From d2ee1224a37a3eac1cc9403bfde2139cfa83d76d Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Wed, 23 Apr 2025 09:13:33 -0400 Subject: [PATCH] Cleanup: Use slightly larger inline buffer for per-vertex stack array --- source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc index 00b0174349f..5cee47635bd 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc @@ -332,7 +332,7 @@ static bool sort_vertex_faces(const Span edges, } /* For each face store the two corners whose edge contains the vertex. */ - Array> face_vertex_corners(connected_faces.size()); + Array, 16> face_vertex_corners(connected_faces.size()); for (const int i : connected_faces.index_range()) { bool first_edge_done = false; for (const int corner : faces[connected_faces[i]]) {