Fix: EEVEE-Next: Use raytracing again in render tests
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@@ -39,7 +39,7 @@ def setup():
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eevee.motion_blur_steps = 10
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# Ray-tracing
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eevee.use_raytracing = False
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eevee.use_raytracing = True
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eevee.ray_tracing_method = 'SCREEN'
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ray_tracing = eevee.ray_tracing_options
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ray_tracing.resolution_scale = "1"
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