fixing some issues: force needs to wake up objects, property sensor issue, island activation issue

This commit is contained in:
Erwin Coumans
2006-12-25 02:02:13 +00:00
parent 0e094ffcab
commit e820cdf6a0
6 changed files with 50 additions and 25 deletions

View File

@@ -379,6 +379,10 @@ void CcdPhysicsController::ApplyTorque(float torqueX,float torqueY,float torque
{
btVector3 torque(torqueX,torqueY,torqueZ);
btTransform xform = m_body->getCenterOfMassTransform();
if (torque.length2() > (SIMD_EPSILON*SIMD_EPSILON))
{
m_body->activate();
}
if (local)
{
torque = xform.getBasis()*torque;
@@ -389,6 +393,13 @@ void CcdPhysicsController::ApplyTorque(float torqueX,float torqueY,float torque
void CcdPhysicsController::ApplyForce(float forceX,float forceY,float forceZ,bool local)
{
btVector3 force(forceX,forceY,forceZ);
if (force.length2() > (SIMD_EPSILON*SIMD_EPSILON))
{
m_body->activate();
}
btTransform xform = m_body->getCenterOfMassTransform();
if (local)
{