Edit Mesh: Poly build tool improvements
This commit changes the functionality of the Poly build tool to make it more suitable for retopology tasks: - Click and drag from a boundary edge extrudes a new quad - Click and drag on vertices tweaks the position - Ctrl + click adds geometry. There is a geometry preview in the gizmo. It also can automatically convert triangles to quads. - Shift + click deletes mesh elements (faces or vertices) - Updated preselection code. Different mesh elements take priority depending on the selected action. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5573
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@@ -490,12 +490,17 @@ class _defs_edit_mesh:
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@ToolDef.from_fn
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def poly_build():
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def draw_settings(context, layout, tool):
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props = tool.operator_properties("mesh.polybuild_face_at_cursor_move")
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props_macro = props.MESH_OT_polybuild_face_at_cursor
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layout.prop(props_macro, "create_quads")
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return dict(
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idname="builtin.poly_build",
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label="Poly Build",
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icon="ops.mesh.polybuild_hover",
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widget="VIEW3D_GGT_mesh_preselect_elem",
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keymap=(),
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draw_settings=draw_settings,
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)
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@ToolDef.from_fn
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