diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 0bccab626e6..85d21a13add 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -271,7 +271,7 @@ void ED_view3d_smooth_view_ex( * this means small rotations wont lag */ if (sview->quat && !sview->ofs && !sview->dist) { /* scale the time allowed by the rotation */ - sms.time_allowed *= (double)angle_normalized_qtqt(sms.dst.quat, sms.src.quat) / M_PI; /* 180deg == 1.0 */ + sms.time_allowed *= (double)fabsf(angle_signed_normalized_qtqt(sms.dst.quat, sms.src.quat)) / M_PI; /* 180deg == 1.0 */ } /* ensure it shows correct */ @@ -1076,7 +1076,7 @@ char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon) char view; for (view = RV3D_VIEW_FRONT; view <= RV3D_VIEW_BOTTOM; view++) { - if (angle_qtqt(quat, view3d_quat_axis[view - RV3D_VIEW_FRONT]) < epsilon) { + if (fabsf(angle_signed_qtqt(quat, view3d_quat_axis[view - RV3D_VIEW_FRONT])) < epsilon) { return view; } }