Uninitialized variable fix. Might fix bug #6431, error in rendering of
irregular shadowbuffers. Found by valgrind session, provided by Mathias 'Lynx3d' Wein
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@@ -646,6 +646,7 @@ static void addps(ListBase *lb, long *rd, int facenr, int z, unsigned short mask
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ps->facenr= facenr;
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ps->z= z;
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ps->mask = mask;
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ps->shadfac= 0;
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}
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static void make_pixelstructs(RenderPart *pa, ListBase *lb)
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