BPython:
- Fixed small typo in doc file Object.py, reported by user Bill. - Fixed bug #803: Bug #803's Summary: print, type() or BezTriple broken Trying to print type(BezTriple) was crashing Blender because that type wasn't being initialized to PyType_Type. The other problem is that the getName method for ipocurves only works for object ipos. A warning was added for when users try to use it with other blocktypes, we'll later update ipo related stuff in bpython to work for all types.
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@@ -193,6 +193,10 @@ static PyObject* IpoCurve_getName (C_IpoCurve *self)
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{
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char * nametab[24] = {"LocX","LocY","LocZ","dLocX","dLocY","dLocZ","RotX","RotY","RotZ","dRotX","dRotY","dRotZ","SizeX","SizeY","SizeZ","dSizeX","dSizeY","dSizeZ","Layer","Time","ColR","ColG","ColB","ColA"};
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if (self->ipocurve->blocktype != ID_OB)
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return EXPP_ReturnPyObjError (PyExc_TypeError,
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"This function doesn't support this ipocurve type yet");
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// printf("IpoCurve_getName %d\n",self->ipocurve->vartype);
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if (self->ipocurve->adrcode <=0 )
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return PyString_FromString("Index too small");
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@@ -49,6 +49,7 @@ PyObject *Types_Init (void)
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constant_Type.ob_type = &PyType_Type;
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buffer_Type.ob_type = &PyType_Type;
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Button_Type.ob_type = &PyType_Type;
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BezTriple_Type.ob_type = &PyType_Type;
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/* Another one that needs to be here: */
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Text_Type.ob_type = &PyType_Type;
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@@ -99,6 +100,7 @@ PyObject *Types_Init (void)
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PyDict_SetItemString(dict, "bufferType", (PyObject *)&buffer_Type);
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PyDict_SetItemString(dict, "constantType", (PyObject *)&constant_Type);
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PyDict_SetItemString(dict, "rgbTupleType", (PyObject *)&rgbTuple_Type);
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PyDict_SetItemString(dict, "BezTripleType", (PyObject *)&BezTriple_Type);
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return submodule;
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}
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@@ -47,7 +47,7 @@ extern PyTypeObject Curve_Type, Ipo_Type, Metaball_Type;
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extern PyTypeObject Lattice_Type;
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extern PyTypeObject vector_Type, buffer_Type, rgbTuple_Type,
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constant_Type;
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constant_Type, BezTriple_Type;
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static char M_Types_doc[] =
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"The Blender Types module\n\n\
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@@ -8,7 +8,7 @@ This module provides access to the B{Object Data} in Blender.
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Example::
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import Blender
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scene = Blencer.Scene.getCurrent () # get the current scene
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scene = Blender.Scene.getCurrent () # get the current scene
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ob = Blender.Object.New ('Camera') # make camera object
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cam = Blender.Camera.New ('ortho') # make ortho camera data object
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ob.link (cam) # link camera data with the object
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