Shader: Change specular tint in Principled BSDF from float to color
For more artistic control. Tints the reflection of dielectric materials at normal incidence. Ref #99447 Pull Request: https://projects.blender.org/blender/blender/pulls/112192
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committed by
Brecht Van Lommel
parent
86156566a7
commit
def9b76207
@@ -294,14 +294,15 @@ class PrincipledBSDFWrapper(ShaderWrapper):
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def specular_tint_get(self):
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if not self.use_nodes or self.node_principled_bsdf is None:
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return 0.0
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return self.node_principled_bsdf.inputs["Specular Tint"].default_value
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return Color((0.0, 0.0, 0.0))
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return rgba_to_rgb(self.node_principled_bsdf.inputs["Specular Tint"].default_value)
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@_set_check
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def specular_tint_set(self, value):
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value = values_clamp(value, 0.0, 1.0)
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def specular_tint_set(self, color):
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color = values_clamp(color, 0.0, 1.0)
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color = rgb_to_rgba(color)
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if self.use_nodes and self.node_principled_bsdf is not None:
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self.node_principled_bsdf.inputs["Specular Tint"].default_value = value
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self.node_principled_bsdf.inputs["Specular Tint"].default_value = color
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specular_tint = property(specular_tint_get, specular_tint_set)
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