin Project Dependency - Project_Dep_Name string - End Project Dependency -}}} - -############################################################################### - -Project: "gears_C"=.\gears_C.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name ghost - End Project Dependency - Begin Project Dependency - Project_Dep_Name string - End Project Dependency -}}} - -############################################################################### - -Project: "ghost"=..\..\..\make\msvc\ghost.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "string"=..\..\..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "gears"=.\gears.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name ghost + End Project Dependency + Begin Project Dependency + Project_Dep_Name string + End Project Dependency +}}} + +############################################################################### + +Project: "gears_C"=.\gears_C.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name ghost + End Project Dependency + Begin Project Dependency + Project_Dep_Name string + End Project Dependency +}}} + +############################################################################### + +Project: "ghost"=..\..\..\make\msvc\ghost.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "string"=..\..\..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/guardedalloc/BLO_sys_types.h b/intern/guardedalloc/BLO_sys_types.h index 5ed3117c890..d74fbc9ef70 100644 --- a/intern/guardedalloc/BLO_sys_types.h +++ b/intern/guardedalloc/BLO_sys_types.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: BLO_sys_types.h 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/intern/guardedalloc/intern/mmap_win.c b/intern/guardedalloc/intern/mmap_win.c index 5c59640200f..fe4c179615f 100644 --- a/intern/guardedalloc/intern/mmap_win.c +++ b/intern/guardedalloc/intern/mmap_win.c @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: mmap_win.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp b/intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp index 1c02b639a30..21cc20e14f1 100644 --- a/intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp +++ b/intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp @@ -1,114 +1,114 @@ -# Microsoft Developer Studio Project File - Name="guardedalloc" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=guardedalloc - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "guardedalloc.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "guardedalloc.mak" CFG="guardedalloc - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "guardedalloc - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "guardedalloc - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "guardedalloc - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\guardedalloc\" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\guardedalloc\" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\.." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\guardedalloc\libguardedalloc.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\guardedalloc\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\guardedalloc\*.lib ..\..\..\..\..\lib\windows\guardedalloc\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "guardedalloc - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\guardedalloc\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\guardedalloc\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\.." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\guardedalloc\debug\libguardedalloc.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\guardedalloc\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\guardedalloc\debug\*.lib ..\..\..\..\..\lib\windows\guardedalloc\lib\debug\*.a ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "guardedalloc - Win32 Release" -# Name "guardedalloc - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\intern\mallocn.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\MEM_guardedalloc.h -# End Source File -# End Group -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="guardedalloc" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=guardedalloc - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "guardedalloc.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "guardedalloc.mak" CFG="guardedalloc - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "guardedalloc - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "guardedalloc - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "guardedalloc - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\guardedalloc\" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\guardedalloc\" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\.." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\guardedalloc\libguardedalloc.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\guardedalloc\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\guardedalloc\*.lib ..\..\..\..\..\lib\windows\guardedalloc\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "guardedalloc - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\guardedalloc\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\guardedalloc\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\.." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\guardedalloc\debug\libguardedalloc.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\guardedalloc\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\guardedalloc\debug\*.lib ..\..\..\..\..\lib\windows\guardedalloc\lib\debug\*.a ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "guardedalloc - Win32 Release" +# Name "guardedalloc - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\mallocn.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\MEM_guardedalloc.h +# End Source File +# End Group +# End Group +# End Target +# End Project diff --git a/intern/guardedalloc/make/msvc_9_0/guardedalloc.vcproj b/intern/guardedalloc/make/msvc_9_0/guardedalloc.vcproj index d59b80f7b62..8f771bc9cac 100644 --- a/intern/guardedalloc/make/msvc_9_0/guardedalloc.vcproj +++ b/intern/guardedalloc/make/msvc_9_0/guardedalloc.vcproj @@ -1,369 +1,369 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/guardedalloc/mmap_win.h b/intern/guardedalloc/mmap_win.h index 855c46c08da..a8d7328c130 100644 --- a/intern/guardedalloc/mmap_win.h +++ b/intern/guardedalloc/mmap_win.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: mmap_win.h 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/intern/iksolver/make/msvc_6_0/iksolver.dsp b/intern/iksolver/make/msvc_6_0/iksolver.dsp index f40ef72a62a..c5e842bdd04 100644 --- a/intern/iksolver/make/msvc_6_0/iksolver.dsp +++ b/intern/iksolver/make/msvc_6_0/iksolver.dsp @@ -1,260 +1,260 @@ -# Microsoft Developer Studio Project File - Name="iksolver" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=iksolver - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "iksolver.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "iksolver.mak" CFG="iksolver - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "iksolver - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "iksolver - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "iksolver - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\iksolver" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\iksolver" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /Ob2 /I "..\..\..\..\intern\moto\include" /I "..\..\..\..\intern\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c -# SUBTRACT CPP /YX -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\iksolver\libiksolver.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\iksolver\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\iksolver\*.lib ..\..\..\..\..\lib\windows\iksolver\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "iksolver - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\iksolver\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\iksolver\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\intern\moto\include" /I "..\..\..\..\intern\memutil" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c -# SUBTRACT CPP /YX -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\iksolver\debug\libiksolver.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\iksolver\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\iksolver\debug\*.lib ..\..\..\..\..\lib\windows\iksolver\lib\debug\*.a ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "iksolver - Win32 Release" -# Name "iksolver - Win32 Debug" -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Group "common" - -# PROP Default_Filter "" -# End Group -# Begin Group "TNT" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\intern\TNT\cholesky.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\cmat.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\fcscmat.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\fmat.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\fortran.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\fspvec.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\index.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\lapack.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\lu.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\qr.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\region1d.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\region2d.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\stopwatch.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\subscript.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\svd.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\tnt.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\tntmath.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\tntreqs.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\transv.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\triang.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\trisolve.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\vec.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\vecadaptor.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\version.h -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\intern\IK_QJacobian.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QJacobian.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QJacobianSolver.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QJacobianSolver.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QSegment.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QSegment.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QSolver_Class.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QTask.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QTask.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_Solver.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_ExpMap.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_ExpMap.h -# End Source File -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\extern\IK_solver.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="iksolver" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=iksolver - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "iksolver.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "iksolver.mak" CFG="iksolver - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "iksolver - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "iksolver - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "iksolver - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\iksolver" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\iksolver" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /Ob2 /I "..\..\..\..\intern\moto\include" /I "..\..\..\..\intern\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\iksolver\libiksolver.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\iksolver\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\iksolver\*.lib ..\..\..\..\..\lib\windows\iksolver\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "iksolver - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\iksolver\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\iksolver\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\intern\moto\include" /I "..\..\..\..\intern\memutil" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\iksolver\debug\libiksolver.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\iksolver\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\iksolver\debug\*.lib ..\..\..\..\..\lib\windows\iksolver\lib\debug\*.a ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "iksolver - Win32 Release" +# Name "iksolver - Win32 Debug" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Group "common" + +# PROP Default_Filter "" +# End Group +# Begin Group "TNT" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\TNT\cholesky.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\cmat.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\fcscmat.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\fmat.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\fortran.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\fspvec.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\index.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\lapack.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\lu.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\qr.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\region1d.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\region2d.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\stopwatch.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\subscript.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\svd.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\tnt.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\tntmath.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\tntreqs.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\transv.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\triang.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\trisolve.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\vec.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\vecadaptor.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\version.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\intern\IK_QJacobian.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QJacobian.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QJacobianSolver.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QJacobianSolver.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QSegment.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QSegment.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QSolver_Class.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QTask.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QTask.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_Solver.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_ExpMap.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_ExpMap.h +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\extern\IK_solver.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/iksolver/make/msvc_6_0/iksolver.dsw b/intern/iksolver/make/msvc_6_0/iksolver.dsw index 9771088c42d..90a123d9ce8 100644 --- a/intern/iksolver/make/msvc_6_0/iksolver.dsw +++ b/intern/iksolver/make/msvc_6_0/iksolver.dsw @@ -1,35 +1,35 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "iksolver"=.\iksolver.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - - - - - - - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "iksolver"=.\iksolver.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + + + + + + + diff --git a/intern/iksolver/make/msvc_9_0/iksolver.vcproj b/intern/iksolver/make/msvc_9_0/iksolver.vcproj index 0e87556380b..42561e25fb7 100644 --- a/intern/iksolver/make/msvc_9_0/iksolver.vcproj +++ b/intern/iksolver/make/msvc_9_0/iksolver.vcproj @@ -1,487 +1,487 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsp b/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsp index 2de994d12e3..8688b2fcc2c 100644 --- a/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsp +++ b/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsp @@ -1,130 +1,130 @@ -# Microsoft Developer Studio Project File - Name="ik_glut_test" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=ik_glut_test - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "ik_glut_test.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "ik_glut_test.mak" CFG="ik_glut_test - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "ik_glut_test - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "ik_glut_test - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "ik_glut_test - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\extern" /I "..\..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\..\lib\windows\memutil\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 iksolver_rmtd.lib libmoto.a /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\lib\windows\release" /libpath:"..\..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\..\lib\windows\moto\lib" - -!ELSEIF "$(CFG)" == "ik_glut_test - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\extern" /I "..\..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\..\lib\windows\memutil\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 iksolver_dmtd.lib libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"LIBCMTD.lib" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\debug" /libpath:"..\..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\..\lib\windows\moto\lib\debug" - -!ENDIF - -# Begin Target - -# Name "ik_glut_test - Win32 Release" -# Name "ik_glut_test - Win32 Debug" -# Begin Group "common" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\common\GlutDrawer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\common\GlutDrawer.h -# End Source File -# Begin Source File - -SOURCE=..\..\common\GlutKeyboardManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\common\GlutKeyboardManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\common\GlutMouseManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\common\GlutMouseManager.h -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\intern\ChainDrawer.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\main.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MyGlutKeyHandler.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MyGlutMouseHandler.h -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="ik_glut_test" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=ik_glut_test - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "ik_glut_test.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "ik_glut_test.mak" CFG="ik_glut_test - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "ik_glut_test - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "ik_glut_test - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "ik_glut_test - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\extern" /I "..\..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\..\lib\windows\memutil\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 iksolver_rmtd.lib libmoto.a /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\lib\windows\release" /libpath:"..\..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\..\lib\windows\moto\lib" + +!ELSEIF "$(CFG)" == "ik_glut_test - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\extern" /I "..\..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\..\lib\windows\memutil\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 iksolver_dmtd.lib libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"LIBCMTD.lib" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\debug" /libpath:"..\..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\..\lib\windows\moto\lib\debug" + +!ENDIF + +# Begin Target + +# Name "ik_glut_test - Win32 Release" +# Name "ik_glut_test - Win32 Debug" +# Begin Group "common" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\common\GlutDrawer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\common\GlutDrawer.h +# End Source File +# Begin Source File + +SOURCE=..\..\common\GlutKeyboardManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\common\GlutKeyboardManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\common\GlutMouseManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\common\GlutMouseManager.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\intern\ChainDrawer.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\main.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MyGlutKeyHandler.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MyGlutMouseHandler.h +# End Source File +# End Target +# End Project diff --git a/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsw b/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsw index 84915beaeb2..09b7094137b 100644 --- a/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsw +++ b/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsw @@ -1,49 +1,49 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "ik_glut_test"=.\ik_glut_test.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name iksolver - End Project Dependency -}}} - -############################################################################### - -Project: "iksolver"=..\..\..\..\make\msvc_6_0\iksolver.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - - - - - - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "ik_glut_test"=.\ik_glut_test.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name iksolver + End Project Dependency +}}} + +############################################################################### + +Project: "iksolver"=..\..\..\..\make\msvc_6_0\iksolver.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + + + + + + diff --git a/intern/make/msvc_6_0/build_install_all.dsp b/intern/make/msvc_6_0/build_install_all.dsp index 714c30fc5cf..110c28ddeac 100644 --- a/intern/make/msvc_6_0/build_install_all.dsp +++ b/intern/make/msvc_6_0/build_install_all.dsp @@ -1,68 +1,68 @@ -# Microsoft Developer Studio Project File - Name="Build_install_all" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Generic Project" 0x010a - -CFG=Build_install_all - Win32 Debug -!MESSAGE This is not a valid makefile. To Build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "Build_install_all.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "Build_install_all.mak" CFG="Build_install_all - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "Build_install_all - Win32 Release" (based on "Win32 (x86) Generic Project") -!MESSAGE "Build_install_all - Win32 Debug" (based on "Win32 (x86) Generic Project") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -MTL=midl.exe - -!IF "$(CFG)" == "Build_install_all - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Target_Dir "" - -!ELSEIF "$(CFG)" == "Build_install_all - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Target_Dir "" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Python freeze -PostBuild_Cmds=ECHO Freezing Blender Python code ..\..\python\freeze\freeze.bat -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "Build_install_all - Win32 Release" -# Name "Build_install_all - Win32 Debug" -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="Build_install_all" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Generic Project" 0x010a + +CFG=Build_install_all - Win32 Debug +!MESSAGE This is not a valid makefile. To Build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "Build_install_all.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "Build_install_all.mak" CFG="Build_install_all - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "Build_install_all - Win32 Release" (based on "Win32 (x86) Generic Project") +!MESSAGE "Build_install_all - Win32 Debug" (based on "Win32 (x86) Generic Project") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +MTL=midl.exe + +!IF "$(CFG)" == "Build_install_all - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" + +!ELSEIF "$(CFG)" == "Build_install_all - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Python freeze +PostBuild_Cmds=ECHO Freezing Blender Python code ..\..\python\freeze\freeze.bat +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "Build_install_all - Win32 Release" +# Name "Build_install_all - Win32 Debug" +# End Target +# End Project diff --git a/intern/make/msvc_6_0/intern.dsw b/intern/make/msvc_6_0/intern.dsw index 1f37f3c618a..2818636c1c6 100644 --- a/intern/make/msvc_6_0/intern.dsw +++ b/intern/make/msvc_6_0/intern.dsw @@ -1,302 +1,302 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "Build_install_all"=.\build_install_all.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name OpenNL - End Project Dependency - Begin Project Dependency - Project_Dep_Name bmfont - End Project Dependency - Begin Project Dependency - Project_Dep_Name bsplib - End Project Dependency - Begin Project Dependency - Project_Dep_Name container - End Project Dependency - Begin Project Dependency - Project_Dep_Name decimation - End Project Dependency - Begin Project Dependency - Project_Dep_Name DummySoundSystem - End Project Dependency - Begin Project Dependency - Project_Dep_Name ghost - End Project Dependency - Begin Project Dependency - Project_Dep_Name guardedalloc - End Project Dependency - Begin Project Dependency - Project_Dep_Name iksolver - End Project Dependency - Begin Project Dependency - Project_Dep_Name memutil - End Project Dependency - Begin Project Dependency - Project_Dep_Name MoTo - End Project Dependency - Begin Project Dependency - Project_Dep_Name SoundSystem - End Project Dependency - Begin Project Dependency - Project_Dep_Name string - End Project Dependency - Begin Project Dependency - Project_Dep_Name elbeem - End Project Dependency - Begin Project Dependency - Project_Dep_Name boolop - End Project Dependency - Begin Project Dependency - Project_Dep_Name OpenALSoundSystem - End Project Dependency -}}} - -############################################################################### - -Project: "DummySoundSystem"=..\..\SoundSystem\make\msvc_6_0\dummy\DummySoundSystem.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "MoTo"=..\..\moto\make\msvc_6_0\MoTo.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "OpenALSoundSystem"=..\..\SoundSystem\make\msvc_6_0\openal\OpenALSoundSystem.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "OpenNL"=..\..\opennl\make\msvc_6_0\OpenNL.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SoundSystem"=..\..\SoundSystem\make\msvc_6_0\SoundSystem.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "bmfont"=..\..\bmfont\make\msvc_6_0\bmfont.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "boolop"=..\..\boolop\make\msvc_6_0\boolop.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "bsplib"=..\..\bsp\make\msvc6_0\bsplib.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name container - End Project Dependency - Begin Project Dependency - Project_Dep_Name memutil - End Project Dependency - Begin Project Dependency - Project_Dep_Name MoTo - End Project Dependency -}}} - -############################################################################### - -Project: "container"=..\..\container\make\msvc_6_0\container.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "csg"=..\..\csg\make\msvc60\csg.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "decimation"=..\..\decimation\make\msvc_6_0\decimation.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name memutil - End Project Dependency - Begin Project Dependency - Project_Dep_Name MoTo - End Project Dependency - Begin Project Dependency - Project_Dep_Name container - End Project Dependency -}}} - -############################################################################### - -Project: "elbeem"=..\..\elbeem\make\msvc_6_0\elbeem.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "ghost"=..\..\ghost\make\msvc\ghost.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name string - End Project Dependency -}}} - -############################################################################### - -Project: "guardedalloc"=..\..\guardedalloc\make\msvc_6_0\guardedalloc.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "iksolver"=..\..\iksolver\make\msvc_6_0\iksolver.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "memutil"=..\..\memutil\make\msvc_60\memutil.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "string"=..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "Build_install_all"=.\build_install_all.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name OpenNL + End Project Dependency + Begin Project Dependency + Project_Dep_Name bmfont + End Project Dependency + Begin Project Dependency + Project_Dep_Name bsplib + End Project Dependency + Begin Project Dependency + Project_Dep_Name container + End Project Dependency + Begin Project Dependency + Project_Dep_Name decimation + End Project Dependency + Begin Project Dependency + Project_Dep_Name DummySoundSystem + End Project Dependency + Begin Project Dependency + Project_Dep_Name ghost + End Project Dependency + Begin Project Dependency + Project_Dep_Name guardedalloc + End Project Dependency + Begin Project Dependency + Project_Dep_Name iksolver + End Project Dependency + Begin Project Dependency + Project_Dep_Name memutil + End Project Dependency + Begin Project Dependency + Project_Dep_Name MoTo + End Project Dependency + Begin Project Dependency + Project_Dep_Name SoundSystem + End Project Dependency + Begin Project Dependency + Project_Dep_Name string + End Project Dependency + Begin Project Dependency + Project_Dep_Name elbeem + End Project Dependency + Begin Project Dependency + Project_Dep_Name boolop + End Project Dependency + Begin Project Dependency + Project_Dep_Name OpenALSoundSystem + End Project Dependency +}}} + +############################################################################### + +Project: "DummySoundSystem"=..\..\SoundSystem\make\msvc_6_0\dummy\DummySoundSystem.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "MoTo"=..\..\moto\make\msvc_6_0\MoTo.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "OpenALSoundSystem"=..\..\SoundSystem\make\msvc_6_0\openal\OpenALSoundSystem.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "OpenNL"=..\..\opennl\make\msvc_6_0\OpenNL.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SoundSystem"=..\..\SoundSystem\make\msvc_6_0\SoundSystem.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "bmfont"=..\..\bmfont\make\msvc_6_0\bmfont.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "boolop"=..\..\boolop\make\msvc_6_0\boolop.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "bsplib"=..\..\bsp\make\msvc6_0\bsplib.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name container + End Project Dependency + Begin Project Dependency + Project_Dep_Name memutil + End Project Dependency + Begin Project Dependency + Project_Dep_Name MoTo + End Project Dependency +}}} + +############################################################################### + +Project: "container"=..\..\container\make\msvc_6_0\container.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "csg"=..\..\csg\make\msvc60\csg.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "decimation"=..\..\decimation\make\msvc_6_0\decimation.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name memutil + End Project Dependency + Begin Project Dependency + Project_Dep_Name MoTo + End Project Dependency + Begin Project Dependency + Project_Dep_Name container + End Project Dependency +}}} + +############################################################################### + +Project: "elbeem"=..\..\elbeem\make\msvc_6_0\elbeem.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "ghost"=..\..\ghost\make\msvc\ghost.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name string + End Project Dependency +}}} + +############################################################################### + +Project: "guardedalloc"=..\..\guardedalloc\make\msvc_6_0\guardedalloc.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "iksolver"=..\..\iksolver\make\msvc_6_0\iksolver.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "memutil"=..\..\memutil\make\msvc_60\memutil.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "string"=..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/make/msvc_9_0/INT_build_install_all.vcproj b/intern/make/msvc_9_0/INT_build_install_all.vcproj index dbb58134b0f..3f563fcbcba 100644 --- a/intern/make/msvc_9_0/INT_build_install_all.vcproj +++ b/intern/make/msvc_9_0/INT_build_install_all.vcproj @@ -1,109 +1,109 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/memutil/make/msvc_60/memutil.dsp b/intern/memutil/make/msvc_60/memutil.dsp index b7e7904e9bf..62b7efba9d8 100644 --- a/intern/memutil/make/msvc_60/memutil.dsp +++ b/intern/memutil/make/msvc_60/memutil.dsp @@ -1,150 +1,150 @@ -# Microsoft Developer Studio Project File - Name="memutil" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=memutil - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "memutil.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "memutil.mak" CFG="memutil - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "memutil - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "memutil - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "memutil - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\memutil\" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\memutil\" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "../../" /I "../../../" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\memutil\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\*.lib ..\..\..\..\..\lib\windows\memutil\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "memutil - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\memutil\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\memutil\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../../" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\memutil\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\debug\*.lib ..\..\..\..\..\lib\windows\memutil\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\debug\vc60.* ..\..\..\..\..\lib\windows\memutil\lib\debug\ ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "memutil - Win32 Release" -# Name "memutil - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\MEM_Allocator.h -# End Source File -# Begin Source File - -SOURCE=..\..\MEM_CacheLimiter.h -# End Source File -# Begin Source File - -SOURCE="..\..\intern\MEM_CacheLimiterC-Api.cpp" -# End Source File -# Begin Source File - -SOURCE=..\..\..\guardedalloc\MEM_guardedalloc.h -# End Source File -# Begin Source File - -SOURCE="..\..\intern\MEM_RefCountedC-Api.cpp" -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "intern" - -# PROP Default_Filter "" -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\MEM_NonCopyable.h -# End Source File -# Begin Source File - -SOURCE=..\..\MEM_RefCounted.h -# End Source File -# Begin Source File - -SOURCE="..\..\MEM_RefCountedC-Api.h" -# End Source File -# Begin Source File - -SOURCE=..\..\MEM_RefCountPtr.h -# End Source File -# Begin Source File - -SOURCE=..\..\MEM_SmartPtr.h -# End Source File -# End Group -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="memutil" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=memutil - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "memutil.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "memutil.mak" CFG="memutil - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "memutil - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "memutil - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "memutil - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\memutil\" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\memutil\" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "../../" /I "../../../" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\memutil\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\*.lib ..\..\..\..\..\lib\windows\memutil\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "memutil - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\memutil\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\memutil\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../../" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\memutil\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\debug\*.lib ..\..\..\..\..\lib\windows\memutil\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\debug\vc60.* ..\..\..\..\..\lib\windows\memutil\lib\debug\ ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "memutil - Win32 Release" +# Name "memutil - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\MEM_Allocator.h +# End Source File +# Begin Source File + +SOURCE=..\..\MEM_CacheLimiter.h +# End Source File +# Begin Source File + +SOURCE="..\..\intern\MEM_CacheLimiterC-Api.cpp" +# End Source File +# Begin Source File + +SOURCE=..\..\..\guardedalloc\MEM_guardedalloc.h +# End Source File +# Begin Source File + +SOURCE="..\..\intern\MEM_RefCountedC-Api.cpp" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "intern" + +# PROP Default_Filter "" +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\MEM_NonCopyable.h +# End Source File +# Begin Source File + +SOURCE=..\..\MEM_RefCounted.h +# End Source File +# Begin Source File + +SOURCE="..\..\MEM_RefCountedC-Api.h" +# End Source File +# Begin Source File + +SOURCE=..\..\MEM_RefCountPtr.h +# End Source File +# Begin Source File + +SOURCE=..\..\MEM_SmartPtr.h +# End Source File +# End Group +# End Group +# End Target +# End Project diff --git a/intern/memutil/make/msvc_60/memutil.dsw b/intern/memutil/make/msvc_60/memutil.dsw index 3c19a94c701..bba4cbcdafd 100644 --- a/intern/memutil/make/msvc_60/memutil.dsw +++ b/intern/memutil/make/msvc_60/memutil.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "memutil"=".\memutil.dsp" - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "memutil"=".\memutil.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/memutil/make/msvc_9_0/memutil.vcproj b/intern/memutil/make/msvc_9_0/memutil.vcproj index 6f642fb16bc..ebcc3b4bb6a 100644 --- a/intern/memutil/make/msvc_9_0/memutil.vcproj +++ b/intern/memutil/make/msvc_9_0/memutil.vcproj @@ -1,385 +1,385 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/moto/make/msvc_6_0/MoTo.dsp b/intern/moto/make/msvc_6_0/MoTo.dsp index 541c4aa4774..23224fc7fa8 100644 --- a/intern/moto/make/msvc_6_0/MoTo.dsp +++ b/intern/moto/make/msvc_6_0/MoTo.dsp @@ -1,379 +1,379 @@ -# Microsoft Developer Studio Project File - Name="MoTo" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=MoTo - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "MoTo.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "MoTo.mak" CFG="MoTo - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "MoTo - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "MoTo - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\moto\" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\moto\" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W4 /GX /O2 /Ob2 /I "..\..\include\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c -# SUBTRACT CPP /YX -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\moto\libmoto.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\include\*.h ..\..\..\..\..\lib\windows\moto\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\moto\*.lib ..\..\..\..\..\lib\windows\moto\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\moto\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\moto\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\include\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c -# SUBTRACT CPP /YX -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\moto\debug\libmoto.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\include\*.h ..\..\..\..\..\lib\windows\moto\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\moto\debug\*.lib ..\..\..\..\..\lib\windows\moto\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\moto\debug\vc60.* ..\..\..\..\..\lib\windows\moto\lib\debug\ ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "MoTo - Win32 Release" -# Name "MoTo - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\intern\MT_CmMatrix4x4.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Matrix3x3.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Matrix4x4.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Plane3.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Point3.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Quaternion.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_random.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Transform.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Vector2.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Vector3.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Vector4.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "inlines" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\include\MT_Matrix3x3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Matrix4x4.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Plane3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Point2.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Point3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Quaternion.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Vector2.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Vector3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Vector4.inl -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\include\GEN_List.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\GEN_Map.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_assert.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_CmMatrix4x4.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Matrix3x3.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Matrix4x4.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_MinMax.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Optimize.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Plane3.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Point2.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Point3.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Quaternion.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_random.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Scalar.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Stream.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Transform.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Tuple2.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Tuple3.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Tuple4.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Vector2.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Vector3.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Vector4.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\NM_Scalar.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="MoTo" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=MoTo - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "MoTo.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "MoTo.mak" CFG="MoTo - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "MoTo - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "MoTo - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\moto\" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\moto\" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W4 /GX /O2 /Ob2 /I "..\..\include\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\moto\libmoto.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\include\*.h ..\..\..\..\..\lib\windows\moto\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\moto\*.lib ..\..\..\..\..\lib\windows\moto\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\moto\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\moto\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\include\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\moto\debug\libmoto.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\include\*.h ..\..\..\..\..\lib\windows\moto\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\moto\debug\*.lib ..\..\..\..\..\lib\windows\moto\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\moto\debug\vc60.* ..\..\..\..\..\lib\windows\moto\lib\debug\ ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "MoTo - Win32 Release" +# Name "MoTo - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\MT_CmMatrix4x4.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Matrix3x3.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Matrix4x4.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Plane3.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Point3.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Quaternion.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_random.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Transform.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Vector2.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Vector3.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Vector4.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "inlines" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\include\MT_Matrix3x3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Matrix4x4.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Plane3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Point2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Point3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Quaternion.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Vector2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Vector3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Vector4.inl +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\include\GEN_List.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\GEN_Map.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_assert.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_CmMatrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Matrix3x3.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Matrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_MinMax.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Optimize.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Plane3.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Point2.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Point3.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Quaternion.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_random.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Scalar.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Stream.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Transform.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Tuple2.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Tuple3.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Tuple4.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Vector2.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Vector3.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Vector4.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\NM_Scalar.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/moto/make/msvc_6_0/MoTo.dsw b/intern/moto/make/msvc_6_0/MoTo.dsw index e45520d5c72..bc76539dd6c 100644 --- a/intern/moto/make/msvc_6_0/MoTo.dsw +++ b/intern/moto/make/msvc_6_0/MoTo.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "MoTo"=.\MoTo.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "MoTo"=.\MoTo.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/moto/make/msvc_9_0/moto.vcproj b/intern/moto/make/msvc_9_0/moto.vcproj index b33bb165a75..7bb9f6fe40c 100644 --- a/intern/moto/make/msvc_9_0/moto.vcproj +++ b/intern/moto/make/msvc_9_0/moto.vcproj @@ -1,713 +1,713 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/opennl/make/msvc_6_0/OpenNL.dsp b/intern/opennl/make/msvc_6_0/OpenNL.dsp index aaf8f0298c1..bce93059e50 100644 --- a/intern/opennl/make/msvc_6_0/OpenNL.dsp +++ b/intern/opennl/make/msvc_6_0/OpenNL.dsp @@ -1,252 +1,252 @@ -# Microsoft Developer Studio Project File - Name="OpenNL" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=OpenNL - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "OpenNL.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "OpenNL.mak" CFG="OpenNL - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "OpenNL - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "OpenNL - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "OpenNL - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "../../../../obj/windows/intern/opennl" -# PROP Intermediate_Dir "../../../../obj/windows/intern/opennl/imf" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../extern" /I "../../superlu" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x407 /d "NDEBUG" -# ADD RSC /l 0x407 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/opennl\blender_ONL.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO copy header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\opennl\include\*.h ECHO copy library XCOPY /Y ..\..\..\..\obj\windows\intern\openNL\*.lib ..\..\..\..\..\lib\windows\openNL\*.lib -# End Special Build Tool - -!ELSEIF "$(CFG)" == "OpenNL - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "../../../../obj/windows/intern/opennl/Debug/" -# PROP Intermediate_Dir "../../../../obj/windows/intern/opennl/imf/Debug" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../extern" /I "../../superlu" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x407 /d "_DEBUG" -# ADD RSC /l 0x407 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/opennl/Debug/blender_ONL.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO copy header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\opennl\include\*.h ECHO copy library XCOPY /Y ..\..\..\..\obj\windows\intern\openNL\debug\*.lib ..\..\..\..\..\lib\windows\openNL\debug\*.lib -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "OpenNL - Win32 Release" -# Name "OpenNL - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\superlu\colamd.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\get_perm_c.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\heap_relax_snode.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\lsame.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\memory.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\mmd.c -# End Source File -# Begin Source File - -SOURCE=..\..\intern\opennl.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\relax_snode.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\scolumn_bmod.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\scolumn_dfs.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\scopy_to_ucol.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\sgssv.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\sgstrf.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\sgstrs.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\smemory.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\smyblas2.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\sp_coletree.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\sp_ienv.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\sp_preorder.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\spanel_bmod.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\spanel_dfs.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\spivotL.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\spruneL.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\ssnode_bmod.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\ssnode_dfs.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\ssp_blas2.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\ssp_blas3.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\strsv.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\superlu_timer.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\sutil.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\util.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\xerbla.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\superlu\Cnames.h -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\colamd.h -# End Source File -# Begin Source File - -SOURCE=..\..\extern\ONL_opennl.h -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\ssp_defs.h -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\supermatrix.h -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\util.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="OpenNL" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=OpenNL - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "OpenNL.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "OpenNL.mak" CFG="OpenNL - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "OpenNL - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "OpenNL - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "OpenNL - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../../../obj/windows/intern/opennl" +# PROP Intermediate_Dir "../../../../obj/windows/intern/opennl/imf" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../extern" /I "../../superlu" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x407 /d "NDEBUG" +# ADD RSC /l 0x407 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/opennl\blender_ONL.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO copy header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\opennl\include\*.h ECHO copy library XCOPY /Y ..\..\..\..\obj\windows\intern\openNL\*.lib ..\..\..\..\..\lib\windows\openNL\*.lib +# End Special Build Tool + +!ELSEIF "$(CFG)" == "OpenNL - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../../../obj/windows/intern/opennl/Debug/" +# PROP Intermediate_Dir "../../../../obj/windows/intern/opennl/imf/Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../extern" /I "../../superlu" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x407 /d "_DEBUG" +# ADD RSC /l 0x407 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/opennl/Debug/blender_ONL.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO copy header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\opennl\include\*.h ECHO copy library XCOPY /Y ..\..\..\..\obj\windows\intern\openNL\debug\*.lib ..\..\..\..\..\lib\windows\openNL\debug\*.lib +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "OpenNL - Win32 Release" +# Name "OpenNL - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\superlu\colamd.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\get_perm_c.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\heap_relax_snode.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\lsame.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\memory.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\mmd.c +# End Source File +# Begin Source File + +SOURCE=..\..\intern\opennl.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\relax_snode.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\scolumn_bmod.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\scolumn_dfs.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\scopy_to_ucol.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\sgssv.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\sgstrf.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\sgstrs.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\smemory.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\smyblas2.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\sp_coletree.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\sp_ienv.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\sp_preorder.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\spanel_bmod.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\spanel_dfs.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\spivotL.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\spruneL.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\ssnode_bmod.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\ssnode_dfs.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\ssp_blas2.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\ssp_blas3.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\strsv.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\superlu_timer.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\sutil.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\util.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\xerbla.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\superlu\Cnames.h +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\colamd.h +# End Source File +# Begin Source File + +SOURCE=..\..\extern\ONL_opennl.h +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\ssp_defs.h +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\supermatrix.h +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\util.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/opennl/make/msvc_6_0/OpenNL.dsw b/intern/opennl/make/msvc_6_0/OpenNL.dsw index 5b7c9138c97..407aeb006fd 100644 --- a/intern/opennl/make/msvc_6_0/OpenNL.dsw +++ b/intern/opennl/make/msvc_6_0/OpenNL.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "OpenNL"=.\OpenNL.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "OpenNL"=.\OpenNL.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/opennl/make/msvc_9_0/opennl.vcproj b/intern/opennl/make/msvc_9_0/opennl.vcproj index 28051a491d2..0575aa5966c 100644 --- a/intern/opennl/make/msvc_9_0/opennl.vcproj +++ b/intern/opennl/make/msvc_9_0/opennl.vcproj @@ -1,993 +1,993 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/intern/opennl/superlu/BLO_sys_types.h b/intern/opennl/superlu/BLO_sys_types.h index 411a8582f96..34ed94da34f 100644 --- a/intern/opennl/superlu/BLO_sys_types.h +++ b/intern/opennl/superlu/BLO_sys_types.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: BLO_sys_types.h 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/intern/string/make/msvc_6_0/string.dsp b/intern/string/make/msvc_6_0/string.dsp index 38250e44170..c6ac70e193a 100644 --- a/intern/string/make/msvc_6_0/string.dsp +++ b/intern/string/make/msvc_6_0/string.dsp @@ -1,122 +1,122 @@ -# Microsoft Developer Studio Project File - Name="string" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=string - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "string.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "string.mak" CFG="string - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "string - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "string - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "string - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\string" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\string" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\string\libstring.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\string\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\string\*.lib ..\..\..\..\..\lib\windows\string\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "string - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "../../../../obj/windows/intern/string/debug" -# PROP Intermediate_Dir "../../../../obj/windows/intern/string/debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../.." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/string/debug\libstring.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\string\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\string\debug\*.lib ..\..\..\..\..\lib\windows\string\lib\debug\*.a ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "string - Win32 Release" -# Name "string - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\intern\STR_String.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "intern" - -# PROP Default_Filter "" -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\STR_HashedString.h -# End Source File -# Begin Source File - -SOURCE=..\..\STR_String.h -# End Source File -# End Group -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="string" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=string - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "string.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "string.mak" CFG="string - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "string - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "string - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "string - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\string" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\string" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\string\libstring.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\string\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\string\*.lib ..\..\..\..\..\lib\windows\string\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "string - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../../../obj/windows/intern/string/debug" +# PROP Intermediate_Dir "../../../../obj/windows/intern/string/debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../.." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/string/debug\libstring.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\string\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\string\debug\*.lib ..\..\..\..\..\lib\windows\string\lib\debug\*.a ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "string - Win32 Release" +# Name "string - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\STR_String.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "intern" + +# PROP Default_Filter "" +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\STR_HashedString.h +# End Source File +# Begin Source File + +SOURCE=..\..\STR_String.h +# End Source File +# End Group +# End Group +# End Target +# End Project diff --git a/intern/string/make/msvc_6_0/string.dsw b/intern/string/make/msvc_6_0/string.dsw index 23886681438..b599b6407c5 100644 --- a/intern/string/make/msvc_6_0/string.dsw +++ b/intern/string/make/msvc_6_0/string.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "string"=".\string.dsp" - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "string"=".\string.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/string/make/msvc_9_0/string.vcproj b/intern/string/make/msvc_9_0/string.vcproj index 16df974ff9c..8341b557448 100644 --- a/intern/string/make/msvc_9_0/string.vcproj +++ b/intern/string/make/msvc_9_0/string.vcproj @@ -1,355 +1,355 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp b/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp index 2cfb77b61aa..8e478f425d9 100644 --- a/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp +++ b/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp @@ -1,155 +1,155 @@ -# Microsoft Developer Studio Project File - Name="BLO_readblenfile" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BLO_readblenfile - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BLO_readblenfile.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BLO_readblenfile.mak" CFG="BLO_readblenfile - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BLO_readblenfile - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BLO_readblenfile - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BLO_readblenfile - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BLO_readblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BLO_readblenfile - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "BLO_readblenfile___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BLO_readblenfile___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BLO_readblenfile - Win32 Release" -# Name "BLO_readblenfile - Win32 Debug" -# Name "BLO_readblenfile - Win32 MT DLL Release" -# Name "BLO_readblenfile - Win32 MT DLL Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\readblenfile\intern\BLO_readblenfile.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\readblenfile\BLO_readblenfile.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BLO_readblenfile" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BLO_readblenfile - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BLO_readblenfile.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BLO_readblenfile.mak" CFG="BLO_readblenfile - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BLO_readblenfile - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BLO_readblenfile - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BLO_readblenfile - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BLO_readblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BLO_readblenfile - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "BLO_readblenfile___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BLO_readblenfile___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BLO_readblenfile - Win32 Release" +# Name "BLO_readblenfile - Win32 Debug" +# Name "BLO_readblenfile - Win32 MT DLL Release" +# Name "BLO_readblenfile - Win32 MT DLL Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\readblenfile\intern\BLO_readblenfile.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\readblenfile\BLO_readblenfile.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/BPY_python/BPY_python.dsp b/projectfiles/blender/BPY_python/BPY_python.dsp index 2cbb9e05717..e122f0ffe90 100644 --- a/projectfiles/blender/BPY_python/BPY_python.dsp +++ b/projectfiles/blender/BPY_python/BPY_python.dsp @@ -1,588 +1,588 @@ -# Microsoft Developer Studio Project File - Name="BPY_python" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BPY_python - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BPY_python.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BPY_python.mak" CFG="BPY_python - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BPY_python - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BPY_python - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BPY_python - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\bpython" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\bpython" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /I "..\..\source\blender\python" /I "../../../../lib/windows/bsp/include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "..\..\..\source\blender\python" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BPY_python - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\bpython\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\bpython\debug" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /w /W0 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\img" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /I "..\..\source\blender\python" /I "../../../../lib/windows/bsp/include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "..\..\..\source\blender\python" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BPY_python - Win32 Release" -# Name "BPY_python - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Armature.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\BezTriple.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\BGL.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Blender.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Bone.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\BPY_interface.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\BPY_menus.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Camera.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\charRGBA.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\constant.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Constraint.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\CurNurb.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Curve.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Draw.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Effect.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\euler.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Font.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Geometry.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Group.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\IDProp.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Image.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Ipocurve.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Key.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Lattice.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Library.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\logic.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Material.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Mathutils.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\matrix.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Mesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\meshPrimitive.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Modifier.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\MTex.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\NLA.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Noise.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Object.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Particle.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\point.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Pose.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\quat.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Registry.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Scene.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\sceneRadio.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\sceneRender.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\sceneTimeLine.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Sound.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\SurfNurb.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Sys.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Text.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Text3d.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Texture.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Types.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\vector.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Window.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\windowTheme.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\World.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Armature.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\BezTriple.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\BGL.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Blender.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Bone.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\BPY_extern.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\BPY_menus.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\bpy_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Camera.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\charRGBA.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\constant.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Constraint.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\CurNurb.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Curve.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Draw.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Effect.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\euler.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Font.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Geometry.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Group.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Image.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Ipocurve.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Key.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Lattice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Material.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Mathutils.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\matrix.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Mesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\meshPrimitive.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Modifier.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\modules.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\MTex.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\NLA.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Object.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Particle.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\point.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\quat.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Registry.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Scene.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\sceneRadio.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\sceneRender.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\sceneTimeLine.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Sound.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\SurfNurb.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Sys.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Text.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Text3d.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Texture.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\vector.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Window.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\windowTheme.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\World.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BPY_python" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BPY_python - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BPY_python.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BPY_python.mak" CFG="BPY_python - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BPY_python - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BPY_python - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BPY_python - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\bpython" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\bpython" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /I "..\..\source\blender\python" /I "../../../../lib/windows/bsp/include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "..\..\..\source\blender\python" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BPY_python - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\bpython\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\bpython\debug" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /w /W0 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\img" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /I "..\..\source\blender\python" /I "../../../../lib/windows/bsp/include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "..\..\..\source\blender\python" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BPY_python - Win32 Release" +# Name "BPY_python - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Armature.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\BezTriple.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\BGL.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Blender.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Bone.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\BPY_interface.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\BPY_menus.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Camera.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\charRGBA.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\constant.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Constraint.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\CurNurb.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Curve.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Draw.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Effect.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\euler.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Font.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Geometry.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Group.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\IDProp.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Image.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Ipocurve.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Key.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Lattice.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Library.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\logic.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Material.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Mathutils.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\matrix.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Mesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\meshPrimitive.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Modifier.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\MTex.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\NLA.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Noise.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Object.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Particle.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\point.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Pose.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\quat.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Registry.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Scene.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\sceneRadio.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\sceneRender.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\sceneTimeLine.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Sound.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\SurfNurb.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Sys.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Text.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Text3d.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Texture.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Types.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\vector.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Window.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\windowTheme.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\World.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Armature.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\BezTriple.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\BGL.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Blender.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Bone.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\BPY_extern.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\BPY_menus.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\bpy_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Camera.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\charRGBA.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\constant.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Constraint.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\CurNurb.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Curve.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Draw.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Effect.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\euler.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Font.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Geometry.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Group.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Image.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Ipocurve.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Key.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Lattice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Material.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Mathutils.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\matrix.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Mesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\meshPrimitive.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Modifier.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\modules.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\MTex.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\NLA.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Object.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Particle.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\point.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\quat.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Registry.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Scene.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\sceneRadio.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\sceneRender.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\sceneTimeLine.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Sound.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\SurfNurb.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Sys.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Text.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Text3d.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Texture.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\vector.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Window.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\windowTheme.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\World.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/avi/BL_avi.dsp b/projectfiles/blender/avi/BL_avi.dsp index 4aafde508c0..1237ddcec47 100644 --- a/projectfiles/blender/avi/BL_avi.dsp +++ b/projectfiles/blender/avi/BL_avi.dsp @@ -1,199 +1,199 @@ -# Microsoft Developer Studio Project File - Name="BL_avi" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BL_avi - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BL_avi.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BL_avi.mak" CFG="BL_avi - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BL_avi - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_avi - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_avi - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_avi - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BL_avi - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\avi" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_avi - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\avi\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BL_avi___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "BL_avi___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\avi\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\debug\BL_avi.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "BL_avi___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "BL_avi___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\avi\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\BL_avi.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BL_avi - Win32 Release" -# Name "BL_avi - Win32 Debug" -# Name "BL_avi - Win32 MT DLL Debug" -# Name "BL_avi - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\avi.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\avirgb.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\codecs.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\endian.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\mjpeg.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\options.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\rgb32.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\AVI_avi.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\avi_intern.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\avirgb.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\endian.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\mjpeg.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\rgb32.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BL_avi" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BL_avi - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BL_avi.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BL_avi.mak" CFG="BL_avi - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BL_avi - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_avi - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_avi - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_avi - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BL_avi - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\avi" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_avi - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\avi\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BL_avi___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "BL_avi___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\avi\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\debug\BL_avi.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "BL_avi___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "BL_avi___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\avi\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\BL_avi.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BL_avi - Win32 Release" +# Name "BL_avi - Win32 Debug" +# Name "BL_avi - Win32 MT DLL Debug" +# Name "BL_avi - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\avi.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\avirgb.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\codecs.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\endian.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\mjpeg.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\options.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\rgb32.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\AVI_avi.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\avi_intern.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\avirgb.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\endian.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\mjpeg.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\rgb32.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/blender.dsp b/projectfiles/blender/blender.dsp index 48bc7b4b41e..17cd7022d82 100644 --- a/projectfiles/blender/blender.dsp +++ b/projectfiles/blender/blender.dsp @@ -1,124 +1,124 @@ -# Microsoft Developer Studio Project File - Name="blender" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=blender - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "blender.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "blender.mak" CFG="blender - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "blender - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "blender - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "blender - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\obj\windows\blender" -# PROP Intermediate_Dir "..\..\obj\windows\blender" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 solid.lib SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.a libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib shell32.lib gdi32.lib vfw32.lib advapi32.lib winmm.lib ole32.lib libdecimation.a libiksolver.a libpng.a zlib.lib libmoto.a blender_ONL.lib blender_elbeem.lib boolop.lib BLI_bullet.lib pthreadVC2.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcprt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\bin\blender.exe" /libpath:"..\..\..\lib\windows\sdl\lib" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ftgl\lib" /libpath:"..\..\..\lib\windows\gettext\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib" /libpath:"..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\lib\windows\string\lib" /libpath:"..\..\..\lib\windows\solid\lib" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib" /libpath:"..\..\..\lib\windows\decimation\lib" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\obj\windows\intern\soundsystem\dummy" /libpath:"..\..\obj\windows\intern\soundsystem\openal" /libpath:"..\..\..\lib\windows\soundsystem\lib\\" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\lib\windows\opennl" /libpath:"..\..\..\lib\windows\elbeem\lib" /libpath:"..\..\..\lib\windows\boolop\lib" /libpath:"..\..\..\lib\windows\bullet\lib" /libpath:"..\..\..\lib\windows\pthreads\lib" -# SUBTRACT LINK32 /pdb:none -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ XCOPY /Y ..\..\..\lib\windows\sdl\lib\*dll ..\..\bin\ ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "blender - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\obj\windows\blender\debug" -# PROP Intermediate_Dir "..\..\obj\windows\blender\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 solid.lib SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.a libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib gdi32.lib shell32.lib vfw32.lib advapi32.lib winmm.lib ole32.lib libdecimation.a libiksolver.a libpng.a zlib.lib libmoto.a blender_ONL.lib blender_elbeem.lib boolop.lib BLI_bullet_d.lib pthreadVC2.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\bin\debug\blender.exe" /pdbtype:sept /libpath:"..\..\..\lib\windows\sdl\lib" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ftgl\lib" /libpath:"..\..\..\lib\windows\gettext\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib\debug" /libpath:"..\..\..\lib\windows\moto\lib\debug" /libpath:"..\..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib\debug" /libpath:"..\..\..\lib\windows\string\lib\debug" /libpath:"..\..\..\lib\windows\solid\lib\\" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib\debug" /libpath:"..\..\..\lib\windows\decimation\lib\debug" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\obj\windows\intern\soundsystem\dummy\debug" /libpath:"..\..\obj\windows\intern\soundsystem\openal\debug" /libpath:"..\..\..\lib\windows\soundsystem\lib\debug\\" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib\debug" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\lib\windows\opennl\debug" /libpath:"..\..\..\lib\windows\elbeem\lib\debug" /libpath:"..\..\..\lib\windows\boolop\lib" /libpath:"..\..\..\lib\windows\bullet\lib" /libpath:"..\..\..\lib\windows\elbeem\lib" /libpath:"..\..\..\lib\windows\pthreads\lib" -# SUBTRACT LINK32 /pdb:none -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "blender - Win32 Release" -# Name "blender - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\source\creator\creator.c -# End Source File -# Begin Source File - -SOURCE=..\..\source\icons\winblender.rc -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# Begin Source File - -SOURCE=..\..\source\icons\winblender.ico -# End Source File -# Begin Source File - -SOURCE=..\..\source\icons\winblenderfile.ico -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="blender" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=blender - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "blender.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "blender.mak" CFG="blender - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "blender - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "blender - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "blender - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\obj\windows\blender" +# PROP Intermediate_Dir "..\..\obj\windows\blender" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 solid.lib SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.a libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib shell32.lib gdi32.lib vfw32.lib advapi32.lib winmm.lib ole32.lib libdecimation.a libiksolver.a libpng.a zlib.lib libmoto.a blender_ONL.lib blender_elbeem.lib boolop.lib BLI_bullet.lib pthreadVC2.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcprt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\bin\blender.exe" /libpath:"..\..\..\lib\windows\sdl\lib" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ftgl\lib" /libpath:"..\..\..\lib\windows\gettext\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib" /libpath:"..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\lib\windows\string\lib" /libpath:"..\..\..\lib\windows\solid\lib" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib" /libpath:"..\..\..\lib\windows\decimation\lib" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\obj\windows\intern\soundsystem\dummy" /libpath:"..\..\obj\windows\intern\soundsystem\openal" /libpath:"..\..\..\lib\windows\soundsystem\lib\\" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\lib\windows\opennl" /libpath:"..\..\..\lib\windows\elbeem\lib" /libpath:"..\..\..\lib\windows\boolop\lib" /libpath:"..\..\..\lib\windows\bullet\lib" /libpath:"..\..\..\lib\windows\pthreads\lib" +# SUBTRACT LINK32 /pdb:none +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ XCOPY /Y ..\..\..\lib\windows\sdl\lib\*dll ..\..\bin\ ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "blender - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\obj\windows\blender\debug" +# PROP Intermediate_Dir "..\..\obj\windows\blender\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 solid.lib SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.a libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib gdi32.lib shell32.lib vfw32.lib advapi32.lib winmm.lib ole32.lib libdecimation.a libiksolver.a libpng.a zlib.lib libmoto.a blender_ONL.lib blender_elbeem.lib boolop.lib BLI_bullet_d.lib pthreadVC2.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\bin\debug\blender.exe" /pdbtype:sept /libpath:"..\..\..\lib\windows\sdl\lib" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ftgl\lib" /libpath:"..\..\..\lib\windows\gettext\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib\debug" /libpath:"..\..\..\lib\windows\moto\lib\debug" /libpath:"..\..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib\debug" /libpath:"..\..\..\lib\windows\string\lib\debug" /libpath:"..\..\..\lib\windows\solid\lib\\" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib\debug" /libpath:"..\..\..\lib\windows\decimation\lib\debug" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\obj\windows\intern\soundsystem\dummy\debug" /libpath:"..\..\obj\windows\intern\soundsystem\openal\debug" /libpath:"..\..\..\lib\windows\soundsystem\lib\debug\\" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib\debug" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\lib\windows\opennl\debug" /libpath:"..\..\..\lib\windows\elbeem\lib\debug" /libpath:"..\..\..\lib\windows\boolop\lib" /libpath:"..\..\..\lib\windows\bullet\lib" /libpath:"..\..\..\lib\windows\elbeem\lib" /libpath:"..\..\..\lib\windows\pthreads\lib" +# SUBTRACT LINK32 /pdb:none +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "blender - Win32 Release" +# Name "blender - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\source\creator\creator.c +# End Source File +# Begin Source File + +SOURCE=..\..\source\icons\winblender.rc +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\source\icons\winblender.ico +# End Source File +# Begin Source File + +SOURCE=..\..\source\icons\winblenderfile.ico +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/blender.dsw b/projectfiles/blender/blender.dsw index c7369f9df6c..3a69055807e 100644 --- a/projectfiles/blender/blender.dsw +++ b/projectfiles/blender/blender.dsw @@ -1,743 +1,743 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "BKE_blenkernel"=.\blenkernel\BKE_blenkernel.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BLI_blenlib"=.\blenlib\BLI_blenlib.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BLO_loader"=.\loader\BLO_loader.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BLO_readblenfile"=.\BLO_readblenfile\BLO_readblenfile.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BL_avi"=.\avi\BL_avi.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BL_imbuf"=.\imbuf\BL_imbuf.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BL_src"=.\src\BL_src.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BL_src_cre"=.\src\BL_src_cre.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BPY_python"=.\BPY_python\BPY_python.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BRA_radiosity"=.\radiosity\BRA_radiosity.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BRE_render"=.\render\BRE_render.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name BRE_yafray - End Project Dependency -}}} - -############################################################################### - -Project: "BRE_renderconverter"=.\renderconverter\BRE_renderconverter.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BRE_yafray"=.\yafray\BRE_yafray.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "Bullet"=..\..\extern\bullet\Bullet\BLI_Bullet.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BulletDynamics"=..\..\extern\bullet\BulletDynamics\BLI_BulletDynamics.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "DNA_makesdna"=.\makesdna\DNA_makesdna.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "EXP_expressions"=..\gameengine\expression\EXP_expressions.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "FTF_ftfont"=.\ftfont\FTF_ftfont.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "GP_axctl"=..\gameengine\gameplayer\axctl\GP_axctl.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name KX_converter - End Project Dependency - Begin Project Dependency - Project_Dep_Name EXP_expressions - End Project Dependency - Begin Project Dependency - Project_Dep_Name SCA_GameLogic - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_ketsji - End Project Dependency - Begin Project Dependency - Project_Dep_Name SG_SceneGraph - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_openglrasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_rasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name SYS_system - End Project Dependency - Begin Project Dependency - Project_Dep_Name GP_common - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_loopbacknetwork - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name DNA_makesdna - End Project Dependency - Begin Project Dependency - Project_Dep_Name gen_messaging - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_verify - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_decrypt - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_loader - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_readblenfile - End Project Dependency - Begin Project Dependency - Project_Dep_Name BKE_blenkernel - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_avi - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_imbuf - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLI_blenlib - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_OpenAL - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Physics - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Ode - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Dummy - End Project Dependency -}}} - -############################################################################### - -Project: "GP_common"=..\gameengine\gameplayer\common\GP_common.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "GP_ghost"=..\gameengine\gameplayer\ghost\GP_ghost.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name BKE_blenkernel - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_avi - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_imbuf - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLI_blenlib - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_loader - End Project Dependency - Begin Project Dependency - Project_Dep_Name DNA_makesdna - End Project Dependency - Begin Project Dependency - Project_Dep_Name EXP_expressions - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_converter - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_ketsji - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_loopbacknetwork - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_openglrasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_rasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name SCA_GameLogic - End Project Dependency - Begin Project Dependency - Project_Dep_Name SG_SceneGraph - End Project Dependency - Begin Project Dependency - Project_Dep_Name SYS_system - End Project Dependency - Begin Project Dependency - Project_Dep_Name gen_messaging - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_readblenfile - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_decrypt - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_verify - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_OpenAL - End Project Dependency - Begin Project Dependency - Project_Dep_Name GP_common - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Physics - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Dummy - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Sumo - End Project Dependency -}}} - -############################################################################### - -Project: "KX_blenderhook"=..\gameengine\blenderhook\KX_blenderhook.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "KX_converter"=..\gameengine\converter\KX_converter.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "KX_ketsji"=..\gameengine\ketsji\KX_ketsji.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "KX_network"=..\gameengine\ketsji\network\KX_network.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "NG_loopbacknetwork"=..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "NG_network"=..\gameengine\network\network\NG_network.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "PHY_Dummy"=..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "PHY_Ode"=..\gameengine\physics\PHY_Physics\PHY_Ode\PHY_Ode.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "PHY_Physics"=..\gameengine\physics\PHY_Physics\PHY_Physics.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "PHY_Sumo"=..\gameengine\physics\PHY_Physics\PHY_Sumo\PHY_Sumo.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "RAS_openglrasterizer"=..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "RAS_rasterizer"=..\gameengine\rasterizer\RAS_rasterizer.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SCA_GameLogic"=..\gameengine\gamelogic\SCA_GameLogic.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SG_SceneGraph"=..\gameengine\scenegraph\SG_SceneGraph.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SYS_system"=..\kernel\system\SYS_system.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "blender"=.\blender.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name BKE_blenkernel - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_avi - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_imbuf - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLI_blenlib - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_decrypt - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_encrypt - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_loader - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_sign - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_verify - End Project Dependency - Begin Project Dependency - Project_Dep_Name BRA_radiosity - End Project Dependency - Begin Project Dependency - Project_Dep_Name BRE_render - End Project Dependency - Begin Project Dependency - Project_Dep_Name DNA_makesdna - End Project Dependency - Begin Project Dependency - Project_Dep_Name EXP_expressions - End Project Dependency - Begin Project Dependency - Project_Dep_Name gen_messaging - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_loopbacknetwork - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_openglrasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_rasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name SCA_GameLogic - End Project Dependency - Begin Project Dependency - Project_Dep_Name SG_SceneGraph - End Project Dependency - Begin Project Dependency - Project_Dep_Name SYS_system - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_src_pub - End Project Dependency - Begin Project Dependency - Project_Dep_Name blenpluginapi - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_src - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_OpenAL - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Dummy - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Physics - End Project Dependency - Begin Project Dependency - Project_Dep_Name FTF_ftfont - End Project Dependency - Begin Project Dependency - Project_Dep_Name BPY_python - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Sumo - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_readblenfile - End Project Dependency - Begin Project Dependency - Project_Dep_Name Bullet - End Project Dependency - Begin Project Dependency - Project_Dep_Name BulletDynamics - End Project Dependency -}}} - -############################################################################### - -Project: "blenpluginapi"=.\blenpluginapi\blenpluginapi\blenpluginapi.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "gen_messaging"=..\KERNEL\gen_messaging\gen_messaging.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "BKE_blenkernel"=.\blenkernel\BKE_blenkernel.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BLI_blenlib"=.\blenlib\BLI_blenlib.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BLO_loader"=.\loader\BLO_loader.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BLO_readblenfile"=.\BLO_readblenfile\BLO_readblenfile.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BL_avi"=.\avi\BL_avi.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BL_imbuf"=.\imbuf\BL_imbuf.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BL_src"=.\src\BL_src.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BL_src_cre"=.\src\BL_src_cre.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BPY_python"=.\BPY_python\BPY_python.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BRA_radiosity"=.\radiosity\BRA_radiosity.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BRE_render"=.\render\BRE_render.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name BRE_yafray + End Project Dependency +}}} + +############################################################################### + +Project: "BRE_renderconverter"=.\renderconverter\BRE_renderconverter.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BRE_yafray"=.\yafray\BRE_yafray.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "Bullet"=..\..\extern\bullet\Bullet\BLI_Bullet.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BulletDynamics"=..\..\extern\bullet\BulletDynamics\BLI_BulletDynamics.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "DNA_makesdna"=.\makesdna\DNA_makesdna.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "EXP_expressions"=..\gameengine\expression\EXP_expressions.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "FTF_ftfont"=.\ftfont\FTF_ftfont.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "GP_axctl"=..\gameengine\gameplayer\axctl\GP_axctl.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name KX_converter + End Project Dependency + Begin Project Dependency + Project_Dep_Name EXP_expressions + End Project Dependency + Begin Project Dependency + Project_Dep_Name SCA_GameLogic + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_ketsji + End Project Dependency + Begin Project Dependency + Project_Dep_Name SG_SceneGraph + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_openglrasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_rasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name SYS_system + End Project Dependency + Begin Project Dependency + Project_Dep_Name GP_common + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_loopbacknetwork + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name DNA_makesdna + End Project Dependency + Begin Project Dependency + Project_Dep_Name gen_messaging + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_verify + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_decrypt + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_loader + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_readblenfile + End Project Dependency + Begin Project Dependency + Project_Dep_Name BKE_blenkernel + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_avi + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_imbuf + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLI_blenlib + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_OpenAL + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Physics + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Ode + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Dummy + End Project Dependency +}}} + +############################################################################### + +Project: "GP_common"=..\gameengine\gameplayer\common\GP_common.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "GP_ghost"=..\gameengine\gameplayer\ghost\GP_ghost.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name BKE_blenkernel + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_avi + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_imbuf + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLI_blenlib + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_loader + End Project Dependency + Begin Project Dependency + Project_Dep_Name DNA_makesdna + End Project Dependency + Begin Project Dependency + Project_Dep_Name EXP_expressions + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_converter + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_ketsji + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_loopbacknetwork + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_openglrasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_rasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name SCA_GameLogic + End Project Dependency + Begin Project Dependency + Project_Dep_Name SG_SceneGraph + End Project Dependency + Begin Project Dependency + Project_Dep_Name SYS_system + End Project Dependency + Begin Project Dependency + Project_Dep_Name gen_messaging + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_readblenfile + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_decrypt + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_verify + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_OpenAL + End Project Dependency + Begin Project Dependency + Project_Dep_Name GP_common + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Physics + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Dummy + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Sumo + End Project Dependency +}}} + +############################################################################### + +Project: "KX_blenderhook"=..\gameengine\blenderhook\KX_blenderhook.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "KX_converter"=..\gameengine\converter\KX_converter.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "KX_ketsji"=..\gameengine\ketsji\KX_ketsji.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "KX_network"=..\gameengine\ketsji\network\KX_network.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "NG_loopbacknetwork"=..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "NG_network"=..\gameengine\network\network\NG_network.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "PHY_Dummy"=..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "PHY_Ode"=..\gameengine\physics\PHY_Physics\PHY_Ode\PHY_Ode.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "PHY_Physics"=..\gameengine\physics\PHY_Physics\PHY_Physics.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "PHY_Sumo"=..\gameengine\physics\PHY_Physics\PHY_Sumo\PHY_Sumo.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "RAS_openglrasterizer"=..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "RAS_rasterizer"=..\gameengine\rasterizer\RAS_rasterizer.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SCA_GameLogic"=..\gameengine\gamelogic\SCA_GameLogic.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SG_SceneGraph"=..\gameengine\scenegraph\SG_SceneGraph.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SYS_system"=..\kernel\system\SYS_system.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "blender"=.\blender.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name BKE_blenkernel + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_avi + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_imbuf + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLI_blenlib + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_decrypt + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_encrypt + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_loader + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_sign + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_verify + End Project Dependency + Begin Project Dependency + Project_Dep_Name BRA_radiosity + End Project Dependency + Begin Project Dependency + Project_Dep_Name BRE_render + End Project Dependency + Begin Project Dependency + Project_Dep_Name DNA_makesdna + End Project Dependency + Begin Project Dependency + Project_Dep_Name EXP_expressions + End Project Dependency + Begin Project Dependency + Project_Dep_Name gen_messaging + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_loopbacknetwork + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_openglrasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_rasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name SCA_GameLogic + End Project Dependency + Begin Project Dependency + Project_Dep_Name SG_SceneGraph + End Project Dependency + Begin Project Dependency + Project_Dep_Name SYS_system + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_src_pub + End Project Dependency + Begin Project Dependency + Project_Dep_Name blenpluginapi + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_src + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_OpenAL + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Dummy + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Physics + End Project Dependency + Begin Project Dependency + Project_Dep_Name FTF_ftfont + End Project Dependency + Begin Project Dependency + Project_Dep_Name BPY_python + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Sumo + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_readblenfile + End Project Dependency + Begin Project Dependency + Project_Dep_Name Bullet + End Project Dependency + Begin Project Dependency + Project_Dep_Name BulletDynamics + End Project Dependency +}}} + +############################################################################### + +Project: "blenpluginapi"=.\blenpluginapi\blenpluginapi\blenpluginapi.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "gen_messaging"=..\KERNEL\gen_messaging\gen_messaging.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp index d430498d44d..171bfab7dad 100644 --- a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp +++ b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp @@ -1,564 +1,564 @@ -# Microsoft Developer Studio Project File - Name="BKE_blenkernel" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BKE_blenkernel - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BKE_blenkernel.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BKE_blenkernel.mak" CFG="BKE_blenkernel - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BKE_blenkernel - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BKE_blenkernel - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BKE_blenkernel - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BKE_blenkernel - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BKE_blenkernel - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /D "USE_CCGSUBSURFLIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\debug" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BKE_blenkernel___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "BKE_blenkernel___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT BASE CPP /WX -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blenloader" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /WX -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "BKE_blenkernel___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "BKE_blenkernel___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BKE_blenkernel - Win32 Release" -# Name "BKE_blenkernel - Win32 Debug" -# Name "BKE_blenkernel - Win32 MT DLL Debug" -# Name "BKE_blenkernel - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\action.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\idprop.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\anim.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\armature.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\blender.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\bmfont.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\brush.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\cdderivedmesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\colortools.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\constraint.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\curve.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\customdata.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\deform.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\depsgraph.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\DerivedMesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\displist.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\effect.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\exotic.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\font.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\group.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\icons.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\image.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\ipo.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\key.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\lattice.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\library.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\material.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\mball.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\mesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\modifier.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\nla.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\node.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\node_composite.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\node_shaders.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\object.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\packedFile.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\property.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\sca.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\scene.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\screen.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\script.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\softbody.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\sound.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\subsurf_ccg.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\text.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\texture.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\world.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\writeavi.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\writeframeserver.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_action.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_anim.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_armature.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_bad_level_calls.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_blender.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_bmfont.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_bmfont_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_booleanops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_booleanops_mesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_brush.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_cdderivedmesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_constraint.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_curve.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_customdata.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_deform.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_depsgraph.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_DerivedMesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_displist.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_effect.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_endian.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_exotic.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_font.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_global.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_group.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_image.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_ipo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_key.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_lattice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_library.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_main.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_material.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_mball.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_mesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_modifier.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_nla.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_object.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_packedFile.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_plugin_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_property.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_sca.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_scene.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_screen.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_script.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_softbody.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_sound.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_subsurf.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_text.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_texture.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_utildefines.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_world.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_writeavi.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\depsgraph_private.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BKE_blenkernel" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BKE_blenkernel - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BKE_blenkernel.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BKE_blenkernel.mak" CFG="BKE_blenkernel - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BKE_blenkernel - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BKE_blenkernel - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BKE_blenkernel - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BKE_blenkernel - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BKE_blenkernel - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /D "USE_CCGSUBSURFLIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\debug" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BKE_blenkernel___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "BKE_blenkernel___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT BASE CPP /WX +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blenloader" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /WX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "BKE_blenkernel___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "BKE_blenkernel___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BKE_blenkernel - Win32 Release" +# Name "BKE_blenkernel - Win32 Debug" +# Name "BKE_blenkernel - Win32 MT DLL Debug" +# Name "BKE_blenkernel - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\action.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\idprop.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\anim.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\armature.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\blender.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\bmfont.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\brush.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\cdderivedmesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\colortools.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\constraint.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\curve.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\customdata.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\deform.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\depsgraph.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\DerivedMesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\displist.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\effect.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\exotic.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\font.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\group.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\icons.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\image.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\ipo.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\key.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\lattice.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\library.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\material.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\mball.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\mesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\modifier.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\nla.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\node.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\node_composite.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\node_shaders.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\object.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\packedFile.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\property.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\sca.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\scene.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\screen.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\script.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\softbody.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\sound.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\subsurf_ccg.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\text.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\texture.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\world.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\writeavi.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\writeframeserver.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_action.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_anim.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_armature.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_bad_level_calls.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_blender.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_bmfont.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_bmfont_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_booleanops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_booleanops_mesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_brush.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_cdderivedmesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_constraint.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_curve.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_customdata.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_deform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_depsgraph.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_DerivedMesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_displist.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_effect.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_endian.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_exotic.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_font.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_global.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_group.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_image.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_ipo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_key.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_lattice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_library.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_main.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_material.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_mball.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_mesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_modifier.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_nla.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_object.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_packedFile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_plugin_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_property.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_sca.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_scene.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_screen.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_script.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_softbody.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_sound.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_subsurf.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_text.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_texture.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_utildefines.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_world.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_writeavi.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\depsgraph_private.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/blenlib/BLI_blenlib.dsp b/projectfiles/blender/blenlib/BLI_blenlib.dsp index 0a5ed2c4d9d..137725d3f7f 100644 --- a/projectfiles/blender/blenlib/BLI_blenlib.dsp +++ b/projectfiles/blender/blenlib/BLI_blenlib.dsp @@ -1,318 +1,318 @@ -# Microsoft Developer Studio Project File - Name="BLI_blenlib" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BLI_blenlib - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BLI_blenlib.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BLI_blenlib.mak" CFG="BLI_blenlib - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BLI_blenlib - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BLI_blenlib - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BLI_blenlib - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BLI_blenlib - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BLI_blenlib - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\freetype\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\freetype\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BLI_blenlib___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "BLI_blenlib___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenlib\debug\BLI_blenlib.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "BLI_blenlib___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "BLI_blenlib___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenlib\BLI_blenlib.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BLI_blenlib - Win32 Release" -# Name "BLI_blenlib - Win32 Debug" -# Name "BLI_blenlib - Win32 MT DLL Debug" -# Name "BLI_blenlib - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\arithb.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_dynstr.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_ghash.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_heap.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_linklist.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_memarena.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\dynlib.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\edgehash.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\fileops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\freetypefont.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\gsqueue.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\jitter.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\matrixops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\noise.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\psfont.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\rand.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\rct.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\scanfill.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\storage.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\threads.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\time.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\util.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\vectorops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\winstuff.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_arithb.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_blenlib.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_callbacks.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_edgehash.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_editVert.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_fileops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_ghash.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_linklist.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_memarena.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_scanfill.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_storage.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_storage_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_util.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_winstuff.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\MTC_matrixops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\MTC_vectorops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\PIL_dynlib.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\PIL_time.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BLI_blenlib" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BLI_blenlib - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BLI_blenlib.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BLI_blenlib.mak" CFG="BLI_blenlib - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BLI_blenlib - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BLI_blenlib - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BLI_blenlib - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BLI_blenlib - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BLI_blenlib - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\freetype\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\freetype\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BLI_blenlib___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "BLI_blenlib___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenlib\debug\BLI_blenlib.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "BLI_blenlib___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "BLI_blenlib___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenlib\BLI_blenlib.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BLI_blenlib - Win32 Release" +# Name "BLI_blenlib - Win32 Debug" +# Name "BLI_blenlib - Win32 MT DLL Debug" +# Name "BLI_blenlib - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\arithb.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_dynstr.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_ghash.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_heap.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_linklist.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_memarena.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\dynlib.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\edgehash.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\fileops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\freetypefont.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\gsqueue.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\jitter.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\matrixops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\noise.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\psfont.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\rand.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\rct.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\scanfill.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\storage.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\threads.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\time.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\util.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\vectorops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\winstuff.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_arithb.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_blenlib.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_callbacks.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_edgehash.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_editVert.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_fileops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_ghash.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_linklist.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_memarena.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_scanfill.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_storage.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_storage_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_util.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_winstuff.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\MTC_matrixops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\MTC_vectorops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\PIL_dynlib.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\PIL_time.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/blenpluginapi/blenpluginapi/blenpluginapi.dsp b/projectfiles/blender/blenpluginapi/blenpluginapi/blenpluginapi.dsp index 935335448a4..6b219ffad19 100644 --- a/projectfiles/blender/blenpluginapi/blenpluginapi/blenpluginapi.dsp +++ b/projectfiles/blender/blenpluginapi/blenpluginapi/blenpluginapi.dsp @@ -1,119 +1,119 @@ -# Microsoft Developer Studio Project File - Name="blenpluginapi" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=blenpluginapi - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "blenpluginapi.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "blenpluginapi.mak" CFG="blenpluginapi - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "blenpluginapi - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "blenpluginapi - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "blenpluginapi - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenpluginapi" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenpluginapi" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenpluginapi.lib" - -!ELSEIF "$(CFG)" == "blenpluginapi - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenpluginapi\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenpluginapi\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# SUBTRACT CPP /X -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\debug\blenpluginapi.lib" - -!ENDIF - -# Begin Target - -# Name "blenpluginapi - Win32 Release" -# Name "blenpluginapi - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenpluginapi\intern\pluginapi.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenpluginapi\documentation.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenpluginapi\floatpatch.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenpluginapi\iff.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenpluginapi\plugin.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenpluginapi\util.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="blenpluginapi" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=blenpluginapi - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "blenpluginapi.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "blenpluginapi.mak" CFG="blenpluginapi - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "blenpluginapi - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "blenpluginapi - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "blenpluginapi - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenpluginapi" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenpluginapi" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenpluginapi.lib" + +!ELSEIF "$(CFG)" == "blenpluginapi - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenpluginapi\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenpluginapi\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# SUBTRACT CPP /X +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\debug\blenpluginapi.lib" + +!ENDIF + +# Begin Target + +# Name "blenpluginapi - Win32 Release" +# Name "blenpluginapi - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenpluginapi\intern\pluginapi.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenpluginapi\documentation.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenpluginapi\floatpatch.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenpluginapi\iff.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenpluginapi\plugin.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenpluginapi\util.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/ftfont/FTF_ftfont.dsp b/projectfiles/blender/ftfont/FTF_ftfont.dsp index 9a90df08483..7ecd50aa75f 100644 --- a/projectfiles/blender/ftfont/FTF_ftfont.dsp +++ b/projectfiles/blender/ftfont/FTF_ftfont.dsp @@ -1,118 +1,118 @@ -# Microsoft Developer Studio Project File - Name="FTF_ftfont" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=FTF_ftfont - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "FTF_ftfont.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "FTF_ftfont.mak" CFG="FTF_ftfont - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "FTF_ftfont - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "FTF_ftfont - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "FTF_ftfont - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\ftfont" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\ftfont" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../../source\blender\makesdna" /I "../../../source\blender\blenloader" /I "../../../source\blender\blenlib" /I "../../../../lib/windows/ftgl/include" /I "../../../../lib/windows/freetype/include" /I "../../../lib/windows/iconv/include" /I "../../../../lib/windows/gettext/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "WCHAR_T16" /D "HAVE_LC_MESSAGES" /YX /FD /c -# ADD BASE RSC /l 0x411 /d "NDEBUG" -# ADD RSC /l 0x411 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "FTF_ftfont - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\ftfont" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\ftfont" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../source\blender\blenlib" /I "../../../source\blender\makesdna" /I "../../../../lib/windows/ftgl/include" /I "../../../../lib/windows/freetype/include" /I "../../../lib/windows/iconv/include" /I "../../../../lib/windows/gettext/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "WCHAR_T16" /D "HAVE_LC_MESSAGES" /D "FTGL_LIBRARY_STATIC" /YX /FD /GZ /c -# ADD BASE RSC /l 0x411 /d "_DEBUG" -# ADD RSC /l 0x411 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "FTF_ftfont - Win32 Release" -# Name "FTF_ftfont - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\ftfont\intern\FTF_Api.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\ftfont\intern\FTF_TTFont.cpp -# End Source File -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\blender\ftfont\FTF_Api.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\ftfont\FTF_Settings.h -# End Source File -# End Group -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\blender\ftfont\intern\FTF_TTFont.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="FTF_ftfont" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=FTF_ftfont - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "FTF_ftfont.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "FTF_ftfont.mak" CFG="FTF_ftfont - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "FTF_ftfont - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "FTF_ftfont - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "FTF_ftfont - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\ftfont" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\ftfont" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../source\blender\makesdna" /I "../../../source\blender\blenloader" /I "../../../source\blender\blenlib" /I "../../../../lib/windows/ftgl/include" /I "../../../../lib/windows/freetype/include" /I "../../../lib/windows/iconv/include" /I "../../../../lib/windows/gettext/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "WCHAR_T16" /D "HAVE_LC_MESSAGES" /YX /FD /c +# ADD BASE RSC /l 0x411 /d "NDEBUG" +# ADD RSC /l 0x411 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "FTF_ftfont - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\ftfont" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\ftfont" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../source\blender\blenlib" /I "../../../source\blender\makesdna" /I "../../../../lib/windows/ftgl/include" /I "../../../../lib/windows/freetype/include" /I "../../../lib/windows/iconv/include" /I "../../../../lib/windows/gettext/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "WCHAR_T16" /D "HAVE_LC_MESSAGES" /D "FTGL_LIBRARY_STATIC" /YX /FD /GZ /c +# ADD BASE RSC /l 0x411 /d "_DEBUG" +# ADD RSC /l 0x411 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "FTF_ftfont - Win32 Release" +# Name "FTF_ftfont - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\ftfont\intern\FTF_Api.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\ftfont\intern\FTF_TTFont.cpp +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\blender\ftfont\FTF_Api.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\ftfont\FTF_Settings.h +# End Source File +# End Group +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\blender\ftfont\intern\FTF_TTFont.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/glut/BL_glut.dsp b/projectfiles/blender/glut/BL_glut.dsp index a4f1573ab38..2e351603e67 100644 --- a/projectfiles/blender/glut/BL_glut.dsp +++ b/projectfiles/blender/glut/BL_glut.dsp @@ -1,324 +1,324 @@ -# Microsoft Developer Studio Project File - Name="BL_glut" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BL_glut - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BL_glut.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BL_glut.mak" CFG="BL_glut - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BL_glut - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_glut - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_glut - Win32 Profile" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BL_glut - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\glut" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\\" /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\BL_glut.lib" - -!ELSEIF "$(CFG)" == "BL_glut - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\glut\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /I "..\..\..\source\blender\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\debug\BL_glut.lib" - -!ELSEIF "$(CFG)" == "BL_glut - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BL_glut___Win32_Profile" -# PROP BASE Intermediate_Dir "BL_glut___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "BL_glut___Win32_Profile" -# PROP Intermediate_Dir "BL_glut___Win32_Profile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /I "..\..\..\source\blender\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /I "..\..\..\source\blender\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\debug\BL_glut.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\profile\BL_glut.lib" - -!ENDIF - -# Begin Target - -# Name "BL_glut - Win32 Release" -# Name "BL_glut - Win32 Debug" -# Name "BL_glut - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_8x13.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_9x15.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_bitmap.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_blender.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_bwidth.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_cindex.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_cmap.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_cursor.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_dials.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_draw.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_dstr.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_event.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_ext.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_fullscrn.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_get.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_hel10.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_hel12.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_hel18.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_helb10.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_helb12.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_helb14.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_helb8.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_init.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_input.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_mesa.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_modifier.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_mroman.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_overlay.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_roman.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_scr12.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_scr14.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_scr15.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_shapes.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_space.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_stroke.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_swap.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_swidth.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_tablet.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_teapot.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_tr10.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_tr24.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_util.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_vidresize.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_warp.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_win.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_winmisc.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\win32_glx.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\win32_menu.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\win32_util.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\win32_x11.c" -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\glut\blenderglut.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BL_glut" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BL_glut - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BL_glut.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BL_glut.mak" CFG="BL_glut - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BL_glut - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_glut - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_glut - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BL_glut - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\glut" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\\" /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\BL_glut.lib" + +!ELSEIF "$(CFG)" == "BL_glut - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\glut\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /I "..\..\..\source\blender\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\debug\BL_glut.lib" + +!ELSEIF "$(CFG)" == "BL_glut - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BL_glut___Win32_Profile" +# PROP BASE Intermediate_Dir "BL_glut___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "BL_glut___Win32_Profile" +# PROP Intermediate_Dir "BL_glut___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /I "..\..\..\source\blender\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /I "..\..\..\source\blender\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\debug\BL_glut.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\profile\BL_glut.lib" + +!ENDIF + +# Begin Target + +# Name "BL_glut - Win32 Release" +# Name "BL_glut - Win32 Debug" +# Name "BL_glut - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_8x13.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_9x15.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_bitmap.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_blender.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_bwidth.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_cindex.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_cmap.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_cursor.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_dials.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_draw.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_dstr.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_event.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_ext.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_fullscrn.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_get.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_hel10.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_hel12.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_hel18.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_helb10.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_helb12.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_helb14.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_helb8.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_init.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_input.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_mesa.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_modifier.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_mroman.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_overlay.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_roman.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_scr12.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_scr14.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_scr15.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_shapes.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_space.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_stroke.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_swap.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_swidth.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_tablet.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_teapot.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_tr10.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_tr24.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_util.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_vidresize.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_warp.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_win.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_winmisc.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\win32_glx.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\win32_menu.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\win32_util.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\win32_x11.c" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\glut\blenderglut.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/imbuf/BL_imbuf.dsp b/projectfiles/blender/imbuf/BL_imbuf.dsp index 04d81d8229c..002426124b6 100644 --- a/projectfiles/blender/imbuf/BL_imbuf.dsp +++ b/projectfiles/blender/imbuf/BL_imbuf.dsp @@ -1,438 +1,438 @@ -# Microsoft Developer Studio Project File - Name="BL_imbuf" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BL_imbuf - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BL_imbuf.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BL_imbuf.mak" CFG="BL_imbuf - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BL_imbuf - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_imbuf - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_imbuf - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_imbuf - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BL_imbuf - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\imbuf\intern" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\tiff\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_imbuf - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\imbuf\intern" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /FD /I /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_imbuf - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BL_imbuf___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "BL_imbuf___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna..\..\..\lib\windows\\" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\imbuf\debug\BL_imbuf.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_imbuf - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "BL_imbuf___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "BL_imbuf___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\blender\makesdna..\..\..\lib\windows\\" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BL_imbuf - Win32 Release" -# Name "BL_imbuf - Win32 Debug" -# Name "BL_imbuf - Win32 MT DLL Debug" -# Name "BL_imbuf - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\allocimbuf.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\amiga.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\anim.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\anim5.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\antialias.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\bitplanes.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\bmp.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineon_dpx.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonlib.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cmap.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cspace.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\data.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\dither.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\divers.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxlib.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\dynlibtiff.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\filter.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\ham.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\hamx.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\iff.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\imageprocess.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\iris.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\jpeg.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageCore.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageLib.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logmemfile.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\png.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\quicktime\apple\quicktime_export.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\quicktime\apple\quicktime_import.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\radiance_hdr.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\readimage.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\rectop.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\rotate.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\scaling.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\targa.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\tiff.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\util.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\writeimage.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cin_debug_stuff.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonfile.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonlib.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxfile.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxlib.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\dynlibtiff.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_allocimbuf.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_amiga.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_anim.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_anim5.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_bitplanes.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_bmp.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_cmap.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_divers.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_filter.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_ham.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_hamx.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_iff.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\IMB_imbuf.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\IMB_imbuf_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_iris.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_jpeg.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_png.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_radiance_hdr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_targa.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_tiff.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\imbuf.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\imbuf_patch.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageCore.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageLib.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logmemfile.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\matrix.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\quicktime\quicktime_export.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\quicktime\quicktime_import.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BL_imbuf" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BL_imbuf - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BL_imbuf.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BL_imbuf.mak" CFG="BL_imbuf - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BL_imbuf - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_imbuf - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_imbuf - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_imbuf - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BL_imbuf - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\imbuf\intern" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\tiff\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_imbuf - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\imbuf\intern" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /FD /I /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_imbuf - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BL_imbuf___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "BL_imbuf___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna..\..\..\lib\windows\\" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\imbuf\debug\BL_imbuf.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_imbuf - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "BL_imbuf___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "BL_imbuf___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\blender\makesdna..\..\..\lib\windows\\" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BL_imbuf - Win32 Release" +# Name "BL_imbuf - Win32 Debug" +# Name "BL_imbuf - Win32 MT DLL Debug" +# Name "BL_imbuf - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\allocimbuf.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\amiga.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\anim.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\anim5.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\antialias.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\bitplanes.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\bmp.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineon_dpx.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonlib.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cmap.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cspace.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\data.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\dither.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\divers.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxlib.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\dynlibtiff.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\filter.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\ham.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\hamx.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\iff.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\imageprocess.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\iris.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\jpeg.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageCore.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageLib.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logmemfile.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\png.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\quicktime\apple\quicktime_export.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\quicktime\apple\quicktime_import.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\radiance_hdr.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\readimage.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\rectop.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\rotate.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\scaling.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\targa.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\tiff.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\util.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\writeimage.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cin_debug_stuff.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonfile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonlib.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxfile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxlib.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\dynlibtiff.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_allocimbuf.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_amiga.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_anim.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_anim5.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_bitplanes.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_bmp.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_cmap.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_divers.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_filter.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_ham.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_hamx.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_iff.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\IMB_imbuf.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\IMB_imbuf_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_iris.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_jpeg.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_png.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_radiance_hdr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_targa.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_tiff.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\imbuf.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\imbuf_patch.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageCore.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageLib.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logmemfile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\matrix.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\quicktime\quicktime_export.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\quicktime\quicktime_import.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/img/BL_img.dsp b/projectfiles/blender/img/BL_img.dsp index 465db34f4da..16f0827fbe9 100644 --- a/projectfiles/blender/img/BL_img.dsp +++ b/projectfiles/blender/img/BL_img.dsp @@ -1,171 +1,171 @@ -# Microsoft Developer Studio Project File - Name="BL_img" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BL_IMG - WIN32 DEBUG -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BL_img.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BL_img.mak" CFG="BL_IMG - WIN32 DEBUG" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BL_img - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_img - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BL_img - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\img" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_img - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\img\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BL_img - Win32 Release" -# Name "BL_img - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Api.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_BrushRGBA32.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Line.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Pixmap.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Rect.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_BrushRGBA32.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Color.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Line.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_MemPtr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Pixmap.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Rect.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Types.h -# End Source File -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\blender\img\IMG_Api.h -# End Source File -# End Group -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BL_img" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BL_IMG - WIN32 DEBUG +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BL_img.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BL_img.mak" CFG="BL_IMG - WIN32 DEBUG" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BL_img - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_img - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BL_img - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\img" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_img - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\img\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BL_img - Win32 Release" +# Name "BL_img - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Api.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_BrushRGBA32.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Line.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Pixmap.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Rect.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_BrushRGBA32.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Color.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Line.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_MemPtr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Pixmap.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Rect.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Types.h +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\blender\img\IMG_Api.h +# End Source File +# End Group +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/loader/BLO_loader.dsp b/projectfiles/blender/loader/BLO_loader.dsp index 6671f256bc9..13b32246652 100644 --- a/projectfiles/blender/loader/BLO_loader.dsp +++ b/projectfiles/blender/loader/BLO_loader.dsp @@ -1,186 +1,186 @@ -# Microsoft Developer Studio Project File - Name="BLO_loader" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BLO_loader - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BLO_loader.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BLO_loader.mak" CFG="BLO_loader - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BLO_loader - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BLO_loader - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BLO_loader - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BLO_loader - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BLO_loader - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\loader" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\blenloader" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLO_loader - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\loader\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLO_loader - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BLO_loader___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "BLO_loader___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\loader\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\loader\debug\BLO_loader.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLO_loader - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "BLO_loader___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "BLO_loader___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\loader\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\loader\BLO_loader.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BLO_loader - Win32 Release" -# Name "BLO_loader - Win32 Debug" -# Name "BLO_loader - Win32 MT DLL Debug" -# Name "BLO_loader - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\intern\genfile.c -# ADD CPP /I "..\..\..\source\blender" -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\intern\readblenentry.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\intern\readfile.c -# ADD CPP /I "..\..\..\source\blender" -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\intern\undofile.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\intern\writefile.c -# ADD CPP /I "..\..\..\source\blender" -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\BLO_genfile.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\BLO_readfile.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\BLO_soundfile.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\BLO_undofile.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BLO_loader" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BLO_loader - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BLO_loader.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BLO_loader.mak" CFG="BLO_loader - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BLO_loader - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BLO_loader - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BLO_loader - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BLO_loader - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BLO_loader - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\loader" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\blenloader" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLO_loader - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\loader\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLO_loader - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BLO_loader___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "BLO_loader___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\loader\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\loader\debug\BLO_loader.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLO_loader - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "BLO_loader___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "BLO_loader___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\loader\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\loader\BLO_loader.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BLO_loader - Win32 Release" +# Name "BLO_loader - Win32 Debug" +# Name "BLO_loader - Win32 MT DLL Debug" +# Name "BLO_loader - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\intern\genfile.c +# ADD CPP /I "..\..\..\source\blender" +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\intern\readblenentry.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\intern\readfile.c +# ADD CPP /I "..\..\..\source\blender" +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\intern\undofile.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\intern\writefile.c +# ADD CPP /I "..\..\..\source\blender" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\BLO_genfile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\BLO_readfile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\BLO_soundfile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\BLO_undofile.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/makesdna/DNA_makesdna.dsp b/projectfiles/blender/makesdna/DNA_makesdna.dsp index e08d44ade7c..993968c2f6d 100644 --- a/projectfiles/blender/makesdna/DNA_makesdna.dsp +++ b/projectfiles/blender/makesdna/DNA_makesdna.dsp @@ -1,373 +1,373 @@ -# Microsoft Developer Studio Project File - Name="DNA_makesdna" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=DNA_makesdna - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "DNA_makesdna.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "DNA_makesdna.mak" CFG="DNA_makesdna - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "DNA_makesdna - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "DNA_makesdna - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE "DNA_makesdna - Win32 MT DLL Release" (based on "Win32 (x86) Console Application") -!MESSAGE "DNA_makesdna - Win32 MT DLL Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "DNA_makesdna - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo /o"DNA_makesdna.bsc" -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\obj\windows\blender\blenlib" -# SUBTRACT LINK32 /pdb:none -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Building DNA -PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c -# End Special Build Tool - -!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo /o"DNA_makesdna.bsc" -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\guardedalloc\lib\debug" /libpath:"..\..\..\obj\windows\blender\blenlib\debug" -# SUBTRACT LINK32 /pdb:none -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Building DNA -PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c -# End Special Build Tool - -!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "DNA_makesdna___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "DNA_makesdna___Win32_MT_DLL_Release" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\mtdll" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo /o"DNA_makesdna.bsc" -# ADD BSC32 /nologo /o"DNA_makesdna.bsc" -LINK32=link.exe -# ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /out:"..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe" /libpath:"..\..\..\..\obj\windows\blender\blenlib" -# SUBTRACT BASE LINK32 /pdb:none -# ADD LINK32 libguardedalloc.a /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib" -# SUBTRACT LINK32 /pdb:none -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c -# End Special Build Tool - -!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "DNA_makesdna___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "DNA_makesdna___Win32_MT_DLL_Debug" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\mtdll_debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo /o"DNA_makesdna.bsc" -# ADD BSC32 /nologo /o"DNA_makesdna.bsc" -LINK32=link.exe -# ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /out:"..\..\..\source\blender\makesdna\debug\DNA_makesdna.exe" /pdbtype:sept /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug" -# SUBTRACT BASE LINK32 /pdb:none -# ADD LINK32 libguardedalloc.a /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" -# SUBTRACT LINK32 /pdb:none -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "DNA_makesdna - Win32 Release" -# Name "DNA_makesdna - Win32 Debug" -# Name "DNA_makesdna - Win32 MT DLL Release" -# Name "DNA_makesdna - Win32 MT DLL Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\intern\makesdna.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_action_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_actuator_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_armature_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_camera_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_constraint_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_controller_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_curve_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_customdata_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_documentation.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_effect_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_fileglobal_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_group_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_ID.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_image_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_ipo_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_key_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_lamp_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_lattice_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_listBase.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_material_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_mesh_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_meshdata_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_meta_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_modifier_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_nla_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_object_force.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_object_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_oops_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_packedFile_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_property_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_radio_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_scene_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_screen_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_scriptlink_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_sdna_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_sensor_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_sequence_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_sound_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_space_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_text_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_texture_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_userdef_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_vec_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_vfont_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_view2d_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_view3d_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_wave_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_world_types.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="DNA_makesdna" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=DNA_makesdna - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "DNA_makesdna.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "DNA_makesdna.mak" CFG="DNA_makesdna - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "DNA_makesdna - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "DNA_makesdna - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "DNA_makesdna - Win32 MT DLL Release" (based on "Win32 (x86) Console Application") +!MESSAGE "DNA_makesdna - Win32 MT DLL Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "DNA_makesdna - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo /o"DNA_makesdna.bsc" +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\obj\windows\blender\blenlib" +# SUBTRACT LINK32 /pdb:none +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Building DNA +PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c +# End Special Build Tool + +!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo /o"DNA_makesdna.bsc" +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\guardedalloc\lib\debug" /libpath:"..\..\..\obj\windows\blender\blenlib\debug" +# SUBTRACT LINK32 /pdb:none +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Building DNA +PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c +# End Special Build Tool + +!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "DNA_makesdna___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "DNA_makesdna___Win32_MT_DLL_Release" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\mtdll" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo /o"DNA_makesdna.bsc" +# ADD BSC32 /nologo /o"DNA_makesdna.bsc" +LINK32=link.exe +# ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /out:"..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe" /libpath:"..\..\..\..\obj\windows\blender\blenlib" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 libguardedalloc.a /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib" +# SUBTRACT LINK32 /pdb:none +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c +# End Special Build Tool + +!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "DNA_makesdna___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "DNA_makesdna___Win32_MT_DLL_Debug" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\mtdll_debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo /o"DNA_makesdna.bsc" +# ADD BSC32 /nologo /o"DNA_makesdna.bsc" +LINK32=link.exe +# ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /out:"..\..\..\source\blender\makesdna\debug\DNA_makesdna.exe" /pdbtype:sept /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 libguardedalloc.a /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" +# SUBTRACT LINK32 /pdb:none +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "DNA_makesdna - Win32 Release" +# Name "DNA_makesdna - Win32 Debug" +# Name "DNA_makesdna - Win32 MT DLL Release" +# Name "DNA_makesdna - Win32 MT DLL Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\intern\makesdna.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_action_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_actuator_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_armature_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_camera_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_constraint_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_controller_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_curve_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_customdata_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_documentation.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_effect_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_fileglobal_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_group_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_ID.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_image_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_ipo_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_key_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_lamp_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_lattice_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_listBase.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_material_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_mesh_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_meshdata_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_meta_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_modifier_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_nla_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_object_force.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_object_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_oops_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_packedFile_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_property_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_radio_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_scene_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_screen_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_scriptlink_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_sdna_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_sensor_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_sequence_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_sound_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_space_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_text_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_texture_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_userdef_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_vec_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_vfont_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_view2d_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_view3d_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_wave_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_world_types.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/radiosity/BRA_radiosity.dsp b/projectfiles/blender/radiosity/BRA_radiosity.dsp index 4bae7c4e50f..be9e33e311f 100644 --- a/projectfiles/blender/radiosity/BRA_radiosity.dsp +++ b/projectfiles/blender/radiosity/BRA_radiosity.dsp @@ -1,133 +1,133 @@ -# Microsoft Developer Studio Project File - Name="BRA_radiosity" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BRA_radiosity - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BRA_radiosity.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BRA_radiosity.mak" CFG="BRA_radiosity - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BRA_radiosity - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BRA_radiosity - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BRA_radiosity - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\radiosity" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\radiosity" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BRA_radiosity - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\radiosity\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\radiosity\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BRA_radiosity - Win32 Release" -# Name "BRA_radiosity - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\intern\source\raddisplay.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\intern\source\radfactors.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\intern\source\radio.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\intern\source\radnode.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\intern\source\radpostprocess.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\intern\source\radpreprocess.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\intern\source\radrender.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\extern\include\radio.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\extern\include\radio_types.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BRA_radiosity" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BRA_radiosity - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BRA_radiosity.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BRA_radiosity.mak" CFG="BRA_radiosity - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BRA_radiosity - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BRA_radiosity - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BRA_radiosity - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\radiosity" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\radiosity" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BRA_radiosity - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\radiosity\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\radiosity\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BRA_radiosity - Win32 Release" +# Name "BRA_radiosity - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\intern\source\raddisplay.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\intern\source\radfactors.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\intern\source\radio.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\intern\source\radnode.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\intern\source\radpostprocess.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\intern\source\radpreprocess.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\intern\source\radrender.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\extern\include\radio.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\extern\include\radio_types.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/render/BRE_render.dsp b/projectfiles/blender/render/BRE_render.dsp index 2e41812071f..7d29bce934c 100644 --- a/projectfiles/blender/render/BRE_render.dsp +++ b/projectfiles/blender/render/BRE_render.dsp @@ -1,192 +1,192 @@ -# Microsoft Developer Studio Project File - Name="BRE_render" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BRE_render - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BRE_render.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BRE_render.mak" CFG="BRE_render - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BRE_render - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BRE_render - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BRE_render - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\render" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\kernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender" /I "..\..\..\source\blender\yafray" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BRE_render - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\render\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\kernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender" /I "..\..\..\source\blender\yafray" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BRE_render - Win32 Release" -# Name "BRE_render - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\convertblender.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\envmap.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\gammaCorrectionTables.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\imagetexture.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\initrender.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\pipeline.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\pixelblending.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\pixelshading.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\ray.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\rendercore.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\renderdatabase.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\shadbuf.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\texture.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\zbuf.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\edgeRender.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\envmap.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\gammaCorrectionTables.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\initrender.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\pixelblending.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\pixelshading.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\rendercore.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\shadbuf.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\texture.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\zbuf.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BRE_render" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BRE_render - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BRE_render.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BRE_render.mak" CFG="BRE_render - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BRE_render - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BRE_render - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BRE_render - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\render" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\kernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender" /I "..\..\..\source\blender\yafray" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BRE_render - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\render\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\kernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender" /I "..\..\..\source\blender\yafray" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BRE_render - Win32 Release" +# Name "BRE_render - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\convertblender.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\envmap.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\gammaCorrectionTables.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\imagetexture.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\initrender.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\pipeline.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\pixelblending.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\pixelshading.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\ray.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\rendercore.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\renderdatabase.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\shadbuf.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\texture.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\zbuf.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\edgeRender.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\envmap.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\gammaCorrectionTables.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\initrender.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\pixelblending.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\pixelshading.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\rendercore.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\shadbuf.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\texture.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\zbuf.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/renderconverter/BRE_renderconverter.dsp b/projectfiles/blender/renderconverter/BRE_renderconverter.dsp index 6f07a365069..4b3729061a8 100644 --- a/projectfiles/blender/renderconverter/BRE_renderconverter.dsp +++ b/projectfiles/blender/renderconverter/BRE_renderconverter.dsp @@ -1,102 +1,102 @@ -# Microsoft Developer Studio Project File - Name="BRE_renderconverter" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BRE_renderconverter - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BRE_renderconverter.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BRE_renderconverter.mak" CFG="BRE_renderconverter - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BRE_renderconverter - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BRE_renderconverter - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BRE_renderconverter - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\renderconverter" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\renderconverter" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\yafray" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BRE_renderconverter - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BRE_renderconverter___Win32_Debug" -# PROP BASE Intermediate_Dir "BRE_renderconverter___Win32_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\render\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\yafray" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib" - -!ENDIF - -# Begin Target - -# Name "BRE_renderconverter - Win32 Release" -# Name "BRE_renderconverter - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\renderconverter\intern\convertBlenderScene.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\renderconverter\RE_renderconverter.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BRE_renderconverter" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BRE_renderconverter - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BRE_renderconverter.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BRE_renderconverter.mak" CFG="BRE_renderconverter - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BRE_renderconverter - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BRE_renderconverter - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BRE_renderconverter - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\renderconverter" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\renderconverter" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\yafray" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BRE_renderconverter - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BRE_renderconverter___Win32_Debug" +# PROP BASE Intermediate_Dir "BRE_renderconverter___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\render\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\yafray" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib" + +!ENDIF + +# Begin Target + +# Name "BRE_renderconverter - Win32 Release" +# Name "BRE_renderconverter - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\renderconverter\intern\convertBlenderScene.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\renderconverter\RE_renderconverter.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/src/BL_src.dsp b/projectfiles/blender/src/BL_src.dsp index 82bc14bc0a8..d6a1c3945e9 100644 --- a/projectfiles/blender/src/BL_src.dsp +++ b/projectfiles/blender/src/BL_src.dsp @@ -1,1040 +1,1040 @@ -# Microsoft Developer Studio Project File - Name="BL_src" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BL_SRC - WIN32 DEBUG -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BL_src.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BL_src.mak" CFG="BL_SRC - WIN32 DEBUG" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BL_src - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_src - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BL_src - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\src" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "xGAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /FR /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_src - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\src\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "xGAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /U "_DEBUG" /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BL_src - Win32 Release" -# Name "BL_src - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\src\B.blend.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\Bfont.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\bfont.ttf.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\blenderbuttons.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\booleanops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\booleanops_mesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\butspace.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\buttons_editing.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\buttons_logic.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\buttons_object.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\buttons_scene.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\buttons_script.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\buttons_shading.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\cmap.tga.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\cmovie.tga.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\cursors.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\intern\dna.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawaction.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawarmature.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawdeps.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawimage.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawimasel.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawipo.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawmesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawnla.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawnode.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawobject.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawoops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawscene.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawscript.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawseq.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawsound.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawtext.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawtime.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawview.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\edit.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editaction.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editarmature.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editconstraint.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editcurve.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editdeform.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editface.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editfont.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editgroup.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editimasel.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editipo.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editipo_lib.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editipo_mods.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editkey.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editlattice.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmball.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmesh_add.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmesh_lib.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmesh_loop.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmesh_mods.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmesh_tools.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmode_undo.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editnla.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editnode.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editobject.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editoops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editscreen.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editseq.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editsima.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editsound.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\edittime.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editview.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\eventdebug.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\filesel.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\fluidsim.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\ghostwinlay.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\glutil.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\hddaudio.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_action.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_buttonswin.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_filesel.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_image.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_imasel.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_info.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_ipo.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_nla.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_node.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_oops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_script.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_seq.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_sound.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_text.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_time.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_view3d.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\headerbuttons.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\imagepaint.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\imasel.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\interface.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\interface_draw.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\interface_icons.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\interface_panel.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\keyval.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\language.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\lorem.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\mainqueue.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\meshtools.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\multires.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\mywindow.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\oops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\outliner.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\parametrizer.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\playanim.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenpluginapi\intern\pluginapi.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\poseobject.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\preview.blend.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\previewrender.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\renderwin.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\resources.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\retopo.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\scrarea.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\screendump.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\sculptmode.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\seqaudio.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\seqeffects.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\seqscopes.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\sequence.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\space.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\spacetypes.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\splash.jpg.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\swapbuffers.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\toets.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\toolbox.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\transform.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\transform_constraints.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\transform_conversions.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\transform_generics.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\transform_manipulator.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\transform_numinput.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\transform_snap.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\unwrapper.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\usiblender.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\view.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\vpaint.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\writeavicodec.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\writeimage.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\writemovie.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_drawaction.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_drawmesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_drawobject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_editcurve.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_editface.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_editmball.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_editobject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_sculptmode.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_unwrapper.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_vpaint.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_butspace.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_cursors.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_drawimage.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_drawoops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_drawscene.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_drawscript.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_drawseq.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_drawtext.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editaction.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editarmature.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editconstraint.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editdeform.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editfont.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editgroup.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editkey.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editlattice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editmesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editmode_undo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editnla.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editoops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editsca.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editseq.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editsima.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editsound.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editview.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_fsmenu.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_gl.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_glutil.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_graphics.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_imasel.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_interface.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_keyval.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_language.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_mainqueue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_meshtools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_mywindow.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_oops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_outliner.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_poseobject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_previewrender.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_renderwin.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_resources.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_retopo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_scrarea.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_screen.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_space.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_spacetypes.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_tbcallback.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_toets.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_toolbox.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_transform.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_usiblender.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_writeavicodec.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_writeimage.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_writemovie.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\blendef.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BPI_script.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_buttons.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_drawimasel.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_drawipo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_drawnla.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_drawoops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_drawview.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_edit.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_editaction.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_editaction_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_editipo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_editipo_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_editnla_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_filesel.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_headerbuttons.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_seqaudio.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_sequence.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_time.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_trans_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_view.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\butspace.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\editmesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\multires.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\parametrizer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\parametrizer_intern.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\transform.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\winlay.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BL_src" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BL_SRC - WIN32 DEBUG +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BL_src.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BL_src.mak" CFG="BL_SRC - WIN32 DEBUG" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BL_src - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_src - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BL_src - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\src" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "xGAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /FR /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_src - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\src\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "xGAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /U "_DEBUG" /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BL_src - Win32 Release" +# Name "BL_src - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\src\B.blend.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\Bfont.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\bfont.ttf.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\blenderbuttons.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\booleanops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\booleanops_mesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\butspace.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\buttons_editing.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\buttons_logic.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\buttons_object.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\buttons_scene.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\buttons_script.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\buttons_shading.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\cmap.tga.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\cmovie.tga.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\cursors.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawaction.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawarmature.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawdeps.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawimage.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawimasel.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawipo.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawmesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawnla.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawnode.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawobject.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawoops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawscene.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawscript.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawseq.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawsound.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawtext.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawtime.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawview.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\edit.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editaction.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editarmature.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editconstraint.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editcurve.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editdeform.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editface.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editfont.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editgroup.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editimasel.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editipo.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editipo_lib.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editipo_mods.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editkey.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editlattice.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmball.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmesh_add.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmesh_lib.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmesh_loop.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmesh_mods.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmesh_tools.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmode_undo.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editnla.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editnode.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editobject.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editoops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editscreen.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editseq.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editsima.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editsound.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\edittime.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editview.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\eventdebug.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\filesel.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\fluidsim.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\ghostwinlay.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\glutil.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\hddaudio.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_action.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_buttonswin.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_filesel.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_image.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_imasel.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_info.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_ipo.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_nla.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_node.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_oops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_script.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_seq.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_sound.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_text.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_time.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_view3d.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\headerbuttons.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\imagepaint.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\imasel.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\interface.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\interface_draw.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\interface_icons.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\interface_panel.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\keyval.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\language.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\lorem.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\mainqueue.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\meshtools.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\multires.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\mywindow.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\oops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\outliner.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\parametrizer.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\playanim.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenpluginapi\intern\pluginapi.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\poseobject.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\preview.blend.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\previewrender.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\renderwin.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\resources.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\retopo.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\scrarea.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\screendump.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\sculptmode.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\seqaudio.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\seqeffects.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\seqscopes.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\sequence.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\space.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\spacetypes.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\splash.jpg.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\swapbuffers.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\toets.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\toolbox.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\transform.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\transform_constraints.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\transform_conversions.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\transform_generics.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\transform_manipulator.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\transform_numinput.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\transform_snap.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\unwrapper.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\usiblender.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\view.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\vpaint.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\writeavicodec.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\writeimage.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\writemovie.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_drawaction.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_drawmesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_drawobject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_editcurve.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_editface.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_editmball.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_editobject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_sculptmode.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_unwrapper.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_vpaint.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_butspace.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_cursors.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_drawimage.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_drawoops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_drawscene.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_drawscript.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_drawseq.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_drawtext.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editaction.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editarmature.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editconstraint.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editdeform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editfont.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editgroup.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editkey.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editlattice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editmesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editmode_undo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editnla.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editoops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editsca.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editseq.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editsima.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editsound.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editview.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_fsmenu.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_gl.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_glutil.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_graphics.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_imasel.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_interface.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_keyval.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_language.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_mainqueue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_meshtools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_mywindow.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_oops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_outliner.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_poseobject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_previewrender.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_renderwin.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_resources.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_retopo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_scrarea.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_screen.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_space.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_spacetypes.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_tbcallback.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_toets.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_toolbox.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_transform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_usiblender.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_writeavicodec.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_writeimage.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_writemovie.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\blendef.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BPI_script.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_buttons.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_drawimasel.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_drawipo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_drawnla.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_drawoops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_drawview.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_edit.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_editaction.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_editaction_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_editipo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_editipo_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_editnla_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_filesel.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_headerbuttons.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_seqaudio.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_sequence.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_time.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_trans_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_view.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\butspace.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\editmesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\multires.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\parametrizer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\parametrizer_intern.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\transform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\winlay.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/src/BL_src_cre.dsp b/projectfiles/blender/src/BL_src_cre.dsp index 448f0962dcf..1705b45a96f 100644 --- a/projectfiles/blender/src/BL_src_cre.dsp +++ b/projectfiles/blender/src/BL_src_cre.dsp @@ -1,102 +1,102 @@ -# Microsoft Developer Studio Project File - Name="BL_src_cre" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BL_src_cre - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BL_src_cre.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BL_src_cre.mak" CFG="BL_src_cre - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BL_src_cre - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_src_cre - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BL_src_cre - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\src_cre" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_cre" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\BL_src_cre.lib" - -!ELSEIF "$(CFG)" == "BL_src_cre - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\src_cre\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_cre\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib" - -!ENDIF - -# Begin Target - -# Name "BL_src_cre - Win32 Release" -# Name "BL_src_cre - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\src\cre\license.jpeg.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\cre\license_key.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BL_src_cre" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BL_src_cre - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BL_src_cre.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BL_src_cre.mak" CFG="BL_src_cre - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BL_src_cre - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_src_cre - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BL_src_cre - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\src_cre" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_cre" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\BL_src_cre.lib" + +!ELSEIF "$(CFG)" == "BL_src_cre - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\src_cre\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_cre\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib" + +!ENDIF + +# Begin Target + +# Name "BL_src_cre - Win32 Release" +# Name "BL_src_cre - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\src\cre\license.jpeg.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\cre\license_key.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/yafray/BRE_yafray.dsp b/projectfiles/blender/yafray/BRE_yafray.dsp index cf6d6ddc308..6d777944186 100644 --- a/projectfiles/blender/yafray/BRE_yafray.dsp +++ b/projectfiles/blender/yafray/BRE_yafray.dsp @@ -1,134 +1,134 @@ -# Microsoft Developer Studio Project File - Name="BRE_yafray" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BRE_yafray - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BRE_yafray.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BRE_yafray.mak" CFG="BRE_yafray - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BRE_yafray - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BRE_yafray - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BRE_yafray - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\yafray" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\yafray" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\imbuf" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BRE_yafray - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\imbuf" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"..\..\..\obj\windows\blender\render\debug/BRE_yafray.pch" /YX /Fo"..\..\..\obj\windows\blender\render\debug/" /Fd"..\..\..\obj\windows\blender\render\debug/" /J /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BRE_yafray - Win32 Release" -# Name "BRE_yafray - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\yafray\intern\api.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\yafray\intern\export_File.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\yafray\intern\export_Plugin.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\yafray\intern\yafexternal.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\yafray\intern\yafexternal.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\yafray\intern\yafray_Render.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\yafray\intern\export_File.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\yafray\intern\export_Plugin.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\yafray\YafRay_Api.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\yafray\intern\yafray_Render.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BRE_yafray" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BRE_yafray - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BRE_yafray.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BRE_yafray.mak" CFG="BRE_yafray - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BRE_yafray - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BRE_yafray - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BRE_yafray - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\yafray" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\yafray" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\imbuf" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BRE_yafray - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\imbuf" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"..\..\..\obj\windows\blender\render\debug/BRE_yafray.pch" /YX /Fo"..\..\..\obj\windows\blender\render\debug/" /Fd"..\..\..\obj\windows\blender\render\debug/" /J /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BRE_yafray - Win32 Release" +# Name "BRE_yafray - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\yafray\intern\api.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\yafray\intern\export_File.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\yafray\intern\export_Plugin.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\yafray\intern\yafexternal.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\yafray\intern\yafexternal.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\yafray\intern\yafray_Render.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\yafray\intern\export_File.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\yafray\intern\export_Plugin.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\yafray\YafRay_Api.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\yafray\intern\yafray_Render.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/datatoc/datatoc.dsp b/projectfiles/datatoc/datatoc.dsp index f5dd5348fda..4e55182bb2c 100644 --- a/projectfiles/datatoc/datatoc.dsp +++ b/projectfiles/datatoc/datatoc.dsp @@ -1,100 +1,100 @@ -# Microsoft Developer Studio Project File - Name="datatoc" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=datatoc - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "datatoc.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "datatoc.mak" CFG="datatoc - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "datatoc - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "datatoc - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "datatoc - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 - -!ELSEIF "$(CFG)" == "datatoc - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept - -!ENDIF - -# Begin Target - -# Name "datatoc - Win32 Release" -# Name "datatoc - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\release\datafiles\datatoc.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="datatoc" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=datatoc - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "datatoc.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "datatoc.mak" CFG="datatoc - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "datatoc - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "datatoc - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "datatoc - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "datatoc - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "datatoc - Win32 Release" +# Name "datatoc - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\release\datafiles\datatoc.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp index f43db4bf02b..c3657ed30c5 100644 --- a/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp +++ b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp @@ -1,161 +1,161 @@ -# Microsoft Developer Studio Project File - Name="KX_blenderhook" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=KX_blenderhook - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "KX_blenderhook.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "KX_blenderhook.mak" CFG="KX_blenderhook - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "KX_blenderhook - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_blenderhook - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "KX_blenderhook - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\extern\solid" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_blenderhook - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\extern\solid" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "KX_blenderhook - Win32 Release" -# Name "KX_blenderhook - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="KX_blenderhook" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=KX_blenderhook - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "KX_blenderhook.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "KX_blenderhook.mak" CFG="KX_blenderhook - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "KX_blenderhook - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_blenderhook - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "KX_blenderhook - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\extern\solid" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_blenderhook - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\extern\solid" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "KX_blenderhook - Win32 Release" +# Name "KX_blenderhook - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/converter/KX_converter.dsp b/projectfiles/gameengine/converter/KX_converter.dsp index 5eb80f58305..96826d3004b 100644 --- a/projectfiles/gameengine/converter/KX_converter.dsp +++ b/projectfiles/gameengine/converter/KX_converter.dsp @@ -1,278 +1,278 @@ -# Microsoft Developer Studio Project File - Name="KX_converter" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=KX_converter - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "KX_converter.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "KX_converter - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_converter - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_converter - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_converter - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "KX_converter - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\Dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\\gameengine\physics\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "USE_SUMO_SOLID" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_converter - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\debug" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\Dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\\gameengine\physics\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "WIN32" /D "_MBCS" /D "_LIB" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "KX_converter___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "KX_converter___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "KX_converter___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "KX_converter___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "KX_converter - Win32 Release" -# Name "KX_converter - Win32 Debug" -# Name "KX_converter - Win32 MT DLL Debug" -# Name "KX_converter - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="KX_converter" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=KX_converter - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "KX_converter.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "KX_converter - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_converter - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_converter - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_converter - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "KX_converter - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\Dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\\gameengine\physics\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "USE_SUMO_SOLID" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_converter - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\debug" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\Dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\\gameengine\physics\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "WIN32" /D "_MBCS" /D "_LIB" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "KX_converter___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "KX_converter___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "KX_converter___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "KX_converter___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "KX_converter - Win32 Release" +# Name "KX_converter - Win32 Debug" +# Name "KX_converter - Win32 MT DLL Debug" +# Name "KX_converter - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/expression/EXP_expressions.dsp b/projectfiles/gameengine/expression/EXP_expressions.dsp index 7fa6e9da45e..94ded903d41 100644 --- a/projectfiles/gameengine/expression/EXP_expressions.dsp +++ b/projectfiles/gameengine/expression/EXP_expressions.dsp @@ -1,302 +1,302 @@ -# Microsoft Developer Studio Project File - Name="EXP_expressions" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=EXP_expressions - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "EXP_expressions.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "EXP_expressions.mak" CFG="EXP_expressions - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "EXP_expressions - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "EXP_expressions - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "EXP_expressions - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "EXP_expressions - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "EXP_expressions - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\intern\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "EXP_expressions - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\intern\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "EXP_expressions___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "EXP_expressions___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "EXP_expressions___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "EXP_expressions___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "EXP_expressions - Win32 Release" -# Name "EXP_expressions - Win32 Debug" -# Name "EXP_expressions - Win32 MT DLL Debug" -# Name "EXP_expressions - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\BoolValue.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\ConstExpr.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\EmptyValue.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\ErrorValue.cpp -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp" -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Expression.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\FloatValue.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\IdentifierExpr.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\IfExpr.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\InputParser.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\IntValue.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\KX_HashedPtr.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\ListValue.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Operator1Expr.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Operator2Expr.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\PyObjectPlus.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\StringValue.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Value.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\VectorValue.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\BoolValue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\ConstExpr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\EmptyValue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\ErrorValue.h -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Expressions\EXP_C-Api.h" -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Expression.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\FloatValue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\IdentifierExpr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\IfExpr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\InputParser.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\IntValue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\KX_HashedPtr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\ListValue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Operator1Expr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Operator2Expr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\PyObjectPlus.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\StringValue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Value.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\VectorValue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\VoidValue.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="EXP_expressions" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=EXP_expressions - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "EXP_expressions.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "EXP_expressions.mak" CFG="EXP_expressions - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "EXP_expressions - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "EXP_expressions - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "EXP_expressions - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "EXP_expressions - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "EXP_expressions - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\intern\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "EXP_expressions - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\intern\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "EXP_expressions___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "EXP_expressions___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "EXP_expressions___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "EXP_expressions___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "EXP_expressions - Win32 Release" +# Name "EXP_expressions - Win32 Debug" +# Name "EXP_expressions - Win32 MT DLL Debug" +# Name "EXP_expressions - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\BoolValue.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\ConstExpr.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\EmptyValue.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\ErrorValue.cpp +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp" +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Expression.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\FloatValue.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\IdentifierExpr.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\IfExpr.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\InputParser.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\IntValue.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\KX_HashedPtr.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\ListValue.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Operator1Expr.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Operator2Expr.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\PyObjectPlus.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\StringValue.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Value.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\VectorValue.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\BoolValue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\ConstExpr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\EmptyValue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\ErrorValue.h +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Expressions\EXP_C-Api.h" +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Expression.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\FloatValue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\IdentifierExpr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\IfExpr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\InputParser.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\IntValue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\KX_HashedPtr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\ListValue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Operator1Expr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Operator2Expr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\PyObjectPlus.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\StringValue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Value.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\VectorValue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\VoidValue.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp index fcdbf33a80c..45be1cf2772 100644 --- a/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp +++ b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp @@ -1,406 +1,406 @@ -# Microsoft Developer Studio Project File - Name="SCA_GameLogic" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SCA_GameLogic - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SCA_GameLogic.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SCA_GameLogic.mak" CFG="SCA_GameLogic - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SCA_GameLogic - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SCA_GameLogic - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SCA_GameLogic - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SCA_GameLogic - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SCA_GameLogic - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SCA_GameLogic___Win32_Debug" -# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SCA_GameLogic___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SCA_GameLogic___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "SCA_GameLogic - Win32 Release" -# Name "SCA_GameLogic - Win32 Debug" -# Name "SCA_GameLogic - Win32 MT DLL Debug" -# Name "SCA_GameLogic - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Group "JoystickImp" - -# PROP Default_Filter "cpp" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickEvents.cpp -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IScene.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_LogicManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "Joystick" - -# PROP Default_Filter "h" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickDefines.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickPrivate.h -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ANDController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_EventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IScene.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ISensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ORController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PythonController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SCA_GameLogic" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SCA_GameLogic - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SCA_GameLogic.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SCA_GameLogic.mak" CFG="SCA_GameLogic - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SCA_GameLogic - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SCA_GameLogic - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SCA_GameLogic - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SCA_GameLogic - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SCA_GameLogic - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SCA_GameLogic___Win32_Debug" +# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SCA_GameLogic___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SCA_GameLogic___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "SCA_GameLogic - Win32 Release" +# Name "SCA_GameLogic - Win32 Debug" +# Name "SCA_GameLogic - Win32 MT DLL Debug" +# Name "SCA_GameLogic - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Group "JoystickImp" + +# PROP Default_Filter "cpp" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickEvents.cpp +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IScene.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_LogicManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "Joystick" + +# PROP Default_Filter "h" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickDefines.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickPrivate.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ANDController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_EventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IScene.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ISensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ORController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PythonController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp index 56ba052b32d..99b6798bf59 100644 --- a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp +++ b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp @@ -1,253 +1,253 @@ -# Microsoft Developer Studio Project File - Name="GP_axctl" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=GP_axctl - Win32 MT DLL Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_axctl.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_axctl.mak" CFG="GP_axctl - Win32 MT DLL Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_axctl - Win32 MT DLL Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "GP_axctl - Win32 MT DLL Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_axctl - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 2 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GP_axctl___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "GP_axctl___Win32_MT_DLL_Debug" -# PROP BASE Target_Ext "ocx" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 2 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" -# PROP Target_Ext "ocx" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /FR /YX /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" -# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/ActiveXgp.ocx" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" -# SUBTRACT BASE LINK32 /nodefaultlib -# ADD LINK32 openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /out:"..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib" /libpath:"../../../../../lib/windows/bmfont/lib" /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/python/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\\" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" -# SUBTRACT LINK32 /pdb:none - -!ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release" - -# PROP BASE Use_MFC 2 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "GP_axctl___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "GP_axctl___Win32_MT_DLL_Release" -# PROP BASE Target_Ext "ocx" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 2 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" -# PROP Target_Ext "ocx" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" -# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/ActiveXgp.ocx" -# ADD LINK32 openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"..\..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" -# SUBTRACT LINK32 /pdb:none - -!ENDIF - -# Begin Target - -# Name "GP_axctl - Win32 MT DLL Debug" -# Name "GP_axctl - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\load.blend -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_axctl" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=GP_axctl - Win32 MT DLL Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_axctl.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_axctl.mak" CFG="GP_axctl - Win32 MT DLL Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_axctl - Win32 MT DLL Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GP_axctl - Win32 MT DLL Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_axctl - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 2 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_axctl___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "GP_axctl___Win32_MT_DLL_Debug" +# PROP BASE Target_Ext "ocx" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 2 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" +# PROP Target_Ext "ocx" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /FR /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" +# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/ActiveXgp.ocx" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" +# SUBTRACT BASE LINK32 /nodefaultlib +# ADD LINK32 openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /out:"..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib" /libpath:"../../../../../lib/windows/bmfont/lib" /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/python/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\\" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release" + +# PROP BASE Use_MFC 2 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "GP_axctl___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "GP_axctl___Win32_MT_DLL_Release" +# PROP BASE Target_Ext "ocx" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 2 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" +# PROP Target_Ext "ocx" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" +# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/ActiveXgp.ocx" +# ADD LINK32 openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"..\..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "GP_axctl - Win32 MT DLL Debug" +# Name "GP_axctl - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\load.blend +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/common/GP_common.dsp b/projectfiles/gameengine/gameplayer/common/GP_common.dsp index d3103c4f88a..c1509608731 100644 --- a/projectfiles/gameengine/gameplayer/common/GP_common.dsp +++ b/projectfiles/gameengine/gameplayer/common/GP_common.dsp @@ -1,255 +1,255 @@ -# Microsoft Developer Studio Project File - Name="GP_common" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=GP_common - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_common.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_common.mak" CFG="GP_common - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_common - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "GP_common - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "GP_common - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "GP_common - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_common - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "GP_common - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GP_common___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "GP_common___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "GP_common___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "GP_common___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "GP_common - Win32 Release" -# Name "GP_common - Win32 Debug" -# Name "GP_common - Win32 MT DLL Debug" -# Name "GP_common - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\Makefile -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_common" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=GP_common - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_common.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_common.mak" CFG="GP_common - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_common - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "GP_common - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "GP_common - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "GP_common - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_common - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "GP_common - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_common___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "GP_common___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "GP_common___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "GP_common___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "GP_common - Win32 Release" +# Name "GP_common - Win32 Debug" +# Name "GP_common - Win32 MT DLL Debug" +# Name "GP_common - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\Makefile +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp index 63ce23d2647..d569d6fceac 100644 --- a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp +++ b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp @@ -1,156 +1,156 @@ -# Microsoft Developer Studio Project File - Name="GP_ghost" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=GP_ghost - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_ghost.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_ghost - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_ghost - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_ghost - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprt.lib" /out:"..\..\..\..\obj\windows\blenderplayer.exe" /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" -# SUBTRACT LINK32 /pdb:none - -!ELSEIF "$(CFG)" == "GP_ghost - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "dSINGLE" /U "_DEBUG" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\obj\windows\debug\blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib\\" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\..\lib\windows\ghost\lib\\" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" -# SUBTRACT LINK32 /pdb:none - -!ENDIF - -# Begin Target - -# Name "GP_ghost - Win32 Release" -# Name "GP_ghost - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\icons\winplayer.rc -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# Begin Source File - -SOURCE=..\..\..\..\source\icons\winplayer.ico -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_ghost" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=GP_ghost - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_ghost.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_ghost - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_ghost - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_ghost - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprt.lib" /out:"..\..\..\..\obj\windows\blenderplayer.exe" /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "GP_ghost - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "dSINGLE" /U "_DEBUG" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\obj\windows\debug\blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib\\" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\..\lib\windows\ghost\lib\\" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "GP_ghost - Win32 Release" +# Name "GP_ghost - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\icons\winplayer.rc +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\..\..\source\icons\winplayer.ico +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp b/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp index 7e3a2060f92..64315293ac6 100644 --- a/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp +++ b/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp @@ -1,205 +1,205 @@ -# Microsoft Developer Studio Project File - Name="GP_glut" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=GP_glut - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_glut.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_glut.mak" CFG="GP_glut - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_glut - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_glut - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_glut - Win32 Profile" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_glut - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\glut" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\source\gameengine\SoundSystem" /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" - -!ELSEIF "$(CFG)" == "GP_glut - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\glut\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" - -!ELSEIF "$(CFG)" == "GP_glut - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GP_glut___Win32_Profile" -# PROP BASE Intermediate_Dir "GP_glut___Win32_Profile" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "GP_glut___Win32_Profile" -# PROP Intermediate_Dir "GP_glut___Win32_Profile" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" -# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" - -!ENDIF - -# Begin Target - -# Name "GP_glut - Win32 Release" -# Name "GP_glut - Win32 Debug" -# Name "GP_glut - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutGamePlayer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutCanvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutInputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutPolygonMaterial.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutRenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_glut" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=GP_glut - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_glut.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_glut.mak" CFG="GP_glut - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_glut - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_glut - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_glut - Win32 Profile" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_glut - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\glut" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\source\gameengine\SoundSystem" /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" + +!ELSEIF "$(CFG)" == "GP_glut - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\glut\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" + +!ELSEIF "$(CFG)" == "GP_glut - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_glut___Win32_Profile" +# PROP BASE Intermediate_Dir "GP_glut___Win32_Profile" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GP_glut___Win32_Profile" +# PROP Intermediate_Dir "GP_glut___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" +# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" + +!ENDIF + +# Begin Target + +# Name "GP_glut - Win32 Release" +# Name "GP_glut - Win32 Debug" +# Name "GP_glut - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutGamePlayer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutCanvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutPolygonMaterial.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutRenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp b/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp index eb16fea9fd2..1af82b0644f 100644 --- a/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp +++ b/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp @@ -1,206 +1,206 @@ -# Microsoft Developer Studio Project File - Name="BlenderLoader" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=BlenderLoader - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BlenderLoader.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BlenderLoader.mak" CFG="BlenderLoader - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BlenderLoader - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "BlenderLoader - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE "BlenderLoader - Win32 Profile" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BlenderLoader - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" -# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../../lib/windows/python/include/python2.0" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /I "../../../../../source/gameengine/SoundSystem/SND_Dummy" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\..\..\..\..\obj\windows\BlenderLoader.exe" /libpath:"../../../../../../lib/windows/moto/lib" /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" - -!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" -# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fr /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" - -!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BlenderLoader___Win32_Profile" -# PROP BASE Intermediate_Dir "BlenderLoader___Win32_Profile" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "BlenderLoader___Win32_Profile" -# PROP Intermediate_Dir "BlenderLoader___Win32_Profile" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# SUBTRACT BASE CPP /Fr -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 sdldebug.lib sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" -# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" - -!ENDIF - -# Begin Target - -# Name "BlenderLoader - Win32 Release" -# Name "BlenderLoader - Win32 Debug" -# Name "BlenderLoader - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\..\source\blender\makesdna\intern\dna.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\loader.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BlenderLoader" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=BlenderLoader - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BlenderLoader.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BlenderLoader.mak" CFG="BlenderLoader - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BlenderLoader - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "BlenderLoader - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "BlenderLoader - Win32 Profile" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BlenderLoader - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" +# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../../lib/windows/python/include/python2.0" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /I "../../../../../source/gameengine/SoundSystem/SND_Dummy" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\..\..\..\..\obj\windows\BlenderLoader.exe" /libpath:"../../../../../../lib/windows/moto/lib" /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + +!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" +# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fr /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + +!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BlenderLoader___Win32_Profile" +# PROP BASE Intermediate_Dir "BlenderLoader___Win32_Profile" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "BlenderLoader___Win32_Profile" +# PROP Intermediate_Dir "BlenderLoader___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# SUBTRACT BASE CPP /Fr +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 sdldebug.lib sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" +# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + +!ENDIF + +# Begin Target + +# Name "BlenderLoader - Win32 Release" +# Name "BlenderLoader - Win32 Debug" +# Name "BlenderLoader - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\loader.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp b/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp index e3145b14931..60dc29e4918 100644 --- a/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp +++ b/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp @@ -1,173 +1,173 @@ -# Microsoft Developer Studio Project File - Name="GP_netscape" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=GP_netscape - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_netscape.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_netscape - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "GP_netscape - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "GP_netscape - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_netscape - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" -# PROP Intermediate_Dir ".\Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib libblenkey.a libz.a /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" - -!ELSEIF "$(CFG)" == "GP_netscape - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir ".\Debug" -# PROP BASE Intermediate_Dir ".\Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" -# PROP Intermediate_Dir ".\Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c -# ADD BASE MTL /nologo /D "_DEBUG" /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libz.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib python15.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" - -!ELSEIF "$(CFG)" == "GP_netscape - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GP_netscape___Win32_Profile" -# PROP BASE Intermediate_Dir "GP_netscape___Win32_Profile" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "GP_netscape___Win32_Profile" -# PROP Intermediate_Dir "GP_netscape___Win32_Profile" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c -# SUBTRACT CPP /Fr -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" - -!ENDIF - -# Begin Target - -# Name "GP_netscape - Win32 Release" -# Name "GP_netscape - Win32 Debug" -# Name "GP_netscape - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\npblender.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.rc -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npwin.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" -# End Group -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_netscape" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=GP_netscape - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_netscape.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_netscape - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GP_netscape - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GP_netscape - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_netscape - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib libblenkey.a libz.a /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" + +!ELSEIF "$(CFG)" == "GP_netscape - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libz.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib python15.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" + +!ELSEIF "$(CFG)" == "GP_netscape - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_netscape___Win32_Profile" +# PROP BASE Intermediate_Dir "GP_netscape___Win32_Profile" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GP_netscape___Win32_Profile" +# PROP Intermediate_Dir "GP_netscape___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c +# SUBTRACT CPP /Fr +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" + +!ENDIF + +# Begin Target + +# Name "GP_netscape - Win32 Release" +# Name "GP_netscape - Win32 Debug" +# Name "GP_netscape - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\npblender.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.rc +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npwin.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp b/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp index 5ebdc5c9b7d..e065ac280b7 100644 --- a/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp +++ b/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp @@ -1,181 +1,181 @@ -# Microsoft Developer Studio Project File - Name="GP_netscape2" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=GP_netscape2 - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_netscape.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape2 - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_netscape2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "GP_netscape2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "GP_netscape2 - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_netscape2 - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" -# PROP Intermediate_Dir ".\Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" /libpath:"../../../../../lib/windows/openal/lib" - -!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir ".\Debug" -# PROP BASE Intermediate_Dir ".\Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" -# PROP Intermediate_Dir ".\Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c -# ADD BASE MTL /nologo /D "_DEBUG" /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 -# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\iksolver\lib\\" - -!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GP_netscape2___Win32_Profile" -# PROP BASE Intermediate_Dir "GP_netscape2___Win32_Profile" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "GP_netscape2___Win32_Profile" -# PROP Intermediate_Dir "GP_netscape2___Win32_Profile" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c -# SUBTRACT CPP /Fr -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" -# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" - -!ENDIF - -# Begin Target - -# Name "GP_netscape2 - Win32 Release" -# Name "GP_netscape2 - Win32 Debug" -# Name "GP_netscape2 - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.rc -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\npshell.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\plgwnd.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" -# End Group -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_netscape2" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=GP_netscape2 - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_netscape.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape2 - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_netscape2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GP_netscape2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GP_netscape2 - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_netscape2 - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" /libpath:"../../../../../lib/windows/openal/lib" + +!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 +# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\iksolver\lib\\" + +!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_netscape2___Win32_Profile" +# PROP BASE Intermediate_Dir "GP_netscape2___Win32_Profile" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GP_netscape2___Win32_Profile" +# PROP Intermediate_Dir "GP_netscape2___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c +# SUBTRACT CPP /Fr +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" +# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" + +!ENDIF + +# Begin Target + +# Name "GP_netscape2 - Win32 Release" +# Name "GP_netscape2 - Win32 Debug" +# Name "GP_netscape2 - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.rc +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\npshell.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\plgwnd.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp b/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp index 6fc1d06c3f1..84aa94ef1a5 100644 --- a/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp +++ b/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp @@ -1,182 +1,182 @@ -# Microsoft Developer Studio Project File - Name="GP_ps2" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=GP_ps2 - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_ps2.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_ps2.mak" CFG="GP_ps2 - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_ps2 - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_ps2 - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_ps2 - Win32 Profile" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_ps2 - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 - -!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept - -!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GP_ps2___Win32_Profile" -# PROP BASE Intermediate_Dir "GP_ps2___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "GP_ps2___Win32_Profile" -# PROP Intermediate_Dir "GP_ps2___Win32_Profile" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept - -!ENDIF - -# Begin Target - -# Name "GP_ps2 - Win32 Release" -# Name "GP_ps2 - Win32 Debug" -# Name "GP_ps2 - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\ExampleEngine.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Canvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2InputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Rasterizer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2RenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_ps2" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=GP_ps2 - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_ps2.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_ps2.mak" CFG="GP_ps2 - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_ps2 - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_ps2 - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_ps2 - Win32 Profile" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_ps2 - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_ps2___Win32_Profile" +# PROP BASE Intermediate_Dir "GP_ps2___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GP_ps2___Win32_Profile" +# PROP Intermediate_Dir "GP_ps2___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "GP_ps2 - Win32 Release" +# Name "GP_ps2 - Win32 Debug" +# Name "GP_ps2 - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\ExampleEngine.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Canvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2InputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Rasterizer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2RenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/qt/gp.dsp b/projectfiles/gameengine/gameplayer/qt/gp.dsp index 9f3e82b6cd6..512c5b69de6 100644 --- a/projectfiles/gameengine/gameplayer/qt/gp.dsp +++ b/projectfiles/gameengine/gameplayer/qt/gp.dsp @@ -1,164 +1,164 @@ -# Microsoft Developer Studio Project File - Name="gp" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Application" 0x0101 - -CFG=gp - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "gp.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "gp.mak" CFG="gp - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "gp - Win32 Release" (based on "Win32 (x86) Application") -!MESSAGE "gp - Win32 Debug" (based on "Win32 (x86) Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "gp - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 -# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib h:\qtwin\lib\qnp.lib python20.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\..\..\..\obj\windows\gp.exe" /libpath:"..\..\..\..\..\lib\windows\python\lib\\" - -!ELSEIF "$(CFG)" == "gp - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /GX /Od /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept -# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib python15_d.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\debug\gp.exe" /libpath:"..\..\..\..\..\lib\windows\python\lib\\" -# SUBTRACT LINK32 /pdb:none - -!ENDIF - -# Begin Target - -# Name "gp - Win32 Release" -# Name "gp - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="gp" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=gp - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "gp.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "gp.mak" CFG="gp - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "gp - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "gp - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "gp - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib h:\qtwin\lib\qnp.lib python20.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\..\..\..\obj\windows\gp.exe" /libpath:"..\..\..\..\..\lib\windows\python\lib\\" + +!ELSEIF "$(CFG)" == "gp - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /GX /Od /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib python15_d.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\debug\gp.exe" /libpath:"..\..\..\..\..\lib\windows\python\lib\\" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "gp - Win32 Release" +# Name "gp - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp b/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp index 65148dd706d..180f147c79a 100644 --- a/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp +++ b/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp @@ -1,824 +1,824 @@ -# Microsoft Developer Studio Project File - Name="gpplugin" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=gpplugin - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "gpplugin.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "gpplugin.mak" CFG="gpplugin - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "gpplugin - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "gpplugin - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "gpplugin - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python20.lib /nologo /dll /machine:I386 /out:"..\..\..\..\..\obj\windows\npWebGP.dll" /libpath:"..\..\..\..\..\lib\windows\python\lib\\" - -!ELSEIF "$(CFG)" == "gpplugin - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "WIN32" /D "PLUGIN" /D "_DEBUG" -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x409 -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python15_d.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:"..\..\..\..\source\gameengine\GamePlayer\Qt\GP.def" /out:"..\..\..\..\..\obj\windows\debug\npWebGP.dll" /libpath:"..\..\..\..\..\lib\windows\python\lib" -# SUBTRACT LINK32 /pdb:none - -!ENDIF - -# Begin Target - -# Name "gpplugin - Win32 Release" -# Name "gpplugin - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp -DEP_CPP_GP_CP=\ - "..\..\..\..\..\qtwin\include\qapplication.h"\ - "..\..\..\..\..\qtwin\include\qarray.h"\ - "..\..\..\..\..\qtwin\include\qasciidict.h"\ - "..\..\..\..\..\qtwin\include\qbrush.h"\ - "..\..\..\..\..\qtwin\include\qcollection.h"\ - "..\..\..\..\..\qtwin\include\qcolor.h"\ - "..\..\..\..\..\qtwin\include\qconfig-large.h"\ - "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ - "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ - "..\..\..\..\..\qtwin\include\qconfig-small.h"\ - "..\..\..\..\..\qtwin\include\qconfig.h"\ - "..\..\..\..\..\qtwin\include\qcstring.h"\ - "..\..\..\..\..\qtwin\include\qcursor.h"\ - "..\..\..\..\..\qtwin\include\qdatastream.h"\ - "..\..\..\..\..\qtwin\include\qdialog.h"\ - "..\..\..\..\..\qtwin\include\qevent.h"\ - "..\..\..\..\..\qtwin\include\qfeatures.h"\ - "..\..\..\..\..\qtwin\include\qfont.h"\ - "..\..\..\..\..\qtwin\include\qfontinfo.h"\ - "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ - "..\..\..\..\..\qtwin\include\qframe.h"\ - "..\..\..\..\..\qtwin\include\qgarray.h"\ - "..\..\..\..\..\qtwin\include\qgdict.h"\ - "..\..\..\..\..\qtwin\include\qgl.h"\ - "..\..\..\..\..\qtwin\include\qglist.h"\ - "..\..\..\..\..\qtwin\include\qglobal.h"\ - "..\..\..\..\..\qtwin\include\qiconset.h"\ - "..\..\..\..\..\qtwin\include\qimage.h"\ - "..\..\..\..\..\qtwin\include\qintdict.h"\ - "..\..\..\..\..\qtwin\include\qiodevice.h"\ - "..\..\..\..\..\qtwin\include\qlist.h"\ - "..\..\..\..\..\qtwin\include\qmenudata.h"\ - "..\..\..\..\..\qtwin\include\qmessagebox.h"\ - "..\..\..\..\..\qtwin\include\qmime.h"\ - "..\..\..\..\..\qtwin\include\qnamespace.h"\ - "..\..\..\..\..\qtwin\include\qnp.h"\ - "..\..\..\..\..\qtwin\include\qobject.h"\ - "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ - "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ - "..\..\..\..\..\qtwin\include\qpainter.h"\ - "..\..\..\..\..\qtwin\include\qpalette.h"\ - "..\..\..\..\..\qtwin\include\qpen.h"\ - "..\..\..\..\..\qtwin\include\qpixmap.h"\ - "..\..\..\..\..\qtwin\include\qpngio.h"\ - "..\..\..\..\..\qtwin\include\qpoint.h"\ - "..\..\..\..\..\qtwin\include\qpointarray.h"\ - "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ - "..\..\..\..\..\qtwin\include\qrect.h"\ - "..\..\..\..\..\qtwin\include\qregexp.h"\ - "..\..\..\..\..\qtwin\include\qregion.h"\ - "..\..\..\..\..\qtwin\include\qshared.h"\ - "..\..\..\..\..\qtwin\include\qsignal.h"\ - "..\..\..\..\..\qtwin\include\qsize.h"\ - "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ - "..\..\..\..\..\qtwin\include\qstring.h"\ - "..\..\..\..\..\qtwin\include\qstringlist.h"\ - "..\..\..\..\..\qtwin\include\qstrlist.h"\ - "..\..\..\..\..\qtwin\include\qstyle.h"\ - "..\..\..\..\..\qtwin\include\qt_windows.h"\ - "..\..\..\..\..\qtwin\include\qtranslator.h"\ - "..\..\..\..\..\qtwin\include\qvaluelist.h"\ - "..\..\..\..\..\qtwin\include\qwidget.h"\ - "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ - "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ - "..\..\..\..\..\qtwin\include\qwmatrix.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ - "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ - "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ - "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ - "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ - -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp -DEP_CPP_GP_IN=\ - "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ - "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\ - "..\..\..\..\source\gameengine\Expressions\ListValue.h"\ - "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\ - "..\..\..\..\source\gameengine\Expressions\Value.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"\ - "..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"\ - "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ - "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ - "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ - "..\..\..\..\source\sumo\include\solid.h"\ - "..\..\..\..\source\sumo\include\solid_types.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ - "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ - -NODEP_CPP_GP_IN=\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\GPC_OpenALWaveCache.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\SND_SoundObject.h"\ - -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp -DEP_CPP_QTEXA=\ - "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ - "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\ - "..\..\..\..\source\gameengine\Expressions\IntValue.h"\ - "..\..\..\..\source\gameengine\Expressions\ListValue.h"\ - "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\ - "..\..\..\..\source\gameengine\Expressions\Value.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_Camera.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\ - "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ - "..\..\..\..\source\sumo\Fuzzics\include\SM_Scene.h"\ - "..\..\..\..\source\sumo\include\solid.h"\ - "..\..\..\..\source\sumo\include\solid_types.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ - "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ - -NODEP_CPP_QTEXA=\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\ - -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp -DEP_CPP_QTKEY=\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ - -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp -DEP_CPP_QTOPE=\ - "..\..\..\..\..\qtwin\include\qapplication.h"\ - "..\..\..\..\..\qtwin\include\qarray.h"\ - "..\..\..\..\..\qtwin\include\qasciidict.h"\ - "..\..\..\..\..\qtwin\include\qbrush.h"\ - "..\..\..\..\..\qtwin\include\qcollection.h"\ - "..\..\..\..\..\qtwin\include\qcolor.h"\ - "..\..\..\..\..\qtwin\include\qconfig-large.h"\ - "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ - "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ - "..\..\..\..\..\qtwin\include\qconfig-small.h"\ - "..\..\..\..\..\qtwin\include\qconfig.h"\ - "..\..\..\..\..\qtwin\include\qcstring.h"\ - "..\..\..\..\..\qtwin\include\qcursor.h"\ - "..\..\..\..\..\qtwin\include\qdatastream.h"\ - "..\..\..\..\..\qtwin\include\qevent.h"\ - "..\..\..\..\..\qtwin\include\qfeatures.h"\ - "..\..\..\..\..\qtwin\include\qfont.h"\ - "..\..\..\..\..\qtwin\include\qfontinfo.h"\ - "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ - "..\..\..\..\..\qtwin\include\qframe.h"\ - "..\..\..\..\..\qtwin\include\qgarray.h"\ - "..\..\..\..\..\qtwin\include\qgdict.h"\ - "..\..\..\..\..\qtwin\include\qgl.h"\ - "..\..\..\..\..\qtwin\include\qglist.h"\ - "..\..\..\..\..\qtwin\include\qglobal.h"\ - "..\..\..\..\..\qtwin\include\qiconset.h"\ - "..\..\..\..\..\qtwin\include\qintdict.h"\ - "..\..\..\..\..\qtwin\include\qiodevice.h"\ - "..\..\..\..\..\qtwin\include\qlist.h"\ - "..\..\..\..\..\qtwin\include\qmenudata.h"\ - "..\..\..\..\..\qtwin\include\qmime.h"\ - "..\..\..\..\..\qtwin\include\qnamespace.h"\ - "..\..\..\..\..\qtwin\include\qobject.h"\ - "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ - "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ - "..\..\..\..\..\qtwin\include\qpalette.h"\ - "..\..\..\..\..\qtwin\include\qpixmap.h"\ - "..\..\..\..\..\qtwin\include\qpoint.h"\ - "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ - "..\..\..\..\..\qtwin\include\qrect.h"\ - "..\..\..\..\..\qtwin\include\qregexp.h"\ - "..\..\..\..\..\qtwin\include\qregion.h"\ - "..\..\..\..\..\qtwin\include\qshared.h"\ - "..\..\..\..\..\qtwin\include\qsignal.h"\ - "..\..\..\..\..\qtwin\include\qsize.h"\ - "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ - "..\..\..\..\..\qtwin\include\qstring.h"\ - "..\..\..\..\..\qtwin\include\qstringlist.h"\ - "..\..\..\..\..\qtwin\include\qstyle.h"\ - "..\..\..\..\..\qtwin\include\qt_windows.h"\ - "..\..\..\..\..\qtwin\include\qtranslator.h"\ - "..\..\..\..\..\qtwin\include\qvaluelist.h"\ - "..\..\..\..\..\qtwin\include\qwidget.h"\ - "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ - "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ - "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ - -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp -DEP_CPP_QTSYS=\ - "..\..\..\..\..\qtwin\include\qapplication.h"\ - "..\..\..\..\..\qtwin\include\qarray.h"\ - "..\..\..\..\..\qtwin\include\qasciidict.h"\ - "..\..\..\..\..\qtwin\include\qbrush.h"\ - "..\..\..\..\..\qtwin\include\qcollection.h"\ - "..\..\..\..\..\qtwin\include\qcolor.h"\ - "..\..\..\..\..\qtwin\include\qconfig-large.h"\ - "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ - "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ - "..\..\..\..\..\qtwin\include\qconfig-small.h"\ - "..\..\..\..\..\qtwin\include\qconfig.h"\ - "..\..\..\..\..\qtwin\include\qcstring.h"\ - "..\..\..\..\..\qtwin\include\qcursor.h"\ - "..\..\..\..\..\qtwin\include\qdatastream.h"\ - "..\..\..\..\..\qtwin\include\qevent.h"\ - "..\..\..\..\..\qtwin\include\qfeatures.h"\ - "..\..\..\..\..\qtwin\include\qfont.h"\ - "..\..\..\..\..\qtwin\include\qfontinfo.h"\ - "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ - "..\..\..\..\..\qtwin\include\qframe.h"\ - "..\..\..\..\..\qtwin\include\qgarray.h"\ - "..\..\..\..\..\qtwin\include\qgdict.h"\ - "..\..\..\..\..\qtwin\include\qgl.h"\ - "..\..\..\..\..\qtwin\include\qglist.h"\ - "..\..\..\..\..\qtwin\include\qglobal.h"\ - "..\..\..\..\..\qtwin\include\qiconset.h"\ - "..\..\..\..\..\qtwin\include\qintdict.h"\ - "..\..\..\..\..\qtwin\include\qiodevice.h"\ - "..\..\..\..\..\qtwin\include\qlist.h"\ - "..\..\..\..\..\qtwin\include\qmenudata.h"\ - "..\..\..\..\..\qtwin\include\qmime.h"\ - "..\..\..\..\..\qtwin\include\qnamespace.h"\ - "..\..\..\..\..\qtwin\include\qobject.h"\ - "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ - "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ - "..\..\..\..\..\qtwin\include\qpalette.h"\ - "..\..\..\..\..\qtwin\include\qpixmap.h"\ - "..\..\..\..\..\qtwin\include\qpoint.h"\ - "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ - "..\..\..\..\..\qtwin\include\qrect.h"\ - "..\..\..\..\..\qtwin\include\qregexp.h"\ - "..\..\..\..\..\qtwin\include\qregion.h"\ - "..\..\..\..\..\qtwin\include\qshared.h"\ - "..\..\..\..\..\qtwin\include\qsignal.h"\ - "..\..\..\..\..\qtwin\include\qsize.h"\ - "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ - "..\..\..\..\..\qtwin\include\qstring.h"\ - "..\..\..\..\..\qtwin\include\qstringlist.h"\ - "..\..\..\..\..\qtwin\include\qstyle.h"\ - "..\..\..\..\..\qtwin\include\qt_windows.h"\ - "..\..\..\..\..\qtwin\include\qtranslator.h"\ - "..\..\..\..\..\qtwin\include\qvaluelist.h"\ - "..\..\..\..\..\qtwin\include\qwidget.h"\ - "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ - "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ - "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ - "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ - "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ - "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ - -NODEP_CPP_QTSYS=\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\BKE_bad_level_calls.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\BLO_readfile.h"\ - -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="gpplugin" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=gpplugin - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "gpplugin.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "gpplugin.mak" CFG="gpplugin - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "gpplugin - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "gpplugin - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "gpplugin - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python20.lib /nologo /dll /machine:I386 /out:"..\..\..\..\..\obj\windows\npWebGP.dll" /libpath:"..\..\..\..\..\lib\windows\python\lib\\" + +!ELSEIF "$(CFG)" == "gpplugin - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "WIN32" /D "PLUGIN" /D "_DEBUG" +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x409 +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python15_d.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:"..\..\..\..\source\gameengine\GamePlayer\Qt\GP.def" /out:"..\..\..\..\..\obj\windows\debug\npWebGP.dll" /libpath:"..\..\..\..\..\lib\windows\python\lib" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "gpplugin - Win32 Release" +# Name "gpplugin - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp +DEP_CPP_GP_CP=\ + "..\..\..\..\..\qtwin\include\qapplication.h"\ + "..\..\..\..\..\qtwin\include\qarray.h"\ + "..\..\..\..\..\qtwin\include\qasciidict.h"\ + "..\..\..\..\..\qtwin\include\qbrush.h"\ + "..\..\..\..\..\qtwin\include\qcollection.h"\ + "..\..\..\..\..\qtwin\include\qcolor.h"\ + "..\..\..\..\..\qtwin\include\qconfig-large.h"\ + "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ + "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ + "..\..\..\..\..\qtwin\include\qconfig-small.h"\ + "..\..\..\..\..\qtwin\include\qconfig.h"\ + "..\..\..\..\..\qtwin\include\qcstring.h"\ + "..\..\..\..\..\qtwin\include\qcursor.h"\ + "..\..\..\..\..\qtwin\include\qdatastream.h"\ + "..\..\..\..\..\qtwin\include\qdialog.h"\ + "..\..\..\..\..\qtwin\include\qevent.h"\ + "..\..\..\..\..\qtwin\include\qfeatures.h"\ + "..\..\..\..\..\qtwin\include\qfont.h"\ + "..\..\..\..\..\qtwin\include\qfontinfo.h"\ + "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ + "..\..\..\..\..\qtwin\include\qframe.h"\ + "..\..\..\..\..\qtwin\include\qgarray.h"\ + "..\..\..\..\..\qtwin\include\qgdict.h"\ + "..\..\..\..\..\qtwin\include\qgl.h"\ + "..\..\..\..\..\qtwin\include\qglist.h"\ + "..\..\..\..\..\qtwin\include\qglobal.h"\ + "..\..\..\..\..\qtwin\include\qiconset.h"\ + "..\..\..\..\..\qtwin\include\qimage.h"\ + "..\..\..\..\..\qtwin\include\qintdict.h"\ + "..\..\..\..\..\qtwin\include\qiodevice.h"\ + "..\..\..\..\..\qtwin\include\qlist.h"\ + "..\..\..\..\..\qtwin\include\qmenudata.h"\ + "..\..\..\..\..\qtwin\include\qmessagebox.h"\ + "..\..\..\..\..\qtwin\include\qmime.h"\ + "..\..\..\..\..\qtwin\include\qnamespace.h"\ + "..\..\..\..\..\qtwin\include\qnp.h"\ + "..\..\..\..\..\qtwin\include\qobject.h"\ + "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ + "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ + "..\..\..\..\..\qtwin\include\qpainter.h"\ + "..\..\..\..\..\qtwin\include\qpalette.h"\ + "..\..\..\..\..\qtwin\include\qpen.h"\ + "..\..\..\..\..\qtwin\include\qpixmap.h"\ + "..\..\..\..\..\qtwin\include\qpngio.h"\ + "..\..\..\..\..\qtwin\include\qpoint.h"\ + "..\..\..\..\..\qtwin\include\qpointarray.h"\ + "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ + "..\..\..\..\..\qtwin\include\qrect.h"\ + "..\..\..\..\..\qtwin\include\qregexp.h"\ + "..\..\..\..\..\qtwin\include\qregion.h"\ + "..\..\..\..\..\qtwin\include\qshared.h"\ + "..\..\..\..\..\qtwin\include\qsignal.h"\ + "..\..\..\..\..\qtwin\include\qsize.h"\ + "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ + "..\..\..\..\..\qtwin\include\qstring.h"\ + "..\..\..\..\..\qtwin\include\qstringlist.h"\ + "..\..\..\..\..\qtwin\include\qstrlist.h"\ + "..\..\..\..\..\qtwin\include\qstyle.h"\ + "..\..\..\..\..\qtwin\include\qt_windows.h"\ + "..\..\..\..\..\qtwin\include\qtranslator.h"\ + "..\..\..\..\..\qtwin\include\qvaluelist.h"\ + "..\..\..\..\..\qtwin\include\qwidget.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ + "..\..\..\..\..\qtwin\include\qwmatrix.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ + "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ + "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp +DEP_CPP_GP_IN=\ + "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ + "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\ + "..\..\..\..\source\gameengine\Expressions\ListValue.h"\ + "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\ + "..\..\..\..\source\gameengine\Expressions\Value.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"\ + "..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"\ + "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ + "..\..\..\..\source\sumo\include\solid.h"\ + "..\..\..\..\source\sumo\include\solid_types.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ + "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ + +NODEP_CPP_GP_IN=\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\GPC_OpenALWaveCache.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\SND_SoundObject.h"\ + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp +DEP_CPP_QTEXA=\ + "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ + "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\ + "..\..\..\..\source\gameengine\Expressions\IntValue.h"\ + "..\..\..\..\source\gameengine\Expressions\ListValue.h"\ + "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\ + "..\..\..\..\source\gameengine\Expressions\Value.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_Camera.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ + "..\..\..\..\source\sumo\Fuzzics\include\SM_Scene.h"\ + "..\..\..\..\source\sumo\include\solid.h"\ + "..\..\..\..\source\sumo\include\solid_types.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ + "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ + +NODEP_CPP_QTEXA=\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\ + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp +DEP_CPP_QTKEY=\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp +DEP_CPP_QTOPE=\ + "..\..\..\..\..\qtwin\include\qapplication.h"\ + "..\..\..\..\..\qtwin\include\qarray.h"\ + "..\..\..\..\..\qtwin\include\qasciidict.h"\ + "..\..\..\..\..\qtwin\include\qbrush.h"\ + "..\..\..\..\..\qtwin\include\qcollection.h"\ + "..\..\..\..\..\qtwin\include\qcolor.h"\ + "..\..\..\..\..\qtwin\include\qconfig-large.h"\ + "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ + "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ + "..\..\..\..\..\qtwin\include\qconfig-small.h"\ + "..\..\..\..\..\qtwin\include\qconfig.h"\ + "..\..\..\..\..\qtwin\include\qcstring.h"\ + "..\..\..\..\..\qtwin\include\qcursor.h"\ + "..\..\..\..\..\qtwin\include\qdatastream.h"\ + "..\..\..\..\..\qtwin\include\qevent.h"\ + "..\..\..\..\..\qtwin\include\qfeatures.h"\ + "..\..\..\..\..\qtwin\include\qfont.h"\ + "..\..\..\..\..\qtwin\include\qfontinfo.h"\ + "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ + "..\..\..\..\..\qtwin\include\qframe.h"\ + "..\..\..\..\..\qtwin\include\qgarray.h"\ + "..\..\..\..\..\qtwin\include\qgdict.h"\ + "..\..\..\..\..\qtwin\include\qgl.h"\ + "..\..\..\..\..\qtwin\include\qglist.h"\ + "..\..\..\..\..\qtwin\include\qglobal.h"\ + "..\..\..\..\..\qtwin\include\qiconset.h"\ + "..\..\..\..\..\qtwin\include\qintdict.h"\ + "..\..\..\..\..\qtwin\include\qiodevice.h"\ + "..\..\..\..\..\qtwin\include\qlist.h"\ + "..\..\..\..\..\qtwin\include\qmenudata.h"\ + "..\..\..\..\..\qtwin\include\qmime.h"\ + "..\..\..\..\..\qtwin\include\qnamespace.h"\ + "..\..\..\..\..\qtwin\include\qobject.h"\ + "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ + "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ + "..\..\..\..\..\qtwin\include\qpalette.h"\ + "..\..\..\..\..\qtwin\include\qpixmap.h"\ + "..\..\..\..\..\qtwin\include\qpoint.h"\ + "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ + "..\..\..\..\..\qtwin\include\qrect.h"\ + "..\..\..\..\..\qtwin\include\qregexp.h"\ + "..\..\..\..\..\qtwin\include\qregion.h"\ + "..\..\..\..\..\qtwin\include\qshared.h"\ + "..\..\..\..\..\qtwin\include\qsignal.h"\ + "..\..\..\..\..\qtwin\include\qsize.h"\ + "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ + "..\..\..\..\..\qtwin\include\qstring.h"\ + "..\..\..\..\..\qtwin\include\qstringlist.h"\ + "..\..\..\..\..\qtwin\include\qstyle.h"\ + "..\..\..\..\..\qtwin\include\qt_windows.h"\ + "..\..\..\..\..\qtwin\include\qtranslator.h"\ + "..\..\..\..\..\qtwin\include\qvaluelist.h"\ + "..\..\..\..\..\qtwin\include\qwidget.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ + "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp +DEP_CPP_QTSYS=\ + "..\..\..\..\..\qtwin\include\qapplication.h"\ + "..\..\..\..\..\qtwin\include\qarray.h"\ + "..\..\..\..\..\qtwin\include\qasciidict.h"\ + "..\..\..\..\..\qtwin\include\qbrush.h"\ + "..\..\..\..\..\qtwin\include\qcollection.h"\ + "..\..\..\..\..\qtwin\include\qcolor.h"\ + "..\..\..\..\..\qtwin\include\qconfig-large.h"\ + "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ + "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ + "..\..\..\..\..\qtwin\include\qconfig-small.h"\ + "..\..\..\..\..\qtwin\include\qconfig.h"\ + "..\..\..\..\..\qtwin\include\qcstring.h"\ + "..\..\..\..\..\qtwin\include\qcursor.h"\ + "..\..\..\..\..\qtwin\include\qdatastream.h"\ + "..\..\..\..\..\qtwin\include\qevent.h"\ + "..\..\..\..\..\qtwin\include\qfeatures.h"\ + "..\..\..\..\..\qtwin\include\qfont.h"\ + "..\..\..\..\..\qtwin\include\qfontinfo.h"\ + "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ + "..\..\..\..\..\qtwin\include\qframe.h"\ + "..\..\..\..\..\qtwin\include\qgarray.h"\ + "..\..\..\..\..\qtwin\include\qgdict.h"\ + "..\..\..\..\..\qtwin\include\qgl.h"\ + "..\..\..\..\..\qtwin\include\qglist.h"\ + "..\..\..\..\..\qtwin\include\qglobal.h"\ + "..\..\..\..\..\qtwin\include\qiconset.h"\ + "..\..\..\..\..\qtwin\include\qintdict.h"\ + "..\..\..\..\..\qtwin\include\qiodevice.h"\ + "..\..\..\..\..\qtwin\include\qlist.h"\ + "..\..\..\..\..\qtwin\include\qmenudata.h"\ + "..\..\..\..\..\qtwin\include\qmime.h"\ + "..\..\..\..\..\qtwin\include\qnamespace.h"\ + "..\..\..\..\..\qtwin\include\qobject.h"\ + "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ + "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ + "..\..\..\..\..\qtwin\include\qpalette.h"\ + "..\..\..\..\..\qtwin\include\qpixmap.h"\ + "..\..\..\..\..\qtwin\include\qpoint.h"\ + "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ + "..\..\..\..\..\qtwin\include\qrect.h"\ + "..\..\..\..\..\qtwin\include\qregexp.h"\ + "..\..\..\..\..\qtwin\include\qregion.h"\ + "..\..\..\..\..\qtwin\include\qshared.h"\ + "..\..\..\..\..\qtwin\include\qsignal.h"\ + "..\..\..\..\..\qtwin\include\qsize.h"\ + "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ + "..\..\..\..\..\qtwin\include\qstring.h"\ + "..\..\..\..\..\qtwin\include\qstringlist.h"\ + "..\..\..\..\..\qtwin\include\qstyle.h"\ + "..\..\..\..\..\qtwin\include\qt_windows.h"\ + "..\..\..\..\..\qtwin\include\qtranslator.h"\ + "..\..\..\..\..\qtwin\include\qvaluelist.h"\ + "..\..\..\..\..\qtwin\include\qwidget.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ + "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ + "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ + +NODEP_CPP_QTSYS=\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\BKE_bad_level_calls.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\BLO_readfile.h"\ + +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/qt/qtgp.dsw b/projectfiles/gameengine/gameplayer/qt/qtgp.dsw index aac0b0f2423..22d9c5db23c 100644 --- a/projectfiles/gameengine/gameplayer/qt/qtgp.dsw +++ b/projectfiles/gameengine/gameplayer/qt/qtgp.dsw @@ -1,323 +1,323 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "BLO_loader"=..\..\..\blender\loader\BLO_loader.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "EXP_expressions"=..\..\expression\EXP_expressions.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SCA_GameLogic"=..\..\gamelogic\SCA_GameLogic.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "KX_ketsji"=..\..\ketsji\KX_ketsji.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "KX_network"=..\..\ketsji\network\KX_network.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SG_SceneGraph"=..\..\scenegraph\SG_SceneGraph.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "NG_loopbacknetwork"=..\..\network\loopbacknetwork\NG_loopbacknetwork.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "NG_network"=..\..\network\network\NG_network.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "RAS_openglrasterizer"=..\..\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "RAS_rasterizer"=..\..\rasterizer\RAS_rasterizer.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SM_fuzzics"=..\..\..\sumo\fuzzics\SM_fuzzics.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SM_moto"=..\..\..\sumo\moto\SM_moto.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SM_solid"=..\..\..\sumo\solid\SM_solid.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SND_openal"=..\..\sound\openal\SND_openal.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SND_sound"=..\..\sound\SND_sound.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SYS_system"=..\..\..\kernel\system\SYS_system.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "gp"=.\gp.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name EXP_expressions - End Project Dependency - Begin Project Dependency - Project_Dep_Name SCA_GameLogic - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_ketsji - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name SG_SceneGraph - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_loopbacknetwork - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_openglrasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_rasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_fuzzics - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_moto - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_solid - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_openal - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_sound - End Project Dependency - Begin Project Dependency - Project_Dep_Name SYS_system - End Project Dependency -}}} - -############################################################################### - -Project: "gpplugin"=.\gpplugin.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name EXP_expressions - End Project Dependency - Begin Project Dependency - Project_Dep_Name SCA_GameLogic - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_ketsji - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name SG_SceneGraph - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_loopbacknetwork - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_openglrasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_rasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_fuzzics - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_moto - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_solid - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_openal - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_sound - End Project Dependency - Begin Project Dependency - Project_Dep_Name SYS_system - End Project Dependency -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "BLO_loader"=..\..\..\blender\loader\BLO_loader.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "EXP_expressions"=..\..\expression\EXP_expressions.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SCA_GameLogic"=..\..\gamelogic\SCA_GameLogic.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "KX_ketsji"=..\..\ketsji\KX_ketsji.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "KX_network"=..\..\ketsji\network\KX_network.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SG_SceneGraph"=..\..\scenegraph\SG_SceneGraph.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "NG_loopbacknetwork"=..\..\network\loopbacknetwork\NG_loopbacknetwork.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "NG_network"=..\..\network\network\NG_network.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "RAS_openglrasterizer"=..\..\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "RAS_rasterizer"=..\..\rasterizer\RAS_rasterizer.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SM_fuzzics"=..\..\..\sumo\fuzzics\SM_fuzzics.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SM_moto"=..\..\..\sumo\moto\SM_moto.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SM_solid"=..\..\..\sumo\solid\SM_solid.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SND_openal"=..\..\sound\openal\SND_openal.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SND_sound"=..\..\sound\SND_sound.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SYS_system"=..\..\..\kernel\system\SYS_system.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "gp"=.\gp.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name EXP_expressions + End Project Dependency + Begin Project Dependency + Project_Dep_Name SCA_GameLogic + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_ketsji + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name SG_SceneGraph + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_loopbacknetwork + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_openglrasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_rasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_fuzzics + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_moto + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_solid + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_openal + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_sound + End Project Dependency + Begin Project Dependency + Project_Dep_Name SYS_system + End Project Dependency +}}} + +############################################################################### + +Project: "gpplugin"=.\gpplugin.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name EXP_expressions + End Project Dependency + Begin Project Dependency + Project_Dep_Name SCA_GameLogic + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_ketsji + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name SG_SceneGraph + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_loopbacknetwork + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_openglrasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_rasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_fuzzics + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_moto + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_solid + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_openal + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_sound + End Project Dependency + Begin Project Dependency + Project_Dep_Name SYS_system + End Project Dependency +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp b/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp index a3a1c226d61..56c758de7e9 100644 --- a/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp +++ b/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp @@ -1,205 +1,205 @@ -# Microsoft Developer Studio Project File - Name="GP_sdl" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=GP_sdl - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_sdl.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_sdl.mak" CFG="GP_sdl - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_sdl - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_sdl - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_sdl - Win32 Profile" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_sdl - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\sdl" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 sdl.lib sdlmain.lib kernel32.lib winspool.lib comdlg32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" - -!ELSEIF "$(CFG)" == "GP_sdl - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" - -!ELSEIF "$(CFG)" == "GP_sdl - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GP_sdl___Win32_Profile" -# PROP BASE Intermediate_Dir "GP_sdl___Win32_Profile" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "GP_sdl___Win32_Profile" -# PROP Intermediate_Dir "GP_sdl___Win32_Profile" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" -# ADD LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" - -!ENDIF - -# Begin Target - -# Name "GP_sdl - Win32 Release" -# Name "GP_sdl - Win32 Debug" -# Name "GP_sdl - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\main.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLCanvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLInputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_sdl" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=GP_sdl - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_sdl.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_sdl.mak" CFG="GP_sdl - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_sdl - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_sdl - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_sdl - Win32 Profile" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_sdl - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\sdl" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 sdl.lib sdlmain.lib kernel32.lib winspool.lib comdlg32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" + +!ELSEIF "$(CFG)" == "GP_sdl - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" + +!ELSEIF "$(CFG)" == "GP_sdl - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_sdl___Win32_Profile" +# PROP BASE Intermediate_Dir "GP_sdl___Win32_Profile" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GP_sdl___Win32_Profile" +# PROP Intermediate_Dir "GP_sdl___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" +# ADD LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" + +!ENDIF + +# Begin Target + +# Name "GP_sdl - Win32 Release" +# Name "GP_sdl - Win32 Debug" +# Name "GP_sdl - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\main.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLCanvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp index 8c4370d9c9a..b7139d01bc3 100644 --- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp +++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp @@ -1,690 +1,690 @@ -# Microsoft Developer Studio Project File - Name="KX_ketsji" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=KX_ketsji - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "KX_ketsji.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "KX_ketsji.mak" CFG="KX_ketsji - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "KX_ketsji - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_ketsji - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_ketsji - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_ketsji - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "KX_ketsji - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /I "..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\source\blender\blenlib" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_ketsji - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /I "..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\source\blender\blenlib" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_ketsji - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "KX_ketsji___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "KX_ketsji___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_ketsji - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "KX_ketsji___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "KX_ketsji___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "KX_ketsji - Win32 Release" -# Name "KX_ketsji - Win32 Debug" -# Name "KX_ketsji - Win32 MT DLL Debug" -# Name "KX_ketsji - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Group "ActuatorsImp" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_CDActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IpoActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SceneActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SoundActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.cpp -# End Source File -# End Group -# Begin Group "SG_ControllersImp" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.cpp -# End Source File -# End Group -# Begin Group "SensorsImp" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_NearSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RadarSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RaySensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchSensor.cpp -# End Source File -# End Group -# Begin Group "IposImp" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.cpp -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\BL_Material.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\BL_Shader.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\BL_Texture.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_Camera.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObjects.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_EmptyObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyMath.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PythonInit.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayCast.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayEventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_Scene.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_BoneParentNodeRelationship.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeLogger.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldInfo.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "Actuators" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_CDActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IpoActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SceneActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.h -# End Source File -# End Group -# Begin Group "SG_Controllers" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.h -# End Source File -# End Group -# Begin Group "Sensors" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_NearSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RadarSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RaySensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchSensor.h -# End Source File -# End Group -# Begin Group "Ipos" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IInterpolator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IScalarInterpolator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\BL_Material.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\BL_Shader.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\BL_Texture.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_Camera.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_EmptyObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ISceneConverter.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ISystem.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyMath.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PythonInit.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayCast.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayEventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_Scene.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_BoneParentNodeRelationship.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeLogger.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldInfo.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="KX_ketsji" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=KX_ketsji - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "KX_ketsji.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "KX_ketsji.mak" CFG="KX_ketsji - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "KX_ketsji - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_ketsji - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_ketsji - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_ketsji - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "KX_ketsji - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /I "..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\source\blender\blenlib" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_ketsji - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /I "..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\source\blender\blenlib" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_ketsji - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "KX_ketsji___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "KX_ketsji___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_ketsji - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "KX_ketsji___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "KX_ketsji___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "KX_ketsji - Win32 Release" +# Name "KX_ketsji - Win32 Debug" +# Name "KX_ketsji - Win32 MT DLL Debug" +# Name "KX_ketsji - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Group "ActuatorsImp" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_CDActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IpoActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SceneActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SoundActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.cpp +# End Source File +# End Group +# Begin Group "SG_ControllersImp" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.cpp +# End Source File +# End Group +# Begin Group "SensorsImp" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_NearSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RadarSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RaySensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchSensor.cpp +# End Source File +# End Group +# Begin Group "IposImp" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.cpp +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Material.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Shader.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Texture.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_Camera.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObjects.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_EmptyObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyMath.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PythonInit.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayCast.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayEventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_Scene.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_BoneParentNodeRelationship.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeLogger.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldInfo.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "Actuators" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_CDActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IpoActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SceneActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.h +# End Source File +# End Group +# Begin Group "SG_Controllers" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.h +# End Source File +# End Group +# Begin Group "Sensors" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_NearSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RadarSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RaySensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchSensor.h +# End Source File +# End Group +# Begin Group "Ipos" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IInterpolator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IScalarInterpolator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Material.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Shader.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Texture.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_Camera.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_EmptyObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ISceneConverter.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ISystem.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyMath.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PythonInit.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayCast.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayEventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_Scene.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_BoneParentNodeRelationship.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeLogger.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldInfo.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/ketsji/network/KX_network.dsp b/projectfiles/gameengine/ketsji/network/KX_network.dsp index 7a67a825988..0c265e9dd56 100644 --- a/projectfiles/gameengine/ketsji/network/KX_network.dsp +++ b/projectfiles/gameengine/ketsji/network/KX_network.dsp @@ -1,186 +1,186 @@ -# Microsoft Developer Studio Project File - Name="KX_network" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=KX_network - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "KX_network.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "KX_network.mak" CFG="KX_network - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "KX_network - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_network - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "KX_network - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_network - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_network - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "KX_network___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "KX_network___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_network - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "KX_network___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "KX_network___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "KX_network - Win32 Release" -# Name "KX_network - Win32 Debug" -# Name "KX_network - Win32 MT DLL Debug" -# Name "KX_network - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="KX_network" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=KX_network - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "KX_network.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "KX_network.mak" CFG="KX_network - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "KX_network - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_network - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "KX_network - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_network - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_network - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "KX_network___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "KX_network___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_network - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "KX_network___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "KX_network___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "KX_network - Win32 Release" +# Name "KX_network - Win32 Debug" +# Name "KX_network - Win32 MT DLL Debug" +# Name "KX_network - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp index 30c08933fad..08bd4a1326d 100644 --- a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp +++ b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp @@ -1,155 +1,155 @@ -# Microsoft Developer Studio Project File - Name="NG_loopbacknetwork" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=NG_loopbacknetwork - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "NG_loopbacknetwork.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "NG_loopbacknetwork.mak" CFG="NG_loopbacknetwork - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "NG_loopbacknetwork - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_loopbacknetwork - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "NG_loopbacknetwork - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "NG_loopbacknetwork - Win32 Release" -# Name "NG_loopbacknetwork - Win32 Debug" -# Name "NG_loopbacknetwork - Win32 MT DLL Debug" -# Name "NG_loopbacknetwork - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="NG_loopbacknetwork" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=NG_loopbacknetwork - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "NG_loopbacknetwork.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "NG_loopbacknetwork.mak" CFG="NG_loopbacknetwork - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "NG_loopbacknetwork - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_loopbacknetwork - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "NG_loopbacknetwork - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "NG_loopbacknetwork - Win32 Release" +# Name "NG_loopbacknetwork - Win32 Debug" +# Name "NG_loopbacknetwork - Win32 MT DLL Debug" +# Name "NG_loopbacknetwork - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/network/network/NG_network.dsp b/projectfiles/gameengine/network/network/NG_network.dsp index ca67963500c..8c13c01f7e7 100644 --- a/projectfiles/gameengine/network/network/NG_network.dsp +++ b/projectfiles/gameengine/network/network/NG_network.dsp @@ -1,174 +1,174 @@ -# Microsoft Developer Studio Project File - Name="NG_network" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=NG_network - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "NG_network.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "NG_network.mak" CFG="NG_network - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "NG_network - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_network - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "NG_network - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_network - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "NG_network___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "NG_network___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "NG_network___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "NG_network___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "NG_network - Win32 Release" -# Name "NG_network - Win32 Debug" -# Name "NG_network - Win32 MT DLL Debug" -# Name "NG_network - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkMessage.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkScene.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkMessage.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkScene.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="NG_network" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=NG_network - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "NG_network.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "NG_network.mak" CFG="NG_network - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "NG_network - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_network - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "NG_network - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_network - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "NG_network___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "NG_network___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "NG_network___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "NG_network___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "NG_network - Win32 Release" +# Name "NG_network - Win32 Debug" +# Name "NG_network - Win32 MT DLL Debug" +# Name "NG_network - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkMessage.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkScene.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkMessage.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkScene.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp b/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp index 6653783bcae..ce407eda0f7 100644 --- a/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp +++ b/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp @@ -1,180 +1,180 @@ -# Microsoft Developer Studio Project File - Name="NG_terraplaynetwork" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=NG_terraplaynetwork - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "NG_terraplaynetwork.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "NG_terraplaynetwork.mak" CFG="NG_terraplaynetwork - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "NG_terraplaynetwork - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_terraplaynetwork - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_terraplaynetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_terraplaynetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_terraplaynetwork - Win32 Profile" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "NG_terraplaynetwork - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib" - -!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" - -!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_Profile" -# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "NG_terraplaynetwork___Win32_Profile" -# PROP Intermediate_Dir "NG_terraplaynetwork___Win32_Profile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib" - -!ENDIF - -# Begin Target - -# Name "NG_terraplaynetwork - Win32 Release" -# Name "NG_terraplaynetwork - Win32 Debug" -# Name "NG_terraplaynetwork - Win32 MT DLL Debug" -# Name "NG_terraplaynetwork - Win32 MT DLL Release" -# Name "NG_terraplaynetwork - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="NG_terraplaynetwork" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=NG_terraplaynetwork - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "NG_terraplaynetwork.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "NG_terraplaynetwork.mak" CFG="NG_terraplaynetwork - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "NG_terraplaynetwork - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_terraplaynetwork - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_terraplaynetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_terraplaynetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_terraplaynetwork - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "NG_terraplaynetwork - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib" + +!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" + +!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_Profile" +# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "NG_terraplaynetwork___Win32_Profile" +# PROP Intermediate_Dir "NG_terraplaynetwork___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib" + +!ENDIF + +# Begin Target + +# Name "NG_terraplaynetwork - Win32 Release" +# Name "NG_terraplaynetwork - Win32 Debug" +# Name "NG_terraplaynetwork - Win32 MT DLL Debug" +# Name "NG_terraplaynetwork - Win32 MT DLL Release" +# Name "NG_terraplaynetwork - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp index 0620baa5d03..0cc26260fd0 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp @@ -1,154 +1,154 @@ -# Microsoft Developer Studio Project File - Name="PHY_Dummy" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=PHY_Dummy - Win32 MT DLL Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "PHY_Dummy.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "PHY_Dummy.mak" CFG="PHY_Dummy - Win32 MT DLL Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "PHY_Dummy - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "PHY_Dummy - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GR /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "PHY_Dummy___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "PHY_Dummy___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "PHY_Dummy___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "PHY_Dummy___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "PHY_Dummy - Win32 Release" -# Name "PHY_Dummy - Win32 Debug" -# Name "PHY_Dummy - Win32 MT DLL Debug" -# Name "PHY_Dummy - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="PHY_Dummy" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=PHY_Dummy - Win32 MT DLL Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "PHY_Dummy.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "PHY_Dummy.mak" CFG="PHY_Dummy - Win32 MT DLL Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "PHY_Dummy - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "PHY_Dummy - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GR /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "PHY_Dummy___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "PHY_Dummy___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "PHY_Dummy___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "PHY_Dummy___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "PHY_Dummy - Win32 Release" +# Name "PHY_Dummy - Win32 Debug" +# Name "PHY_Dummy - Win32 MT DLL Debug" +# Name "PHY_Dummy - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp index 9d607db809c..fef5dbf63f5 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp @@ -1,162 +1,162 @@ -# Microsoft Developer Studio Project File - Name="PHY_Ode" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=PHY_Ode - Win32 MT DLL Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "PHY_Ode.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "PHY_Ode.mak" CFG="PHY_Ode - Win32 MT DLL Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "PHY_Ode - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Ode - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Ode - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Ode - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "PHY_Ode - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GR /GX /O2 /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Ode - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Ode - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "PHY_Ode___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "PHY_Ode___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/ode/include" /I "..\..\..\..\..\..\lib\windows\ode\include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Ode - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "PHY_Ode___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "PHY_Ode___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../../lib/windows/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "PHY_Ode - Win32 Release" -# Name "PHY_Ode - Win32 Debug" -# Name "PHY_Ode - Win32 MT DLL Release" -# Name "PHY_Ode - Win32 MT DLL Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="PHY_Ode" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=PHY_Ode - Win32 MT DLL Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "PHY_Ode.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "PHY_Ode.mak" CFG="PHY_Ode - Win32 MT DLL Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "PHY_Ode - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Ode - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Ode - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Ode - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "PHY_Ode - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GR /GX /O2 /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Ode - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Ode - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "PHY_Ode___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "PHY_Ode___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/ode/include" /I "..\..\..\..\..\..\lib\windows\ode\include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Ode - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "PHY_Ode___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "PHY_Ode___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../../lib/windows/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "PHY_Ode - Win32 Release" +# Name "PHY_Ode - Win32 Debug" +# Name "PHY_Ode - Win32 MT DLL Release" +# Name "PHY_Ode - Win32 MT DLL Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp index bdf4e0f5db5..f54875c2c18 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp @@ -1,178 +1,178 @@ -# Microsoft Developer Studio Project File - Name="PHY_Physics" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=PHY_Physics - Win32 MT DLL Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "PHY_Physics.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "PHY_Physics.mak" CFG="PHY_Physics - Win32 MT DLL Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "PHY_Physics - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Physics - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Physics - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Physics - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "PHY_Physics - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GR /GX /O2 /I "common" /I "dummy" /I "../../../../extern/solid/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Physics - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "common" /I "dummy" /I "../../../../extern/solid/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Physics - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "PHY_Physics___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "PHY_Physics___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "common" /I "dummy" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "common" /I "dummy" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Physics - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "PHY_Physics___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "PHY_Physics___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "PHY_Physics - Win32 Release" -# Name "PHY_Physics - Win32 Debug" -# Name "PHY_Physics - Win32 MT DLL Debug" -# Name "PHY_Physics - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="PHY_Physics" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=PHY_Physics - Win32 MT DLL Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "PHY_Physics.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "PHY_Physics.mak" CFG="PHY_Physics - Win32 MT DLL Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "PHY_Physics - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Physics - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Physics - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Physics - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "PHY_Physics - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GR /GX /O2 /I "common" /I "dummy" /I "../../../../extern/solid/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Physics - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "common" /I "dummy" /I "../../../../extern/solid/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Physics - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "PHY_Physics___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "PHY_Physics___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "common" /I "dummy" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "common" /I "dummy" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Physics - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "PHY_Physics___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "PHY_Physics___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "PHY_Physics - Win32 Release" +# Name "PHY_Physics - Win32 Debug" +# Name "PHY_Physics - Win32 MT DLL Debug" +# Name "PHY_Physics - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp index 1a9f6e98201..8f148363add 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp @@ -1,162 +1,162 @@ -# Microsoft Developer Studio Project File - Name="PHY_Sumo" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=PHY_Sumo - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "PHY_Sumo.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "PHY_Sumo.mak" CFG="PHY_Sumo - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "PHY_Sumo - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Sumo - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "PHY_Sumo - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../../../extern/solid" /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/common" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\physics\sumo\PHY_Sumo.lib" - -!ELSEIF "$(CFG)" == "PHY_Sumo - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../../../extern/solid" /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/common" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\physics\sumo\debug\PHY_Sumo.lib" - -!ENDIF - -# Begin Target - -# Name "PHY_Sumo - Win32 Release" -# Name "PHY_Sumo - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_MotionState.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="PHY_Sumo" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=PHY_Sumo - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "PHY_Sumo.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "PHY_Sumo.mak" CFG="PHY_Sumo - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "PHY_Sumo - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Sumo - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "PHY_Sumo - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../../../extern/solid" /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/common" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\physics\sumo\PHY_Sumo.lib" + +!ELSEIF "$(CFG)" == "PHY_Sumo - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../../../extern/solid" /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/common" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\physics\sumo\debug\PHY_Sumo.lib" + +!ENDIF + +# Begin Target + +# Name "PHY_Sumo - Win32 Release" +# Name "PHY_Sumo - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_MotionState.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp b/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp index bb960e95969..c764823632e 100644 --- a/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp +++ b/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp @@ -1,243 +1,243 @@ -# Microsoft Developer Studio Project File - Name="RAS_rasterizer" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=RAS_rasterizer - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "RAS_rasterizer.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "RAS_rasterizer - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "RAS_rasterizer - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "RAS_rasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "RAS_rasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "RAS_rasterizer - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "RAS_rasterizer___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "RAS_rasterizer___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "RAS_rasterizer - Win32 Release" -# Name "RAS_rasterizer - Win32 Debug" -# Name "RAS_rasterizer - Win32 MT DLL Debug" -# Name "RAS_rasterizer - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="RAS_rasterizer" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=RAS_rasterizer - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "RAS_rasterizer.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "RAS_rasterizer - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "RAS_rasterizer - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "RAS_rasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "RAS_rasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "RAS_rasterizer - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "RAS_rasterizer___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "RAS_rasterizer___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "RAS_rasterizer - Win32 Release" +# Name "RAS_rasterizer - Win32 Debug" +# Name "RAS_rasterizer - Win32 MT DLL Debug" +# Name "RAS_rasterizer - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp index 8b4cce618d1..1f1b95291ed 100644 --- a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp +++ b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp @@ -1,183 +1,183 @@ -# Microsoft Developer Studio Project File - Name="RAS_openglrasterizer" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=RAS_openglrasterizer - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "RAS_openglrasterizer.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "RAS_openglrasterizer.mak" CFG="RAS_openglrasterizer - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "RAS_openglrasterizer - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "RAS_openglrasterizer - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "RAS_openglrasterizer - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "RAS_openglrasterizer___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "RAS_openglrasterizer___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "RAS_openglrasterizer___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "RAS_openglrasterizer___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I ".../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "RAS_openglrasterizer - Win32 Release" -# Name "RAS_openglrasterizer - Win32 Debug" -# Name "RAS_openglrasterizer - Win32 MT DLL Debug" -# Name "RAS_openglrasterizer - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="RAS_openglrasterizer" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=RAS_openglrasterizer - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "RAS_openglrasterizer.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "RAS_openglrasterizer.mak" CFG="RAS_openglrasterizer - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "RAS_openglrasterizer - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "RAS_openglrasterizer - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "RAS_openglrasterizer - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "RAS_openglrasterizer___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "RAS_openglrasterizer___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "RAS_openglrasterizer___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "RAS_openglrasterizer___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I ".../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "RAS_openglrasterizer - Win32 Release" +# Name "RAS_openglrasterizer - Win32 Debug" +# Name "RAS_openglrasterizer - Win32 MT DLL Debug" +# Name "RAS_openglrasterizer - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp index 72777059b50..5a2b4c8cba3 100644 --- a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp +++ b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp @@ -1,199 +1,199 @@ -# Microsoft Developer Studio Project File - Name="SG_SceneGraph" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SG_SceneGraph - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SG_SceneGraph.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SG_SceneGraph.mak" CFG="SG_SceneGraph - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SG_SceneGraph - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SG_SceneGraph - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SG_SceneGraph - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SG_SceneGraph - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SG_SceneGraph - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SG_SceneGraph___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SG_SceneGraph___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "SG_SceneGraph - Win32 Release" -# Name "SG_SceneGraph - Win32 Debug" -# Name "SG_SceneGraph - Win32 MT DLL Debug" -# Name "SG_SceneGraph - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_BBox.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Controller.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_IObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Node.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Spatial.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Tree.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_BBox.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Controller.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_IObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Node.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_ParentRelation.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Spatial.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Tree.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SG_SceneGraph" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SG_SceneGraph - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SG_SceneGraph.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SG_SceneGraph.mak" CFG="SG_SceneGraph - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SG_SceneGraph - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SG_SceneGraph - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SG_SceneGraph - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SG_SceneGraph - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SG_SceneGraph - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SG_SceneGraph___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SG_SceneGraph___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "SG_SceneGraph - Win32 Release" +# Name "SG_SceneGraph - Win32 Debug" +# Name "SG_SceneGraph - Win32 MT DLL Debug" +# Name "SG_SceneGraph - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_BBox.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Controller.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_IObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Node.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Spatial.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Tree.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_BBox.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Controller.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_IObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Node.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_ParentRelation.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Spatial.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Tree.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/kernel/gen_messaging/gen_messaging.dsp b/projectfiles/kernel/gen_messaging/gen_messaging.dsp index 8aebbedecde..578f8971122 100644 --- a/projectfiles/kernel/gen_messaging/gen_messaging.dsp +++ b/projectfiles/kernel/gen_messaging/gen_messaging.dsp @@ -1,155 +1,155 @@ -# Microsoft Developer Studio Project File - Name="gen_messaging" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=gen_messaging - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "gen_messaging.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "gen_messaging.mak" CFG="gen_messaging - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "gen_messaging - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "gen_messaging - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "gen_messaging - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "gen_messaging - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "gen_messaging - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging" -# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "gen_messaging - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "gen_messaging - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "gen_messaging___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "gen_messaging___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "gen_messaging - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "gen_messaging___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "gen_messaging___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "gen_messaging - Win32 Release" -# Name "gen_messaging - Win32 Debug" -# Name "gen_messaging - Win32 MT DLL Release" -# Name "gen_messaging - Win32 MT DLL Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_messaging\intern\messaging.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_messaging\GEN_messaging.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="gen_messaging" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=gen_messaging - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "gen_messaging.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "gen_messaging.mak" CFG="gen_messaging - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "gen_messaging - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "gen_messaging - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "gen_messaging - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "gen_messaging - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "gen_messaging - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging" +# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "gen_messaging - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "gen_messaging - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "gen_messaging___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "gen_messaging___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "gen_messaging - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "gen_messaging___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "gen_messaging___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "gen_messaging - Win32 Release" +# Name "gen_messaging - Win32 Debug" +# Name "gen_messaging - Win32 MT DLL Release" +# Name "gen_messaging - Win32 MT DLL Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_messaging\intern\messaging.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_messaging\GEN_messaging.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/kernel/system/SYS_system.dsp b/projectfiles/kernel/system/SYS_system.dsp index c5b66202f9c..b424839e4ba 100644 --- a/projectfiles/kernel/system/SYS_system.dsp +++ b/projectfiles/kernel/system/SYS_system.dsp @@ -1,183 +1,183 @@ -# Microsoft Developer Studio Project File - Name="SYS_system" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SYS_system - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SYS_system.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SYS_system.mak" CFG="SYS_system - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SYS_system - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SYS_system - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SYS_system - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SYS_system - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SYS_system - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SYS_system - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SYS_system - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SYS_system___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SYS_system___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SYS_system - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SYS_system___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SYS_system___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\kernel\gen_system\SYS_system.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "SYS_system - Win32 Release" -# Name "SYS_system - Win32 Debug" -# Name "SYS_system - Win32 MT DLL Debug" -# Name "SYS_system - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\GEN_HashedPtr.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\SYS_SingletonSystem.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\SYS_System.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\GEN_DataCache.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\GEN_HashedPtr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\GEN_Map.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\GEN_SmartPtr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\SYS_SingletonSystem.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\SYS_System.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SYS_system" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SYS_system - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SYS_system.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SYS_system.mak" CFG="SYS_system - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SYS_system - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SYS_system - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SYS_system - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SYS_system - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SYS_system - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SYS_system - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SYS_system - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SYS_system___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SYS_system___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SYS_system - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SYS_system___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SYS_system___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\kernel\gen_system\SYS_system.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "SYS_system - Win32 Release" +# Name "SYS_system - Win32 Debug" +# Name "SYS_system - Win32 MT DLL Debug" +# Name "SYS_system - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\GEN_HashedPtr.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\SYS_SingletonSystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\SYS_System.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\GEN_DataCache.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\GEN_HashedPtr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\GEN_Map.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\GEN_SmartPtr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\SYS_SingletonSystem.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\SYS_System.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/sumo/fuzzics/SM_fuzzics.dsp b/projectfiles/sumo/fuzzics/SM_fuzzics.dsp index 8804fdcb796..c415810d2c9 100644 --- a/projectfiles/sumo/fuzzics/SM_fuzzics.dsp +++ b/projectfiles/sumo/fuzzics/SM_fuzzics.dsp @@ -1,216 +1,216 @@ -# Microsoft Developer Studio Project File - Name="SM_fuzzics" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SM_fuzzics - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SM_fuzzics.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SM_fuzzics.mak" CFG="SM_fuzzics - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SM_fuzzics - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_fuzzics - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_fuzzics - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_fuzzics - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_fuzzics - Win32 Profile" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SM_fuzzics - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\sumo\fuzzics" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\fuzzics" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "../../../extern/solid" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\sumo\fuzzics\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\fuzzics\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "../../../extern/solid" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_fuzzics___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SM_fuzzics___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SM_fuzzics___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SM_fuzzics___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\fuzzics\SM_fuzzics.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_fuzzics___Win32_Profile" -# PROP BASE Intermediate_Dir "SM_fuzzics___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "SM_fuzzics___Win32_Profile" -# PROP Intermediate_Dir "SM_fuzzics___Win32_Profile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\fuzzics\profile\SM_fuzzics.lib" - -!ENDIF - -# Begin Target - -# Name "SM_fuzzics - Win32 Release" -# Name "SM_fuzzics - Win32 Debug" -# Name "SM_fuzzics - Win32 MT DLL Debug" -# Name "SM_fuzzics - Win32 MT DLL Release" -# Name "SM_fuzzics - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Debug.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SM_fuzzics" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SM_fuzzics - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SM_fuzzics.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SM_fuzzics.mak" CFG="SM_fuzzics - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SM_fuzzics - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_fuzzics - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_fuzzics - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_fuzzics - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_fuzzics - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SM_fuzzics - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\sumo\fuzzics" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\fuzzics" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "../../../extern/solid" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\sumo\fuzzics\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\fuzzics\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "../../../extern/solid" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_fuzzics___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SM_fuzzics___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SM_fuzzics___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SM_fuzzics___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\fuzzics\SM_fuzzics.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_fuzzics___Win32_Profile" +# PROP BASE Intermediate_Dir "SM_fuzzics___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "SM_fuzzics___Win32_Profile" +# PROP Intermediate_Dir "SM_fuzzics___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\fuzzics\profile\SM_fuzzics.lib" + +!ENDIF + +# Begin Target + +# Name "SM_fuzzics - Win32 Release" +# Name "SM_fuzzics - Win32 Debug" +# Name "SM_fuzzics - Win32 MT DLL Debug" +# Name "SM_fuzzics - Win32 MT DLL Release" +# Name "SM_fuzzics - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Debug.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/sumo/moto/SM_moto.dsp b/projectfiles/sumo/moto/SM_moto.dsp index 0a27fad5a0d..3fd627ce60d 100644 --- a/projectfiles/sumo/moto/SM_moto.dsp +++ b/projectfiles/sumo/moto/SM_moto.dsp @@ -1,332 +1,332 @@ -# Microsoft Developer Studio Project File - Name="SM_moto" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SM_moto - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SM_moto.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SM_moto.mak" CFG="SM_moto - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SM_moto - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 Profile" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SM_moto - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" - -!ELSEIF "$(CFG)" == "SM_moto - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" - -!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_moto - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_moto___Win32_Profile" -# PROP BASE Intermediate_Dir "SM_moto___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "SM_moto___Win32_Profile" -# PROP Intermediate_Dir "SM_moto___Win32_Profile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\profile\SM_moto.lib" - -!ENDIF - -# Begin Target - -# Name "SM_moto - Win32 Release" -# Name "SM_moto - Win32 Debug" -# Name "SM_moto - Win32 MT DLL Debug" -# Name "SM_moto - Win32 MT DLL Release" -# Name "SM_moto - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_CmMatrix4x4.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix3x3.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix4x4.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Point3.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Quaternion.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_random.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Transform.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector2.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector3.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector4.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\GEN_List.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\GEN_Map.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_assert.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_CmMatrix4x4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_MinMax.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Optimize.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_random.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Scalar.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Stream.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Transform.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple2.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\NM_Scalar.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SM_moto" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SM_moto - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SM_moto.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SM_moto.mak" CFG="SM_moto - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SM_moto - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SM_moto - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" + +!ELSEIF "$(CFG)" == "SM_moto - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" + +!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_moto - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_moto___Win32_Profile" +# PROP BASE Intermediate_Dir "SM_moto___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "SM_moto___Win32_Profile" +# PROP Intermediate_Dir "SM_moto___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\profile\SM_moto.lib" + +!ENDIF + +# Begin Target + +# Name "SM_moto - Win32 Release" +# Name "SM_moto - Win32 Debug" +# Name "SM_moto - Win32 MT DLL Debug" +# Name "SM_moto - Win32 MT DLL Release" +# Name "SM_moto - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_CmMatrix4x4.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix3x3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix4x4.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Point3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Quaternion.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_random.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Transform.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector2.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector4.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\GEN_List.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\GEN_Map.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_assert.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_CmMatrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_MinMax.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Optimize.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_random.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Scalar.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Stream.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Transform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\NM_Scalar.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/sumo/solid/SM_solid.dsp b/projectfiles/sumo/solid/SM_solid.dsp index 221a72f67ef..dfaa85c35d8 100644 --- a/projectfiles/sumo/solid/SM_solid.dsp +++ b/projectfiles/sumo/solid/SM_solid.dsp @@ -1,340 +1,340 @@ -# Microsoft Developer Studio Project File - Name="SM_solid" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SM_solid - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SM_solid.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SM_solid - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /J /FD /c -# SUBTRACT CPP /YX -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_solid - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "SM_solid - Win32 Release" -# Name "SM_solid - Win32 Debug" -# Name "SM_solid - Win32 MT DLL Debug" -# Name "SM_solid - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp" -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h" -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SM_solid" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SM_solid - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SM_solid.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SM_solid - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /J /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "SM_solid - Win32 Release" +# Name "SM_solid - Win32 Debug" +# Name "SM_solid - Win32 MT DLL Debug" +# Name "SM_solid - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h" +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles_vc7/blender/gpu/BL_gpu.vcproj b/projectfiles_vc7/blender/gpu/BL_gpu.vcproj index a780bfc9e0c..affab366cce 100644 --- a/projectfiles_vc7/blender/gpu/BL_gpu.vcproj +++ b/projectfiles_vc7/blender/gpu/BL_gpu.vcproj @@ -1,372 +1,372 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj b/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj index 0c35bc62e99..1cad6209aa3 100644 --- a/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj +++ b/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj @@ -1,226 +1,226 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc7/sumo/moto/SM_moto.dsp b/projectfiles_vc7/sumo/moto/SM_moto.dsp index 0a27fad5a0d..3fd627ce60d 100644 --- a/projectfiles_vc7/sumo/moto/SM_moto.dsp +++ b/projectfiles_vc7/sumo/moto/SM_moto.dsp @@ -1,332 +1,332 @@ -# Microsoft Developer Studio Project File - Name="SM_moto" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SM_moto - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SM_moto.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SM_moto.mak" CFG="SM_moto - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SM_moto - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 Profile" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SM_moto - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" - -!ELSEIF "$(CFG)" == "SM_moto - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" - -!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_moto - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_moto___Win32_Profile" -# PROP BASE Intermediate_Dir "SM_moto___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "SM_moto___Win32_Profile" -# PROP Intermediate_Dir "SM_moto___Win32_Profile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\profile\SM_moto.lib" - -!ENDIF - -# Begin Target - -# Name "SM_moto - Win32 Release" -# Name "SM_moto - Win32 Debug" -# Name "SM_moto - Win32 MT DLL Debug" -# Name "SM_moto - Win32 MT DLL Release" -# Name "SM_moto - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_CmMatrix4x4.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix3x3.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix4x4.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Point3.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Quaternion.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_random.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Transform.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector2.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector3.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector4.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\GEN_List.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\GEN_Map.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_assert.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_CmMatrix4x4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_MinMax.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Optimize.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_random.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Scalar.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Stream.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Transform.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple2.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\NM_Scalar.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SM_moto" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SM_moto - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SM_moto.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SM_moto.mak" CFG="SM_moto - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SM_moto - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SM_moto - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" + +!ELSEIF "$(CFG)" == "SM_moto - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" + +!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_moto - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_moto___Win32_Profile" +# PROP BASE Intermediate_Dir "SM_moto___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "SM_moto___Win32_Profile" +# PROP Intermediate_Dir "SM_moto___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\profile\SM_moto.lib" + +!ENDIF + +# Begin Target + +# Name "SM_moto - Win32 Release" +# Name "SM_moto - Win32 Debug" +# Name "SM_moto - Win32 MT DLL Debug" +# Name "SM_moto - Win32 MT DLL Release" +# Name "SM_moto - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_CmMatrix4x4.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix3x3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix4x4.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Point3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Quaternion.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_random.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Transform.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector2.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector4.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\GEN_List.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\GEN_Map.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_assert.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_CmMatrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_MinMax.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Optimize.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_random.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Scalar.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Stream.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Transform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\NM_Scalar.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles_vc7/sumo/solid/SM_solid.dsp b/projectfiles_vc7/sumo/solid/SM_solid.dsp index 221a72f67ef..dfaa85c35d8 100644 --- a/projectfiles_vc7/sumo/solid/SM_solid.dsp +++ b/projectfiles_vc7/sumo/solid/SM_solid.dsp @@ -1,340 +1,340 @@ -# Microsoft Developer Studio Project File - Name="SM_solid" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SM_solid - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SM_solid.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SM_solid - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /J /FD /c -# SUBTRACT CPP /YX -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_solid - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "SM_solid - Win32 Release" -# Name "SM_solid - Win32 Debug" -# Name "SM_solid - Win32 MT DLL Debug" -# Name "SM_solid - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp" -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h" -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SM_solid" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SM_solid - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SM_solid.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SM_solid - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /J /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "SM_solid - Win32 Release" +# Name "SM_solid - Win32 Debug" +# Name "SM_solid - Win32 MT DLL Debug" +# Name "SM_solid - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h" +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles_vc9/blender/BLO_readblenfile/BLO_readblenfile.vcproj b/projectfiles_vc9/blender/BLO_readblenfile/BLO_readblenfile.vcproj index 07afe8c5b30..1e4e09e3c79 100644 --- a/projectfiles_vc9/blender/BLO_readblenfile/BLO_readblenfile.vcproj +++ b/projectfiles_vc9/blender/BLO_readblenfile/BLO_readblenfile.vcproj @@ -1,489 +1,489 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/BPY_python/BPY_python.vcproj b/projectfiles_vc9/blender/BPY_python/BPY_python.vcproj index ff5fe62806c..359ac95b940 100644 --- a/projectfiles_vc9/blender/BPY_python/BPY_python.vcproj +++ b/projectfiles_vc9/blender/BPY_python/BPY_python.vcproj @@ -1,914 +1,914 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/avi/BL_avi.vcproj b/projectfiles_vc9/blender/avi/BL_avi.vcproj index e92139fa61a..4beae98a1fa 100644 --- a/projectfiles_vc9/blender/avi/BL_avi.vcproj +++ b/projectfiles_vc9/blender/avi/BL_avi.vcproj @@ -1,536 +1,536 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/blender.sln b/projectfiles_vc9/blender/blender.sln index ac4c7f60c95..3209b772fe2 100644 --- a/projectfiles_vc9/blender/blender.sln +++ b/projectfiles_vc9/blender/blender.sln @@ -1,833 +1,833 @@ -Microsoft Visual Studio Solution File, Format Version 10.00 -# Visual Studio 2008 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj", "{F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}" - ProjectSection(ProjectDependencies) = postProject - {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} - {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B} - {F9850C15-FF0A-429E-9D47-89FB433C9BD8} = {F9850C15-FF0A-429E-9D47-89FB433C9BD8} - {A90C4918-4B21-4277-93BD-AF65F30951D9} = {A90C4918-4B21-4277-93BD-AF65F30951D9} - {FB88301F-F725-401B-ACD7-D2ABBF333B71} = {FB88301F-F725-401B-ACD7-D2ABBF333B71} - {98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6} - {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} - {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} - {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3} - {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018} - {FAF46346-65CC-4DB2-85C4-B99826F79D0C} = {FAF46346-65CC-4DB2-85C4-B99826F79D0C} - {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E} - {FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400} - {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718} - {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740} - {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E} = {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E} - {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} - {6461F05D-4698-47AB-A8E8-1CA2ACC9948B} = {6461F05D-4698-47AB-A8E8-1CA2ACC9948B} - {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} - {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5} - {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} = {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} - {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87} - {D696C86B-0B53-4471-A50D-5B983A6FA4AD} = {D696C86B-0B53-4471-A50D-5B983A6FA4AD} - {138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067} - {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292} - {106AE171-0083-41D6-A949-20DB0E8DC251} = {106AE171-0083-41D6-A949-20DB0E8DC251} - {670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139} - {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8} - {E784098D-3ED8-433A-9353-9679415DDDC5} = {E784098D-3ED8-433A-9353-9679415DDDC5} - {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC} - {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} - {76D90B92-ECC7-409C-9F98-A8814B90F3C0} = {76D90B92-ECC7-409C-9F98-A8814B90F3C0} - {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8} - {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} - {8154A59A-CAED-403D-AB94-BC4E7C032666} = {8154A59A-CAED-403D-AB94-BC4E7C032666} - {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} - {542A9FA1-B7FF-441C-AE15-054DB31D3488} = {542A9FA1-B7FF-441C-AE15-054DB31D3488} - {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} - {213356A9-3A1F-41DA-9819-1297BCD17DEE} = {213356A9-3A1F-41DA-9819-1297BCD17DEE} - {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} - {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} = {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} - {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90} = {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90} - {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358} - {8B8D4FC3-3234-4E54-8376-5AB83D00D164} = {8B8D4FC3-3234-4E54-8376-5AB83D00D164} - {9991A3C3-83FE-4AFE-9E18-9D01CB57E879} = {9991A3C3-83FE-4AFE-9E18-9D01CB57E879} - {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} - {0112CAD5-3584-412A-A2E5-1315A00437B4} = {0112CAD5-3584-412A-A2E5-1315A00437B4} - {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9} = {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9} - {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49} = {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49} - {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} = {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} - {E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538} - {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43} - {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8} - {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D} - {B83C6BED-11EC-46C8-AFFA-121EEDE94373} = {B83C6BED-11EC-46C8-AFFA-121EEDE94373} - {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} - {B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598} - {524264F4-DF21-4B79-847F-E7CA643ECD0B} = {524264F4-DF21-4B79-847F-E7CA643ECD0B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BKE_blenkernel", "blenkernel\BKE_blenkernel.vcproj", "{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLI_blenlib", "blenlib\BLI_blenlib.vcproj", "{31628053-825D-4C06-8A21-D13883489718}" - ProjectSection(ProjectDependencies) = postProject - {02110D03-59DB-4571-8787-72B3C03B2F2D} = {02110D03-59DB-4571-8787-72B3C03B2F2D} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_loader", "loader\BLO_loader.vcproj", "{E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_readblenfile", "BLO_readblenfile\BLO_readblenfile.vcproj", "{DB6BE55D-B6D9-494D-856A-8764FF7BA91D}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_avi", "avi\BL_avi.vcproj", "{9A307EE5-CD77-47BC-BD87-62508C7E19D8}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_imbuf", "imbuf\BL_imbuf.vcproj", "{415BFD6E-64CF-422B-AF88-C07F040A7292}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_src", "src\BL_src.vcproj", "{FB88301F-F725-401B-ACD7-D2ABBF333B71}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BPY_python", "BPY_python\BPY_python.vcproj", "{5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRA_radiosity", "radiosity\BRA_radiosity.vcproj", "{2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_render", "render\BRE_render.vcproj", "{106AE171-0083-41D6-A949-20DB0E8DC251}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DNA_makesdna", "makesdna\DNA_makesdna.vcproj", "{E013786A-9575-4F34-81B2-33290357EE87}" - ProjectSection(ProjectDependencies) = postProject - {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXP_expressions", "..\gameengine\expression\EXP_expressions.vcproj", "{EADC3C5A-6C51-4F03-8038-1553E7D7F740}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FTF_ftfont", "ftfont\FTF_ftfont.vcproj", "{A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_axctl", "..\gameengine\gameplayer\axctl\GP_axctl.vcproj", "{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}" - ProjectSection(ProjectDependencies) = postProject - {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} - {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B} - {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} - {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3} - {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018} - {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E} - {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718} - {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740} - {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} - {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} - {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5} - {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87} - {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292} - {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8} - {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC} - {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} - {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8} - {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} - {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} - {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} = {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} - {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} - {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} - {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358} - {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43} - {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8} - {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_common", "..\gameengine\gameplayer\common\GP_common.vcproj", "{D8ABD6A5-1B36-4D62-934E-B5C6801130B0}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenderplayer", "..\gameengine\gameplayer\ghost\GP_ghost.vcproj", "{3D310C60-6771-48E4-BCCA-D2718CDED898}" - ProjectSection(ProjectDependencies) = postProject - {02110D03-59DB-4571-8787-72B3C03B2F2D} = {02110D03-59DB-4571-8787-72B3C03B2F2D} - {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} - {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B} - {98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6} - {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} - {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} - {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3} - {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018} - {FAF46346-65CC-4DB2-85C4-B99826F79D0C} = {FAF46346-65CC-4DB2-85C4-B99826F79D0C} - {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E} - {FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400} - {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718} - {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740} - {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} - {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} - {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5} - {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} = {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} - {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87} - {D696C86B-0B53-4471-A50D-5B983A6FA4AD} = {D696C86B-0B53-4471-A50D-5B983A6FA4AD} - {138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067} - {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292} - {670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139} - {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8} - {E784098D-3ED8-433A-9353-9679415DDDC5} = {E784098D-3ED8-433A-9353-9679415DDDC5} - {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC} - {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} - {76D90B92-ECC7-409C-9F98-A8814B90F3C0} = {76D90B92-ECC7-409C-9F98-A8814B90F3C0} - {9C71A793-C177-4CAB-8EC5-923D500B39F8} = {9C71A793-C177-4CAB-8EC5-923D500B39F8} - {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8} - {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} - {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} - {542A9FA1-B7FF-441C-AE15-054DB31D3488} = {542A9FA1-B7FF-441C-AE15-054DB31D3488} - {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} = {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} - {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} - {213356A9-3A1F-41DA-9819-1297BCD17DEE} = {213356A9-3A1F-41DA-9819-1297BCD17DEE} - {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} - {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} = {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} - {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358} - {8B8D4FC3-3234-4E54-8376-5AB83D00D164} = {8B8D4FC3-3234-4E54-8376-5AB83D00D164} - {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} - {0112CAD5-3584-412A-A2E5-1315A00437B4} = {0112CAD5-3584-412A-A2E5-1315A00437B4} - {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} = {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} - {E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538} - {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43} - {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8} - {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D} - {B83C6BED-11EC-46C8-AFFA-121EEDE94373} = {B83C6BED-11EC-46C8-AFFA-121EEDE94373} - {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} - {B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598} - {524264F4-DF21-4B79-847F-E7CA643ECD0B} = {524264F4-DF21-4B79-847F-E7CA643ECD0B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_blenderhook", "..\gameengine\blenderhook\KX_blenderhook.vcproj", "{8154A59A-CAED-403D-AB94-BC4E7C032666}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_converter", "..\gameengine\converter\KX_converter.vcproj", "{F90BD995-FFA4-4B18-81E8-FA4322C939E8}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_ketsji", "..\gameengine\ketsji\KX_ketsji.vcproj", "{E645CC32-4823-463E-82F0-46ADDE664018}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_network", "..\gameengine\ketsji\network\KX_network.vcproj", "{6E24BF09-9653-4166-A871-F65CC9E98A9B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_loopbacknetwork", "..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.vcproj", "{6B801390-5F95-4F07-81A7-97FBA046AACC}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_network", "..\gameengine\network\network\NG_network.vcproj", "{0A73055E-4DED-40CD-9F72-9093ED3EEC7E}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Dummy", "..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.vcproj", "{3648FB9A-C36F-43AB-AED0-1F1361E67FC7}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Ode", "..\gameengine\physics\PHY_Physics\PHY_Ode\PHY_Ode.vcproj", "{EC405272-28E3-4840-AAC2-53D6DE4E163D}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Physics", "..\gameengine\physics\PHY_Physics\PHY_Physics.vcproj", "{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_openglrasterizer", "..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.vcproj", "{AB590CED-F71F-4A17-A89B-18583ECD633D}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_rasterizer", "..\gameengine\rasterizer\RAS_rasterizer.vcproj", "{51FB3D48-2467-4BFA-A321-D848252B437E}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SCA_GameLogic", "..\gameengine\gamelogic\SCA_GameLogic.vcproj", "{32CC75E2-EE85-45E6-8E3D-513F58464F43}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SG_SceneGraph", "..\gameengine\scenegraph\SG_SceneGraph.vcproj", "{09222F5E-1625-4FF3-A89A-384D16875EE5}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SYS_system", "..\kernel\system\SYS_system.vcproj", "{BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenpluginapi", "blenpluginapi\blenpluginapi\blenpluginapi.vcproj", "{BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gen_messaging", "..\KERNEL\gen_messaging\gen_messaging.vcproj", "{727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Sumo", "..\gameengine\physics\PHY_Physics\PHY_Sumo\PHY_Sumo.vcproj", "{9625642D-6F20-4FB6-A089-BE7441B223E3}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_yafray", "yafray\BRE_yafray.vcproj", "{9991A3C3-83FE-4AFE-9E18-9D01CB57E879}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Bullet", "..\gameengine\physics\PHY_Physics\PHY_Bullet\PHY_Bullet.vcproj", "{E90C7BC2-CF30-4A60-A8F2-0050D592E358}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_nodes", "nodes\nodes.vcproj", "{4C3AB78A-52CA-4276-A041-39776E52D8C8}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_gpu", "gpu\BL_gpu.vcproj", "{138DD16C-CC78-4F6C-A898-C8DA68D89067}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TEX_Video", "..\gameengine\videotexture\TEX_Video.vcproj", "{670EC17A-0548-4BBF-A27B-636C7C188139}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_broad", "..\..\extern\solid\make\msvc_9_0\broad\broad.vcproj", "{0112CAD5-3584-412A-A2E5-1315A00437B4}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_complex", "..\..\extern\solid\make\msvc_9_0\complex\complex.vcproj", "{B83C6BED-11EC-46C8-AFFA-121EEDE94373}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_convex", "..\..\extern\solid\make\msvc_9_0\convex\convex.vcproj", "{524264F4-DF21-4B79-847F-E7CA643ECD0B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_solid", "..\..\extern\solid\make\msvc_9_0\solid.vcproj", "{D696C86B-0B53-4471-A50D-5B983A6FA4AD}" - ProjectSection(ProjectDependencies) = postProject - {6461F05D-4698-47AB-A8E8-1CA2ACC9948B} = {6461F05D-4698-47AB-A8E8-1CA2ACC9948B} - {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} = {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} - {0112CAD5-3584-412A-A2E5-1315A00437B4} = {0112CAD5-3584-412A-A2E5-1315A00437B4} - {B83C6BED-11EC-46C8-AFFA-121EEDE94373} = {B83C6BED-11EC-46C8-AFFA-121EEDE94373} - {524264F4-DF21-4B79-847F-E7CA643ECD0B} = {524264F4-DF21-4B79-847F-E7CA643ECD0B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_bullet2", "..\..\extern\bullet2\make\msvc_9_0\Bullet.vcproj", "{FFD3C64A-30E2-4BC7-BC8F-51818C320400}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_ftgl_static_lib", "..\..\extern\bFTGL\make\msvc_9_0\ftgl_static_lib.vcproj", "{F9850C15-FF0A-429E-9D47-89FB433C9BD8}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_glew", "..\..\extern\glew\make\msvc_9_0\glew.vcproj", "{BAC615B0-F1AF-418B-8D23-A10FD8870D6A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_qhull", "..\..\extern\qhull\make\msvc_9_0\qhull.vcproj", "{6461F05D-4698-47AB-A8E8-1CA2ACC9948B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_verse", "..\..\extern\verse\make\msvc_9_0\libverse.vcproj", "{531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_verse_server", "..\..\extern\verse\make\msvc_9_0\verse.vcproj", "{FC752464-F413-4D4F-842D-A5D3AA0E6A3D}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_build_install_all", "..\..\extern\make\msvc_9_0\build_install_all.vcproj", "{9C71A793-C177-4CAB-8EC5-923D500B39F8}" - ProjectSection(ProjectDependencies) = postProject - {F9850C15-FF0A-429E-9D47-89FB433C9BD8} = {F9850C15-FF0A-429E-9D47-89FB433C9BD8} - {FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400} - {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} = {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} - {D696C86B-0B53-4471-A50D-5B983A6FA4AD} = {D696C86B-0B53-4471-A50D-5B983A6FA4AD} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_bmfont", "..\..\intern\bmfont\make\msvc_9_0\bmfont.vcproj", "{E784098D-3ED8-433A-9353-9679415DDDC5}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_boolop", "..\..\intern\boolop\make\msvc_9_0\boolop.vcproj", "{EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}" - ProjectSection(ProjectDependencies) = postProject - {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} - {E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538} - {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_bsplib", "..\..\intern\bsp\make\msvc_9_0\bsplib.vcproj", "{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}" - ProjectSection(ProjectDependencies) = postProject - {51A348C1-8684-4D67-B980-97B1FC74159B} = {51A348C1-8684-4D67-B980-97B1FC74159B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_container", "..\..\intern\container\make\msvc_9_0\container.vcproj", "{51A348C1-8684-4D67-B980-97B1FC74159B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_decimation", "..\..\intern\decimation\make\msvc_9_0\decimation.vcproj", "{C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_DummySoundSystem", "..\..\intern\SoundSystem\make\msvc_9_0\dummy\DummySoundSystem.vcproj", "{FAF46346-65CC-4DB2-85C4-B99826F79D0C}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_elbeem", "..\..\intern\elbeem\make\msvc_9_0\elbeem.vcproj", "{A90C4918-4B21-4277-93BD-AF65F30951D9}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_ghost", "..\..\intern\ghost\make\msvc_9_0\ghost.vcproj", "{76D90B92-ECC7-409C-9F98-A8814B90F3C0}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_guardedalloc", "..\..\intern\guardedalloc\make\msvc_9_0\guardedalloc.vcproj", "{1CC733F1-6AB5-4904-8F63-C08C46B79DD9}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_iksolver", "..\..\intern\iksolver\make\msvc_9_0\iksolver.vcproj", "{542A9FA1-B7FF-441C-AE15-054DB31D3488}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_memutil", "..\..\intern\memutil\make\msvc_9_0\memutil.vcproj", "{E86B7BDE-C33C-4E55-9433-E74C141D7538}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_MoTo", "..\..\intern\moto\make\msvc_9_0\moto.vcproj", "{4B6AFCC5-968C-424A-8F20-76E41B3BEF74}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_OpenALSoundSystem", "..\..\intern\SoundSystem\make\msvc_9_0\openal\OpenALSoundSystem.vcproj", "{213356A9-3A1F-41DA-9819-1297BCD17DEE}" - ProjectSection(ProjectDependencies) = postProject - {98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_opennl", "..\..\intern\opennl\make\msvc_9_0\opennl.vcproj", "{8B8D4FC3-3234-4E54-8376-5AB83D00D164}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_SoundSystem", "..\..\intern\SoundSystem\make\msvc_9_0\SoundSystem.vcproj", "{98330220-47A6-42E0-9DE4-AD0FF5D204D6}" - ProjectSection(ProjectDependencies) = postProject - {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} - {B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_string", "..\..\intern\string\make\msvc_9_0\string.vcproj", "{B789C2F3-279E-4A85-8F0A-7F7AC068E598}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_build_install_all", "..\..\intern\make\msvc_9_0\INT_build_install_all.vcproj", "{02110D03-59DB-4571-8787-72B3C03B2F2D}" - ProjectSection(ProjectDependencies) = postProject - {A90C4918-4B21-4277-93BD-AF65F30951D9} = {A90C4918-4B21-4277-93BD-AF65F30951D9} - {98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6} - {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} - {FAF46346-65CC-4DB2-85C4-B99826F79D0C} = {FAF46346-65CC-4DB2-85C4-B99826F79D0C} - {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E} = {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E} - {E784098D-3ED8-433A-9353-9679415DDDC5} = {E784098D-3ED8-433A-9353-9679415DDDC5} - {76D90B92-ECC7-409C-9F98-A8814B90F3C0} = {76D90B92-ECC7-409C-9F98-A8814B90F3C0} - {542A9FA1-B7FF-441C-AE15-054DB31D3488} = {542A9FA1-B7FF-441C-AE15-054DB31D3488} - {213356A9-3A1F-41DA-9819-1297BCD17DEE} = {213356A9-3A1F-41DA-9819-1297BCD17DEE} - {51A348C1-8684-4D67-B980-97B1FC74159B} = {51A348C1-8684-4D67-B980-97B1FC74159B} - {8B8D4FC3-3234-4E54-8376-5AB83D00D164} = {8B8D4FC3-3234-4E54-8376-5AB83D00D164} - {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} - {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9} = {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9} - {E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538} - {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} - {B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598} - EndProjectSection -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Blender Debug|Win32 = Blender Debug|Win32 - Blender Release|Win32 = Blender Release|Win32 - BlenderPlayer Debug|Win32 = BlenderPlayer Debug|Win32 - BlenderPlayer Release|Win32 = BlenderPlayer Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {31628053-825D-4C06-8A21-D13883489718}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {31628053-825D-4C06-8A21-D13883489718}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {31628053-825D-4C06-8A21-D13883489718}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {31628053-825D-4C06-8A21-D13883489718}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {FB88301F-F725-401B-ACD7-D2ABBF333B71}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {FB88301F-F725-401B-ACD7-D2ABBF333B71}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {106AE171-0083-41D6-A949-20DB0E8DC251}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {106AE171-0083-41D6-A949-20DB0E8DC251}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {E013786A-9575-4F34-81B2-33290357EE87}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {E013786A-9575-4F34-81B2-33290357EE87}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {E013786A-9575-4F34-81B2-33290357EE87}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {E013786A-9575-4F34-81B2-33290357EE87}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.Blender Debug|Win32.ActiveCfg = 3D Plugin Debug|Win32 - {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.Blender Release|Win32.ActiveCfg = 3D Plugin Release|Win32 - {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.BlenderPlayer Debug|Win32.ActiveCfg = 3D Plugin Debug|Win32 - {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.BlenderPlayer Release|Win32.ActiveCfg = 3D Plugin Release|Win32 - {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.Blender Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.Blender Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {3D310C60-6771-48E4-BCCA-D2718CDED898}.Blender Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {3D310C60-6771-48E4-BCCA-D2718CDED898}.Blender Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {8154A59A-CAED-403D-AB94-BC4E7C032666}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {8154A59A-CAED-403D-AB94-BC4E7C032666}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {EC405272-28E3-4840-AAC2-53D6DE4E163D}.Blender Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {EC405272-28E3-4840-AAC2-53D6DE4E163D}.Blender Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {EC405272-28E3-4840-AAC2-53D6DE4E163D}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {EC405272-28E3-4840-AAC2-53D6DE4E163D}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {138DD16C-CC78-4F6C-A898-C8DA68D89067}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {138DD16C-CC78-4F6C-A898-C8DA68D89067}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {138DD16C-CC78-4F6C-A898-C8DA68D89067}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {138DD16C-CC78-4F6C-A898-C8DA68D89067}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {138DD16C-CC78-4F6C-A898-C8DA68D89067}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 - {138DD16C-CC78-4F6C-A898-C8DA68D89067}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 - {138DD16C-CC78-4F6C-A898-C8DA68D89067}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {138DD16C-CC78-4F6C-A898-C8DA68D89067}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 - {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Debug|Win32.ActiveCfg = Debug|Win32 - {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Debug|Win32.Build.0 = Debug|Win32 - {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Release|Win32.ActiveCfg = Release|Win32 - {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Release|Win32.Build.0 = Release|Win32 - {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Debug|Win32.ActiveCfg = Debug|Win32 - {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Debug|Win32.Build.0 = Debug|Win32 - {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Release|Win32.ActiveCfg = Release|Win32 - {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Release|Win32.Build.0 = Release|Win32 - {0112CAD5-3584-412A-A2E5-1315A00437B4}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {0112CAD5-3584-412A-A2E5-1315A00437B4}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {0112CAD5-3584-412A-A2E5-1315A00437B4}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {0112CAD5-3584-412A-A2E5-1315A00437B4}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {0112CAD5-3584-412A-A2E5-1315A00437B4}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {0112CAD5-3584-412A-A2E5-1315A00437B4}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {0112CAD5-3584-412A-A2E5-1315A00437B4}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {0112CAD5-3584-412A-A2E5-1315A00437B4}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {524264F4-DF21-4B79-847F-E7CA643ECD0B}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {524264F4-DF21-4B79-847F-E7CA643ECD0B}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {524264F4-DF21-4B79-847F-E7CA643ECD0B}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {524264F4-DF21-4B79-847F-E7CA643ECD0B}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 - {9C71A793-C177-4CAB-8EC5-923D500B39F8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {9C71A793-C177-4CAB-8EC5-923D500B39F8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {9C71A793-C177-4CAB-8EC5-923D500B39F8}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {9C71A793-C177-4CAB-8EC5-923D500B39F8}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {E784098D-3ED8-433A-9353-9679415DDDC5}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {E784098D-3ED8-433A-9353-9679415DDDC5}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {E784098D-3ED8-433A-9353-9679415DDDC5}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {E784098D-3ED8-433A-9353-9679415DDDC5}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {E784098D-3ED8-433A-9353-9679415DDDC5}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {E784098D-3ED8-433A-9353-9679415DDDC5}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {E784098D-3ED8-433A-9353-9679415DDDC5}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {E784098D-3ED8-433A-9353-9679415DDDC5}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {51A348C1-8684-4D67-B980-97B1FC74159B}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {51A348C1-8684-4D67-B980-97B1FC74159B}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {51A348C1-8684-4D67-B980-97B1FC74159B}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {51A348C1-8684-4D67-B980-97B1FC74159B}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {51A348C1-8684-4D67-B980-97B1FC74159B}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {51A348C1-8684-4D67-B980-97B1FC74159B}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {51A348C1-8684-4D67-B980-97B1FC74159B}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {51A348C1-8684-4D67-B980-97B1FC74159B}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {A90C4918-4B21-4277-93BD-AF65F30951D9}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {A90C4918-4B21-4277-93BD-AF65F30951D9}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {A90C4918-4B21-4277-93BD-AF65F30951D9}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {A90C4918-4B21-4277-93BD-AF65F30951D9}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {A90C4918-4B21-4277-93BD-AF65F30951D9}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {A90C4918-4B21-4277-93BD-AF65F30951D9}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {542A9FA1-B7FF-441C-AE15-054DB31D3488}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {542A9FA1-B7FF-441C-AE15-054DB31D3488}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {542A9FA1-B7FF-441C-AE15-054DB31D3488}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {542A9FA1-B7FF-441C-AE15-054DB31D3488}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {542A9FA1-B7FF-441C-AE15-054DB31D3488}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {542A9FA1-B7FF-441C-AE15-054DB31D3488}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {542A9FA1-B7FF-441C-AE15-054DB31D3488}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {542A9FA1-B7FF-441C-AE15-054DB31D3488}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {E86B7BDE-C33C-4E55-9433-E74C141D7538}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {E86B7BDE-C33C-4E55-9433-E74C141D7538}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {E86B7BDE-C33C-4E55-9433-E74C141D7538}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {E86B7BDE-C33C-4E55-9433-E74C141D7538}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {E86B7BDE-C33C-4E55-9433-E74C141D7538}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {E86B7BDE-C33C-4E55-9433-E74C141D7538}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {E86B7BDE-C33C-4E55-9433-E74C141D7538}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {E86B7BDE-C33C-4E55-9433-E74C141D7538}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {213356A9-3A1F-41DA-9819-1297BCD17DEE}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {213356A9-3A1F-41DA-9819-1297BCD17DEE}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {213356A9-3A1F-41DA-9819-1297BCD17DEE}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {213356A9-3A1F-41DA-9819-1297BCD17DEE}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 - {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Blender Release|Win32.Build.0 = Blender Release|Win32 - {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 - {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 - {02110D03-59DB-4571-8787-72B3C03B2F2D}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 - {02110D03-59DB-4571-8787-72B3C03B2F2D}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 - {02110D03-59DB-4571-8787-72B3C03B2F2D}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 - {02110D03-59DB-4571-8787-72B3C03B2F2D}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal +Microsoft Visual Studio Solution File, Format Version 10.00 +# Visual Studio 2008 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj", "{F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}" + ProjectSection(ProjectDependencies) = postProject + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} + {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B} + {F9850C15-FF0A-429E-9D47-89FB433C9BD8} = {F9850C15-FF0A-429E-9D47-89FB433C9BD8} + {A90C4918-4B21-4277-93BD-AF65F30951D9} = {A90C4918-4B21-4277-93BD-AF65F30951D9} + {FB88301F-F725-401B-ACD7-D2ABBF333B71} = {FB88301F-F725-401B-ACD7-D2ABBF333B71} + {98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6} + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} + {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} + {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3} + {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018} + {FAF46346-65CC-4DB2-85C4-B99826F79D0C} = {FAF46346-65CC-4DB2-85C4-B99826F79D0C} + {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E} + {FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400} + {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718} + {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740} + {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E} = {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E} + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} + {6461F05D-4698-47AB-A8E8-1CA2ACC9948B} = {6461F05D-4698-47AB-A8E8-1CA2ACC9948B} + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} + {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5} + {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} = {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} + {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87} + {D696C86B-0B53-4471-A50D-5B983A6FA4AD} = {D696C86B-0B53-4471-A50D-5B983A6FA4AD} + {138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067} + {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292} + {106AE171-0083-41D6-A949-20DB0E8DC251} = {106AE171-0083-41D6-A949-20DB0E8DC251} + {670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139} + {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8} + {E784098D-3ED8-433A-9353-9679415DDDC5} = {E784098D-3ED8-433A-9353-9679415DDDC5} + {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC} + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} + {76D90B92-ECC7-409C-9F98-A8814B90F3C0} = {76D90B92-ECC7-409C-9F98-A8814B90F3C0} + {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8} + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} + {8154A59A-CAED-403D-AB94-BC4E7C032666} = {8154A59A-CAED-403D-AB94-BC4E7C032666} + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} + {542A9FA1-B7FF-441C-AE15-054DB31D3488} = {542A9FA1-B7FF-441C-AE15-054DB31D3488} + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} + {213356A9-3A1F-41DA-9819-1297BCD17DEE} = {213356A9-3A1F-41DA-9819-1297BCD17DEE} + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} + {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} = {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90} = {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90} + {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358} + {8B8D4FC3-3234-4E54-8376-5AB83D00D164} = {8B8D4FC3-3234-4E54-8376-5AB83D00D164} + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879} = {9991A3C3-83FE-4AFE-9E18-9D01CB57E879} + {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} + {0112CAD5-3584-412A-A2E5-1315A00437B4} = {0112CAD5-3584-412A-A2E5-1315A00437B4} + {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9} = {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9} + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49} = {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49} + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} = {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} + {E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538} + {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43} + {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8} + {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D} + {B83C6BED-11EC-46C8-AFFA-121EEDE94373} = {B83C6BED-11EC-46C8-AFFA-121EEDE94373} + {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} + {B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598} + {524264F4-DF21-4B79-847F-E7CA643ECD0B} = {524264F4-DF21-4B79-847F-E7CA643ECD0B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BKE_blenkernel", "blenkernel\BKE_blenkernel.vcproj", "{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLI_blenlib", "blenlib\BLI_blenlib.vcproj", "{31628053-825D-4C06-8A21-D13883489718}" + ProjectSection(ProjectDependencies) = postProject + {02110D03-59DB-4571-8787-72B3C03B2F2D} = {02110D03-59DB-4571-8787-72B3C03B2F2D} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_loader", "loader\BLO_loader.vcproj", "{E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_readblenfile", "BLO_readblenfile\BLO_readblenfile.vcproj", "{DB6BE55D-B6D9-494D-856A-8764FF7BA91D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_avi", "avi\BL_avi.vcproj", "{9A307EE5-CD77-47BC-BD87-62508C7E19D8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_imbuf", "imbuf\BL_imbuf.vcproj", "{415BFD6E-64CF-422B-AF88-C07F040A7292}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_src", "src\BL_src.vcproj", "{FB88301F-F725-401B-ACD7-D2ABBF333B71}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BPY_python", "BPY_python\BPY_python.vcproj", "{5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRA_radiosity", "radiosity\BRA_radiosity.vcproj", "{2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_render", "render\BRE_render.vcproj", "{106AE171-0083-41D6-A949-20DB0E8DC251}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DNA_makesdna", "makesdna\DNA_makesdna.vcproj", "{E013786A-9575-4F34-81B2-33290357EE87}" + ProjectSection(ProjectDependencies) = postProject + {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXP_expressions", "..\gameengine\expression\EXP_expressions.vcproj", "{EADC3C5A-6C51-4F03-8038-1553E7D7F740}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FTF_ftfont", "ftfont\FTF_ftfont.vcproj", "{A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_axctl", "..\gameengine\gameplayer\axctl\GP_axctl.vcproj", "{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}" + ProjectSection(ProjectDependencies) = postProject + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} + {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B} + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} + {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3} + {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018} + {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E} + {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718} + {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740} + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} + {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5} + {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87} + {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292} + {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8} + {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC} + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} + {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8} + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} = {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} + {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358} + {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43} + {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8} + {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_common", "..\gameengine\gameplayer\common\GP_common.vcproj", "{D8ABD6A5-1B36-4D62-934E-B5C6801130B0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenderplayer", "..\gameengine\gameplayer\ghost\GP_ghost.vcproj", "{3D310C60-6771-48E4-BCCA-D2718CDED898}" + ProjectSection(ProjectDependencies) = postProject + {02110D03-59DB-4571-8787-72B3C03B2F2D} = {02110D03-59DB-4571-8787-72B3C03B2F2D} + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} + {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B} + {98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6} + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} + {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} + {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3} + {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018} + {FAF46346-65CC-4DB2-85C4-B99826F79D0C} = {FAF46346-65CC-4DB2-85C4-B99826F79D0C} + {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E} + {FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400} + {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718} + {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740} + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} + {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5} + {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} = {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} + {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87} + {D696C86B-0B53-4471-A50D-5B983A6FA4AD} = {D696C86B-0B53-4471-A50D-5B983A6FA4AD} + {138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067} + {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292} + {670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139} + {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8} + {E784098D-3ED8-433A-9353-9679415DDDC5} = {E784098D-3ED8-433A-9353-9679415DDDC5} + {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC} + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} + {76D90B92-ECC7-409C-9F98-A8814B90F3C0} = {76D90B92-ECC7-409C-9F98-A8814B90F3C0} + {9C71A793-C177-4CAB-8EC5-923D500B39F8} = {9C71A793-C177-4CAB-8EC5-923D500B39F8} + {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8} + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} + {542A9FA1-B7FF-441C-AE15-054DB31D3488} = {542A9FA1-B7FF-441C-AE15-054DB31D3488} + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} = {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} + {213356A9-3A1F-41DA-9819-1297BCD17DEE} = {213356A9-3A1F-41DA-9819-1297BCD17DEE} + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} + {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} = {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} + {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358} + {8B8D4FC3-3234-4E54-8376-5AB83D00D164} = {8B8D4FC3-3234-4E54-8376-5AB83D00D164} + {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} + {0112CAD5-3584-412A-A2E5-1315A00437B4} = {0112CAD5-3584-412A-A2E5-1315A00437B4} + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} = {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} + {E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538} + {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43} + {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8} + {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D} + {B83C6BED-11EC-46C8-AFFA-121EEDE94373} = {B83C6BED-11EC-46C8-AFFA-121EEDE94373} + {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} + {B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598} + {524264F4-DF21-4B79-847F-E7CA643ECD0B} = {524264F4-DF21-4B79-847F-E7CA643ECD0B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_blenderhook", "..\gameengine\blenderhook\KX_blenderhook.vcproj", "{8154A59A-CAED-403D-AB94-BC4E7C032666}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_converter", "..\gameengine\converter\KX_converter.vcproj", "{F90BD995-FFA4-4B18-81E8-FA4322C939E8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_ketsji", "..\gameengine\ketsji\KX_ketsji.vcproj", "{E645CC32-4823-463E-82F0-46ADDE664018}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_network", "..\gameengine\ketsji\network\KX_network.vcproj", "{6E24BF09-9653-4166-A871-F65CC9E98A9B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_loopbacknetwork", "..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.vcproj", "{6B801390-5F95-4F07-81A7-97FBA046AACC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_network", "..\gameengine\network\network\NG_network.vcproj", "{0A73055E-4DED-40CD-9F72-9093ED3EEC7E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Dummy", "..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.vcproj", "{3648FB9A-C36F-43AB-AED0-1F1361E67FC7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Ode", "..\gameengine\physics\PHY_Physics\PHY_Ode\PHY_Ode.vcproj", "{EC405272-28E3-4840-AAC2-53D6DE4E163D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Physics", "..\gameengine\physics\PHY_Physics\PHY_Physics.vcproj", "{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_openglrasterizer", "..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.vcproj", "{AB590CED-F71F-4A17-A89B-18583ECD633D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_rasterizer", "..\gameengine\rasterizer\RAS_rasterizer.vcproj", "{51FB3D48-2467-4BFA-A321-D848252B437E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SCA_GameLogic", "..\gameengine\gamelogic\SCA_GameLogic.vcproj", "{32CC75E2-EE85-45E6-8E3D-513F58464F43}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SG_SceneGraph", "..\gameengine\scenegraph\SG_SceneGraph.vcproj", "{09222F5E-1625-4FF3-A89A-384D16875EE5}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SYS_system", "..\kernel\system\SYS_system.vcproj", "{BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenpluginapi", "blenpluginapi\blenpluginapi\blenpluginapi.vcproj", "{BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gen_messaging", "..\KERNEL\gen_messaging\gen_messaging.vcproj", "{727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Sumo", "..\gameengine\physics\PHY_Physics\PHY_Sumo\PHY_Sumo.vcproj", "{9625642D-6F20-4FB6-A089-BE7441B223E3}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_yafray", "yafray\BRE_yafray.vcproj", "{9991A3C3-83FE-4AFE-9E18-9D01CB57E879}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Bullet", "..\gameengine\physics\PHY_Physics\PHY_Bullet\PHY_Bullet.vcproj", "{E90C7BC2-CF30-4A60-A8F2-0050D592E358}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_nodes", "nodes\nodes.vcproj", "{4C3AB78A-52CA-4276-A041-39776E52D8C8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_gpu", "gpu\BL_gpu.vcproj", "{138DD16C-CC78-4F6C-A898-C8DA68D89067}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TEX_Video", "..\gameengine\videotexture\TEX_Video.vcproj", "{670EC17A-0548-4BBF-A27B-636C7C188139}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_broad", "..\..\extern\solid\make\msvc_9_0\broad\broad.vcproj", "{0112CAD5-3584-412A-A2E5-1315A00437B4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_complex", "..\..\extern\solid\make\msvc_9_0\complex\complex.vcproj", "{B83C6BED-11EC-46C8-AFFA-121EEDE94373}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_convex", "..\..\extern\solid\make\msvc_9_0\convex\convex.vcproj", "{524264F4-DF21-4B79-847F-E7CA643ECD0B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_solid", "..\..\extern\solid\make\msvc_9_0\solid.vcproj", "{D696C86B-0B53-4471-A50D-5B983A6FA4AD}" + ProjectSection(ProjectDependencies) = postProject + {6461F05D-4698-47AB-A8E8-1CA2ACC9948B} = {6461F05D-4698-47AB-A8E8-1CA2ACC9948B} + {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} = {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} + {0112CAD5-3584-412A-A2E5-1315A00437B4} = {0112CAD5-3584-412A-A2E5-1315A00437B4} + {B83C6BED-11EC-46C8-AFFA-121EEDE94373} = {B83C6BED-11EC-46C8-AFFA-121EEDE94373} + {524264F4-DF21-4B79-847F-E7CA643ECD0B} = {524264F4-DF21-4B79-847F-E7CA643ECD0B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_bullet2", "..\..\extern\bullet2\make\msvc_9_0\Bullet.vcproj", "{FFD3C64A-30E2-4BC7-BC8F-51818C320400}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_ftgl_static_lib", "..\..\extern\bFTGL\make\msvc_9_0\ftgl_static_lib.vcproj", "{F9850C15-FF0A-429E-9D47-89FB433C9BD8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_glew", "..\..\extern\glew\make\msvc_9_0\glew.vcproj", "{BAC615B0-F1AF-418B-8D23-A10FD8870D6A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_qhull", "..\..\extern\qhull\make\msvc_9_0\qhull.vcproj", "{6461F05D-4698-47AB-A8E8-1CA2ACC9948B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_verse", "..\..\extern\verse\make\msvc_9_0\libverse.vcproj", "{531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_verse_server", "..\..\extern\verse\make\msvc_9_0\verse.vcproj", "{FC752464-F413-4D4F-842D-A5D3AA0E6A3D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_build_install_all", "..\..\extern\make\msvc_9_0\build_install_all.vcproj", "{9C71A793-C177-4CAB-8EC5-923D500B39F8}" + ProjectSection(ProjectDependencies) = postProject + {F9850C15-FF0A-429E-9D47-89FB433C9BD8} = {F9850C15-FF0A-429E-9D47-89FB433C9BD8} + {FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400} + {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} = {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} + {D696C86B-0B53-4471-A50D-5B983A6FA4AD} = {D696C86B-0B53-4471-A50D-5B983A6FA4AD} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_bmfont", "..\..\intern\bmfont\make\msvc_9_0\bmfont.vcproj", "{E784098D-3ED8-433A-9353-9679415DDDC5}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_boolop", "..\..\intern\boolop\make\msvc_9_0\boolop.vcproj", "{EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}" + ProjectSection(ProjectDependencies) = postProject + {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} + {E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538} + {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_bsplib", "..\..\intern\bsp\make\msvc_9_0\bsplib.vcproj", "{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}" + ProjectSection(ProjectDependencies) = postProject + {51A348C1-8684-4D67-B980-97B1FC74159B} = {51A348C1-8684-4D67-B980-97B1FC74159B} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_container", "..\..\intern\container\make\msvc_9_0\container.vcproj", "{51A348C1-8684-4D67-B980-97B1FC74159B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_decimation", "..\..\intern\decimation\make\msvc_9_0\decimation.vcproj", "{C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_DummySoundSystem", "..\..\intern\SoundSystem\make\msvc_9_0\dummy\DummySoundSystem.vcproj", "{FAF46346-65CC-4DB2-85C4-B99826F79D0C}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_elbeem", "..\..\intern\elbeem\make\msvc_9_0\elbeem.vcproj", "{A90C4918-4B21-4277-93BD-AF65F30951D9}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_ghost", "..\..\intern\ghost\make\msvc_9_0\ghost.vcproj", "{76D90B92-ECC7-409C-9F98-A8814B90F3C0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_guardedalloc", "..\..\intern\guardedalloc\make\msvc_9_0\guardedalloc.vcproj", "{1CC733F1-6AB5-4904-8F63-C08C46B79DD9}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_iksolver", "..\..\intern\iksolver\make\msvc_9_0\iksolver.vcproj", "{542A9FA1-B7FF-441C-AE15-054DB31D3488}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_memutil", "..\..\intern\memutil\make\msvc_9_0\memutil.vcproj", "{E86B7BDE-C33C-4E55-9433-E74C141D7538}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_MoTo", "..\..\intern\moto\make\msvc_9_0\moto.vcproj", "{4B6AFCC5-968C-424A-8F20-76E41B3BEF74}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_OpenALSoundSystem", "..\..\intern\SoundSystem\make\msvc_9_0\openal\OpenALSoundSystem.vcproj", "{213356A9-3A1F-41DA-9819-1297BCD17DEE}" + ProjectSection(ProjectDependencies) = postProject + {98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_opennl", "..\..\intern\opennl\make\msvc_9_0\opennl.vcproj", "{8B8D4FC3-3234-4E54-8376-5AB83D00D164}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_SoundSystem", "..\..\intern\SoundSystem\make\msvc_9_0\SoundSystem.vcproj", "{98330220-47A6-42E0-9DE4-AD0FF5D204D6}" + ProjectSection(ProjectDependencies) = postProject + {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} + {B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_string", "..\..\intern\string\make\msvc_9_0\string.vcproj", "{B789C2F3-279E-4A85-8F0A-7F7AC068E598}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_build_install_all", "..\..\intern\make\msvc_9_0\INT_build_install_all.vcproj", "{02110D03-59DB-4571-8787-72B3C03B2F2D}" + ProjectSection(ProjectDependencies) = postProject + {A90C4918-4B21-4277-93BD-AF65F30951D9} = {A90C4918-4B21-4277-93BD-AF65F30951D9} + {98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6} + {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} + {FAF46346-65CC-4DB2-85C4-B99826F79D0C} = {FAF46346-65CC-4DB2-85C4-B99826F79D0C} + {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E} = {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E} + {E784098D-3ED8-433A-9353-9679415DDDC5} = {E784098D-3ED8-433A-9353-9679415DDDC5} + {76D90B92-ECC7-409C-9F98-A8814B90F3C0} = {76D90B92-ECC7-409C-9F98-A8814B90F3C0} + {542A9FA1-B7FF-441C-AE15-054DB31D3488} = {542A9FA1-B7FF-441C-AE15-054DB31D3488} + {213356A9-3A1F-41DA-9819-1297BCD17DEE} = {213356A9-3A1F-41DA-9819-1297BCD17DEE} + {51A348C1-8684-4D67-B980-97B1FC74159B} = {51A348C1-8684-4D67-B980-97B1FC74159B} + {8B8D4FC3-3234-4E54-8376-5AB83D00D164} = {8B8D4FC3-3234-4E54-8376-5AB83D00D164} + {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} + {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9} = {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9} + {E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538} + {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} + {B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598} + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Blender Debug|Win32 = Blender Debug|Win32 + Blender Release|Win32 = Blender Release|Win32 + BlenderPlayer Debug|Win32 = BlenderPlayer Debug|Win32 + BlenderPlayer Release|Win32 = BlenderPlayer Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {31628053-825D-4C06-8A21-D13883489718}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {31628053-825D-4C06-8A21-D13883489718}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {31628053-825D-4C06-8A21-D13883489718}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {31628053-825D-4C06-8A21-D13883489718}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {FB88301F-F725-401B-ACD7-D2ABBF333B71}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {106AE171-0083-41D6-A949-20DB0E8DC251}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.Blender Debug|Win32.ActiveCfg = 3D Plugin Debug|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.Blender Release|Win32.ActiveCfg = 3D Plugin Release|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.BlenderPlayer Debug|Win32.ActiveCfg = 3D Plugin Debug|Win32 + {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.BlenderPlayer Release|Win32.ActiveCfg = 3D Plugin Release|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.Blender Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.Blender Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.Blender Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.Blender Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {8154A59A-CAED-403D-AB94-BC4E7C032666}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {EC405272-28E3-4840-AAC2-53D6DE4E163D}.Blender Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {EC405272-28E3-4840-AAC2-53D6DE4E163D}.Blender Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {EC405272-28E3-4840-AAC2-53D6DE4E163D}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {EC405272-28E3-4840-AAC2-53D6DE4E163D}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {138DD16C-CC78-4F6C-A898-C8DA68D89067}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {138DD16C-CC78-4F6C-A898-C8DA68D89067}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {138DD16C-CC78-4F6C-A898-C8DA68D89067}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {138DD16C-CC78-4F6C-A898-C8DA68D89067}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {138DD16C-CC78-4F6C-A898-C8DA68D89067}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32 + {138DD16C-CC78-4F6C-A898-C8DA68D89067}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32 + {138DD16C-CC78-4F6C-A898-C8DA68D89067}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {138DD16C-CC78-4F6C-A898-C8DA68D89067}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Debug|Win32.ActiveCfg = Debug|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Debug|Win32.Build.0 = Debug|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Release|Win32.ActiveCfg = Release|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Release|Win32.Build.0 = Release|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Debug|Win32.ActiveCfg = Debug|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Debug|Win32.Build.0 = Debug|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Release|Win32.ActiveCfg = Release|Win32 + {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Release|Win32.Build.0 = Release|Win32 + {0112CAD5-3584-412A-A2E5-1315A00437B4}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {0112CAD5-3584-412A-A2E5-1315A00437B4}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {0112CAD5-3584-412A-A2E5-1315A00437B4}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {0112CAD5-3584-412A-A2E5-1315A00437B4}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {0112CAD5-3584-412A-A2E5-1315A00437B4}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {0112CAD5-3584-412A-A2E5-1315A00437B4}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {0112CAD5-3584-412A-A2E5-1315A00437B4}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {0112CAD5-3584-412A-A2E5-1315A00437B4}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {524264F4-DF21-4B79-847F-E7CA643ECD0B}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {524264F4-DF21-4B79-847F-E7CA643ECD0B}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {524264F4-DF21-4B79-847F-E7CA643ECD0B}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {524264F4-DF21-4B79-847F-E7CA643ECD0B}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32 + {9C71A793-C177-4CAB-8EC5-923D500B39F8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {9C71A793-C177-4CAB-8EC5-923D500B39F8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {9C71A793-C177-4CAB-8EC5-923D500B39F8}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {9C71A793-C177-4CAB-8EC5-923D500B39F8}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {E784098D-3ED8-433A-9353-9679415DDDC5}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {E784098D-3ED8-433A-9353-9679415DDDC5}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {E784098D-3ED8-433A-9353-9679415DDDC5}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {E784098D-3ED8-433A-9353-9679415DDDC5}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {E784098D-3ED8-433A-9353-9679415DDDC5}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {E784098D-3ED8-433A-9353-9679415DDDC5}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {E784098D-3ED8-433A-9353-9679415DDDC5}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {E784098D-3ED8-433A-9353-9679415DDDC5}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {51A348C1-8684-4D67-B980-97B1FC74159B}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {51A348C1-8684-4D67-B980-97B1FC74159B}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {51A348C1-8684-4D67-B980-97B1FC74159B}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {51A348C1-8684-4D67-B980-97B1FC74159B}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {51A348C1-8684-4D67-B980-97B1FC74159B}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {51A348C1-8684-4D67-B980-97B1FC74159B}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {51A348C1-8684-4D67-B980-97B1FC74159B}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {51A348C1-8684-4D67-B980-97B1FC74159B}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {A90C4918-4B21-4277-93BD-AF65F30951D9}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {A90C4918-4B21-4277-93BD-AF65F30951D9}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {A90C4918-4B21-4277-93BD-AF65F30951D9}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {A90C4918-4B21-4277-93BD-AF65F30951D9}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {A90C4918-4B21-4277-93BD-AF65F30951D9}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {A90C4918-4B21-4277-93BD-AF65F30951D9}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {542A9FA1-B7FF-441C-AE15-054DB31D3488}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {542A9FA1-B7FF-441C-AE15-054DB31D3488}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {542A9FA1-B7FF-441C-AE15-054DB31D3488}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {542A9FA1-B7FF-441C-AE15-054DB31D3488}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {542A9FA1-B7FF-441C-AE15-054DB31D3488}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {542A9FA1-B7FF-441C-AE15-054DB31D3488}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {542A9FA1-B7FF-441C-AE15-054DB31D3488}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {542A9FA1-B7FF-441C-AE15-054DB31D3488}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {E86B7BDE-C33C-4E55-9433-E74C141D7538}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {E86B7BDE-C33C-4E55-9433-E74C141D7538}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {E86B7BDE-C33C-4E55-9433-E74C141D7538}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {E86B7BDE-C33C-4E55-9433-E74C141D7538}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {E86B7BDE-C33C-4E55-9433-E74C141D7538}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {E86B7BDE-C33C-4E55-9433-E74C141D7538}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {E86B7BDE-C33C-4E55-9433-E74C141D7538}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {E86B7BDE-C33C-4E55-9433-E74C141D7538}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {213356A9-3A1F-41DA-9819-1297BCD17DEE}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {213356A9-3A1F-41DA-9819-1297BCD17DEE}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {213356A9-3A1F-41DA-9819-1297BCD17DEE}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {213356A9-3A1F-41DA-9819-1297BCD17DEE}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Blender Debug|Win32.Build.0 = Blender Debug|Win32 + {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Blender Release|Win32.Build.0 = Blender Release|Win32 + {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32 + {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32 + {02110D03-59DB-4571-8787-72B3C03B2F2D}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32 + {02110D03-59DB-4571-8787-72B3C03B2F2D}.Blender Release|Win32.ActiveCfg = Blender Release|Win32 + {02110D03-59DB-4571-8787-72B3C03B2F2D}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32 + {02110D03-59DB-4571-8787-72B3C03B2F2D}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/projectfiles_vc9/blender/blender.vcproj b/projectfiles_vc9/blender/blender.vcproj index 2f1bf468219..ebf91196d5a 100644 --- a/projectfiles_vc9/blender/blender.vcproj +++ b/projectfiles_vc9/blender/blender.vcproj @@ -1,265 +1,265 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj b/projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj index 3cc89a17f1e..3032f8dc199 100644 --- a/projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj +++ b/projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj @@ -1,1080 +1,1080 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj b/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj index 8f36578d2b2..b6bff284459 100644 --- a/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj +++ b/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj @@ -1,725 +1,725 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj b/projectfiles_vc9/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj index 02ea370e34a..c0f2af31395 100644 --- a/projectfiles_vc9/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj +++ b/projectfiles_vc9/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj @@ -1,513 +1,513 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/ftfont/FTF_ftfont.vcproj b/projectfiles_vc9/blender/ftfont/FTF_ftfont.vcproj index 0ffc2ce2a41..c2f38498ca2 100644 --- a/projectfiles_vc9/blender/ftfont/FTF_ftfont.vcproj +++ b/projectfiles_vc9/blender/ftfont/FTF_ftfont.vcproj @@ -1,207 +1,207 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/gpu/BL_gpu.vcproj b/projectfiles_vc9/blender/gpu/BL_gpu.vcproj index 82b6f30aa86..8fcdbfb4b0a 100644 --- a/projectfiles_vc9/blender/gpu/BL_gpu.vcproj +++ b/projectfiles_vc9/blender/gpu/BL_gpu.vcproj @@ -1,525 +1,525 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/imbuf/BL_imbuf.vcproj b/projectfiles_vc9/blender/imbuf/BL_imbuf.vcproj index ed57fca060a..fcc42c7e692 100644 --- a/projectfiles_vc9/blender/imbuf/BL_imbuf.vcproj +++ b/projectfiles_vc9/blender/imbuf/BL_imbuf.vcproj @@ -1,897 +1,897 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/img/BL_img.vcproj b/projectfiles_vc9/blender/img/BL_img.vcproj index b4c4d1179b0..57f9696c016 100644 --- a/projectfiles_vc9/blender/img/BL_img.vcproj +++ b/projectfiles_vc9/blender/img/BL_img.vcproj @@ -1,287 +1,287 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/loader/BLO_loader.vcproj b/projectfiles_vc9/blender/loader/BLO_loader.vcproj index 2b82599b643..1dd42301333 100644 --- a/projectfiles_vc9/blender/loader/BLO_loader.vcproj +++ b/projectfiles_vc9/blender/loader/BLO_loader.vcproj @@ -1,664 +1,664 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/makesdna/DNA_makesdna.vcproj b/projectfiles_vc9/blender/makesdna/DNA_makesdna.vcproj index cb68fa41619..13d2f1089e0 100644 --- a/projectfiles_vc9/blender/makesdna/DNA_makesdna.vcproj +++ b/projectfiles_vc9/blender/makesdna/DNA_makesdna.vcproj @@ -1,828 +1,828 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/nodes/nodes.vcproj b/projectfiles_vc9/blender/nodes/nodes.vcproj index e782da120e1..58226b50fb4 100644 --- a/projectfiles_vc9/blender/nodes/nodes.vcproj +++ b/projectfiles_vc9/blender/nodes/nodes.vcproj @@ -1,738 +1,738 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/radiosity/BRA_radiosity.vcproj b/projectfiles_vc9/blender/radiosity/BRA_radiosity.vcproj index edde52b0a07..a86c416f61b 100644 --- a/projectfiles_vc9/blender/radiosity/BRA_radiosity.vcproj +++ b/projectfiles_vc9/blender/radiosity/BRA_radiosity.vcproj @@ -1,220 +1,220 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/render/BRE_render.vcproj b/projectfiles_vc9/blender/render/BRE_render.vcproj index 27b2163f20c..554af50175c 100644 --- a/projectfiles_vc9/blender/render/BRE_render.vcproj +++ b/projectfiles_vc9/blender/render/BRE_render.vcproj @@ -1,368 +1,368 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/renderconverter/BRE_renderconverter.vcproj b/projectfiles_vc9/blender/renderconverter/BRE_renderconverter.vcproj index d4be79e1d46..6b4bf85ddda 100644 --- a/projectfiles_vc9/blender/renderconverter/BRE_renderconverter.vcproj +++ b/projectfiles_vc9/blender/renderconverter/BRE_renderconverter.vcproj @@ -1,132 +1,132 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/src/BL_src.vcproj b/projectfiles_vc9/blender/src/BL_src.vcproj index 094fa805db2..67a41f36fd1 100644 --- a/projectfiles_vc9/blender/src/BL_src.vcproj +++ b/projectfiles_vc9/blender/src/BL_src.vcproj @@ -1,1297 +1,1297 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/blender/yafray/BRE_yafray.vcproj b/projectfiles_vc9/blender/yafray/BRE_yafray.vcproj index 92e1bd2595a..8efc7babb86 100644 --- a/projectfiles_vc9/blender/yafray/BRE_yafray.vcproj +++ b/projectfiles_vc9/blender/yafray/BRE_yafray.vcproj @@ -1,225 +1,225 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj b/projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj index 8e027fd1854..b2278e5a61f 100644 --- a/projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj +++ b/projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj @@ -1,248 +1,248 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/converter/KX_converter.vcproj b/projectfiles_vc9/gameengine/converter/KX_converter.vcproj index 53a628ed5ee..75d37a197df 100644 --- a/projectfiles_vc9/gameengine/converter/KX_converter.vcproj +++ b/projectfiles_vc9/gameengine/converter/KX_converter.vcproj @@ -1,623 +1,623 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj b/projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj index 436a007dffb..4b4be9b20a2 100644 --- a/projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj +++ b/projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj @@ -1,640 +1,640 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj b/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj index e350db5dad8..5882f3d7d4f 100644 --- a/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj +++ b/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj @@ -1,800 +1,800 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj index 6f189714a42..72dcbb720fc 100644 --- a/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj +++ b/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj @@ -1,429 +1,429 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj b/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj index 69845ef8069..544a7c7d25f 100644 --- a/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj +++ b/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj @@ -1,440 +1,440 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj index 01ccd916edb..52366be36c3 100644 --- a/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj +++ b/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj @@ -1,297 +1,297 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj b/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj index 80c34bef223..c0a559daa0e 100644 --- a/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj +++ b/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj @@ -1,1089 +1,1089 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj b/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj index a3f43b01763..88817ba2475 100644 --- a/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj +++ b/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj @@ -1,524 +1,524 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj b/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj index bbb8cc5ec25..6814e464b14 100644 --- a/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj +++ b/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj @@ -1,492 +1,492 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/network/network/NG_network.vcproj b/projectfiles_vc9/gameengine/network/network/NG_network.vcproj index a9e0ce1acd2..5e44dea4948 100644 --- a/projectfiles_vc9/gameengine/network/network/NG_network.vcproj +++ b/projectfiles_vc9/gameengine/network/network/NG_network.vcproj @@ -1,512 +1,512 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj index e6991592d40..7901dfb9d1b 100644 --- a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj +++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj @@ -1,477 +1,477 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj index 5c0159d5aa9..72f873aeb36 100644 --- a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj +++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj @@ -1,489 +1,489 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj index e9773ecf683..4b4e5813366 100644 --- a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj +++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj @@ -1,348 +1,348 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj index 5441c5bd4f1..b2cb70b3384 100644 --- a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj +++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj @@ -1,538 +1,538 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj index 793c8fe554b..764efdc748f 100644 --- a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj +++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj @@ -1,544 +1,544 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj b/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj index 924babfbd21..93daa426983 100644 --- a/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj +++ b/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj @@ -1,588 +1,588 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj index 155290e5e39..d351555b1db 100644 --- a/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj +++ b/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj @@ -1,560 +1,560 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/scenegraph/SG_SceneGraph.vcproj b/projectfiles_vc9/gameengine/scenegraph/SG_SceneGraph.vcproj index 9c63f625820..e39379f7f4a 100644 --- a/projectfiles_vc9/gameengine/scenegraph/SG_SceneGraph.vcproj +++ b/projectfiles_vc9/gameengine/scenegraph/SG_SceneGraph.vcproj @@ -1,536 +1,536 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj b/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj index 232001c1012..7055a3a3924 100644 --- a/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj +++ b/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj @@ -1,313 +1,313 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/kernel/gen_messaging/gen_messaging.vcproj b/projectfiles_vc9/kernel/gen_messaging/gen_messaging.vcproj index ac958a10f54..200b2a8d90f 100644 --- a/projectfiles_vc9/kernel/gen_messaging/gen_messaging.vcproj +++ b/projectfiles_vc9/kernel/gen_messaging/gen_messaging.vcproj @@ -1,489 +1,489 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/projectfiles_vc9/kernel/system/SYS_system.vcproj b/projectfiles_vc9/kernel/system/SYS_system.vcproj index a666f1f0737..d7fd4a216a0 100644 --- a/projectfiles_vc9/kernel/system/SYS_system.vcproj +++ b/projectfiles_vc9/kernel/system/SYS_system.vcproj @@ -1,520 +1,520 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/release/datafiles/.Bfs b/release/datafiles/.Bfs index 80854424071..2be61eb1dfd 100644 --- a/release/datafiles/.Bfs +++ b/release/datafiles/.Bfs @@ -1,2 +1,2 @@ -/ -/tmp/ +/ +/tmp/ diff --git a/release/scripts/export_m3g.py b/release/scripts/export_m3g.py index 86ac03cc407..80b986010bb 100644 --- a/release/scripts/export_m3g.py +++ b/release/scripts/export_m3g.py @@ -11,7 +11,7 @@ Tooltip: 'Export to M3G' # # Source: http://www.nelson-games.de/bl2m3g/source # -# $Id: m3g_export.py,v 0.1 2005/04/19 12:25 gerhardv Exp gerhardv $ +# $Id: export_m3g.py 17332 2008-11-05 11:42:34Z migius $ # # Author: Gerhard Völkl # diff --git a/release/scripts/image_auto_layout.py b/release/scripts/image_auto_layout.py index b45963bed33..d19ba1da662 100644 --- a/release/scripts/image_auto_layout.py +++ b/release/scripts/image_auto_layout.py @@ -265,8 +265,8 @@ def consolidate_mesh_images(mesh_list, scn, PREF_IMAGE_PATH, PREF_IMAGE_SIZE, PR render_context.setRenderWinSize(100) render_context.setImageType(Render.PNG) render_context.enableExtensions(True) - render_context.enableSky() # No alpha needed. - render_context.enableRGBColor() + render_context.enablePremultiply() # No alpha needed. + render_context.enableRGBAColor() render_context.threads = 2 #Render.EnableDispView() # Broken?? diff --git a/release/scripts/image_edit.py b/release/scripts/image_edit.py index a7132a4f986..cae40b74097 100644 --- a/release/scripts/image_edit.py +++ b/release/scripts/image_edit.py @@ -1,6 +1,6 @@ #!BPY """ -Name: 'Edit Externaly' +Name: 'Edit Externally' Blender: 242a Group: 'Image' Tooltip: 'Open in an application for editing. (hold Shift to configure)' @@ -9,22 +9,23 @@ Tooltip: 'Open in an application for editing. (hold Shift to configure)' __author__ = "Campbell Barton" __url__ = ["blender", "blenderartists.org"] __version__ = "1.0" - __bpydoc__ = """\ This script opens the current image in an external application for editing. -Useage: +Usage: Choose an image for editing in the UV/Image view. -To configure the application to open the image with, hold Shift as you click on -this menu item. +To configure the application to open the image with, hold Shift as you +click on this menu item. -For first time users try running the default application for your operating system. -If the application does not open you can type in the full path. -You can choose that the last entered application will be saved as a default. +For first time users try running the default application for your +operating system. If the application does not open you can type in +the full path. You can choose that the last entered application will +be saved as a default. -* Note, default commants for opening an image are "start" for win32 and "open" for macos. -This will use the system default assosiated application. +* Note, default commants for opening an image are "start" for win32 +and "open" for macos. This will use the system default associated +application. """ # ***** BEGIN GPL LICENSE BLOCK ***** @@ -48,17 +49,36 @@ This will use the system default assosiated application. # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- +import Blender +from Blender import Image, sys, Draw, Registry try: - import os + import subprocess import sys as py_sys platform = py_sys.platform except: - Draw.PupMenu('Error, python not installed') - os=None + Draw.PupMenu('Error: Recent version of Python not installed.') + subprocess=None -import Blender -from Blender import Image, sys, Draw, Registry +def os_run(appstring, filename): + ''' + Run the app, take into account different python versions etc + looks like python 2.6 wants a list for + ''' + + # evil trick, temp replace spaces so we can allow spaces in filenames + # also allows multiple instances of %f + appstring = appstring.replace(' ', '\t') + appstring = appstring.replace('%f', filename) + appstring = appstring.split('\t') + + print ' '.join(appstring) + + try: # only python 2.6 wants a list? + p = subprocess.Popen(appstring) + except: + p = subprocess.Popen(' '.join(appstring)) + def edit_extern(image=None): @@ -66,7 +86,7 @@ def edit_extern(image=None): image = Image.GetCurrent() if not image: # Image is None - Draw.PupMenu('ERROR: You must select an active Image.') + Draw.PupMenu('ERROR: Please select active Image.') return if image.packed: Draw.PupMenu('ERROR: Image is packed, unpack before editing.') @@ -94,16 +114,19 @@ def edit_extern(image=None): if new_text: pupblock.append('first time, set path.') if platform == 'win32': - appstring = 'start "" /B "%f"' + # Example of path to popular image editor... ;-) + # appstring = '"C:\\Program Files\\Adobe\\Photoshop CS\\photoshop.exe" "%f"' + # Have to add "cmd /c" to make sure we're using Windows shell. + appstring = 'cmd /c start "" /B "%f"' elif platform == 'darwin': appstring = 'open "%f"' else: - appstring = 'gimp-remote "%f"' + appstring = 'gimp %f' appstring_but = Draw.Create(appstring) save_default_but = Draw.Create(0) - pupblock.append(('editor: ', appstring_but, 0, 48, 'Path to application, %f will be replaced with the image path.')) + pupblock.append(('editor: ', appstring_but, 0, 99, 'Path to application, %f will be replaced with the image path.')) pupblock.append(('Set Default', save_default_but, 'Store this path in the blender registry.')) # Only configure if Shift is held, @@ -118,19 +141,18 @@ def edit_extern(image=None): Registry.SetKey('ExternalImageEditor', {'path':appstring}, True) if appstring.find('%f') == -1: - Draw.PupMenu('ERROR: The comment you entered did not contain the filename ("%f")') + Draw.PupMenu('ERROR: No filename specified! ("%f")') return # ------------------------------- - appstring = appstring.replace('%f', imageFileName) - print '\tediting image with command "%s"' % appstring - os.system(appstring) + os_run(appstring, imageFileName) + def main(): edit_extern() -if __name__ == '__main__' and os != None: - main() \ No newline at end of file +if __name__ == '__main__' and subprocess: + main() diff --git a/release/scripts/import_dxf.py b/release/scripts/import_dxf.py index 4de1de1ee39..ceb4dd56722 100644 --- a/release/scripts/import_dxf.py +++ b/release/scripts/import_dxf.py @@ -311,7 +311,7 @@ import Blender from Blender import Mathutils, BezTriple, Draw, Registry, sys,\ Text3d, Window, Mesh, Material, Group #from Blender.Mathutils import Vector, Matrix -import bpy +#import bpy #not used yet #import BPyMessages from dxfReader import readDXF @@ -366,7 +366,7 @@ THIN_RESOLUTION = 8 #(4-64) thin_cylinder arc_resolution - number of segments MIN_THICK = MIN_DIST * 10.0 #minimal thickness by forced thickness MIN_WIDTH = MIN_DIST * 10.0 #minimal width by forced width TRIM_LIMIT = 3.0 #limit for triming of polylines-wide-segments (values:0.0 - 5.0) -ELEVATION = 0.0 #standard elevation = coordinate Z +ELEVATION = 0.0 #standard elevation = coordinate Z value BYBLOCK = 0 BYLAYER = 256 @@ -860,6 +860,7 @@ class Line: #----------------------------------------------------------------- curve.append(BezTriple.New(points[1])) for point in curve: point.handleTypes = [VECT, VECT] + point.radius = 1.0 curve.flagU = 0 # 0 sets the curve not cyclic=open c.setResolu(settings.var['curve_res']) c.update() #important for handles calculation @@ -1324,9 +1325,11 @@ class Polyline: #-------------------------------------------------------------- nurbs_points.append(pkt) firstpoint = nurbs_points[0] curve = pline.appendNurb(firstpoint) - curve.setType(4) # set curvetype NURBS + curve.setType(4) # set curve_type NURBS + print 'deb: dir(curve):', dir(curve[-1]) #---------------- for point in nurbs_points[1:]: curve.append(point) + #TODO: what is the trick for bevel radius? curve[-1].radius = 1.0 if self.closed: curve.flagU = 1+0 # Set curve cyclic=close and uni else: @@ -1349,6 +1352,7 @@ class Polyline: #-------------------------------------------------------------- curve.append(BezTriple.New(p)) for point in curve: point.handleTypes = [AUTO, AUTO] + point.radius = 1.0 #curve.setType(1) #Bezier curve if self.closed: curve.flagU = 5 #1 # Set curve cyclic=close @@ -1361,6 +1365,7 @@ class Polyline: #-------------------------------------------------------------- p0h1 = [p0h1[i]+begtangent[i] for i in range(3)] curve.__setitem__(0,BezTriple.New(p0h1+p0+p0h2)) curve[0].handleTypes = [FREE, ALIGN] #remi--todo----- + curve[0].radius = 1.0 if endtangent: #print 'deb:polyline2dCurve.draw curve[-1].vec:', curve[-1].vec #----- #print 'deb:polyline2dCurve.draw endtangent:', endtangent #----- @@ -1370,6 +1375,7 @@ class Polyline: #-------------------------------------------------------------- curve.__setitem__(-1,BezTriple.New(p0h1+p0+p0h2)) #print 'deb:polyline2dCurve.draw curve[-1].vec:', curve[-1].vec #----- curve[-1].handleTypes = [ALIGN, FREE] #remi--todo----- + curve[-1].radius = 1.0 @@ -1406,6 +1412,7 @@ class Polyline: #-------------------------------------------------------------- for p in VectorTriples[1:-1]: curve.append(BezTriple.New(p)) curve[-1].handleTypes = [FREE, FREE] + curve[-1].radius = 1.0 prevHandleVect = VectorTriples[-1][:3] prevHandleType = FREE @@ -1441,10 +1448,12 @@ class Polyline: #-------------------------------------------------------------- curve.__setitem__(0,BezTriple.New(p0h1+p0+p0h2)) curve[0].handleTypes = [FREE,prevHandleType2] + curve[0].radius = 1.0 #print 'deb:drawPlineCurve:closed curve[0].vec:', curve[0].vec #---------- #print 'deb:drawPlineCurve:closed curve[0].handleTypes:', curve[0].handleTypes #---------- else: curve[0].handleTypes[0] = VECT + curve[0].radius = 1.0 else: curve.flagU = 0 # Set curve not cyclic=open @@ -2086,9 +2095,10 @@ DXF: X value; APP: 3D point, Y and Z values of control points (in WCS) (one entr self.ctrlpk_len = getit(obj, 73, 0) # Number of control points self.fit_pk_len = getit(obj, 74, 0) # Number of fit points (if any) + #TODO: import SPLINE as Bezier curve directly, possible? #print 'deb:Spline self.fit_pk_len=', self.fit_pk_len #------------------------ #self.fit_pk_len = 0 # temp for debug - if self.fit_pk_len and 'spline_as'==5: + if self.fit_pk_len and settings.var['splines_as']==5: self.spline = False self.curved = True else: @@ -2766,6 +2776,7 @@ class Arc: #----------------------------------------------------------------- curve.append(BezTriple.New(p)) for point in curve: point.handleTypes = [FREE, FREE] + point.radius = 1.0 curve.flagU = 0 # 0 sets the curve not cyclic=open arc.setResolu(settings.var['curve_res']) @@ -3297,6 +3308,7 @@ class Ellipse: #--------------------------------------------------------------- curve.append(BezTriple.New(p)) for point in curve: point.handleTypes = [FREE, FREE] + point.radius = 1.0 curve.flagU = 1 # 0 sets the curve not cyclic=open if settings.var['fill_on']: arc.setFlag(6) # 2+4 set top and button caps @@ -3307,6 +3319,7 @@ class Ellipse: #--------------------------------------------------------------- curve.append(BezTriple.New(p)) for point in curve: point.handleTypes = [FREE, FREE] + point.radius = 1.0 curve.flagU = 0 # 0 sets the curve not cyclic=open arc.setResolu(settings.var['curve_res']) @@ -4242,8 +4255,7 @@ def analyzeDXF(dxfFile): #--------------------------------------- Draw.PupMenu('DXF importer: report saved in INF-file:%t|' + '\'%s\'' %infFile) except: Draw.PupMenu('DXF importer: ERROR by writing report in INF-file:%t|' + '\'%s\'' %infFile) - finally: - f.close() + #finally: f.close() @@ -4262,7 +4274,8 @@ def main(dxfFile): #---------------#############################----------- global cur_COUNTER #counter for progress_bar cur_COUNTER = 0 - try: + #try: + if 1: #print "Getting settings..." global GUI_A, GUI_B, g_scale_as if not GUI_A['g_scale_on'].val: @@ -4380,7 +4393,7 @@ def main(dxfFile): #---------------#############################----------- #settings.write(message) if UI_MODE: Draw.PupMenu('DXF importer: Done!|finished in %.4f sec.' % time_text) - finally: + #finally: # restore state even if things didn't work #print 'deb:drawEntities finally!' #----------------------- Window.WaitCursor(False) @@ -5072,6 +5085,7 @@ def drawCurveCircle(circle): #--- no more used -------------------------------- curve.append(p4) for point in curve: point.handleTypes = [AUTO, AUTO] + point.radius = 1.0 curve.flagU = 1 # Set curve cyclic c.update() @@ -5113,6 +5127,7 @@ def drawCurveArc(self): #---- only for ELLIPSE -------------------------------- curve.append(p4) for point in curve: point.handleTypes = [AUTO, AUTO] + point.radius = 1.0 curve.flagU = 1 # Set curve cyclic a.update() @@ -5152,12 +5167,12 @@ GUI_B = {} # GUI-buttons dictionary for drawingTypes # settings default, initialize ------------------------ points_as_menu = "convert to: %t|empty %x1|mesh.vertex %x2|thin sphere %x3|thin box %x4|*curve.vertex %x5" -lines_as_menu = "convert to: %t|*edge %x1|mesh %x2|*thin cylinder %x3|thin box %x4|Bezier-curve %x5|NURBS-curve %x6" +lines_as_menu = "convert to: %t|*edge %x1|mesh %x2|*thin cylinder %x3|thin box %x4|Bezier-curve %x5|*NURBS-curve %x6" mlines_as_menu = "convert to: %t|*edge %x1|*mesh %x2|*thin cylinder %x3|*thin box %x|*curve %x5" plines_as_menu = "convert to: %t|*edge %x1|mesh %x2|*thin cylinder %x3|*thin box %x4|Bezier-curve %x5|NURBS-curve %x6" -splines_as_menu = "convert to: %t|mesh %x2|*thin cylinder %x3|*thin box %x4|Bezier-curve %x5|NURBS-curve %x6" +splines_as_menu = "convert to: %t|mesh %x2|*thin cylinder %x3|*thin box %x4|*Bezier-curve %x5|NURBS-curve %x6" plines3_as_menu = "convert to: %t|*edge %x1|mesh %x2|*thin cylinder %x3|*thin box %x4|Bezier-curve %x5|NURBS-curve %x6" -plmesh_as_menu = "convert to: %t|*edge %x1|mesh %x2|NURBS-surface %x6" +plmesh_as_menu = "convert to: %t|*edge %x1|mesh %x2|*NURBS-surface %x6" solids_as_menu = "convert to: %t|*edge %x1|mesh %x2" blocks_as_menu = "convert to: %t|dupliGroup %x1|*real.Group %x2|*exploded %x3" texts_as_menu = "convert to: %t|text %x1|*mesh %x2|*curve %x5" @@ -5338,11 +5353,9 @@ def saveConfig(): #--todo----------------------------------------------- else: #if BPyMessages.Warning_SaveOver(iniFile): #<- remi find it too abstarct if sys.exists(iniFile): - try: - f = file(iniFile, 'r') - try: header_str = f.readline() - finally: f.close() - except: pass + f = file(iniFile, 'r') + header_str = f.readline() + f.close() if header_str.startswith(INIFILE_HEADER[0:13]): if Draw.PupMenu(' OK ? %t|SAVE OVER: ' + '\'%s\'' %iniFile) == 1: save_ok = True @@ -5362,10 +5375,9 @@ def saveConfig(): #--todo----------------------------------------------- output_str = '{\n'.join(output_str.split('{')) try: f = file(iniFile, 'w') - try: - f.write(INIFILE_HEADER + '\n# this is a comment line\n') - f.write(output_str) - finally: f.close() + f.write(INIFILE_HEADER + '\n# this is a comment line\n') + f.write(output_str) + f.close() #Draw.PupMenu('DXF importer: INI-file: Done!%t|config-data saved in ' + '\'%s\'' %iniFile) except: Draw.PupMenu('DXF importer: INI-file: Error!%t|failure by writing to ' + '\'%s\'|no config-data saved!' %iniFile) @@ -5390,25 +5402,22 @@ def loadConfig(): #remi--todo----------------------------------------------- update_RegistryKey('iniFileName', iniFile) #print 'deb:loadConfig iniFile: ', iniFile #---------------------- if iniFile.lower().endswith(INIFILE_EXTENSION) and sys.exists(iniFile): - try: - f = file(iniFile, 'r') - try: - header_str = f.readline() - if header_str.startswith(INIFILE_HEADER): - data_str = f.read() - f.close() - #print 'deb:loadConfig data_str from %s: \n' %iniFile , data_str #----------------- - data = eval(data_str) - for k, v in data[0].iteritems(): - try: GUI_A[k].val = v - except: GUI_A[k] = Draw.Create(v) - for k, v in data[1].iteritems(): - try: GUI_B[k].val = v - except: GUI_B[k] = Draw.Create(v) - else: - Draw.PupMenu('DXF importer: INI-file: Alert!%t|no valid header in INI-file: ' + '\'%s\'' %iniFile) - finally: f.close() - except: pass + f = file(iniFile, 'r') + header_str = f.readline() + if header_str.startswith(INIFILE_HEADER): + data_str = f.read() + f.close() + #print 'deb:loadConfig data_str from %s: \n' %iniFile , data_str #----------------- + data = eval(data_str) + for k, v in data[0].iteritems(): + try: GUI_A[k].val = v + except: GUI_A[k] = Draw.Create(v) + for k, v in data[1].iteritems(): + try: GUI_B[k].val = v + except: GUI_B[k] = Draw.Create(v) + else: + f.close() + Draw.PupMenu('DXF importer: INI-file: Alert!%t|no valid header in INI-file: ' + '\'%s\'' %iniFile) else: Draw.PupMenu('DXF importer: INI-file: Alert!%t|no valid INI-file selected!') print "DXF importer: Alert!: no valid INI-file selected." diff --git a/release/scripts/import_lightwave_motion.py b/release/scripts/import_lightwave_motion.py index c242a9f6bd3..6beeb90cc26 100644 --- a/release/scripts/import_lightwave_motion.py +++ b/release/scripts/import_lightwave_motion.py @@ -22,7 +22,7 @@ Be sure to set the framerate correctly """ -# $Id: export_lightwave_motion.py 9924 2007-01-27 02:15:14Z campbellbarton $ +# $Id: import_lightwave_motion.py 17332 2008-11-05 11:42:34Z migius $ # -------------------------------------------------------------------------- # ***** BEGIN GPL LICENSE BLOCK ***** # diff --git a/release/scripts/scripttemplate_gamelogic.py b/release/scripts/scripttemplate_gamelogic.py index a4c82f98328..01348e86d0a 100644 --- a/release/scripts/scripttemplate_gamelogic.py +++ b/release/scripts/scripttemplate_gamelogic.py @@ -86,7 +86,8 @@ def main(): own.life += ob.life ob.life = 0 print own.life - """ + """ + main() ''' diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h index bb7925281e7..d49a5425b61 100644 --- a/source/blender/blenkernel/BKE_blender.h +++ b/source/blender/blenkernel/BKE_blender.h @@ -1,4 +1,3 @@ - /** * blenlib/BKE_blender.h (mar-2001 nzc) * diff --git a/source/blender/blenkernel/BKE_bmesh.h b/source/blender/blenkernel/BKE_bmesh.h index 04ffc0a4092..91f7cce9ae0 100644 --- a/source/blender/blenkernel/BKE_bmesh.h +++ b/source/blender/blenkernel/BKE_bmesh.h @@ -3,7 +3,7 @@ * * BMesh modeler structure and functions. * - * $Id$ + * $Id: BKE_bmesh.h 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/BKE_bmeshCustomData.h b/source/blender/blenkernel/BKE_bmeshCustomData.h index e910fc13ed4..aa45f7ae074 100644 --- a/source/blender/blenkernel/BKE_bmeshCustomData.h +++ b/source/blender/blenkernel/BKE_bmeshCustomData.h @@ -3,7 +3,7 @@ * * BMesh modeler structure and functions. * - * $Id$ + * $Id: BKE_bmeshCustomData.h 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h index 66c8d99959a..a854a707dd7 100644 --- a/source/blender/blenkernel/BKE_bvhutils.h +++ b/source/blender/blenkernel/BKE_bvhutils.h @@ -1,6 +1,6 @@ /** * - * $Id$ + * $Id: BKE_bvhutils.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -134,4 +134,3 @@ void bvhcache_init(BVHCache *cache); void bvhcache_free(BVHCache *cache); #endif - diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h index 28c826d17c3..f3c13d3d820 100644 --- a/source/blender/blenkernel/BKE_cloth.h +++ b/source/blender/blenkernel/BKE_cloth.h @@ -1,7 +1,7 @@ /** * BKE_cloth.h * - * $Id$ + * $Id: BKE_cloth.h,v 1.1 2007/08/01 02:07:27 daniel Exp $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h index 5e6485d48a3..ee6acdc4dae 100644 --- a/source/blender/blenkernel/BKE_collision.h +++ b/source/blender/blenkernel/BKE_collision.h @@ -1,7 +1,7 @@ /** * BKE_cloth.h * - * $Id$ + * $Id: BKE_cloth.h,v 1.1 2007/08/01 02:07:27 daniel Exp $ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -147,4 +147,3 @@ CollisionModifierData **get_collisionobjects(Object *self, int *numcollobj); ///////////////////////////////////////////////// #endif - diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h index df565ddc7fe..55a5b837763 100644 --- a/source/blender/blenkernel/BKE_multires.h +++ b/source/blender/blenkernel/BKE_multires.h @@ -1,5 +1,5 @@ /* - * $Id$ + * $Id: BKE_multires.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h index 5f5635bae1f..2b35cfd5e95 100644 --- a/source/blender/blenkernel/BKE_particle.h +++ b/source/blender/blenkernel/BKE_particle.h @@ -1,7 +1,7 @@ /* BKE_particle.h * * - * $Id$ + * $Id: BKE_particle.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -337,4 +337,4 @@ int psys_particle_dm_face_lookup(struct Object *ob, struct DerivedMesh *dm, int #define DMCACHE_NOTFOUND -1 #define DMCACHE_ISCHILD -2 -#endif +#endif \ No newline at end of file diff --git a/source/blender/blenkernel/BKE_sculpt.h b/source/blender/blenkernel/BKE_sculpt.h index 5d7ed28f561..eed8fc2cfdf 100644 --- a/source/blender/blenkernel/BKE_sculpt.h +++ b/source/blender/blenkernel/BKE_sculpt.h @@ -1,5 +1,5 @@ /* - * $Id$ + * $Id: BKE_sculpt.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/BKE_suggestions.h b/source/blender/blenkernel/BKE_suggestions.h index 473e3f547f2..30d8d7e72f5 100644 --- a/source/blender/blenkernel/BKE_suggestions.h +++ b/source/blender/blenkernel/BKE_suggestions.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: $ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -91,3 +91,4 @@ void texttool_docs_clear(); #endif #endif + diff --git a/source/blender/blenkernel/intern/BME_Customdata.c b/source/blender/blenkernel/intern/BME_Customdata.c index ea149e03959..e3c868cf5e2 100644 --- a/source/blender/blenkernel/intern/BME_Customdata.c +++ b/source/blender/blenkernel/intern/BME_Customdata.c @@ -3,7 +3,7 @@ * * Custom Data functions for Bmesh * - * $Id$ + * $Id: BME_Customdata.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_conversions.c b/source/blender/blenkernel/intern/BME_conversions.c index 39af580969f..52a00ba108c 100644 --- a/source/blender/blenkernel/intern/BME_conversions.c +++ b/source/blender/blenkernel/intern/BME_conversions.c @@ -3,7 +3,7 @@ * * BMesh mesh level functions. * - * $Id$ + * $Id: BME_conversions.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_eulers.c b/source/blender/blenkernel/intern/BME_eulers.c index d0b4ab6a9ca..771f0b433b8 100644 --- a/source/blender/blenkernel/intern/BME_eulers.c +++ b/source/blender/blenkernel/intern/BME_eulers.c @@ -3,7 +3,7 @@ * * BMesh Euler construction API. * - * $Id$ + * $Id: BME_eulers.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_mesh.c b/source/blender/blenkernel/intern/BME_mesh.c index f635cfcfcd2..e4625c569d3 100644 --- a/source/blender/blenkernel/intern/BME_mesh.c +++ b/source/blender/blenkernel/intern/BME_mesh.c @@ -3,7 +3,7 @@ * * BMesh mesh level functions. * - * $Id$ + * $Id: BME_mesh.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_structure.c b/source/blender/blenkernel/intern/BME_structure.c index 22ee48e4f7e..2e590b9dff5 100644 --- a/source/blender/blenkernel/intern/BME_structure.c +++ b/source/blender/blenkernel/intern/BME_structure.c @@ -3,7 +3,7 @@ * * Low level routines for manipulating the BMesh structure. * - * $Id$ + * $Id: BME_structure.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_tools.c b/source/blender/blenkernel/intern/BME_tools.c index f3e4add34e9..9e684b77d6e 100644 --- a/source/blender/blenkernel/intern/BME_tools.c +++ b/source/blender/blenkernel/intern/BME_tools.c @@ -3,7 +3,7 @@ * * Functions for changing the topology of a mesh. * - * $Id$ + * $Id: BME_tools.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/bmesh_private.h b/source/blender/blenkernel/intern/bmesh_private.h index dd7d20bcf15..a9adbc4137e 100644 --- a/source/blender/blenkernel/intern/bmesh_private.h +++ b/source/blender/blenkernel/intern/bmesh_private.h @@ -3,7 +3,7 @@ * * low level, 'private' function prototypes for bmesh kernel. * - * $Id$ + * $Id: bmesh_private.h 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c index d9e005811d0..6078dd1ce82 100644 --- a/source/blender/blenkernel/intern/bvhutils.c +++ b/source/blender/blenkernel/intern/bvhutils.c @@ -617,7 +617,6 @@ void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data) } } - /* BVHCache */ typedef struct BVHCacheItem { diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c index 4d312632b1a..52ed333bc02 100644 --- a/source/blender/blenkernel/intern/multires.c +++ b/source/blender/blenkernel/intern/multires.c @@ -1,5 +1,5 @@ /* - * $Id$ + * $Id: multires.c 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 3fea9e44acb..a79898e3b5c 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -1,7 +1,7 @@ /* particle.c * * - * $Id$ + * $Id: particle.c $ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -3974,4 +3974,4 @@ void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3] VECADDFAC(center, bb->vec, xvec, bb->offset[0]); VECADDFAC(center, center, yvec, bb->offset[1]); -} \ No newline at end of file +} diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index bbf62d033bf..a5267c895c0 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -1,7 +1,7 @@ /* particle_system.c * * - * $Id$ + * $Id: particle_system.c $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/suggestions.c b/source/blender/blenkernel/intern/suggestions.c index dee33656332..653c2edbb0b 100644 --- a/source/blender/blenkernel/intern/suggestions.c +++ b/source/blender/blenkernel/intern/suggestions.c @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: suggestions.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/verse_method.c b/source/blender/blenkernel/intern/verse_method.c index 30886782019..2ea6c477d13 100644 --- a/source/blender/blenkernel/intern/verse_method.c +++ b/source/blender/blenkernel/intern/verse_method.c @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: verse_method.c 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenlib/BLI_kdopbvh.h b/source/blender/blenlib/BLI_kdopbvh.h index dabf12d48d3..62aede31682 100644 --- a/source/blender/blenlib/BLI_kdopbvh.h +++ b/source/blender/blenlib/BLI_kdopbvh.h @@ -1,6 +1,6 @@ /** * - * $Id$ + * $Id: BLI_kdopbvh.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenlib/BLI_kdtree.h b/source/blender/blenlib/BLI_kdtree.h index 49c21e424f7..2d1925e5a52 100644 --- a/source/blender/blenlib/BLI_kdtree.h +++ b/source/blender/blenlib/BLI_kdtree.h @@ -1,7 +1,7 @@ /** * A kd-tree for nearest neighbour search. * - * $Id$ + * $Id: BLI_kdtree.h 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenlib/intern/BLI_kdtree.c b/source/blender/blenlib/intern/BLI_kdtree.c index 8e8b2e9f0e9..94e958216f7 100644 --- a/source/blender/blenlib/intern/BLI_kdtree.c +++ b/source/blender/blenlib/intern/BLI_kdtree.c @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: BLI_kdtree.c 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index a5a2e2dd13e..7396009ece1 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: GPU_draw.h 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index 66b19449419..7c4e0ec60b7 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: GPU_extensions.h 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index ccc687858f4..7c1ab1522c6 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: GPU_material.h 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/gpu/Makefile b/source/blender/gpu/Makefile index b9bde147115..4c69330a653 100644 --- a/source/blender/gpu/Makefile +++ b/source/blender/gpu/Makefile @@ -1,5 +1,5 @@ # -# $Id$ +# $Id: Makefile 19485 2009-03-31 22:34:34Z gsrb3d $ # # ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** # diff --git a/source/blender/gpu/intern/Makefile b/source/blender/gpu/intern/Makefile index 733ee3f764c..230e7cfc19a 100644 --- a/source/blender/gpu/intern/Makefile +++ b/source/blender/gpu/intern/Makefile @@ -1,5 +1,5 @@ # -# $Id$ +# $Id: Makefile 19485 2009-03-31 22:34:34Z gsrb3d $ # # ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** # diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 94c1910e3bc..1857af43323 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: gpu_codegen.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h index 53b52f24f16..58965d4f01b 100644 --- a/source/blender/gpu/intern/gpu_codegen.h +++ b/source/blender/gpu/intern/gpu_codegen.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: gpu_codegen.h 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 7b1fc67d0c6..8b5881f6bde 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: gpu_draw.c 19616 2009-04-09 10:05:17Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index 7654c67419b..8a4457cb820 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: gpu_extensions.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 87703bc73bf..370ff89e3cf 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: gpu_material.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/IMB_jp2.h b/source/blender/imbuf/intern/IMB_jp2.h index abc6b78357c..1d89ab8e375 100644 --- a/source/blender/imbuf/intern/IMB_jp2.h +++ b/source/blender/imbuf/intern/IMB_jp2.h @@ -1,7 +1,9 @@ +<<<<<<< .working /* * IMB_jp2.h * - * $Id$ +<<<<<<< .working + * $Id: IMB_jp2.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -47,3 +49,57 @@ short imb_savejp2(struct ImBuf *ibuf, char *name, int flags); #endif +======= +/* + * IMB_jp2.h + * + * $Id: IMB_bmp.h 14444 2008-04-16 22:40:48Z hos $ +======= + * $Id$ +>>>>>>> .merge-right.r19825 + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ +/** + * \file IMB_jp2.h + * \ingroup imbuf + * \brief Function declarations for jp2.c + */ + +#ifndef IMB_JP2_H +#define IMB_JP2_H + +#ifdef WITH_OPENJPEG +struct ImBuf; + +int imb_is_a_jp2(void *buf); +struct ImBuf *imb_jp2_decode(unsigned char *mem, int size, int flags); +short imb_savejp2(struct ImBuf *ibuf, char *name, int flags); +#endif /* WITH_OPENJPEG */ + +#endif + +>>>>>>> .merge-right.r19804 diff --git a/source/blender/imbuf/intern/dds/BlockDXT.cpp b/source/blender/imbuf/intern/dds/BlockDXT.cpp index 2a8a2c470c4..f14f08ba0aa 100644 --- a/source/blender/imbuf/intern/dds/BlockDXT.cpp +++ b/source/blender/imbuf/intern/dds/BlockDXT.cpp @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: BlockDXT.cpp 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/BlockDXT.h b/source/blender/imbuf/intern/dds/BlockDXT.h index 3f9a81e40c8..dfcd549facd 100644 --- a/source/blender/imbuf/intern/dds/BlockDXT.h +++ b/source/blender/imbuf/intern/dds/BlockDXT.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: BlockDXT.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/Color.h b/source/blender/imbuf/intern/dds/Color.h index e499572b4d7..d154069f54f 100644 --- a/source/blender/imbuf/intern/dds/Color.h +++ b/source/blender/imbuf/intern/dds/Color.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: Color.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/ColorBlock.cpp b/source/blender/imbuf/intern/dds/ColorBlock.cpp index 043fba9d675..18585f919ea 100644 --- a/source/blender/imbuf/intern/dds/ColorBlock.cpp +++ b/source/blender/imbuf/intern/dds/ColorBlock.cpp @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: ColorBlock.cpp 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/ColorBlock.h b/source/blender/imbuf/intern/dds/ColorBlock.h index 537c17346a1..4fdb0588cf2 100644 --- a/source/blender/imbuf/intern/dds/ColorBlock.h +++ b/source/blender/imbuf/intern/dds/ColorBlock.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: ColorBlock.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/Common.h b/source/blender/imbuf/intern/dds/Common.h index 6f09346f770..a25a90c18c9 100644 --- a/source/blender/imbuf/intern/dds/Common.h +++ b/source/blender/imbuf/intern/dds/Common.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: Common.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp index 0981ae88db6..72de1673569 100644 --- a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp +++ b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: DirectDrawSurface.cpp 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/DirectDrawSurface.h b/source/blender/imbuf/intern/dds/DirectDrawSurface.h index 28fcc95fe83..45b65d63aad 100644 --- a/source/blender/imbuf/intern/dds/DirectDrawSurface.h +++ b/source/blender/imbuf/intern/dds/DirectDrawSurface.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: DirectDrawSurface.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/Image.cpp b/source/blender/imbuf/intern/dds/Image.cpp index 8f6ac8658ba..7a2909cef00 100644 --- a/source/blender/imbuf/intern/dds/Image.cpp +++ b/source/blender/imbuf/intern/dds/Image.cpp @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: Image.cpp 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/Image.h b/source/blender/imbuf/intern/dds/Image.h index f2ff9e4fbf3..facf86295e2 100644 --- a/source/blender/imbuf/intern/dds/Image.h +++ b/source/blender/imbuf/intern/dds/Image.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: Image.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/Makefile b/source/blender/imbuf/intern/dds/Makefile index e14f9320d19..b9503bdc1bc 100644 --- a/source/blender/imbuf/intern/dds/Makefile +++ b/source/blender/imbuf/intern/dds/Makefile @@ -1,5 +1,7 @@ +<<<<<<< .working # -# $Id$ +<<<<<<< .working +# $Id: Makefile 19805 2009-04-20 00:19:16Z genscher $ # # ***** BEGIN GPL LICENSE BLOCK ***** # @@ -58,3 +60,68 @@ CPPFLAGS += -I../.. CPPFLAGS += -I.. CPPFLAGS += -I. CPPFLAGS += -DWITH_DDS +======= +# +# $Id: Makefile 7037 2006-03-12 14:11:23Z ton $ +======= +# $Id$ +>>>>>>> .merge-right.r19825 +# +# ***** BEGIN GPL LICENSE BLOCK ***** +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. +# All rights reserved. +# +# The Original Code is: all of this file. +# +# Contributor(s): none yet. +# +# ***** END GPL LICENSE BLOCK ***** +# +# + +LIBNAME = dds +DIR = $(OCGDIR)/blender/imbuf/dds +SOURCEDIR = source/blender/imbuf/intern/dds + +include nan_compile.mk +include nan_definitions.mk + +CFLAGS += $(LEVEL_1_C_WARNINGS) + +CPPFLAGS += -I$(NAN_JPEG)/include +CPPFLAGS += -I$(NAN_PNG)/include +CPPFLAGS += -I$(NAN_ZLIB)/include +CPPFLAGS += -I$(NAN_TIFF)/include +CPPFLAGS += -I../../../include +CPPFLAGS += -I../../../blenkernel +CPPFLAGS += -I../../../blenlib +CPPFLAGS += -I../../../avi +CPPFLAGS += -I../../../quicktime +# path to the guarded memory allocator +CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include +CPPFLAGS += -I$(NAN_MEMUTIL)/include +# This is not really needed, but until /include is cleaned, it must be +# there for proper compilation. +# - No, it is also needed in antialias, for listbase (nzc) +CPPFLAGS += -I../../../makesdna +# external interface of this module +CPPFLAGS += -I../.. +CPPFLAGS += -I.. +CPPFLAGS += -I. +CPPFLAGS += -DWITH_DDS +>>>>>>> .merge-right.r19804 diff --git a/source/blender/imbuf/intern/dds/PixelFormat.h b/source/blender/imbuf/intern/dds/PixelFormat.h index 2004d689a3e..6562a7d6249 100644 --- a/source/blender/imbuf/intern/dds/PixelFormat.h +++ b/source/blender/imbuf/intern/dds/PixelFormat.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: PixelFormat.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/Stream.cpp b/source/blender/imbuf/intern/dds/Stream.cpp index 456f22e83b4..b0af71a516a 100644 --- a/source/blender/imbuf/intern/dds/Stream.cpp +++ b/source/blender/imbuf/intern/dds/Stream.cpp @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: Stream.cpp 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/Stream.h b/source/blender/imbuf/intern/dds/Stream.h index 73e76d0cd4f..68af0e4e02d 100644 --- a/source/blender/imbuf/intern/dds/Stream.h +++ b/source/blender/imbuf/intern/dds/Stream.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: Stream.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/dds_api.cpp b/source/blender/imbuf/intern/dds/dds_api.cpp index cf2f6c16d08..94b69711c49 100644 --- a/source/blender/imbuf/intern/dds/dds_api.cpp +++ b/source/blender/imbuf/intern/dds/dds_api.cpp @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: dds_api.cpp 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/dds_api.h b/source/blender/imbuf/intern/dds/dds_api.h index 39e73e3eb37..3a7fe16fd51 100644 --- a/source/blender/imbuf/intern/dds/dds_api.h +++ b/source/blender/imbuf/intern/dds/dds_api.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: dds_api.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BIF_editparticle.h b/source/blender/include/BIF_editparticle.h index 9abf4e6c2b4..2db9aacc96b 100644 --- a/source/blender/include/BIF_editparticle.h +++ b/source/blender/include/BIF_editparticle.h @@ -1,7 +1,7 @@ /* BIF_editparticle.h * * - * $Id$ + * $Id: BIF_editparticle.h $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BIF_meshlaplacian.h b/source/blender/include/BIF_meshlaplacian.h index 71db8d0bba2..7974a55871f 100644 --- a/source/blender/include/BIF_meshlaplacian.h +++ b/source/blender/include/BIF_meshlaplacian.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: BIF_meshlaplacian.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BIF_radialcontrol.h b/source/blender/include/BIF_radialcontrol.h index a23b9c7aa61..81181a3a91e 100644 --- a/source/blender/include/BIF_radialcontrol.h +++ b/source/blender/include/BIF_radialcontrol.h @@ -1,5 +1,5 @@ /* - * $Id$ + * $Id: multires.h 13015 2007-12-27 07:27:03Z nicholasbishop $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BSE_editaction_types.h b/source/blender/include/BSE_editaction_types.h index c0842d405e3..4bdb06ef8e3 100644 --- a/source/blender/include/BSE_editaction_types.h +++ b/source/blender/include/BSE_editaction_types.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: BIF_editaction.h 10519 2007-04-13 11:15:08Z aligorith $ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -83,4 +83,4 @@ typedef enum ACTCONT_TYPES { ACTCONT_GPENCIL } ACTCONT_TYPES; -#endif +#endif \ No newline at end of file diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h index 311a70c93ca..c99dc44cd5e 100644 --- a/source/blender/makesdna/DNA_cloth_types.h +++ b/source/blender/makesdna/DNA_cloth_types.h @@ -1,5 +1,5 @@ /** -* $Id$ +* $Id: DNA_cloth_types.h,v 1.1 2007/08/01 02:28:34 daniel Exp $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h index e68f8515af1..59fc4057a5f 100644 --- a/source/blender/makesdna/DNA_particle_types.h +++ b/source/blender/makesdna/DNA_particle_types.h @@ -1,7 +1,8 @@ /* DNA_particle_types.h * * - * $Id$ +<<<<<<< .working + * $Id: DNA_particle_types.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/nodes/TEX_node.h b/source/blender/nodes/TEX_node.h index d298f062143..e26254600a9 100644 --- a/source/blender/nodes/TEX_node.h +++ b/source/blender/nodes/TEX_node.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: TEX_node.h 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c b/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c index 846aec490c2..b5649d1aabf 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c +++ b/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: CMP_normalize.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_premulkey.c b/source/blender/nodes/intern/CMP_nodes/CMP_premulkey.c index 4fde652c59d..73d996ee15a 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_premulkey.c +++ b/source/blender/nodes/intern/CMP_nodes/CMP_premulkey.c @@ -1,5 +1,5 @@ /** -* $Id$ +* $Id: CMP_premulkey.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_scale.c b/source/blender/nodes/intern/CMP_nodes/CMP_scale.c index cc6f9249495..ee3607c11f6 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_scale.c +++ b/source/blender/nodes/intern/CMP_nodes/CMP_scale.c @@ -65,8 +65,8 @@ static void node_composit_exec_scale(void *data, bNode *node, bNodeStack **in, b newx = cbuf->x * (rd->size / 100.0f); newy = cbuf->y * (rd->size / 100.0f); } else { /* CMP_SCALE_ABSOLUTE */ - newx= (int)in[1]->vec[0]; - newy= (int)in[2]->vec[0]; + newx= MAX2((int)in[1]->vec[0], 1); + newy= MAX2((int)in[2]->vec[0], 1); } newx= MIN2(newx, CMP_SCALE_MAX); newy= MIN2(newy, CMP_SCALE_MAX); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c index fbab7f64cb3..2897e2d126f 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: SHD_invert.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/nodes/intern/TEX_nodes/Makefile b/source/blender/nodes/intern/TEX_nodes/Makefile index ac741280478..9dd7c7873ca 100644 --- a/source/blender/nodes/intern/TEX_nodes/Makefile +++ b/source/blender/nodes/intern/TEX_nodes/Makefile @@ -1,5 +1,5 @@ # -# $Id$ +# $Id: Makefile 19485 2009-03-31 22:34:34Z gsrb3d $ # # ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** # diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_image.c b/source/blender/nodes/intern/TEX_nodes/TEX_image.c index b84088da154..a3f6cdc23a2 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_image.c +++ b/source/blender/nodes/intern/TEX_nodes/TEX_image.c @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: TEX_image.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c b/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c index 71d9cb07e18..abacccf7672 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c +++ b/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: TEX_valToRgb.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/python/api2_2x/doc/Particle.py b/source/blender/python/api2_2x/doc/Particle.py index 6107f0bda2f..67da15422b1 100644 --- a/source/blender/python/api2_2x/doc/Particle.py +++ b/source/blender/python/api2_2x/doc/Particle.py @@ -1,3 +1,4 @@ +<<<<<<< .working # Blender.Object module and the Object PyType object """ @@ -40,6 +41,7 @@ This module provides access to the B{Particle} in Blender. - LINE: Draw as lines - PATH: Draw pathes - OBJECT: Draw object +<<<<<<< .working - GROUP: Draw group - BILLBOARD: Draw as billboard @type CHILDTYPE: readonly dictionary @@ -250,3 +252,260 @@ class Particle: @rtype: list of floats @return: list of floats or list of tuples if id is not zero (size,id) or None if system is disabled. """ +======= +# Blender.Object module and the Object PyType object + +""" +The Blender.Particle submodule + + +Particle +======== + +This module provides access to the B{Particle} in Blender. + +@type TYPE: readonly dictionary +@var TYPE: Constant dict used for with L{Particle.TYPE} + - HAIR: set particle system to hair mode. + - REACTOR: set particle system to reactor mode. + - EMITTER: set particle system to emitter mode. +@type DISTRIBUTION: readonly dictionary +@var DISTRIBUTION: Constant dict used for with L{Particle.DISTRIBUTION} + - GRID: set grid distribution. + - RANDOM: set random distribution. + - JITTERED: set jittered distribution. +@type EMITFROM: readonly dictionary +@var EMITFROM: Constant dict used for with L{Particle.EMITFROM} + - VERTS: set particles emit from vertices + - FACES: set particles emit from faces + - VOLUME: set particles emit from volume + - PARTICLE: set particles emit from particles +@type REACTON: readonly dictionary +@var REACTON: Constant dict used for with L{Particle.REACTON} + - NEAR: react on near + - COLLISION: react on collision + - DEATH: react on death +@type DRAWAS: readonly dictionary +@var DRAWAS: Constant dict used for with L{Particle.DRAWAS} + - NONE: Don't draw + - POINT: Draw as point + - CIRCLE: Draw as circles + - CROSS: Draw as crosses + - AXIS: Draw as axis + - LINE: Draw as lines + - PATH: Draw pathes + - OBJECT: Draw object + - GROUP: Draw goup +======= + - GROUP: Draw group +>>>>>>> .merge-right.r19825 + - BILLBOARD: Draw as billboard +@type CHILDTYPE: readonly dictionary +@var CHILDTYPE: Constant dict used for whith L{Particle.CHILDTYPE} + - NONE: set no children + - PARTICLES: set children born from particles + - FACES: set children born from faces +@type CHILDKINK: readonly dictionary +@var CHILDKINK: Type of periodic offset on the path + - NOTHING: set no offset on the path + - CURL: set curl offset on the path + - RADIAL: set radial offset on the path + - WAVE: set wave offset on the path + - BRAID: set braid offset on the path +@type CHILDKINKAXIS: readonly dictionary +@var CHILDKINKAXIS: Which axis to use for offset + - X: set X axis for offset + - Y: set Y axis for offset + - Z: set Z axis for offset +""" + +class Particle: + """ + The Particle object + =================== + This object gives access to paticles data. + + @ivar seed: Set an offset in the random table. + @type seed: int + @ivar type: Type of particle system ( Particle.TYPE[ 'HAIR' | 'REACTOR' | 'EMITTER' ] ). + @type type: int + @ivar resolutionGrid: The resolution of the particle grid. + @type resolutionGrid: int + @ivar startFrame: Frame number to start emitting particles. + @type startFrame: float + @ivar endFrame: Frame number to stop emitting particles. + @type endFrame: float + @ivar editable: Finalize hair to enable editing in particle mode. + @type editable: int + @ivar amount: The total number of particles. + @type amount: int + @ivar multireact: React multiple times ( Particle.REACTON[ 'NEAR' | 'COLLISION' | 'DEATH' ] ). + @type multireact: int + @ivar reactshape: Power of reaction strength, dependent on distance to target. + @type reactshape: float + @ivar hairSegments: Amount of hair segments. + @type hairSegments: int + @ivar lifetime: Specify the life span of the particles. + @type lifetime: float + @ivar randlife: Give the particle life a random variation. + @type randlife: float + @ivar randemission: Emit particles in random order. + @type randemission: int + @ivar particleDistribution: Where to emit particles from ( Particle.EMITFROM[ 'PARTICLE' | 'VOLUME' | 'FACES' | 'VERTS' ] ) + @type particleDistribution: int + @ivar evenDistribution: Use even distribution from faces based on face areas or edge lengths. + @type evenDistribution: int + @ivar distribution: How to distribute particles on selected element ( Particle.DISTRIBUTION[ 'GRID' | 'RANDOM' | 'JITTERED' ] ). + @type distribution: int + @ivar jitterAmount: Amount of jitter applied to the sampling. + @type jitterAmount: float + @ivar pf: Emission locations / face (0 = automatic). + @type pf:int + @ivar invert: Invert what is considered object and what is not. + @type invert: int + @ivar targetObject: The object that has the target particle system (empty if same object). + @type targetObject: Blender object + @ivar targetpsys: The target particle system number in the object. + @type targetpsys: int + @ivar 2d: Constrain boids to a surface. + @type 2d: float + @ivar maxvel: Maximum velocity. + @type maxvel: float + @ivar avvel: The usual speed % of max velocity. + @type avvel: float + @ivar latacc: Lateral acceleration % of max velocity + @type latacc: float + @ivar tanacc: Tangential acceleration % of max velocity + @type tanacc: float + @ivar groundz: Default Z value. + @type groundz: float + @ivar object: Constrain boids to object's surface. + @type object: Blender Object + @ivar renderEmitter: Render emitter object. + @type renderEmitter: int + @ivar displayPercentage: Particle display percentage. + @type displayPercentage: int + @ivar hairDisplayStep: How many steps paths are drawn with (power of 2) in visu mode. + @type hairDisplayStep: int + @ivar hairRenderStep: How many steps paths are rendered with (power of 2) in render mode." + @type hairRenderStep: int + @ivar duplicateObject: Get the duplicate object. + @type duplicateObject: Blender Object + @ivar drawAs: Get draw type Particle.DRAWAS([ 'NONE' | 'OBJECT' | 'POINT' | ... ]). + @type drawAs: int + @ivar childAmount: The total number of children + @type childAmount: int + @ivar childType: Type of childrens ( Particle.CHILDTYPE[ 'FACES' | 'PARTICLES' | 'NONE' ] ) + @type childType: int + @ivar childRenderAmount: Amount of children/parent for rendering + @type childRenderAmount: int + @ivar childRadius: Radius of children around parent + @type childRadius: float + @ivar childRound: Roundness of children around parent + @type childRound: float + @ivar childClump: Amount of clumpimg + @type childClump: float + @ivar childShape: Shape of clumpimg + @type childShape: float + @ivar childSize: A multiplier for the child particle size + @type childSize: float + @ivar childRand: Random variation to the size of the child particles + @type childRand: float + @ivar childRough1: Amount of location dependant rough + @type childRough1: float + @ivar childRough1Size: Size of location dependant rough + @type childRough1Size: float + @ivar childRough2: Amount of random rough + @type childRough2: float + @ivar childRough2Size: Size of random rough + @type childRough2Size: float + @ivar childRough2Thresh: Amount of particles left untouched by random rough + @type childRough2Thresh: float + @ivar childRoughE: Amount of end point rough + @type childRoughE: float + @ivar childRoughEShape: Shape of end point rough + @type childRoughEShape: float + @ivar childKink: Type of periodic offset on the path (Particle.CHILDKINK[ 'BRAID' | 'WAVE' | 'RADIAL' | 'CURL' | 'NOTHING' ]) + @type childKink: int + @ivar childKinkAxis: Which axis to use for offset (Particle.CHILDKINKAXIS[ 'Z' | 'Y' | 'X' ]) + @type childKinkAxis: int + @ivar childKinkFreq: The frequency of the offset (1/total length) + @type childKinkFreq: float + @ivar childKinkShape: Adjust the offset to the beginning/end + @type childKinkShape: float + @ivar childKinkAmp: The amplitude of the offset + @type childKinkAmp: float + @ivar childBranch: Branch child paths from eachother + @type childBranch: int + @ivar childBranch: Animate branching + @type childBranch: int + @ivar childBranch: Start and end points are the same + @type childBranch: int + @ivar childBranch: Threshold of branching + @type childBranch: float + """ + + def freeEdit(): + """ + Free edit mode. + @return: None + """ + + def getLoc(all=0,id=0): + """ + Get the particles locations. + A list of tuple is returned in particle mode. + A list of list of tuple is returned in hair mode. + The tuple is a vector of 3 or 4 floats in world space (x,y,z, optionally the particle's id). + @type all: int + @param all: if not 0 export all particles (uninitialized (unborn or died)particles exported as None). + @type id: int + @param id: add the particle id in the end of the vector tuple + @rtype: list of vectors (tuple of 3 floats and optionally the id) or list of list of vectors + @return: list of vectors or list of list of vectors (hair mode) or None if system is disabled + """ + def getRot(all=0,id=0): + """ + Get the particles' rotations as quaternion. + A list of tuple is returned in particle mode. + The tuple is vector of 4 or 5 floats (x,y,z,w, optionally the id of the particle). + + @type all: int + @param all: if not 0, export all particles (uninitialized (unborn or died) particles exported as None). + @type id: int + @param id: add the particle id in the return tuple + @rtype: list of tuple of 4 or 5 elements (if id is not zero) + @return: list of 4-tuples or None if system is disabled + """ + + def getMat(): + """ + Get the particles' material. + @rtype: Blender Material + @return: The material assigned to particles + """ + + def getSize(all=0,id=0): + """ + Get the particles' size. + A list of float or list of tuple (particle's size,particle's id). + @type all: int + @param all: if not 0, export all particles (uninitialized (unborn or died) particles exported as None). + @type id: int + @param id: add the particle id in the return tuple + @rtype: list of floats + @return: list of floats or list of tuples if id is not zero (size,id) or None if system is disabled. + """ + + def getAge(all=0,id=0): + """ + Get the particles' age. + A list of float or list of tuple (particle's age, particle's id). + @type all: int + @param all: if not 0, export all particles (uninitialized (unborn or died) particles exported as None). + @type id: int + @param id: add the particle id in the return tuple + @rtype: list of floats + @return: list of floats or list of tuples if id is not zero (size,id) or None if system is disabled. + """ +>>>>>>> .merge-right.r19804 diff --git a/source/blender/python/api2_2x/doc/epy_docgen.sh b/source/blender/python/api2_2x/doc/epy_docgen.sh old mode 100755 new mode 100644 diff --git a/source/blender/render/extern/include/RE_raytrace.h b/source/blender/render/extern/include/RE_raytrace.h index 8f429f7dd90..a61cc736bf3 100644 --- a/source/blender/render/extern/include/RE_raytrace.h +++ b/source/blender/render/extern/include/RE_raytrace.h @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: RE_raytrace.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/render/intern/include/occlusion.h b/source/blender/render/intern/include/occlusion.h index 646ad30b318..6690bd274d6 100644 --- a/source/blender/render/intern/include/occlusion.h +++ b/source/blender/render/intern/include/occlusion.h @@ -1,5 +1,5 @@ /* - * $Id$ + * $Id: occlusion.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/render/intern/include/strand.h b/source/blender/render/intern/include/strand.h index 09988125830..d0180715ed0 100644 --- a/source/blender/render/intern/include/strand.h +++ b/source/blender/render/intern/include/strand.h @@ -1,5 +1,5 @@ /* - * $Id$ + * $Id: strand.h 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/render/intern/include/voxeldata.h b/source/blender/render/intern/include/voxeldata.h index 190a5a5a1c4..36c7789da80 100644 --- a/source/blender/render/intern/include/voxeldata.h +++ b/source/blender/render/intern/include/voxeldata.h @@ -42,7 +42,7 @@ int resolX, resolY, resolZ; int frames; } VoxelDataHeader; -inline int _I(int x, int y, int z, int *n); +__inline int _I(int x, int y, int z, int *n); void make_voxeldata(struct Render *re); void free_voxeldata(struct Render *re); int voxeldatatex(struct Tex *tex, float *texvec, struct TexResult *texres); diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c index 9ce274ba775..67f1cb4ac89 100644 --- a/source/blender/render/intern/source/occlusion.c +++ b/source/blender/render/intern/source/occlusion.c @@ -1,5 +1,5 @@ /* - * $Id$ + * $Id: occlusion.c 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/render/intern/source/raytrace.c b/source/blender/render/intern/source/raytrace.c index b34fe6a7039..77f42907131 100644 --- a/source/blender/render/intern/source/raytrace.c +++ b/source/blender/render/intern/source/raytrace.c @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: raytrace.c 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -1439,4 +1439,3 @@ float RE_ray_tree_max_size(RayTree *tree) { return ((Octree*)tree)->ocsize; } - diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c index 05e36160f0e..5ba7be3314a 100644 --- a/source/blender/render/intern/source/strand.c +++ b/source/blender/render/intern/source/strand.c @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: strand.c 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/src/booleanops.c b/source/blender/src/booleanops.c index 948797014a4..c5b97e475a9 100644 --- a/source/blender/src/booleanops.c +++ b/source/blender/src/booleanops.c @@ -537,7 +537,7 @@ int NewBooleanMesh(Base *base, Base *base_select, int int_op_type) /* put some checks in for nice user feedback */ if (dm == NULL || dm_select == NULL) return 0; - if (!dm->getNumFaces(dm) || !dm_select->getNumFaces(dm_select)) return 0; + if (!dm->getNumFaces(dm) || !dm_select->getNumFaces(dm_select)) { MEM_freeN(mat); return -1; diff --git a/source/blender/src/editparticle.c b/source/blender/src/editparticle.c index d48b84789d8..0538bcb98d7 100644 --- a/source/blender/src/editparticle.c +++ b/source/blender/src/editparticle.c @@ -1,7 +1,7 @@ /* editparticle.c * * - * $Id$ + * $Id: editparticle.c $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/src/ghostwinlay.c b/source/blender/src/ghostwinlay.c index 9388ac93543..794ba0cf6e0 100644 --- a/source/blender/src/ghostwinlay.c +++ b/source/blender/src/ghostwinlay.c @@ -212,7 +212,12 @@ static GHOST_TStandardCursor convert_cursor(int curs) { case CURSOR_FACESEL: return GHOST_kStandardCursorRightArrow; case CURSOR_WAIT: return GHOST_kStandardCursorWait; case CURSOR_EDIT: return GHOST_kStandardCursorCrosshair; - case CURSOR_HELP: return GHOST_kStandardCursorHelp; + case CURSOR_HELP: +#ifdef __APPLE__ + return GHOST_kStandardCursorLeftRight; +#else + return GHOST_kStandardCursorHelp; +#endif case CURSOR_X_MOVE: return GHOST_kStandardCursorLeftRight; case CURSOR_Y_MOVE: return GHOST_kStandardCursorUpDown; case CURSOR_PENCIL: return GHOST_kStandardCursorPencil; diff --git a/source/blender/src/meshlaplacian.c b/source/blender/src/meshlaplacian.c index 96349e8fb98..83fe8962347 100644 --- a/source/blender/src/meshlaplacian.c +++ b/source/blender/src/meshlaplacian.c @@ -1,5 +1,5 @@ /** - * $Id$ + * $Id: meshlaplacian.c 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/src/radialcontrol.c b/source/blender/src/radialcontrol.c index b61a150bada..72c2fdb7448 100644 --- a/source/blender/src/radialcontrol.c +++ b/source/blender/src/radialcontrol.c @@ -1,5 +1,5 @@ /* - * $Id$ + * $Id: radialcontrol.c 19485 2009-03-31 22:34:34Z gsrb3d $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/src/sculptmode-stroke.c b/source/blender/src/sculptmode-stroke.c index 455112343e9..e36db918210 100644 --- a/source/blender/src/sculptmode-stroke.c +++ b/source/blender/src/sculptmode-stroke.c @@ -1,5 +1,5 @@ /* - * $Id$ + * $Id: sculptmode-stroke.c 19805 2009-04-20 00:19:16Z genscher $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/darwin/Makefile b/source/darwin/Makefile index f7b513fc214..b37a4404711 100644 --- a/source/darwin/Makefile +++ b/source/darwin/Makefile @@ -1,5 +1,13 @@ # +<<<<<<< .working +<<<<<<< .working +# $Id: Makefile 19805 2009-04-20 00:19:16Z genscher $ +======= +# $Id: Makefile,v 1.7 2003/05/12 18:12:25 sgefant Exp $ +======= # $Id$ +>>>>>>> .merge-right.r19825 +>>>>>>> .merge-right.r19804 # # ***** BEGIN GPL LICENSE BLOCK ***** # diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 7515f3f5f91..f413ad969f4 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -1037,7 +1037,7 @@ int BL_ActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF if (!PyString_Check(value)) { - PyErr_SetString(PyExc_ValueError, "actuator.action = val: Action Actuator, expected the string name of the action"); + PyErr_SetString(PyExc_ValueError, "expected the string name of the action"); return -1; } @@ -1049,7 +1049,7 @@ int BL_ActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF action= (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(val); if (!action) { - PyErr_SetString(PyExc_ValueError, "actuator.action = val: Action Actuator, action not found!"); + PyErr_SetString(PyExc_ValueError, "action not found!"); return 1; } } diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h index 6ae7f716b4b..d5b5762d9e7 100644 --- a/source/gameengine/Converter/BL_ActionActuator.h +++ b/source/gameengine/Converter/BL_ActionActuator.h @@ -154,7 +154,7 @@ public: case ACT_ACTION_FROM_PROP: return 0; default: - PyErr_SetString(PyExc_ValueError, "Action Actuator, invalid play type supplied"); + PyErr_SetString(PyExc_ValueError, "invalid type supplied"); return 1; } } diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index 62bc99bb437..25a4413a31d 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -869,7 +869,7 @@ int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE /* exact copy of BL_ActionActuator's function from here down */ if (!PyString_Check(value)) { - PyErr_SetString(PyExc_ValueError, "actuator.action = val: Shape Action Actuator, expected the string name of the action"); + PyErr_SetString(PyExc_ValueError, "expected the string name of the action"); return -1; } @@ -881,7 +881,7 @@ int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE action= (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(val); if (action==NULL) { - PyErr_SetString(PyExc_ValueError, "actuator.action = val: Shape Action Actuator, action not found!"); + PyErr_SetString(PyExc_ValueError, "action not found!"); return 1; } } diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h index 3bc35ac9495..716d8c9995b 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.h +++ b/source/gameengine/Converter/BL_ShapeActionActuator.h @@ -144,7 +144,7 @@ public: case ACT_ACTION_FROM_PROP: return 0; default: - PyErr_SetString(PyExc_ValueError, "Shape Action Actuator, invalid play type supplied"); + PyErr_SetString(PyExc_ValueError, "invalid type supplied"); return 1; } diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp index 251a586308e..f7f79d7904c 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp @@ -1,7 +1,7 @@ /** * SCA_2DFilterActuator.cpp * - * $Id$ + * $Id: SCA_2DFilterActuator.cpp 19790 2009-04-19 14:57:52Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h index de0201a4b19..57c202cd165 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h @@ -1,7 +1,7 @@ /** * SCA_2DFilterActuator.h * - * $Id$ + * $Id: SCA_2DFilterActuator.h 19610 2009-04-08 21:40:55Z ben2610 $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp index 1c601eded81..28ff1c82924 100644 --- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp +++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp @@ -601,7 +601,7 @@ PyObject* SCA_JoystickSensor::pyattr_get_axis_single(void *self_v, const KX_PYAT SCA_Joystick *joy = self->m_pJoystickMgr->GetJoystickDevice(self->m_joyindex); if(self->m_joymode != KX_JOYSENSORMODE_AXIS_SINGLE) { - PyErr_SetString(PyExc_TypeError, "val = sensor.axisSingle: Joystick Sensor, not 'Single Axis' type"); + PyErr_SetString(PyExc_TypeError, "joystick sensor is not an 'Single Axis' type"); return NULL; } diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp index c946156283f..d56e5fe29dc 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp @@ -590,7 +590,7 @@ KX_PYMETHODDEF_DOC_O(SCA_KeyboardSensor, getKeyStatus, "\tGet the given key's status (KX_NO_INPUTSTATUS, KX_JUSTACTIVATED, KX_ACTIVE or KX_JUSTRELEASED).\n") { if (!PyInt_Check(value)) { - PyErr_SetString(PyExc_ValueError, "sensor.getKeyStatus(int): Keyboard Sensor, expected an int"); + PyErr_SetString(PyExc_ValueError, "getKeyStatus expected an int"); return NULL; } @@ -598,7 +598,7 @@ KX_PYMETHODDEF_DOC_O(SCA_KeyboardSensor, getKeyStatus, if ((keycode < SCA_IInputDevice::KX_BEGINKEY) || (keycode > SCA_IInputDevice::KX_ENDKEY)){ - PyErr_SetString(PyExc_AttributeError, "sensor.getKeyStatus(int): Keyboard Sensor, invalid keycode specified!"); + PyErr_SetString(PyExc_AttributeError, "invalid keycode specified!"); return NULL; } diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp index 4dbeb156e63..8f41e799b01 100644 --- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp +++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp @@ -279,7 +279,7 @@ KX_PYMETHODDEF_DOC_O(SCA_MouseSensor, getButtonStatus, if ((button < SCA_IInputDevice::KX_LEFTMOUSE) || (button > SCA_IInputDevice::KX_RIGHTMOUSE)){ - PyErr_SetString(PyExc_ValueError, "sensor.getButtonStatus(int): Mouse Sensor, invalid button specified!"); + PyErr_SetString(PyExc_ValueError, "invalid button specified!"); return NULL; } diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index b8052555528..121f868a281 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -187,7 +187,7 @@ SCA_IActuator* SCA_PythonController::LinkedActuatorFromPy(PyObject *value) /* set the exception */ PyObject *value_str = PyObject_Repr(value); /* new ref */ - PyErr_Format(PyExc_ValueError, "'%s' not in this python controllers actuator list", PyString_AsString(value_str)); + PyErr_Format(PyExc_ValueError, "'%s' not in this controllers actuator list", PyString_AsString(value_str)); Py_DECREF(value_str); return false; @@ -417,14 +417,14 @@ PyObject* SCA_PythonController::PyGetActuators() } const char SCA_PythonController::GetSensor_doc[] = -"getSensor (char sensorname) return linked sensor that is named [sensorname]\n"; +"GetSensor (char sensorname) return linked sensor that is named [sensorname]\n"; PyObject* SCA_PythonController::PyGetSensor(PyObject* value) { char *scriptArg = PyString_AsString(value); if (scriptArg==NULL) { - PyErr_SetString(PyExc_TypeError, "controller.getSensor(string): Python Controller, expected a string (sensor name)"); + PyErr_SetString(PyExc_TypeError, "expected a string (sensor name)"); return NULL; } @@ -438,21 +438,21 @@ SCA_PythonController::PyGetSensor(PyObject* value) } } - PyErr_Format(PyExc_AttributeError, "controller.getSensor(string): Python Controller, unable to find requested sensor \"%s\"", scriptArg); + PyErr_Format(PyExc_AttributeError, "Unable to find requested sensor \"%s\"", scriptArg); return NULL; } const char SCA_PythonController::GetActuator_doc[] = -"getActuator (char sensorname) return linked actuator that is named [actuatorname]\n"; +"GetActuator (char sensorname) return linked actuator that is named [actuatorname]\n"; PyObject* SCA_PythonController::PyGetActuator(PyObject* value) { char *scriptArg = PyString_AsString(value); if (scriptArg==NULL) { - PyErr_SetString(PyExc_TypeError, "controller.getActuator(string): Python Controller, expected a string (actuator name)"); + PyErr_SetString(PyExc_TypeError, "expected a string (actuator name)"); return NULL; } @@ -465,7 +465,7 @@ SCA_PythonController::PyGetActuator(PyObject* value) } } - PyErr_Format(PyExc_AttributeError, "controller.getActuator(string): Python Controller, unable to find requested actuator \"%s\"", scriptArg); + PyErr_Format(PyExc_AttributeError, "Unable to find requested actuator \"%s\"", scriptArg); return NULL; } @@ -536,7 +536,7 @@ int SCA_PythonController::pyattr_set_script(void *self_v, const KX_PYATTRIBUTE_D char *scriptArg = PyString_AsString(value); if (scriptArg==NULL) { - PyErr_SetString(PyExc_TypeError, "controller.script = string: Python Controller, expected a string script text"); + PyErr_SetString(PyExc_TypeError, "expected a string (script name)"); return -1; } diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp index 3a72d9b7652..6fb10faaf8c 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp @@ -386,7 +386,7 @@ int SCA_RandomActuator::pyattr_set_seed(void *self, const struct KX_PYATTRIBUTE_ act->m_base->SetSeed(ival); return 0; } else { - PyErr_SetString(PyExc_TypeError, "actuator.seed = int: Random Actuator, expected an integer"); + PyErr_SetString(PyExc_TypeError, "expected an integer"); return 1; } } diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp index 5ead82db428..e04d2a8ab90 100644 --- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp +++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp @@ -224,7 +224,7 @@ int SCA_RandomSensor::pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *at { SCA_RandomSensor* self= static_cast(self_v); if (!PyInt_Check(value)) { - PyErr_SetString(PyExc_TypeError, "sensor.seed = int: Random Sensor, expected an integer"); + PyErr_SetString(PyExc_TypeError, "expected an integer"); return -1; } self->m_basegenerator->SetSeed(PyInt_AsLong(value)); diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 0ecbbea3af6..907ba99e63b 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -151,7 +151,7 @@ GPG_Application::~GPG_Application(void) -bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene) +bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene, int argc, char **argv) { bool result = false; @@ -163,6 +163,10 @@ bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene) m_startScene = scene; result = true; } + + /* Python needs these */ + m_argc= argc; + m_argv= argv; return result; } @@ -681,7 +685,7 @@ bool GPG_Application::startEngine(void) // some python things - PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest, m_maggie); + PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest, m_maggie, m_argc, m_argv); m_ketsjiengine->SetPythonDictionary(dictionaryobject); initRasterizer(m_rasterizer, m_canvas); PyObject *gameLogic = initGameLogic(m_ketsjiengine, startscene); diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h index 38408f919b4..845686f5770 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.h +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h @@ -58,7 +58,7 @@ public: GPG_Application(GHOST_ISystem* system); ~GPG_Application(void); - bool SetGameEngineData(struct Main* maggie, struct Scene* scene); + bool SetGameEngineData(struct Main* maggie, struct Scene* scene, int argc, char** argv); bool startWindow(STR_String& title, int windowLeft, int windowTop, int windowWidth, int windowHeight, const bool stereoVisual, const int stereoMode); bool startFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode); @@ -154,5 +154,9 @@ protected: */ char* m_pyGlobalDictString; int m_pyGlobalDictString_Length; + + /* argc and argv need to be passed on to python */ + int m_argc; + char** m_argv; }; diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index a41446ad88c..64e70ce37c3 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -206,6 +206,8 @@ void usage(const char* program) printf(" blender_material 0 Enable material settings\n"); printf(" ignore_deprecation_warnings 1 Ignore deprecation warnings\n"); printf("\n"); + printf(" - : all arguments after this are ignored, allowing python to access them from sys.argv\n"); + printf("\n"); printf("example: %s -w 320 200 10 10 -g noaudio c:\\loadtest.blend\n", program); printf("example: %s -g show_framerate = 0 c:\\loadtest.blend\n", program); } @@ -293,6 +295,7 @@ static BlendFileData *load_game_data(char *progname, char *filename = NULL, char int main(int argc, char** argv) { int i; + int argc_py_clamped= argc; /* use this so python args can be added after ' - ' */ bool error = false; SYS_SystemHandle syshandle = SYS_GetSystem(); bool fullScreen = false; @@ -393,6 +396,12 @@ int main(int argc, char** argv) #endif if (argv[i][0] == '-') { + /* ignore all args after " - ", allow python to have own args */ + if (argv[i][1]=='\0') { + argc_py_clamped= i; + break; + } + switch (argv[i][1]) { case 'g': @@ -596,7 +605,7 @@ int main(int argc, char** argv) char pathname[FILE_MAXDIR + FILE_MAXFILE]; char *titlename; - get_filename(argc, argv, filename); + get_filename(argc_py_clamped, argv, filename); if(filename[0]) BLI_convertstringcwd(filename); @@ -691,7 +700,7 @@ int main(int argc, char** argv) } // GPG_Application app (system, maggie, startscenename); - app.SetGameEngineData(maggie, scene); + app.SetGameEngineData(maggie, scene, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */ BLI_strncpy(pathname, maggie->name, sizeof(pathname)); BLI_strncpy(G.sce, maggie->name, sizeof(G.sce)); diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp index 88d920043e0..01b6805ae7a 100644 --- a/source/gameengine/Ketsji/BL_Shader.cpp +++ b/source/gameengine/Ketsji/BL_Shader.cpp @@ -858,7 +858,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()") Py_RETURN_NONE; } if(mShader==0) { - PyErr_SetString(PyExc_TypeError, "shader.validate(): BL_Shader, invalid shader object"); + PyErr_Format(PyExc_TypeError, "invalid shader object"); return NULL; } int stat = 0; @@ -1175,7 +1175,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis }break; default: { - PyErr_SetString(PyExc_TypeError, "shader.setUniform4i(name, ix,iy,iz, iw): BL_Shader. invalid list size"); + PyErr_Format(PyExc_TypeError, "Invalid list size"); return NULL; }break; } @@ -1185,7 +1185,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis return NULL; } -KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2 or list3 or list4) )") +KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( int (list2 or list3 or list4) )") { if(mError) { Py_RETURN_NONE; @@ -1194,84 +1194,70 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2 PyObject *listPtr =0; int array_data[4] = {0,0,0,0}; - if(!PyArg_ParseTuple(args, "sO:setUniformiv", &uniform, &listPtr)) - return NULL; - - int loc = GetUniformLocation(uniform); - - if(loc == -1) { - PyErr_SetString(PyExc_TypeError, "shader.setUniformiv(...): BL_Shader, first string argument is not a valid uniform value"); - return NULL; - } - - if(!PySequence_Check(listPtr)) { - PyErr_SetString(PyExc_TypeError, "shader.setUniformiv(...): BL_Shader, second argument is not a sequence"); - return NULL; - } - - unsigned int list_size = PySequence_Size(listPtr); - - for(unsigned int i=0; (i(self_v); int param = PyObject_IsTrue( value ); if (param == -1) { - PyErr_SetString(PyExc_AttributeError, "camera.perspective = bool: KX_Camera, expected True/False or 0/1"); + PyErr_SetString(PyExc_AttributeError, "expected True or False"); return -1; } @@ -808,7 +808,7 @@ int KX_Camera::pyattr_set_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, KX_Camera* self= static_cast(self_v); float param = PyFloat_AsDouble(value); if (param == -1) { - PyErr_SetString(PyExc_AttributeError, "camera.lens = float: KX_Camera, expected a float greater then zero"); + PyErr_SetString(PyExc_AttributeError, "expected a float greater then zero"); return -1; } @@ -828,7 +828,7 @@ int KX_Camera::pyattr_set_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, KX_Camera* self= static_cast(self_v); float param = PyFloat_AsDouble(value); if (param == -1) { - PyErr_SetString(PyExc_AttributeError, "camera.near = float: KX_Camera, expected a float greater then zero"); + PyErr_SetString(PyExc_AttributeError, "expected a float greater then zero"); return -1; } @@ -848,7 +848,7 @@ int KX_Camera::pyattr_set_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, P KX_Camera* self= static_cast(self_v); float param = PyFloat_AsDouble(value); if (param == -1) { - PyErr_SetString(PyExc_AttributeError, "camera.far = float: KX_Camera, expected a float greater then zero"); + PyErr_SetString(PyExc_AttributeError, "expected a float greater then zero"); return -1; } diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp index 1ce7fac0cfe..462abd3a584 100644 --- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp +++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp @@ -652,7 +652,7 @@ int KX_ConstraintActuator::pyattr_check_direction(void *self, const struct KX_PY MT_Vector3 dir(act->m_refDirection); MT_Scalar len = dir.length(); if (MT_fuzzyZero(len)) { - PyErr_SetString(PyExc_ValueError, "actuator.direction = vec: KX_ConstraintActuator, invalid direction"); + PyErr_SetString(PyExc_ValueError, "Invalid direction"); return 1; } act->m_refDirVector = dir/len; diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp index ee1946d093b..321370f9f3f 100644 --- a/source/gameengine/Ketsji/KX_Dome.cpp +++ b/source/gameengine/Ketsji/KX_Dome.cpp @@ -1,4 +1,4 @@ -/* $Id: KX_Dome.cpp 19618 2009-04-09 10:29:07Z ben2610 $ +/* $Id$ ----------------------------------------------------------------------------- This program is free software; you can redistribute it and/or modify it under diff --git a/source/gameengine/Ketsji/KX_Dome.h b/source/gameengine/Ketsji/KX_Dome.h index 1f3cea1881e..de3360cd897 100644 --- a/source/gameengine/Ketsji/KX_Dome.h +++ b/source/gameengine/Ketsji/KX_Dome.h @@ -1,4 +1,4 @@ -/* $Id: KX_Dome.h 19599 2009-04-08 15:06:20Z ben2610 $ +/* $Id$ ----------------------------------------------------------------------------- This program is free software; you can redistribute it and/or modify it under diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index af1dc7f67b2..9fe7ab75267 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -1187,13 +1187,13 @@ PyObject* KX_GameObject::PyReplaceMesh(PyObject* value) meshname = PyString_AsString(value); if (meshname==NULL) { - PyErr_SetString(PyExc_ValueError, "gameOb.replaceMesh(value): KX_GameObject, expected a mesh name"); + PyErr_SetString(PyExc_ValueError, "Expected a mesh name"); return NULL; } mesh_pt = SCA_ILogicBrick::m_sCurrentLogicManager->GetMeshByName(STR_String(meshname)); if (mesh_pt==NULL) { - PyErr_SetString(PyExc_ValueError, "gameOb.replaceMesh(value): KX_GameObject, the mesh name given does not exist"); + PyErr_SetString(PyExc_ValueError, "The mesh name given does not exist"); return NULL; } scene->ReplaceMesh(this, (class RAS_MeshObject*)mesh_pt); @@ -1259,8 +1259,8 @@ PyObject *KX_GameObject::Map_GetItem(PyObject *self_v, PyObject *item) return pyconvert; } else { - if(attr_str) PyErr_Format(PyExc_KeyError, "value = gameOb[key]: KX_GameObject, key \"%s\" does not exist", attr_str); - else PyErr_SetString(PyExc_KeyError, "value = gameOb[key]: KX_GameObject, key does not exist"); + if(attr_str) PyErr_Format(PyExc_KeyError, "KX_GameObject key \"%s\" does not exist", attr_str); + else PyErr_SetString(PyExc_KeyError, "KX_GameObject key does not exist"); return NULL; } @@ -1290,8 +1290,8 @@ int KX_GameObject::Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val) del |= (PyDict_DelItem(self->m_attr_dict, key)==0) ? 1:0; if (del==0) { - if(attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" could not be set", attr_str); - else PyErr_SetString(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key could not be set"); + if(attr_str) PyErr_Format(PyExc_KeyError, "KX_GameObject key \"%s\" not found", attr_str); + else PyErr_SetString(PyExc_KeyError, "KX_GameObject key not found"); return -1; } else if (self->m_attr_dict) { @@ -1342,8 +1342,8 @@ int KX_GameObject::Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val) set= 1; } else { - if(attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" not be added to internal dictionary", attr_str); - else PyErr_SetString(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key not be added to internal dictionary"); + if(attr_str) PyErr_Format(PyExc_KeyError, "KX_GameObject key \"%s\" not be added to internal dictionary", attr_str); + else PyErr_SetString(PyExc_KeyError, "KX_GameObject key not be added to internal dictionary"); } } @@ -1424,7 +1424,7 @@ int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrd KX_IPhysicsController *spc = self->GetPhysicsController(); MT_Scalar val = PyFloat_AsDouble(value); if (val < 0.0f) { /* also accounts for non float */ - PyErr_SetString(PyExc_AttributeError, "gameOb.mass = float: KX_GameObject, expected a float zero or above"); + PyErr_SetString(PyExc_AttributeError, "expected a float zero or above"); return 1; } @@ -1447,7 +1447,7 @@ int KX_GameObject::pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF KX_IPhysicsController *spc = self->GetPhysicsController(); MT_Scalar val = PyFloat_AsDouble(value); if (val < 0.0f) { /* also accounts for non float */ - PyErr_SetString(PyExc_AttributeError, "gameOb.linVelocityMin = float: KX_GameObject, expected a float zero or above"); + PyErr_SetString(PyExc_AttributeError, "expected a float zero or above"); return 1; } @@ -1470,7 +1470,7 @@ int KX_GameObject::pyattr_set_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF KX_IPhysicsController *spc = self->GetPhysicsController(); MT_Scalar val = PyFloat_AsDouble(value); if (val < 0.0f) { /* also accounts for non float */ - PyErr_SetString(PyExc_AttributeError, "gameOb.linVelocityMax = float: KX_GameObject, expected a float zero or above"); + PyErr_SetString(PyExc_AttributeError, "expected a float zero or above"); return 1; } @@ -1492,7 +1492,7 @@ int KX_GameObject::pyattr_set_visible(void *self_v, const KX_PYATTRIBUTE_DEF *at KX_GameObject* self= static_cast(self_v); int param = PyObject_IsTrue( value ); if (param == -1) { - PyErr_SetString(PyExc_AttributeError, "gameOb.visible = bool: KX_GameObject, expected True or False"); + PyErr_SetString(PyExc_AttributeError, "expected True or False"); return 1; } @@ -1569,7 +1569,7 @@ int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUT { KX_GameObject* self= static_cast(self_v); if (!PySequence_Check(value)) { - PyErr_SetString(PyExc_AttributeError, "gameOb.orientation = [...]: KX_GameObject, expected a sequence"); + PyErr_SetString(PyExc_AttributeError, "'orientation' attribute needs to be a sequence"); return 1; } @@ -1609,7 +1609,7 @@ int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUT return 1; } - PyErr_SetString(PyExc_AttributeError, "gameOb.orientation = [...]: KX_GameObject, could not set the orientation from a 3x3 matrix, quaternion or euler sequence"); + PyErr_SetString(PyExc_AttributeError, "could not set the orientation from a 3x3 matrix, quaternion or euler sequence"); return 1; } @@ -1658,7 +1658,7 @@ int KX_GameObject::pyattr_set_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF MT_Scalar val = PyFloat_AsDouble(value); SG_Node* sg_parent= self->GetSGNode()->GetSGParent(); if (val < 0.0f) { /* also accounts for non float */ - PyErr_SetString(PyExc_AttributeError, "gameOb.timeOffset = float: KX_GameObject, expected a float zero or above"); + PyErr_SetString(PyExc_AttributeError, "expected a float zero or above"); return 1; } if (sg_parent && sg_parent->IsSlowParent()) @@ -1682,13 +1682,13 @@ int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attr unsigned int state = 0; if (state_i == -1 && PyErr_Occurred()) { - PyErr_SetString(PyExc_TypeError, "gameOb.state = int: KX_GameObject, expected an int bit field"); + PyErr_SetString(PyExc_TypeError, "expected an int bit field"); return 1; } state |= state_i; if ((state & ((1<<30)-1)) == 0) { - PyErr_SetString(PyExc_AttributeError, "gameOb.state = int: KX_GameObject, state bitfield was not between 0 and 30 (1<<0 and 1<<29)"); + PyErr_SetString(PyExc_AttributeError, "The state bitfield was not between 0 and 30 (1<<0 and 1<<29)"); return 1; } self->SetState(state); @@ -1701,7 +1701,7 @@ PyObject* KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DE PyObject *meshes= PyList_New(self->m_meshes.size()); int i; - for(i=0; i < self->m_meshes.size(); i++) + for(i=0; i < (int)self->m_meshes.size(); i++) { KX_MeshProxy* meshproxy = new KX_MeshProxy(self->m_meshes[i]); PyList_SET_ITEM(meshes, i, meshproxy->GetProxy()); @@ -1847,7 +1847,7 @@ int KX_GameObject::py_setattro(PyObject *attr, PyObject *value) // py_setattro m ret= PY_SET_ATTR_SUCCESS; } else { - PyErr_Format(PyExc_AttributeError, "gameOb.myAttr = value: KX_GameObject, failed assigning value to internal dictionary"); + PyErr_Format(PyExc_AttributeError, "failed assigning value to KX_GameObject internal dictionary"); ret= PY_SET_ATTR_FAIL; } } @@ -1866,7 +1866,7 @@ int KX_GameObject::py_delattro(PyObject *attr) if (m_attr_dict && (PyDict_DelItem(m_attr_dict, attr) == 0)) return 0; - PyErr_Format(PyExc_AttributeError, "del gameOb.myAttr: KX_GameObject, attribute \"%s\" dosnt exist", attr_str); + PyErr_Format(PyExc_AttributeError, "attribute \"%s\" dosnt exist", attr_str); return 1; } @@ -2390,7 +2390,7 @@ KX_PYMETHODDEF_DOC_O(KX_GameObject, getVectTo, toPoint = other->NodeGetWorldPosition(); } else { - PyErr_SetString(PyExc_TypeError, "gameOb.getVectTo(other): KX_GameObject, expected a 3D Vector or KX_GameObject type"); + PyErr_SetString(PyExc_TypeError, "Expected a 3D Vector or GameObject type"); return NULL; } } @@ -2484,7 +2484,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo, toPoint = other->NodeGetWorldPosition(); } else { - PyErr_SetString(PyExc_TypeError, "gameOb.rayCastTo(other,dist,prop): KX_GameObject, the first argument to rayCastTo must be a vector or a KX_GameObject"); + PyErr_SetString(PyExc_TypeError, "the first argument to rayCastTo must be a vector or a KX_GameObject"); return NULL; } } @@ -2577,7 +2577,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast, fromPoint = other->NodeGetWorldPosition(); } else { - PyErr_SetString(PyExc_TypeError, "gameOb.rayCast(to,from,dist,prop,face,xray,poly): KX_GameObject, the second optional argument to rayCast must be a vector or a KX_GameObject"); + PyErr_SetString(PyExc_TypeError, "the second optional argument to rayCast must be a vector or a KX_GameObject"); return NULL; } } diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp index e2c59ab4242..ded862fb21d 100644 --- a/source/gameengine/Ketsji/KX_MeshProxy.cpp +++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp @@ -243,7 +243,7 @@ PyObject* KX_MeshProxy::PyGetPolygon(PyObject* args, PyObject* kwds) if (polyindex<0 || polyindex >= m_meshobj->NumPolygons()) { - PyErr_SetString(PyExc_AttributeError, "mesh.getPolygon(int): KX_MeshProxy, invalid polygon index"); + PyErr_SetString(PyExc_AttributeError, "Invalid polygon index"); return NULL; } @@ -254,7 +254,7 @@ PyObject* KX_MeshProxy::PyGetPolygon(PyObject* args, PyObject* kwds) polyob = (new KX_PolyProxy(m_meshobj, polygon))->NewProxy(true); } else { - PyErr_SetString(PyExc_AttributeError, "mesh.getPolygon(int): KX_MeshProxy, polygon is NULL, unknown reason"); + PyErr_SetString(PyExc_AttributeError, "polygon is NULL, unknown reason"); } return polyob; } diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp index 69c0a3cd510..ae152e75617 100644 --- a/source/gameengine/Ketsji/KX_ParentActuator.cpp +++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp @@ -1,7 +1,7 @@ /** * Set or remove an objects parent * - * $Id$ + * $Id: KX_ParentActuator.cpp 19794 2009-04-19 17:29:07Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/gameengine/Ketsji/KX_ParentActuator.h b/source/gameengine/Ketsji/KX_ParentActuator.h index f9f0b73b876..067ae6e6ffe 100644 --- a/source/gameengine/Ketsji/KX_ParentActuator.h +++ b/source/gameengine/Ketsji/KX_ParentActuator.h @@ -2,7 +2,7 @@ * Set or remove an objects parent * * - * $Id$ + * $Id: KX_ParentActuator.h 19519 2009-04-03 14:51:06Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/gameengine/Ketsji/KX_PolyProxy.cpp b/source/gameengine/Ketsji/KX_PolyProxy.cpp index 2e5dd72db0e..5888579431a 100644 --- a/source/gameengine/Ketsji/KX_PolyProxy.cpp +++ b/source/gameengine/Ketsji/KX_PolyProxy.cpp @@ -242,7 +242,7 @@ KX_PYMETHODDEF_DOC(KX_PolyProxy, getVertexIndex, } if (index < 0 || index > 3) { - PyErr_SetString(PyExc_AttributeError, "poly.getVertexIndex(int): KX_PolyProxy, expected an index between 0-3"); + PyErr_SetString(PyExc_AttributeError, "Valid range for index is 0-3"); return NULL; } if (index < m_polygon->VertexCount()) diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h index 4a64063aaa1..39c9c358792 100644 --- a/source/gameengine/Ketsji/KX_PyMath.h +++ b/source/gameengine/Ketsji/KX_PyMath.h @@ -92,35 +92,18 @@ bool PyMatTo(PyObject* pymat, T& mat) } /** - * Converts a python sequence to a MT class. + * Converts a python list to a MT class. */ template bool PyVecTo(PyObject* pyval, T& vec) { - - if(PyTuple_Check(pyval)) - { - unsigned int numitems = PyTuple_GET_SIZE(pyval); - if (numitems != Size(vec)) { - PyErr_Format(PyExc_AttributeError, "error setting vector, %d args, should be %d", numitems, Size(vec)); - return false; - } - - for (unsigned int x = 0; x < numitems; x++) - vec[x] = PyFloat_AsDouble(PyTuple_GET_ITEM(pyval, x)); /* borrow ref */ - - if (PyErr_Occurred()) { - PyErr_SetString(PyExc_AttributeError, "one or more of the items in the sequence was not a float"); - return false; - } - - return true; - } - else if (PySequence_Check(pyval)) + if (PySequence_Check(pyval)) { unsigned int numitems = PySequence_Size(pyval); if (numitems != Size(vec)) { - PyErr_Format(PyExc_AttributeError, "error setting vector, %d args, should be %d", numitems, Size(vec)); + char err[128]; + sprintf(err, "error setting vector, %d args, should be %d", numitems, Size(vec)); + PyErr_SetString(PyExc_AttributeError, err); return false; } @@ -139,7 +122,9 @@ bool PyVecTo(PyObject* pyval, T& vec) return true; } else { - PyErr_Format(PyExc_AttributeError, "not a sequence type, expected a sequence of numbers size %d", Size(vec)); + char err[128]; + sprintf(err, "not a sequence type, expected a sequence of numbers size %d", Size(vec)); + PyErr_SetString(PyExc_AttributeError, err); } return false; diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 097d20fe0e5..2227072d2e7 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -553,7 +553,7 @@ static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args) return NULL; if (!gp_Rasterizer) { - PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setEyeSeparation(float), Rasterizer not available"); + PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available"); return NULL; } @@ -565,7 +565,7 @@ static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args) static PyObject* gPyGetEyeSeparation(PyObject*) { if (!gp_Rasterizer) { - PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getEyeSeparation(), Rasterizer not available"); + PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available"); return NULL; } @@ -579,7 +579,7 @@ static PyObject* gPySetFocalLength(PyObject*, PyObject* args) return NULL; if (!gp_Rasterizer) { - PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setFocalLength(float), Rasterizer not available"); + PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available"); return NULL; } @@ -591,7 +591,7 @@ static PyObject* gPySetFocalLength(PyObject*, PyObject* args) static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*) { if (!gp_Rasterizer) { - PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getFocalLength(), Rasterizer not available"); + PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available"); return NULL; } @@ -624,7 +624,7 @@ static PyObject* gPySetMistColor(PyObject*, PyObject* value) return NULL; if (!gp_Rasterizer) { - PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available"); + PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available"); return NULL; } gp_Rasterizer->SetFogColor(vec[0], vec[1], vec[2]); @@ -642,7 +642,7 @@ static PyObject* gPySetMistStart(PyObject*, PyObject* args) return NULL; if (!gp_Rasterizer) { - PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistStart(float), Rasterizer not available"); + PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available"); return NULL; } @@ -661,7 +661,7 @@ static PyObject* gPySetMistEnd(PyObject*, PyObject* args) return NULL; if (!gp_Rasterizer) { - PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistEnd(float), Rasterizer not available"); + PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available"); return NULL; } @@ -679,7 +679,7 @@ static PyObject* gPySetAmbientColor(PyObject*, PyObject* value) return NULL; if (!gp_Rasterizer) { - PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setAmbientColor(color), Rasterizer not available"); + PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available"); return NULL; } gp_Rasterizer->SetAmbientColor(vec[0], vec[1], vec[2]); @@ -711,7 +711,7 @@ static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args) return NULL; if (!gp_Rasterizer) { - PyErr_SetString(PyExc_RuntimeError, "Rasterizer.enableMotionBlur(float), Rasterizer not available"); + PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available"); return NULL; } @@ -723,7 +723,7 @@ static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args) static PyObject* gPyDisableMotionBlur(PyObject*, PyObject* args) { if (!gp_Rasterizer) { - PyErr_SetString(PyExc_RuntimeError, "Rasterizer.disableMotionBlur(), Rasterizer not available"); + PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available"); return NULL; } @@ -763,7 +763,7 @@ static PyObject* gPySetGLSLMaterialSetting(PyObject*, flag = getGLSLSettingFlag(setting); if (flag==-1) { - PyErr_SetString(PyExc_ValueError, "Rasterizer.setGLSLMaterialSetting(string): glsl setting is not known"); + PyErr_SetString(PyExc_ValueError, "glsl setting is not known"); return NULL; } @@ -804,7 +804,7 @@ static PyObject* gPyGetGLSLMaterialSetting(PyObject*, flag = getGLSLSettingFlag(setting); if (flag==-1) { - PyErr_SetString(PyExc_ValueError, "Rasterizer.getGLSLMaterialSetting(string): glsl setting is not known"); + PyErr_SetString(PyExc_ValueError, "glsl setting is not known"); return NULL; } @@ -832,7 +832,7 @@ static PyObject* gPySetMaterialType(PyObject*, else if(type == KX_TEXFACE_MATERIAL) flag = 0; else { - PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known"); + PyErr_SetString(PyExc_ValueError, "material type is not known"); return NULL; } @@ -863,7 +863,7 @@ static PyObject* gPyDrawLine(PyObject*, PyObject* args) PyObject* ob_color; if (!gp_Rasterizer) { - PyErr_SetString(PyExc_RuntimeError, "Rasterizer.drawLine(obFrom, obTo, color): Rasterizer not available"); + PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available"); return NULL; } @@ -1270,7 +1270,7 @@ PyObject *KXpy_reload(PyObject *self, PyObject *args) { return newmodule; if (found==0) /* if its found but could not import then it has its own error */ - PyErr_SetString(PyExc_ImportError, "reload(module): failed to reload from blenders internal text"); + PyErr_SetString(PyExc_ImportError, "failed to reload from blenders internal text"); return newmodule; } @@ -1517,7 +1517,7 @@ static PyObject* gPyEventToString(PyObject*, PyObject* value) PyErr_Clear(); // incase there was an error clearing Py_DECREF(mod); - if (!ret) PyErr_SetString(PyExc_ValueError, "GameKeys.EventToString(int): expected a valid int keyboard event"); + if (!ret) PyErr_SetString(PyExc_ValueError, "expected a valid int keyboard event"); else Py_INCREF(ret); return ret; diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp index 5f3aa39aeed..dcd11b551a1 100644 --- a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp +++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp @@ -1,5 +1,5 @@ /** - * $Id: KX_PythonInitTypes.cpp 19794 2009-04-19 17:29:07Z campbellbarton $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.h b/source/gameengine/Ketsji/KX_PythonInitTypes.h index 890b02f6f03..6da79be9301 100644 --- a/source/gameengine/Ketsji/KX_PythonInitTypes.h +++ b/source/gameengine/Ketsji/KX_PythonInitTypes.h @@ -1,5 +1,5 @@ /** - * $Id: KX_PythonInitTypes.h 19709 2009-04-13 19:33:22Z gsrb3d $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp index 53067e94cd8..44dedb38429 100644 --- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp @@ -121,7 +121,7 @@ int KX_SCA_ReplaceMeshActuator::pyattr_set_mesh(void *self, const struct KX_PYAT } else if (PyString_Check(value)) { void* mesh = SCA_ILogicBrick::m_sCurrentLogicManager->GetMeshByName(STR_String(PyString_AsString(value))); if (mesh==NULL) { - PyErr_SetString(PyExc_ValueError, "actuator.mesh = string: Replace Mesh Actuator, mesh name given does not exist"); + PyErr_SetString(PyExc_ValueError, "The mesh name given does not exist"); return 1; } actuator->m_mesh= (class RAS_MeshObject*)mesh; @@ -129,7 +129,7 @@ int KX_SCA_ReplaceMeshActuator::pyattr_set_mesh(void *self, const struct KX_PYAT KX_MeshProxy* proxy = (KX_MeshProxy*)value; actuator->m_mesh= proxy->GetMesh(); } else { - PyErr_SetString(PyExc_ValueError, "actuator.mesh = value: Replace Mesh Actuator, expected the mesh name, a KX_MeshProxy or None"); + PyErr_SetString(PyExc_ValueError, "Expected the name of a mesh, a mesh proxy or None"); return 1; } return 0; diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 0e1572da679..96f2f3e8ed3 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1678,7 +1678,7 @@ PyObject* KX_Scene::py_getattro(PyObject *attr) Py_INCREF(object); } else { - PyErr_Format(PyExc_AttributeError, "value = scene.myAttr: KX_Scene, attribute \"%s\" not found", PyString_AsString(attr)); + PyErr_Format(PyExc_AttributeError, "KX_Scene attribute \"%s\" not found", PyString_AsString(attr)); } } @@ -1696,7 +1696,7 @@ int KX_Scene::py_setattro(PyObject *attr, PyObject *value) ret= PY_SET_ATTR_SUCCESS; } else { - PyErr_SetString(PyExc_AttributeError, "scene.UserAttr = value: KX_Scenes, failed assigning value to internal dictionary"); + PyErr_SetString(PyExc_AttributeError, "failed assigning value to KX_Scenes internal dictionary"); ret= PY_SET_ATTR_FAIL; } } diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp index b9edd7436df..eb1d91d760f 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.cpp +++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp @@ -355,7 +355,7 @@ PyObject* KX_SoundActuator::pyattr_get_filename(void *self, const struct KX_PYAT char* name = objectname.Ptr(); if (!name) { - PyErr_SetString(PyExc_RuntimeError, "value = actuator.filename: KX_SoundActuator, unable to get sound filename"); + PyErr_SetString(PyExc_RuntimeError, "Unable to get sound filename"); return NULL; } else return PyString_FromString(name); @@ -541,7 +541,7 @@ int KX_SoundActuator::pyattr_set_orientation(void *self, const struct KX_PYATTRI KX_SoundActuator * actuator = static_cast (self); if (!PySequence_Check(value)) { - PyErr_SetString(PyExc_AttributeError, "value = actuator.orientation: KX_SoundActuator, expected a sequence"); + PyErr_SetString(PyExc_AttributeError, "'orientation' attribute needs to be a sequence"); return 1; } diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp index 5a6e8e6f501..e7f8acbd1a8 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.cpp +++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp @@ -369,7 +369,7 @@ const char KX_TouchSensor::GetTouchMaterial_doc[] = "\tKX_FALSE if it looks for a specific property.\n" ; PyObject* KX_TouchSensor::PyGetTouchMaterial() { - ShowDeprecationWarning("getTouchMaterial()", "the useMaterial property"); + ShowDeprecationWarning("getTouchMaterial()", "the materialCheck property"); return PyInt_FromLong(m_bFindMaterial); } @@ -382,7 +382,6 @@ const char KX_TouchSensor::SetTouchMaterial_doc[] = "\tKX_FALSE to switch off positive pulse mode.\n" ; PyObject* KX_TouchSensor::PySetTouchMaterial(PyObject *value) { - ShowDeprecationWarning("setTouchMaterial()", "the useMaterial property"); int pulseArg = PyInt_AsLong(value); if(pulseArg ==-1 && PyErr_Occurred()) { diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp index 88f63334285..8be125011bb 100644 --- a/source/gameengine/Ketsji/KX_VertexProxy.cpp +++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp @@ -398,7 +398,7 @@ PyObject* KX_VertexProxy::PySetRGBA(PyObject* value) } } - PyErr_SetString(PyExc_TypeError, "vert.setRGBA(value): KX_VertexProxy, expected a 4D vector or an int"); + PyErr_SetString(PyExc_TypeError, "expected a 4D vector or an int"); return NULL; } diff --git a/source/gameengine/Physics/common/PHY_IController.cpp b/source/gameengine/Physics/common/PHY_IController.cpp index 98139cce4b5..47fe9a9eea8 100644 --- a/source/gameengine/Physics/common/PHY_IController.cpp +++ b/source/gameengine/Physics/common/PHY_IController.cpp @@ -1,5 +1,5 @@ /** - * $Id: PHY_IController.cpp 19709 2009-04-13 19:33:22Z gsrb3d $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h index 73e6d1ada18..45e93f9d24e 100644 --- a/source/gameengine/Physics/common/PHY_IController.h +++ b/source/gameengine/Physics/common/PHY_IController.h @@ -1,5 +1,5 @@ /** - * $Id: PHY_IController.h 19709 2009-04-13 19:33:22Z gsrb3d $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.cpp b/source/gameengine/Physics/common/PHY_IGraphicController.cpp index 441f850a2b3..4dccecd3d29 100644 --- a/source/gameengine/Physics/common/PHY_IGraphicController.cpp +++ b/source/gameengine/Physics/common/PHY_IGraphicController.cpp @@ -1,5 +1,5 @@ /** - * $Id: PHY_IGraphicController.cpp 19709 2009-04-13 19:33:22Z gsrb3d $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h index 4e11445c33a..36b8a978e87 100644 --- a/source/gameengine/Physics/common/PHY_IGraphicController.h +++ b/source/gameengine/Physics/common/PHY_IGraphicController.h @@ -1,5 +1,5 @@ /** - * $Id: PHY_IGraphicController.h 19709 2009-04-13 19:33:22Z gsrb3d $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/gameengine/PyDoc/BL_ShapeActionActuator.py b/source/gameengine/PyDoc/BL_ShapeActionActuator.py index e1e8b039749..0384bfca14e 100644 --- a/source/gameengine/PyDoc/BL_ShapeActionActuator.py +++ b/source/gameengine/PyDoc/BL_ShapeActionActuator.py @@ -1,3 +1,4 @@ +<<<<<<< .working # $Id$ # Documentation for BL_ShapeActionActuator from SCA_IActuator import * @@ -11,6 +12,7 @@ class BL_ShapeActionActuator(SCA_IActuator): @type action: string @ivar start: Specifies the starting frame of the shape animation. @type start: float +<<<<<<< .working @ivar end: Specifies the ending frame of the shape animation. @type end: float @ivar blendin: Specifies the number of frames of animation to generate when making transitions between actions. @@ -197,3 +199,206 @@ class BL_ShapeActionActuator(SCA_IActuator): @rtype: string """ +======= +# $Id$ +# Documentation for BL_ShapeActionActuator +from SCA_IActuator import * + +class BL_ShapeActionActuator(SCA_IActuator): + """ + ShapeAction Actuators apply an shape action to an mesh object.\ + + @ivar action: The name of the action to set as the current shape action. + @type action: string + @ivar start: Specifies the starting frame of the shape animation. + @type start: float + @type end: Specifies the ending frame of the shape animation. +======= + @ivar end: Specifies the ending frame of the shape animation. +>>>>>>> .merge-right.r19825 + @type end: float + @ivar blendin: Specifies the number of frames of animation to generate when making transitions between actions. + @type blendin: float + @ivar priority: Sets the priority of this actuator. Actuators will lower + priority numbers will override actuators with higher + numbers. + @type priority: integer + @ivar frame: Sets the current frame for the animation. + @type frame: float + @ivar property: Sets the property to be used in FromProp playback mode. + @type property: string + @ivar blendTime: Sets the internal frame timer. This property must be in + the range from 0.0 to blendin. + @type blendTime: float + @ivar type: The operation mode of the actuator. + KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, + KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND + @type type: integer + @ivar frameProperty: The name of the property that is set to the current frame number. + @type frameProperty: string + + """ + def setAction(action, reset = True): + """ + DEPRECATED: use the 'action' property + Sets the current action. + + @param action: The name of the action to set as the current action. + @type action: string + @param reset: Optional parameter indicating whether to reset the + blend timer or not. A value of 1 indicates that the + timer should be reset. A value of 0 will leave it + unchanged. If reset is not specified, the timer will + be reset. + """ + + def setStart(start): + """ + DEPRECATED: use the 'start' property + Specifies the starting frame of the animation. + + @param start: the starting frame of the animation + @type start: float + """ + + def setEnd(end): + """ + DEPRECATED: use the 'end' property + Specifies the ending frame of the animation. + + @param end: the ending frame of the animation + @type end: float + """ + def setBlendin(blendin): + """ + DEPRECATED: use the 'blendin' property + Specifies the number of frames of animation to generate + when making transitions between actions. + + @param blendin: the number of frames in transition. + @type blendin: float + """ + + def setPriority(priority): + """ + DEPRECATED: use the 'priority' property + Sets the priority of this actuator. + + @param priority: Specifies the new priority. Actuators will lower + priority numbers will override actuators with higher + numbers. + @type priority: integer + """ + def setFrame(frame): + """ + DEPRECATED: use the 'frame' property + Sets the current frame for the animation. + + @param frame: Specifies the new current frame for the animation + @type frame: float + """ + + def setProperty(prop): + """ + DEPRECATED: use the 'property' property + Sets the property to be used in FromProp playback mode. + + @param prop: the name of the property to use. + @type prop: string. + """ + + def setBlendtime(blendtime): + """ + DEPRECATED: use the 'blendTime' property + Sets the internal frame timer. + + Allows the script to directly modify the internal timer + used when generating transitions between actions. + + @param blendtime: The new time. This parameter must be in the range from 0.0 to 1.0. + @type blendtime: float + """ + + def setType(mode): + """ + DEPRECATED: use the 'type' property + Sets the operation mode of the actuator + + @param mode: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND + @type mode: integer + """ + + def getType(): + """ + DEPRECATED: use the 'type' property + Returns the operation mode of the actuator + + @rtype: integer + @return: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND + """ + + def getAction(): + """ + DEPRECATED: use the 'action' property + getAction() returns the name of the action associated with this actuator. + + @rtype: string + """ + + def getStart(): + """ + DEPRECATED: use the 'start' property + Returns the starting frame of the action. + + @rtype: float + """ + def getEnd(): + """ + DEPRECATED: use the 'end' property + Returns the last frame of the action. + + @rtype: float + """ + def getBlendin(): + """ + DEPRECATED: use the 'blendin' property + Returns the number of interpolation animation frames to be generated when this actuator is triggered. + + @rtype: float + """ + def getPriority(): + """ + DEPRECATED: use the 'priority' property + Returns the priority for this actuator. Actuators with lower Priority numbers will + override actuators with higher numbers. + + @rtype: integer + """ + def getFrame(): + """ + DEPRECATED: use the 'frame' property + Returns the current frame number. + + @rtype: float + """ + def getProperty(): + """ + DEPRECATED: use the 'property' property + Returns the name of the property to be used in FromProp mode. + + @rtype: string + """ + def setFrameProperty(prop): + """ + DEPRECATED: use the 'frameProperty' property + @param prop: A string specifying the property of the object that will be updated with the action frame number. + @type prop: string + """ + def getFrameProperty(): + """ + DEPRECATED: use the 'frameProperty' property + Returns the name of the property that is set to the current frame number. + + @rtype: string + """ +>>>>>>> .merge-right.r19804 diff --git a/source/gameengine/PyDoc/KX_ParentActuator.py b/source/gameengine/PyDoc/KX_ParentActuator.py index 2f5d9515d0b..340ac42d926 100644 --- a/source/gameengine/PyDoc/KX_ParentActuator.py +++ b/source/gameengine/PyDoc/KX_ParentActuator.py @@ -1,4 +1,12 @@ +<<<<<<< .working +<<<<<<< .working +# $Id: KX_ParentActuator.py 19805 2009-04-20 00:19:16Z genscher $ +======= +# $Id: KX_ParentActuator.py 2615 2004-06-02 12:43:27Z kester $ +======= # $Id$ +>>>>>>> .merge-right.r19825 +>>>>>>> .merge-right.r19804 # Documentation for KX_ParentActuator from SCA_IActuator import * diff --git a/source/gameengine/PyDoc/KX_StateActuator.py b/source/gameengine/PyDoc/KX_StateActuator.py index fe3669d3809..a7866071637 100644 --- a/source/gameengine/PyDoc/KX_StateActuator.py +++ b/source/gameengine/PyDoc/KX_StateActuator.py @@ -1,3 +1,4 @@ +<<<<<<< .working # $Id$ # Documentation for KX_StateActuator from SCA_IActuator import * @@ -42,3 +43,31 @@ class KX_StateActuator(SCA_IActuator): @param mask: bits that will be modified @type mask: integer """ +======= +# $Id$ +# Documentation for KX_StateActuator +from SCA_IActuator import * + +class KX_StateActuator(SCA_IActuator): + """ + State actuator changes the state mask of parent object. + """ + def setOperation(op): + """ + Set the type of bit operation to be applied on object state mask. + Use setMask() to specify the bits that will be modified. + + @param op: bit operation (0=Copy, 1=Add, 2=Substract, 3=Invert) + @type op: integer + """ + def setMask(mask): + """ + Set the value that defines the bits that will be modified by the operation. + The bits that are 1 in the value will be updated in the object state, + the bits that are 0 are will be left unmodified expect for the Copy operation + which copies the value to the object state. + + @param mask: bits that will be modified + @type mask: integer + """ +>>>>>>> .merge-right.r19804 diff --git a/source/gameengine/PyDoc/KX_VehicleWrapper.py b/source/gameengine/PyDoc/KX_VehicleWrapper.py index 68240e15622..087aa167475 100644 --- a/source/gameengine/PyDoc/KX_VehicleWrapper.py +++ b/source/gameengine/PyDoc/KX_VehicleWrapper.py @@ -5,15 +5,23 @@ class KX_VehicleWrapper: # (PyObjectPlus) All placeholders have a __ prefix """ - def __addWheel(val): + def addWheel(wheel, attachPos, attachDir, axleDir, suspensionRestLength, wheelRadius, hasSteering): + """ TODO - Description - @param val: the starting frame of the animation - @type val: float - - @rtype: integer - @return: TODO Description + @param wheel: The object to use as a wheel. + @type wheel: L{KX_GameObject} or a KX_GameObject name + @param attachPos: The position that this wheel will attach to. + @type attachPos: vector of 3 floats + @param attachDir: The direction this wheel points. + @type attachDir: vector of 3 floats + @param axleDir: The direction of this wheels axle. + @type axleDir: vector of 3 floats + @param suspensionRestLength: TODO - Description + @type suspensionRestLength: float + @param wheelRadius: The size of the wheel. + @type wheelRadius: float """ def __applyBraking(val): diff --git a/source/gameengine/PyDoc/SCA_DelaySensor.py b/source/gameengine/PyDoc/SCA_DelaySensor.py index 6560df6573e..3a29cee0308 100644 --- a/source/gameengine/PyDoc/SCA_DelaySensor.py +++ b/source/gameengine/PyDoc/SCA_DelaySensor.py @@ -1,3 +1,4 @@ +<<<<<<< .working # $Id$ # Documentation for SCA_DelaySensor from SCA_ISensor import * @@ -20,6 +21,7 @@ class SCA_DelaySensor(SCA_ISensor): @type delay: integer. @ivar duration: length of the ON period in number of frame after the initial OFF period. If duration is greater than 0, a negative trigger is sent at the end of the ON pulse. +<<<<<<< .working @type duration: integer @ivar repeat: 1 if the OFF-ON cycle should be repeated indefinately, 0 if it should run once. @type repeat: integer @@ -70,3 +72,83 @@ class SCA_DelaySensor(SCA_ISensor): @rtype: KX_TRUE or KX_FALSE """ +======= +# $Id$ +# Documentation for SCA_DelaySensor +from SCA_ISensor import * + +class SCA_DelaySensor(SCA_ISensor): + """ + The Delay sensor generates positive and negative triggers at precise time, + expressed in number of frames. The delay parameter defines the length + of the initial OFF period. A positive trigger is generated at the end of this period. + The duration parameter defines the length of the ON period following the OFF period. + There is a negative trigger at the end of the ON period. If duration is 0, the sensor + stays ON and there is no negative trigger. + The sensor runs the OFF-ON cycle once unless the repeat option is set: the + OFF-ON cycle repeats indefinately (or the OFF cycle if duration is 0). + Use SCA_ISensor::reset() at any time to restart sensor. + + Properties: + + @ivar delay: length of the initial OFF period as number of frame, 0 for immediate trigger. + @type delay: integer. + @ivar duration: length of the ON period in number of frame after the initial OFF period. + If duration is greater than 0, a negative trigger is sent at the end of the ON pulse. + @type duration: integer + @ivar repeat: 1 if the OFF-ON cycle should be repeated indefinately, 0 if it should run once. + @type repeat: integer + +======= + @type duration: integer + @ivar repeat: 1 if the OFF-ON cycle should be repeated indefinately, 0 if it should run once. + @type repeat: integer +>>>>>>> .merge-right.r19825 + """ + def setDelay(delay): + """ + DEPRECATED: use the delay property + Set the initial delay before the positive trigger. + + @param delay: length of the initial OFF period as number of frame, 0 for immediate trigger + @type delay: integer + """ + def setDuration(duration): + """ + DEPRECATED: use the duration property + Set the duration of the ON pulse after initial delay and the generation of the positive trigger. + If duration is greater than 0, a negative trigger is sent at the end of the ON pulse. + + @param duration: length of the ON period in number of frame after the initial OFF period + @type duration: integer + """ + def setRepeat(repeat): + """ + DEPRECATED: use the repeat property + Set if the sensor repeat mode. + + @param repeat: 1 if the OFF-ON cycle should be repeated indefinately, 0 if it should run once. + @type repeat: integer + """ + def getDelay(): + """ + DEPRECATED: use the delay property + Return the delay parameter value. + + @rtype: integer + """ + def getDuration(): + """ + DEPRECATED: use the duration property + Return the duration parameter value + + @rtype: integer + """ + def getRepeat(): + """ + DEPRECATED: use the repeat property + Return the repeat parameter value + + @rtype: KX_TRUE or KX_FALSE + """ +>>>>>>> .merge-right.r19804 diff --git a/source/gameengine/PyDoc/SCA_ILogicBrick.py b/source/gameengine/PyDoc/SCA_ILogicBrick.py index 18cb900f28d..4688ba12bb6 100644 --- a/source/gameengine/PyDoc/SCA_ILogicBrick.py +++ b/source/gameengine/PyDoc/SCA_ILogicBrick.py @@ -8,13 +8,17 @@ class SCA_ILogicBrick: @ivar executePriority: This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). @type executePriority: int + @ivar owner: The game object this logic brick is attached to (read only). + @type owner: L{KX_GameObject} or None in exceptional cases. """ def getOwner(): """ Gets the game object associated with this logic brick. - @rtype: L{KX_GameObject} + Deprecated: Use the "owner" property instead. + + @rtype: L{KX_GameObject} """ #--The following methods are deprecated-- diff --git a/source/gameengine/PyDoc/SCA_JoystickSensor.py b/source/gameengine/PyDoc/SCA_JoystickSensor.py index 13b006e8dd6..66342adaf5f 100644 --- a/source/gameengine/PyDoc/SCA_JoystickSensor.py +++ b/source/gameengine/PyDoc/SCA_JoystickSensor.py @@ -1,4 +1,12 @@ +<<<<<<< .working +<<<<<<< .working +# $Id: SCA_JoystickSensor.py 19805 2009-04-20 00:19:16Z genscher $ +======= +# $Id: SCA_RandomSensor.py 15444 2008-07-05 17:05:05Z lukep $ +======= # $Id$ +>>>>>>> .merge-right.r19825 +>>>>>>> .merge-right.r19804 # Documentation for SCA_RandomSensor from SCA_ISensor import * diff --git a/source/gameengine/PyDoc/epy_docgen.sh b/source/gameengine/PyDoc/epy_docgen.sh old mode 100755 new mode 100644 diff --git a/source/gameengine/VideoTexture/FilterNormal.cpp b/source/gameengine/VideoTexture/FilterNormal.cpp index a7266967efb..03a79c1c8ce 100644 --- a/source/gameengine/VideoTexture/FilterNormal.cpp +++ b/source/gameengine/VideoTexture/FilterNormal.cpp @@ -74,7 +74,7 @@ static int setColor (PyFilter * self, PyObject * value, void * closure) // check validity of parameter if (value == NULL || !PyInt_Check(value)) { - PyErr_SetString(PyExc_TypeError, "filt.colorIdx = int: VideoTexture.FilterNormal, expected the value must be a int"); + PyErr_SetString(PyExc_TypeError, "The value must be a int"); return -1; } // set color index @@ -94,20 +94,15 @@ static PyObject * getDepth (PyFilter * self, void * closure) static int setDepth (PyFilter * self, PyObject * value, void * closure) { // check validity of parameter - if (value) + if (value == NULL || !PyFloat_Check(value)) { - float depth= (float)PyFloat_AsDouble(value); - if ((depth==-1 && PyErr_Occurred()) == 0) /* no error converting to a float? */ - { - // set depth - getFilter(self)->setDepth(depth); - // success - return 0; - } + PyErr_SetString(PyExc_TypeError, "The value must be a float"); + return -1; } - - PyErr_SetString(PyExc_TypeError, "filt.depth = float: VideoTexture.FilterNormal, expected the value must be a float"); - return -1; + // set depth + getFilter(self)->setDepth(float(PyFloat_AsDouble(value))); + // success + return 0; } diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp b/source/gameengine/VideoTexture/blendVideoTex.cpp index c11e7fffecd..ec066811a52 100644 --- a/source/gameengine/VideoTexture/blendVideoTex.cpp +++ b/source/gameengine/VideoTexture/blendVideoTex.cpp @@ -1,6 +1,6 @@ /* $Id$ ----------------------------------------------------------------------------- -This source file is part of VideoTexture library +This source file is part of VideoTexure library Copyright (c) 2006 The Zdeno Ash Miklas @@ -49,14 +49,14 @@ static PyObject * getMaterialID (PyObject *self, PyObject *args) char * matName; // get parameters - if (!PyArg_ParseTuple(args, "Os:materialID", &obj, &matName)) + if (!PyArg_ParseTuple(args, "Os", &obj, &matName)) return NULL; // get material id short matID = getMaterialID(obj, matName); // if material was not found, report errot if (matID < 0) { - PyErr_SetString(PyExc_RuntimeError, "VideoTexture.materialID(ob, string): Object doesn't have material with given name"); + PyErr_SetString(PyExc_RuntimeError, "object doesn't have material with given name"); return NULL; } // return material ID @@ -67,7 +67,7 @@ static PyObject * getMaterialID (PyObject *self, PyObject *args) // get last error description static PyObject * getLastError (PyObject *self, PyObject *args) { - return PyString_FromString(Exception::m_lastError.c_str()); + return Py_BuildValue("s", Exception::m_lastError.c_str()); } // set log file @@ -89,7 +89,7 @@ static PyObject * imageToArray (PyObject * self, PyObject *args) if (!PyArg_ParseTuple(args, "O", &pyImg) || !pyImageTypes.in(pyImg->ob_type)) { // if object is incorect, report error - PyErr_SetString(PyExc_TypeError, "VideoTexture.imageToArray(image): The value must be a image source object"); + PyErr_SetString(PyExc_TypeError, "The value must be a image source object"); return NULL; } // get image structure