BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.

This commit is contained in:
Mitchell Stokes
2013-11-04 19:21:07 +00:00
parent f4762eb12b
commit cf9fe8f329
39 changed files with 756 additions and 1852 deletions

View File

@@ -80,7 +80,6 @@ ImageRender::ImageRender (KX_Scene *scene, KX_Camera * camera) :
m_engine = KX_GetActiveEngine();
m_rasterizer = m_engine->GetRasterizer();
m_canvas = m_engine->GetCanvas();
m_rendertools = m_engine->GetRenderTools();
}
// destructor
@@ -200,9 +199,8 @@ void ImageRender::Render()
m_canvas->ClearColor(m_background[0], m_background[1], m_background[2], m_background[3]);
m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER);
m_rasterizer->BeginFrame(RAS_IRasterizer::KX_TEXTURED,m_engine->GetClockTime());
m_rendertools->BeginFrame(m_rasterizer);
m_engine->SetWorldSettings(m_scene->GetWorldInfo());
m_rendertools->SetAuxilaryClientInfo(m_scene);
m_rasterizer->SetAuxilaryClientInfo(m_scene);
m_rasterizer->DisplayFog();
// matrix calculation, don't apply any of the stereo mode
m_rasterizer->SetStereoMode(RAS_IRasterizer::RAS_STEREO_NOSTEREO);
@@ -275,7 +273,7 @@ void ImageRender::Render()
m_scene->CalculateVisibleMeshes(m_rasterizer,m_camera);
m_scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
m_scene->RenderBuckets(camtrans, m_rasterizer);
m_scene->RenderFonts();
@@ -595,7 +593,6 @@ ImageRender::ImageRender (KX_Scene *scene, KX_GameObject *observer, KX_GameObjec
m_engine = KX_GetActiveEngine();
m_rasterizer = m_engine->GetRasterizer();
m_canvas = m_engine->GetCanvas();
m_rendertools = m_engine->GetRenderTools();
// locate the vertex assigned to mat and do following calculation in mesh coordinates
for (int meshIndex = 0; meshIndex < mirror->GetMeshCount(); meshIndex++)
{