* new metarig type for the durian dragon leg (original rig by Cessen)
* option to roll the delta of the arm rig. * fix to copy metarig type * renamed EditBone.align() --> EditBone.align_roll() * Added EditBone.align_orientation(other) * Added bone.vector: same as (bone.tail - bone.head)
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@@ -226,6 +226,7 @@ class BONE_PT_display(BoneButtonsPanel):
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col.label(text="Custom Shape:")
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col.prop(pchan, "custom_shape", text="")
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class BONE_PT_inverse_kinematics(BoneButtonsPanel):
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bl_label = "Inverse Kinematics"
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bl_default_closed = True
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@@ -735,6 +735,7 @@ class OBJECT_PT_constraints(ConstraintButtonsPanel):
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for con in ob.constraints:
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self.draw_constraint(context, con)
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class BONE_PT_constraints(ConstraintButtonsPanel):
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bl_label = "Bone Constraints"
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bl_context = "bone_constraint"
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