patch [#19796] GLEW update by Mitchell Stokes (Moguri)

GLEW update to version 1.5.1 [11-03-08]
this opens room for Geometry Shader support.

* - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
This commit is contained in:
Dalai Felinto
2009-11-21 20:36:03 +00:00
parent 75e82b5349
commit d875f4927e
22 changed files with 6115 additions and 645 deletions

View File

@@ -3,9 +3,11 @@ Import ('env')
sources = env.Glob('intern/*.c')
defs = [ 'GLEW_STATIC' ]
incs = '../blenlib ../blenkernel ../makesdna ../include'
incs += ' #/extern/glew/include #intern/guardedalloc #intern/smoke/extern ../imbuf .'
incs += ' ' + env['BF_OPENGL_INC']
env.BlenderLib ( 'bf_gpu', sources, Split(incs), [], libtype=['core','player'], priority=[160,110] )
env.BlenderLib ( 'bf_gpu', sources, Split(incs), defines = defs, libtype=['core','player'], priority=[160,110] )