Notes:
* Sequence transform strip uses G.scene global, this is commented
  out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
  2.5 got merged, but no new files were added. Calls to these files
  are commented out with "XXX etch-a-ton". editarmature.c and
  transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
  (player still fails to link).
This commit is contained in:
Brecht Van Lommel
2009-03-17 21:44:58 +00:00
555 changed files with 20037 additions and 11815 deletions

View File

@@ -5,4 +5,4 @@ sources = env.Glob('intern/*.cpp')
incs = '. ../moto/include ../container ../memutil'
env.BlenderLib ('bf_decimation', sources, Split(incs) , [], libtype=['intern', 'player'], priority = [10, 20] )
env.BlenderLib ('bf_decimation', sources, Split(incs) , [], libtype=['core'], priority = [10] )