- moved navmesh conversion code to ED_Editors project (ED_navmesh_conversion.h and navmesh_conversion.cpp files)
- added new custom data layer CD_Recast
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@@ -31,19 +31,22 @@
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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extern "C" {
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#include "BKE_scene.h"
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#include "BKE_customdata.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_DerivedMesh.h"
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#include "BLI_math_vector.h"
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#include "ED_navmesh_conversion.h"
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}
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#include "KX_PythonInit.h"
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#include "KX_PyMath.h"
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#include "Value.h"
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#include "Recast.h"
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#include "DetourStatNavMeshBuilder.h"
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#include "NavMeshConversion.h"
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#include "KX_ObstacleSimulation.h"
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static const int MAX_PATH_LEN = 256;
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@@ -109,7 +112,7 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
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{
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DerivedMesh* dm = mesh_create_derived_no_virtual(KX_GetActiveScene()->GetBlenderScene(), GetBlenderObject(),
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NULL, CD_MASK_MESH);
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int* recastData = (int*) dm->getFaceDataArray(dm, CD_PROP_INT);
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int* recastData = (int*) dm->getFaceDataArray(dm, CD_RECAST);
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if (recastData)
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{
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int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
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