Nodes: add int and bool to shader nodegroups

These are handled as floats by Cycles and EEVEE.

Pull Request: https://projects.blender.org/blender/blender/pulls/115026
This commit is contained in:
Dyvine57
2024-01-10 20:09:37 +01:00
committed by Brecht Van Lommel
parent 1f4cf2676f
commit eca14d5b40
2 changed files with 3 additions and 3 deletions

View File

@@ -401,13 +401,13 @@ class ShaderNodeGroupInterfaceTest(AbstractNodeGroupInterfaceTest, NodeGroupInte
self.do_test_sockets_in_out("NodeSocketFloat")
def test_all_socket_types(self):
self.do_test_invalid_socket_type("NodeSocketBool")
self.do_test_socket_type("NodeSocketBool")
self.do_test_invalid_socket_type("NodeSocketCollection")
self.do_test_socket_type("NodeSocketColor")
self.do_test_socket_type("NodeSocketFloat")
self.do_test_invalid_socket_type("NodeSocketGeometry")
self.do_test_invalid_socket_type("NodeSocketImage")
self.do_test_invalid_socket_type("NodeSocketInt")
self.do_test_socket_type("NodeSocketInt")
self.do_test_invalid_socket_type("NodeSocketMaterial")
self.do_test_invalid_socket_type("NodeSocketObject")
self.do_test_invalid_socket_type("NodeSocketRotation")