Merged changes in the trunk up to revision 28247.
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@@ -75,7 +75,7 @@ static char FEdgeSharp_normalA___doc__[] =
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" normal.\n"
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"\n"
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" :return: The normal to the face lying on the right of the FEdge.\n"
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" :rtype: :class:`Mathutils.Vector`\n";
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" :rtype: :class:`mathutils.Vector`\n";
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static PyObject * FEdgeSharp_normalA( BPy_FEdgeSharp *self ) {
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Vec3r v( self->fes->normalA() );
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@@ -88,7 +88,7 @@ static char FEdgeSharp_normalB___doc__[] =
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" Returns the normal to the face lying on the left of the FEdge.\n"
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"\n"
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" :return: The normal to the face lying on the left of the FEdge.\n"
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" :rtype: :class:`Mathutils.Vector`\n";
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" :rtype: :class:`mathutils.Vector`\n";
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static PyObject * FEdgeSharp_normalB( BPy_FEdgeSharp *self ) {
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Vec3r v( self->fes->normalB() );
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@@ -158,7 +158,7 @@ static char FEdgeSharp_setNormalA___doc__[] =
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" Sets the normal to the face lying on the right of the FEdge.\n"
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"\n"
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" :arg iNormal: A three-dimensional vector.\n"
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" :type iNormal: :class:`Mathutils.Vector`, list or tuple of 3 real numbers\n";
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" :type iNormal: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n";
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static PyObject * FEdgeSharp_setNormalA( BPy_FEdgeSharp *self, PyObject *args ) {
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PyObject *obj = 0;
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@@ -182,7 +182,7 @@ static char FEdgeSharp_setNormalB___doc__[] =
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" Sets the normal to the face lying on the left of the FEdge.\n"
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"\n"
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" :arg iNormal: A three-dimensional vector.\n"
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" :type iNormal: :class:`Mathutils.Vector`, list or tuple of 3 real numbers\n";
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" :type iNormal: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n";
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static PyObject * FEdgeSharp_setNormalB( BPy_FEdgeSharp *self, PyObject *args ) {
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PyObject *obj = 0;
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