This allows the game engine to build again, but I'm not sure if it's the best approach. Aligorith: feel free to revert this if there is a better solution.
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@@ -139,7 +139,7 @@ bool BL_ShapeDeformer::ExecuteShapeDrivers(void)
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m_armobj->ApplyPose();
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// We don't need an actual time, just use 0
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BKE_animsys_evaluate_animdata(&GetKey()->id, GetKey()->adt, 0.f, ADT_RECALC_DRIVERS);
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BKE_animsys_evaluate_animdata(NULL, &GetKey()->id, GetKey()->adt, 0.f, ADT_RECALC_DRIVERS);
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ForceUpdate();
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m_armobj->RestorePose();
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