viewport: barebones to handle viewport compositing in gpu_viewport.c
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52
source/blender/gpu/intern/gpu_viewport.c
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52
source/blender/gpu/intern/gpu_viewport.c
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s):
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/gpu/intern/gpu_viewport.c
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* \ingroup gpu
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*
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* System that manages viewport drawing.
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*/
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#include "GPU_viewport.h"
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#include "MEM_guardedalloc.h"
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struct GPUViewport {
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float pad[4];
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};
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GPUViewport *GPU_viewport_create(void)
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{
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GPUViewport *viewport = MEM_callocN(sizeof(GPUViewport), "GPUViewport");
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return viewport;
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}
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void GPU_viewport_free(GPUViewport *viewport)
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{
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MEM_freeN(viewport);
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}
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