Windows: Rework clang scripts, and enable by default on Windows ARM64

This switches clang to be the default compiler on Windows ARM64, allowing for an override to MSVC.

Turns out MSVC builds have been broken for months, but nobody checked, so I'm just switching them off for now and setting clang as the default.

These updated scripts allow for the msbuild generator to use an external (ie, non-MSVC) clang installation properly, otherwise they failed.

They also allow for users to specify their own desired clang compiler via an environment variable.

An update to the docs will come seperately.

Pull Request: https://projects.blender.org/blender/blender/pulls/134566
This commit is contained in:
Anthony Roberts
2025-02-20 11:23:01 +01:00
parent b1eaf58aa4
commit d29ef95c3c
7 changed files with 135 additions and 25 deletions

View File

@@ -29,6 +29,8 @@ echo - 2019b ^(build with visual studio 2019 Build Tools^)
echo - 2022 ^(build with visual studio 2022^)
echo - 2022pre ^(build with visual studio 2022 pre-release^)
echo - 2022b ^(build with visual studio 2022 Build Tools^)
echo - clang ^(enable building with clang - default on ARM64^)
echo - msvc ^(enable building with msvc - default on x64, unsupported on ARM64^)
echo.
echo Documentation Targets ^(Not associated with building^)
@@ -37,7 +39,6 @@ echo - doc_py ^(Generate sphinx python api docs^)
echo.
echo Experimental options
echo - with_gpu_tests ^(enable both the render and draw gpu test suites including EEVEE, Workbench, Grease Pencil, draw manager and GPU backends^)
echo - clang ^(enable building with clang^)
echo - asan ^(enable asan^)
echo - ninja ^(enable building with ninja instead of msbuild^)
echo.