patch [#19796] GLEW update by Mitchell Stokes (Moguri)

GLEW update to version 1.5.1 [11-03-08]
this opens room for Geometry Shader support.

* - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
This commit is contained in:
Dalai Felinto
2009-11-21 20:36:03 +00:00
parent 75e82b5349
commit d875f4927e
22 changed files with 6115 additions and 645 deletions

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@@ -37,6 +37,8 @@ SET(INC
../../../extern/glew/include
)
ADD_DEFINITIONS(-DGLEW_STATIC)
IF(WITH_FFMPEG)
ADD_DEFINITIONS(-DWITH_FFMPEG)
ENDIF(WITH_FFMPEG)

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@@ -2,7 +2,7 @@
Import ('env')
sources = env.Glob('*.cpp')
defs = []
defs = [ 'GLEW_STATIC' ]
incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'

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@@ -61,6 +61,8 @@ SET(INC
../../../extern/glew/include
)
ADD_DEFINITIONS(-DGLEW_STATIC)
IF(WITH_SDL)
SET(INC ${INC} ${SDL_INCLUDE_DIR})
ELSE(WITH_SDL)

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@@ -4,7 +4,7 @@ import sys
Import ('env')
sources = env.Glob('*.cpp')
defs = []
defs = [ 'GLEW_STATIC' ]
incs = '. #source/blender/python/generic' # Only for Mathutils! and bpy_internal_import.h, be very careful

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@@ -38,5 +38,7 @@ SET(INC
${PYTHON_INC}
)
ADD_DEFINITIONS(-DGLEW_STATIC)
BLENDERLIB(bf_rasterizer "${SRC}" "${INC}")
#env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags )

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@@ -41,5 +41,7 @@ SET(INC
../../../../source/blender/blenloader
)
ADD_DEFINITIONS(-DGLEW_STATIC)
BLENDERLIB(bf_oglrasterizer "${SRC}" "${INC}")
#env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 120] )

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@@ -3,9 +3,11 @@ Import ('env')
sources = env.Glob('*.cpp')
defs = [ 'GLEW_STATIC' ]
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer #source/gameengine/BlenderRoutines '
incs += ' #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC']
incs += ' #source/blender/gameengine/Ketsji #source/gameengine/SceneGraph #source/blender/makesdna #source/blender/blenkernel'
incs += ' #intern/guardedalloc #source/blender/blenlib'
env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,75], cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), defines = defs, libtype=['core','player'], priority=[350,75], cxx_compileflags=env['BGE_CXXFLAGS'])

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@@ -6,7 +6,7 @@ sources = env.Glob('*.cpp')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna'
defs = []
defs = [ 'GLEW_STATIC' ]
if env['WITH_BF_PYTHON']:
incs += ' ' + env['BF_PYTHON_INC']