diff --git a/release/ui/buttons_scene.py b/release/ui/buttons_scene.py index b259f297d68..7b23ae03088 100644 --- a/release/ui/buttons_scene.py +++ b/release/ui/buttons_scene.py @@ -108,8 +108,8 @@ class RENDER_PT_render(RenderButtonsPanel): row.item_booleanO("SCREEN_OT_render", "anim", True, text="Render Animation", icon=111) row = layout.row() - row.itemR(rd, "do_composite", toggle=True) - row.itemR(rd, "do_sequence", toggle=True) + row.itemR(rd, "do_composite") + row.itemR(rd, "do_sequence") if rd.do_composite: row = layout.row() row.itemR(rd, "free_image_textures") @@ -188,15 +188,15 @@ class RENDER_PT_stamp(RenderButtonsPanel): split = layout.split() - sub = split.column(align=True) - sub.itemR(rd, "stamp_time", text="Time", toggle=True) - sub.itemR(rd, "stamp_date", text="Date", toggle=True) - sub.itemR(rd, "stamp_frame", text="Frame", toggle=True) - sub.itemR(rd, "stamp_camera", text="Scene", toggle=True) - sub.itemR(rd, "stamp_marker", text="Marker", toggle=True) - sub.itemR(rd, "stamp_filename", text="Filename", toggle=True) - sub.itemR(rd, "stamp_sequence_strip", text="Seq. Strip", toggle=True) - sub.itemR(rd, "stamp_note", text="Note", toggle=True) + sub = split.column() + sub.itemR(rd, "stamp_time", text="Time") + sub.itemR(rd, "stamp_date", text="Date") + sub.itemR(rd, "stamp_frame", text="Frame") + sub.itemR(rd, "stamp_camera", text="Scene") + sub.itemR(rd, "stamp_marker", text="Marker") + sub.itemR(rd, "stamp_filename", text="Filename") + sub.itemR(rd, "stamp_sequence_strip", text="Seq. Strip") + sub.itemR(rd, "stamp_note", text="Note") if (rd.stamp_note): sub.itemR(rd, "stamp_note_text", text="") diff --git a/release/ui/buttons_world.py b/release/ui/buttons_world.py index ff14486d05e..401fbcb0c22 100644 --- a/release/ui/buttons_world.py +++ b/release/ui/buttons_world.py @@ -17,9 +17,9 @@ class WORLD_PT_world(WorldButtonsPanel): layout = self.layout row = layout.row() - row.itemR(world, "blend_sky", toggle=True) - row.itemR(world, "paper_sky", toggle=True) - row.itemR(world, "real_sky", toggle=True) + row.itemR(world, "blend_sky") + row.itemR(world, "paper_sky") + row.itemR(world, "real_sky") row = layout.row() row.column().itemR(world, "horizon_color")