Fix: EEVEE-Next: Use raytracing again in render tests

This commit is contained in:
Clément Foucault
2024-02-13 20:26:16 +01:00
parent 9cf304160b
commit db2f15f01f

View File

@@ -39,7 +39,7 @@ def setup():
eevee.motion_blur_steps = 10
# Ray-tracing
eevee.use_raytracing = False
eevee.use_raytracing = True
eevee.ray_tracing_method = 'SCREEN'
ray_tracing = eevee.ray_tracing_options
ray_tracing.resolution_scale = "1"