more physics work: fixed some deactivation bug, improved contact constraint stability and friction (lower the number of iterations).
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@@ -294,7 +294,7 @@ static void DrawAabb(IDebugDraw* debugDrawer,const SimdVector3& from,const SimdV
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CcdPhysicsEnvironment::CcdPhysicsEnvironment(CollisionDispatcher* dispatcher,BroadphaseInterface* broadphase)
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:m_scalingPropagated(false),
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m_numIterations(30),
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m_numIterations(10),
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m_ccdMode(0),
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m_solverType(-1)
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{
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