Nodes: add int and bool to shader nodegroups
These are handled as floats by Cycles and EEVEE. Pull Request: https://projects.blender.org/blender/blender/pulls/115026
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committed by
Brecht Van Lommel
parent
1f4cf2676f
commit
eca14d5b40
@@ -401,13 +401,13 @@ class ShaderNodeGroupInterfaceTest(AbstractNodeGroupInterfaceTest, NodeGroupInte
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self.do_test_sockets_in_out("NodeSocketFloat")
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def test_all_socket_types(self):
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self.do_test_invalid_socket_type("NodeSocketBool")
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self.do_test_socket_type("NodeSocketBool")
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self.do_test_invalid_socket_type("NodeSocketCollection")
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self.do_test_socket_type("NodeSocketColor")
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self.do_test_socket_type("NodeSocketFloat")
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self.do_test_invalid_socket_type("NodeSocketGeometry")
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self.do_test_invalid_socket_type("NodeSocketImage")
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self.do_test_invalid_socket_type("NodeSocketInt")
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self.do_test_socket_type("NodeSocketInt")
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self.do_test_invalid_socket_type("NodeSocketMaterial")
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self.do_test_invalid_socket_type("NodeSocketObject")
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self.do_test_invalid_socket_type("NodeSocketRotation")
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