2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17434:HEAD
This commit is contained in:
@@ -1249,7 +1249,7 @@ void KX_Scene::MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj,KX_Cam
|
||||
// If the camera is inside this node, then the object is visible.
|
||||
if (!vis)
|
||||
{
|
||||
vis = gameobj->GetSGNode()->inside( GetActiveCamera()->GetCameraLocation() );
|
||||
vis = gameobj->GetSGNode()->inside( cam->GetCameraLocation() );
|
||||
}
|
||||
|
||||
// Test the object's bound sphere against the view frustum.
|
||||
|
||||
Reference in New Issue
Block a user