Compositor: remove scene.node_tree from Python API
Since we are removing `scene.use_nodes` in #143578, most developers will have to update their python script by replacing `scene.node_tree` by `scene.compositing_node_group` in order to create a new compositing node tree anyways. So we remove `scene.node_tree`. Note: `scene->nodetree` in `scene_blend_write()` is still being written to the blend file, so forward compatibility is not affected by this PR. Pull Request: https://projects.blender.org/blender/blender/pulls/143619
This commit is contained in:
@@ -217,7 +217,7 @@ class NodeGroupVersioning36Test(AbstractNodeGroupInterfaceTest):
|
||||
def test_load_compositor_nodes(self):
|
||||
self.open_file()
|
||||
|
||||
tree = bpy.data.scenes['Scene'].node_tree
|
||||
tree = bpy.data.scenes['Scene'].compositing_node_group
|
||||
group = bpy.data.node_groups.get('NodeGroup')
|
||||
self.assertIsNotNone(group, "Compositor node group not found")
|
||||
node = tree.nodes['Group']
|
||||
@@ -306,7 +306,7 @@ class NodeGroupVersioning25Test(AbstractNodeGroupInterfaceTest):
|
||||
def test_load_compositor_nodes(self):
|
||||
self.open_file()
|
||||
|
||||
tree = bpy.data.scenes['Scene'].node_tree
|
||||
tree = bpy.data.scenes['Scene'].compositing_node_group
|
||||
group = bpy.data.node_groups.get('NodeGroup.002')
|
||||
self.assertIsNotNone(group, "Compositor node group not found")
|
||||
node = tree.nodes['NodeGroup.002']
|
||||
|
||||
@@ -188,8 +188,8 @@ def check_linked_scene_copying():
|
||||
|
||||
# check node's props
|
||||
# must point to own scene camera
|
||||
intern_sys_idprops = intern_sce.node_tree.nodes['Render Layers'].bl_system_properties_get()
|
||||
extern_sys_idprops = extern_sce.node_tree.nodes['Render Layers'].bl_system_properties_get()
|
||||
intern_sys_idprops = intern_sce.compositing_node_group.nodes['Render Layers'].bl_system_properties_get()
|
||||
extern_sys_idprops = extern_sce.compositing_node_group.nodes['Render Layers'].bl_system_properties_get()
|
||||
expect_false_or_abort(
|
||||
intern_sys_idprops["prop"] and not (intern_sys_idprops["prop"] == extern_sys_idprops["prop"]))
|
||||
|
||||
@@ -210,8 +210,8 @@ def check_scene_copying():
|
||||
|
||||
# check node's props
|
||||
# must point to own scene camera
|
||||
first_sys_idprops = first_sce.node_tree.nodes['Render Layers'].bl_system_properties_get()
|
||||
second_sys_idprops = second_sce.node_tree.nodes['Render Layers'].bl_system_properties_get()
|
||||
first_sys_idprops = first_sce.compositing_node_group.nodes['Render Layers'].bl_system_properties_get()
|
||||
second_sys_idprops = second_sce.compositing_node_group.nodes['Render Layers'].bl_system_properties_get()
|
||||
expect_false_or_abort(not (first_sys_idprops["prop"] == second_sys_idprops["prop"]))
|
||||
|
||||
|
||||
|
||||
@@ -206,7 +206,7 @@ class FileOutputTest(unittest.TestCase):
|
||||
|
||||
bpy.ops.wm.open_mainfile(filepath=blendfile)
|
||||
# Set output directory for all existing file output nodes.
|
||||
set_basepath(bpy.data.scenes[0].node_tree, f'{curr_out_dir}/')
|
||||
set_basepath(bpy.data.scenes[0].compositing_node_group, f'{curr_out_dir}/')
|
||||
bpy.data.scenes[0].render.compositor_device = f'{self.execution_device}'
|
||||
bpy.ops.render.render()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user